“We can’t draft a new world and print it out”

"We can't draft a new world and print it out"

Opinion: in this week’s column, Sam Jacob argues that instead of liberating us, 3D printing will merely “bind us even more closely to fewer and fewer corporations”.

If this is the year of anything, it’s the year of 3D-printing boosterism (even more than last year was). The overarching narrative surrounding 3D printing presents it as a liberating technology. It argues that the technology will free us from organised, centralised production of the industrial era. And it suggests that this radical break will in turn transform the political, economic and social structures that industrialisation precipitated.

There is a latent dream somewhere in this rhetoric, something like an electrified version of William Morris’ strange rural-futurist novel News From Nowhere. Morris’ protagonist goes to bed in the industrial 1890’s but mysteriously wakes into a post-revolutionary, proto-socialist nu-medievalist London.

It’s a London whose citizens craft themselves beautiful things in fulfilling equality. We imagine now, perhaps, our own sci-fi version of this utopia. A future where digital production technologies set us free. Where we are surrounded by sequentially layered self expression and customisation. Where we return, thanks to electronics and robotics, to an idealised folk-art state.

Yet of course, we’ve been on the cusp of techno-liberation before. Remember those wild, free years when the internet was young? Limitless fields of freedoms seemed to open up through the window of a squawking dialup modem. The information enclosures of Facebook, Google, Apple et al have long put paid to that sensation.

Let’s face it: 3D printing might give us a million new ways to make objects, but it is unlikely to undo our late capitalist relationship with objects. If the history of the internet is a lesson, then technology only accelerates us further towards the horizon of consumerism, deeper into the depths of digital modernity.

Think, for example, of the labour politics of 3D printing. There is something undeniably appealing (to designers) in the removal of the production process between the designer and their artifact, a shortening of the distance between their imagination and its physical product. But part of this appeal is that it shifts the value of the object toward the designer rather than the labour of production. It’s the total realisation of Ruskin’s critique of industrial capital’s division of labour, where ‘thought’ and ‘work’ are entirely estranged, where personality and invention are ringfenced by design rather than shared with production.

Inevitably it won’t be a democratic, distributed version of the technology that takes hold. It’ll be an iTuned, DRMified ecology that will bind us even more closely to fewer and fewer corporations. If we’re lucky enough to escape that fate, it will only be into the arms of a Pirate Bay of objects where we’ll find the 3D equivalents of screener films, dodgy 3D scans and partially ripped bootlegs.

Here’s another scenario, another possible version of a 3D-printed world. This one is a world that physically resembles the contents of your hard drive (if you are anything like me, that is). A world of half-completed files, a thousand drafts, weird duplicates, super high-res and hyper-compressed versions of the same file and lost aliases. A world made in the image of the detritus around the outlet of a photocopier. A world of copies with no originals. A world of undifferentiated, undetailed substance, endless landscapes of half-finished Sketchup models as though Google’s 3D warehouse had dumped itself back into the physical world. In other words, a super-proliferated Junkspace that would make even Junkspace blush.

Technology itself will not rescue us from our circumstance. We can’t draft a new world and print it out. In fact, the focus that digital design places on the object itself as an autonomous object, floating in its electronic amniotic sac, is itself a mirage of technology; a non-verbal argument about the nature of objects and society as much as a Fordist production line ever was.

If there is any hope of resurrecting Morris-esque resistance or Ruskinian ideology in a digital age, it is to recognise, as they did, that objects are not simply form but intrinsically politicised artifacts. And so are the technologies we use to produce them.

But 3D printing propels the idea of design-as-form to an extreme conclusion. It makes a persuasive argument for design as the production of autonomous techno-formalist objects. 3D printing might change how we make the world, but it won’t change the world itself.

The post “We can’t draft a new world and print it out” appeared first on Dezeen.

"How can culture exist in a stream of Photoshopped incontinence?"

Opinion: Sam Jacob

Opinion: in the first of his bi-weekly columns for our new Opinion section, Sam Jacob describes the way that sites like Dezeen have unleashed a “design tsunami” and discusses how “the endless spewing of design imagery” is affecting design culture.


Contemporary design suffers from a severe case of consumption. Not that wan condition that affects inhabitants of Victorian novels but that thoroughly modern version of consumption brought about by binging on toxic levels of images and information. Its most pressing symptoms present themselves as chronic vomiting and constipation to the point of obstipation. In other words, it can’t hold it down but neither can it pass a movement.

Design’s high-gloss diet is incredibly rich yet gruel-thin and it’s produced a weird physiology: flabby corpulence and stick-thin emaciation as though it were anorexic and obese simultaneously. Contemporary design culture consumes as though it were at a Roman vomitorium where nothing is digested, where everything is swallowed for the fleeting pleasure of consumption itself only to be thrown up to make room for the next course.

The medium, as we well know, is the message. So to try to glimpse the nebulous nature of contemporary design culture we should look to design’s own forms of media. The frames through which we look at design are not transparent; they are mechanisms that construct design culture around the mass of manufactured objects we produce. Perhaps then it’s not contemporary design itself that is the source of its condition but the media that communicates it that is the source of its condition.

There was a time when design could be catalogued. Its objects could be counted and accounted for, arranged in sequences to construct particular narratives. Think of the way in which institutions such as the V&A or MoMA constructed narratives and ideologies of design through the things they collected and exhibited, through their patronage. The museum, like the magazine, functioned as a particular kind of design media. Between the late 19th century and 20th centuries museums and magazines wrote narratives and impulses from Arts and Crafts to Modernism, Brutalism and Postmodernism. They wrote designs narrative so indelibly that we still trace their intent today.

These once-strong curatorial frames are now just sieves in a design tsunami. It’s not that the museums got small, it’s that design became monstrously voluminous: uncountable and uncuratable. The sheer volume and scale of design has outgrown any of its previous states, bursting the seams of the definitions that we used to clothe it with, apparently impossible to frame in the gallery or on the page.

Design culture now flows through a new form of media as an endless glut of glossy imagery gushing through super-lubricated digital downpipes. This very site is perhaps the poster child of the new media through which we consume design culture. And so, I would argue, as the new popular form of design media, it is a site within which contemporary design culture is now manufactured. But what, exactly, is this new form of design culture? How can anything like culture exist in this stream of Photoshopped incontinence?

Dezeen is a design media born digital. It’s not an internet shadow of a preceding physical institution but a thing in and of itself. It emerged out of the kind of communication that used to happen backstage of journalism. Its simple trick was to divert the flow of designers mass-mailed press releases addressed to journalists into a publicly accessible form as fast as possible. Free from the formats and obligations of traditional media, Dezeen’s structures and logics emerged out of the protocols of electronic communication themselves: ordered by date, tagged, collated by a content management system.

Scrolling through we quickly become nauseous at the sensation of unrelenting glossy immediacy. We become dumb to the invention and imagination that designers exert. But as we gasp for air, drowning in its infinite shallowness, we should recognise that it is also a product of our collective desire. It is the will of the epoch expressed in an insanely huge slick of stuff. In this slick we find a perfect storm where design’s sense of individuality meets the flattened hierarchy of the digital, multiplied by the superfast churn of content.

Sick as it might make us, the endless spewing of design imagery and ideas down our screens has other effects on design culture. It liberates us from the traditional custodians of curator and editor so that the designer is freer (if they make it through Dezeen’s selection procedure) to talk unhindered directly to the world (for better or worse). Dezeen’s format, speed and volume also, simply through the ravenous nature of the beast, serve to break down traditional disciplinary boundaries – at least within its own terms. Students and graduates rub shoulders with the old and famous with far more regularity than in museums or magazines.

But at the same time we see criticism reduced to metrics of hits, likes and retweets. We see barely legible comments obsessing with old-fashioned, pre-digital (pre-Modern even) ideas of authenticity and originality when they aren’t just plain paranoid-aggressive. Just as it expands our vision of design, it simultaneously shrinks our own ability to understand. Our own conception of design mirrors the media through which we see it.

Dezeen and its digital cousins represent a new form of digital design culture, entities with total and unrelenting equivalence, a narrative with no top, no bottom, no start or end. It is post-curatorial and post-editorial. In other words, it’s a place where everything can happen but nothing ever will.

While it shares some of the native digital qualities of other networked cultures (Wikileaks to Fan/Fic to name but two) Dezeen, its imitators and its users have yet to develop an equivalently sophisticated version of digital design culture. Instead, within their space we see designers caricaturing the role of design, designing things that are familiarly design, talking like we imagine designers talking. We see objects and buildings that seem like characters of objects and buildings we have seen many times over, the kinds of things that fit the narratives of old media. We remain haunted by spectres of design past, unable to give up these rusting professional armatures.

Worse, even, as we have also jettisoned the powers of old media to give shape and meaning to the worlds that design produces. Having abandoned their abilities to develop narratives and direction for design culture we are left with the same image of design, the same boring heroisms, the same banal beauty, the same stale imagination spinning around and around. To paraphrase Orwell, if you want a vision of design’s future, imagine a screen regurgitating images on a human face – forever.


Sam Jacob is a director of internationally acclaimed architecture practice FAT where he has been responsible for award winning projects in the UK and abroad that include cultural, retail, housing and commercial projects for clients including Selfridges, BBC and Igloo.

His work has been exhibited at major institutions such as the Venice Biennale, MAK and the V&A. He is design critic for Art Review, contributing editor for Icon, and contributes to many other publications including co-editing a recent issue of AD, a launch title for the Strelka Press alongside editing strangeharvest.com. Sam is Professor of Architecture at UIC and Director of the forthcoming Night School at the AA.

The post “How can culture exist in a stream
of Photoshopped incontinence?”
appeared first on Dezeen.

“Could we be human without objects?” – Sam Jacob at Dezeen Live

Architect and writer Sam Jacob takes the audience at Dezeen Live on a rapid-fire journey from a prehistoric standing stone to the Argos catalogue and USB cigarettes in this interview filmed at 100% Design during the London Design Festival.

“Is the making of objects something that allows us to create human culture and separate ourselves from what we were previously?” asks Jacob, director of architects FAT and author of the Strange Harvest blog, after going to see the oldest human-made exhibit at the British Museum. “Could we be human without objects?”

Each speaker from Dezeen Live at 100% Design was asked to select five images to talk about and Jacob begins by showing an ancient standing stone. ”Taking something that exists and shifting it 90 degrees is an incredible expression of becoming human,” he says.

"Could we be human without objects?" - Sam Jacob at Dezeen Live

Above: an ancient standing stone

“This is the other end of the spectrum – the laminated book of dreams” Jacob explains, introducing his second image, which brings the story of object culture up to date. “I have always loved the Argos catalogue. I would love to take the contents of the British Museum out and restock it with the contents of Argos,” he muses. “We could look at ourselves and see what it is that we do and make. The Argos catalogue gives us a slice through what we are.”

Jacob’s next image is a heavily filtered Instagram photo. “Instagram tells us a lot about where we are and what we want to do with the world,” he suggests, since it combines digital technology, the internet and mobile devices. “But it’s allied with this sickly retro-nostalgia. It’s like everything is from the 1970s.”

To Jacob, Instagram is an example of how new technology often recycles the past instead of embracing the future, relying on skeuomorphs – redundant forms from earlier iterations of a product –  instead of finding new, more appropriate forms. “The idea of a futuristic future must have stopped some time around 1982″ he says.

"Could we be human without objects?" - Sam Jacob at Dezeen Live

Above: the Argos catalogue

Jacob’s next example is an electronic cigarette, which he describes as an object “on the frontier of something new”.

“They’re the struggle of an old idea through a new form of delivery,” he says.” This is an object that tries to look and feel as much like a cigarette as possible but delivers its nicotine through a completely different system.”

He adds: “They call it skeuomorphic design. You find it a lot on digital products as well, like the notepad on Apple, which has fake yellow paper, fake margins, fake lines and fake handwriting. It’s the point where you see through Apple’s supposed amazing design culture and see that actually it’s just a load of stuff thrown together.”

"Could we be human without objects?" - Sam Jacob at Dezeen Live

Above: a heavily-filtered Instagram photo

Apple’s skeuomorphic software design was brought up in an earlier conversation at 100% Design with designer Yves Behar, who declared that “Apple is a little bit behind in that area”.

Skeuomorphic design isn’t new, Jacob points out, giving the example of the earliest cars. “When the car was invented, the idea of the car didn’t exist, so it could only be thought of as a carriage without horses.”

Jacob summarises by explaining his interest in everyday contemporary objects. “My fascination with design is less to do with finding solutions and much more to do with design as a cultural activity,” he says. “I’m fascinated by things like this because I think they tell us about culture. They may be ridiculous, they may be funny, but I think they say something profound about the way we think.”

"Could we be human without objects?" - Sam Jacob at Dezeen Live

Above: an electronic cigarette

Dezeen Live was a series of discussions between Dezeen editor-in-chief Marcus Fairs and a number of designers and critics that took place as part of the talks programme at design exhibition 100% Design during this year’s London Design Festival.

Each of the four one-hour shows, recorded live in front of an audience, featured three interviews plus music from Dezeen Music Project featuring a new act each day. Over the next few weeks we’ll be posting all the movies we filmed during the talks.

We’ve already published a movie from the series in which IDEO UK design director Tom Hulme encourages designers to be more entrepreneurial – watch it here.

The music featured in this movie is a track called Onwards by east London band Strong Asian Mothers. You can listen to more of their music on Dezeen Music Project.

See all our stories about Sam Jacob »
See all our stories about FAT »
See all our stories about London Design Festival 2012 »

The post “Could we be human without objects?”
– Sam Jacob at Dezeen Live
appeared first on Dezeen.

Man Made Moon by Sam Jacob

Man Made Moon by Sam Jacob

Architect and writer Sam Jacob wants to transform St Paul’s Cathedral in London into a live map of the phases of the moon.

Man Made Moon by Sam Jacob

With the use of a spotlight rigged up to a track around the base of the domed roof, Sam Jacob proposes that the the city’s famous baraque cathedral could become a tool for charting the changing phases of the 29 day lunar cycle.

Man Made Moon by Sam Jacob

“The cathedral’s dome and the moon would hover over London as though it were a city on a planet with two moons,” said the architect. “St Paul’s becomes a secular device linking our earthly concerns with the heavenly realm.”

Man Made Moon by Sam Jacob

Jacob told Dezeen how the idea came to him while cycling across Blackfriars Bridge one day, when he saw a full moon and the illuminated dome alongside one another. “If the night was cloudy and no moon was visible then the dome could operate as a kind of lunar clock,” he said.

Man Made Moon by Sam Jacob

Christopher Wren, the architect of St Paul’s, was well-known for his love of astronomy and Jacob also thinks the project would create an interesting parallel between the architect’s most famous building and a lunar globe that he built for British monarch Charles II in the seventeenth century, named a selenosphere. ”Wren’s building is transformed into a selenosphere,” he added.

Sam Jacob is one of three directors at London studio FAT, who created an exhibition dedicated to architectural copying at this summer’s Venice Architecture Biennale. Watch an interview we filmed with Jacob at the exhibition.

Other projects we’ve featured inspired by the form of the moon include an ice cream cake, a dish filled with holes and a lamp.

See more moon-like projects »

The post Man Made Moon
by Sam Jacob
appeared first on Dezeen.

“Copying is both fundamental and dangerous to architecture,” says Sam Jacob of FAT

FAT director Sam Jacob explains why he believes that “copying is both fundamental to how architecture develops and something that threatens its foundational belief in originality,” in this movie we filmed at the Venice Architecture Biennale, where the firm has created an installation called The Museum of Copying.

See our earlier story here for more information about the project, and see all our coverage of the biennale here.

The post “Copying is both fundamental and dangerous
to architecture,” says Sam Jacob of FAT
appeared first on Dezeen.