Interview:3D printing will revolutionise the way buildings are designed and built – and could herald a new aesthetic, according to Bart Van der Scheuren, vice president of Belgian additive manufacturing company Materialise.
“I do believe that in the not-too-distant future we will be able to print really large-scale architectural objects,” Van der Scheuren said. “We will really see it on a level of houses and so on.”
Van der Scheuren spoke to Dezeen earlier this year when we visited leading 3D-printing company Materialise in Belgium as part of our Print Shift project, which documented cutting-edge developments in the 3D-printing world.
In this previously unpublished extract from the interview, Van der Scheuren predicted that 3D printing would first be used to manufacture cladding for buildings, before being used to print structures containing integrated services such as plumbing and electrical conduits.
“You could think of making plastic structural components, which are covered by metals for aesthetic reasons, or [print] insulation [inside] the structure,” he said. “It’s certainly something that I can see developing in the next 5-10 years.”
This will give architects radical new aesthetic freedom, he predicted. “I see certainly in the coming years a development where architects will be able to become more freeform in their design and thinking thanks to the existence of 3D printing.”
Here’s an edited transcript of the interview with Van der Scheuren:
Marcus Fairs: Is 3D printing of architecture a realistic possibility?
Bart Van der Schueren: There is a potential for 3D printing of architecture. If we are honest with ourselves, 3D printing started in architecture. It started in Egypt, stacking [stone blocks] on top of each other, layer by layer, and that way they created the pyramids. But of course what we mean by 3D printing is slightly different from what the Egyptians did.
What I am seeing happening is that there is a lot of research going on in the development of concrete printers; large gantry systems that extrudes concretes in a layer by layer basis [such as Enrico Dini’s D-Shape printer]. I do believe that in the not-too-distant future we will be able to print really large-scale architectural objects. We will really see it on a level of houses and so on.
But it’s not necessary in architecture to use those large printers. You can see it [working] also on a slightly smaller scale, like the panels that are required to cover architectural structures. Today in lots of cases those panels are limited in complexity because of the fabrication problems. These architectural elements can take advantage of 3D printing’s freedom of design complexity. So here I see certainly in the coming years a development where architects will be able to become more freeform in their design and thinking thanks to the existence of 3D printing.
Marcus Fairs: So it could affect the way buildings look?
Bart Van der Schueren: Yes. It could also affect other things like the integration of facilities into components, like the integration of air channels and cable guides and insulation in one single piece. Or you can think of the integration of loudspeakers in furniture and things like that, so they’re interior architecture. I’m expecting that there will be a big change and shift in the way that architects are thinking and looking and working, and making products as a result of that.
Marcus Fairs: How could 3D printing change architecture beyond the cladding? Could it be used to print more efficient structures?
Bart Van der Schueren: More organic-looking structures are already being investigated. There is research going on to make use of topological optimisation. This is a kind of computer design by which you define by boundaries of certain conditions and then the computer will organically grow a structure that matches the boundary conditions.
This can result in very organic shapes. It will still take a little bit of time, but for cosmetic uses or smaller components it is already possible today.
Marcus Fairs: What new developments are you expecting to see in the near future?
Bart Van der Schueren: 3D printers today are built typically to print with only one material. There are a couple of exceptions but typically a 3D printer will use a single material. What I am expecting is that printers in the future will combine different materials and in that way you can start thinking of making gradients or graded materials where you can then really change the function of the components. From an architectural point of view this can really have fantastic opportunities.
Marcus Fairs:Can you give some examples of this?
Bart Van der Schueren: An example would be mixing metals and plastics. In that way you could think of making plastic structural components, which are covered by metals for aesthetic reasons, or to [print] insulation [inside] the structure. There is still a lot of research to do but it’s certainly something that I can see developing in the next 5-10 years.
Bart Veldhuizen, community manager at online 3D-printing service Shapeways, takes Dezeen on an exclusive behind-the-scenes tour of the company’s Eindhoven print facility for the final instalment in our series of movies about additive manufacturing.
Shapeways is a website where customers can upload a 3D model and get it printed out and shipped to their front door. It also provides an online marketplace where designers can sell their 3D-printed designs, which Shapeways prints out and delivers to order.
Veldhuizen gave us a tour of the company’s European headquarters in Eindhoven as part of our research for Print Shift, the magazine about 3D printing we launched earlier this year.
“Shapeways is the world’s leading 3D printing marketplace and community,” he says in the movie. “You can design anything, have it 3D-printed, share it, sell it, make it your business. We have 250,000 community members right now who are designing their own work and who are selling and buying on the website.”
One of the most popular products available on the website is a fully working model of a walking sculpture created by artist Theo Jansen, Veldhuizen says. Called Strandbeest, the intricate toy is printed in one go, without any assembly required. An optional propellor can also be printed separately and added to the model to make it wind-powered.
“It contains 75 moving parts and it will actually walk,” says Veldhuizen. “It’s wind-powered, you blow on the propeller and off it goes.”
Starting the tour, Veldhuizen takes us to a computer room, where incoming 3D files are processed and assessed.
“After you place an order, we need to check if a part is actually printable or not,” Veldhuizen explains. “That can mean several things. Will it survive the printing process? Will it survive shipping? All kinds of factors like that.”
Shapeways do not print out objects one at a time, as you might using a desktop 3D printer. Rather, multiple 3D objects are printed together in large trays.
“We try to plan our printers as efficiently as possible,” says Veldhuizen. “Sometimes we fit in 300-400 parts in one printer. The more we can fit in, the more efficiently we can produce, of course.”
Veldhuizen then takes us to one of the company’s printing rooms, where laser sintering machines print models out of white nylon powder.
“We deposit a fine layer of powder on the print bed, a laser sinters one cross-section at a time and then the process repeats,” explains Veldhuizen. “After the printing is done, we unpack the tray. We take the entire printed tray, we push it out of the box and we take it apart by hand.”
He continues: “Once the printer starts, it prints about one centimetre an hour. A medium-sized tray can take 24-36 hours to print. After that it’s still quite hot and will take the same amount of time to cool down. Only after that we can start unpacking it.”
For an extra cost, Shapeways can also polish and dye the 3D-printed models.
“For most of the materials that we use, we look to see how we can make it more interesting for designers or consumers,” says Veldhuizen. “In the case of nylon prints, we found that polishing it after printing will give a much more smooth feeling, much closer to injection-moulded plastic.”
Next, Veldhuizen takes us to a different print room, which produces what Shapeways calls “frosted ultra-detail” models. Here, multi-jet modelling machines print out highly detailed models by depositing fine layers of plastic resin, which are cured with a UV light.
“Ultra detail is a material that’s very highly detailed; we can print walls up to 0.1 millimetres thick,” says Veldhuizen. “It’s not powder-based, it’s a photo-acrylic and then we use a UV light to cure it. This is mainly used by designers who want to create miniature trains or miniature game models.”
We finish the tour at Shapeways’ distribution centre, where the 3D-printed models are given a final quality control inspection before being shipped out to customers.
“After ordering, it takes between 2-3 weeks for an order to arrive at your home,” says Veldhuizen. “After printing, we check every part to make sure it’s printed to the right quality standards and if it passes it gets shipped out.”
Next in our series of movies about 3D printing we talk to Bart Van der Scheuren, vice president of Belgian additive manufacturing company Materialise, who explains how the three main 3D printing technologies work.
Based just outside Leuven in Belgium, where we visited while researching our 3D-printing magazine Print Shift, Materialise have been working with 3D printing technologies for over 20 years.
“We offer a broad range of different technologies in different markets,” Van der Schueren says. “We are active in the industrial fields, where we produce parts on demand, and a second field is the medical field where we supply software tools or products, which are 3D-printed and used in all kinds of surgeries.”
Materialise also offers a number of consumer-facing services and products. i.Materialise is an online 3D-printing service, which allows anyone to upload a 3D model via the internet to be printed out and shipped to their front door, while Materialise.MGX makes and sells 3D-printed lights, furniture and accessories.
“We have a growing focus on the consumer, because we noticed that the consumer is also interested in these technologies,” says Van der Schueren.
Van deer Schueren goes on to explain the three main 3D printing technologies used in the industry: fused-deposition modelling, laser sintering and stereolithography.
“We have three basic processes,” says Van der Schueren. “What all these processes have in common is that they print parts layer by layer.”
“The most simple technology is one where we start with a [plastic] filament,” Van der Schueren says. “The filament is fed into a nozzle that heats the filament until it becomes semi-liquid, a bit like toothpaste. And with that nozzle we will extrude the cross-section of the part that we are building. This technology is called FDM, which stands for fused-deposition modelling.”
Invented in the late 1980s, fused-deposition modelling is the same technology used by almost all desktop 3D printers. “If you have a printer at home, that’s exactly the type of technology that you’ll have,” Van der Schueren says.
Next, Van der Schueren describes laser sintering, the most recent of the three processes, which was introduced in the early 1990s and can be used to print plastics, ceramics and even metals.
“The second group of technologies make use of powdered materials,” Van der Schueren explains. “In this case we deposit a layer of powder and write the cross section of the part that we are printing with a laser beam. Where the laser hits the powdered particles they melt together; where we don’t write with the laser the powder stays loose.”
Finally, Van der Schueren discusses stereolithography, the first 3D printing process, which was invented by 3D Systems founder Chuck Hull in 1986.
“The raw material is a liquid [for this process]” explains Van der Schueren. “We cast a liquid layer on a platform in a vessel and then we write with an [ultraviolet] laser into this liquid. The liquid will become solid where it is hit by UV light and everything that is not hit with the laser remains liquid. [Once it has finished printing] we move the platform up, the excess liquid flows back into the machine, and we have our components.”
In our second movie focussing on the cutting-edge world of 3D printing, Freedom of Creation co-founder Janne Kyttanen claims it was his passion for the technology rather than his business acumen that enabled him to make a commercial success out of designing and selling 3D-printed products.
When we visited Kyttanen as part of our research for Print Shift, the one-off magazine about 3D printing that we launched earlier this year, he showed us a range of different 3D-printed products he has designed over the years, including the very first lampshade he printed in 2000.
“This was the first thing I ever made and it cost me €5,000 at the time,” Kyttanen reveals in the movie. “It made no commercial sense whatsoever.”
However, over the subsequent years Kyttanen would team up with Belgian 3D printing company Materialise to create a range of 3D-printed lamps, one of the first collections in which 3D printing was used to created finished products rather than prototypes.
“That whole experiment led to an entire collection of lights,” says Kyttanen. “We started a company together called Materialise.MGX and commercially that’s been very successful.”
Over the years, some of Kyttanen’s 3D-printed products have been profitable, such as his range of customisable iPhone cases for accessories company Freshfiber, and others have not. Kyttanen says that the products he put his passion into have tended to be more successful than those he designed to make a profit.
“I made a light, which is called the 1597”, he says. “It took me about 6 months to make it and I put an enormous amount of passion into it, but the final pieces were very expensive. We sold quite a lot of them and I was very happy with it. But I thought I could make it smaller, more consumer-friendly and try to maximise the profit. And then we hardly sold any.”
“One I wanted to make money out of and the other was the one I put my passion into, which was ten times more expensive, but that one sold well and the other one didn’t.”
Likewise, Kyttanen says that the success of his company Freedom of Creation, which was bought by American 3D-printing giant 3D systems in 2011, is down to his passion rather than his shrewdness as a businessman.
“I started a company with a completely pointless, bogus business plan,” he says. “I went to a lot of banks and I tried to get finance for it and I told them: ‘One day the world will be in a way that I can put my entire company’s worth in this USB stick.’ That was probably 10 years ago.”
“Everybody said: ‘No, that’s not going to happen, we’re not going to give you any finance because your business plan is completely bogus.’ Well, ten years later, I sell my company with exactly that same idea.”
Kyttanen concludes: “So, if I am able to inspire any young artists out there, don’t listen to anybody. Just follow your passion and it will find its own way.”
Freedom of Creation co-founder and 3D Systems creative director Janne Kyttanen tells Dezeen that he believes one day everyone will have easy access to 3D printing in the first of our series of video interviews with pioneering figures in the world of additive manufacturing.
We visited Kyttanen during a road trip across the Netherlands and Belgium, where many of the major players in 3D printing are clustered, as part of our research for Print Shift, the one-off magazine about 3D printing that we launched earlier this year.
In the movie, Kyttanen says that the actual technology behind additive manufacturing hasn’t changed much in recent years, but the interest in it has rocketed.
“When it comes down to the technologies themselves, fundamentally nothing has changed,” he says.
“The biggest change that has happened is the awareness. People know that these things exist; they know the possibilities. Also, the ease of use of software: pretty much everything is getting easier and easier and once that happens the masses start picking it up.”
In 2011, Kyttanen’s design studio Freedom of Creation, which pioneered the use of 3D printing technology to create consumer products, was acquired by American 3D printer manufacturer 3D Systems and he now acts as creative director for the company.
Having been at the forefront of 3D printing since the 1980s when the company’s founder Chuck Hull invented stereolithography (SLA), 3D Systems has recently turned its attention to the consumer market. In 2012 it launched the Cube, an affordable desktop 3D printer promising the kind of plug-and-play simplicity we have come to expect from the electronic products in our home.
“We want to put 3D printing in every home,” says Kyttanen. “A lot of the home machines that came on the market were open-source and people could tinker with them. What we’re trying to do is to make products where you can just open the box, take out the machine, plug it in, send a file and it starts printing. That’s truly what’s happening with the Cube.”
The Cube is a simple fused-deposition modelling (FDM) machine, which builds up objects layer-by-layer using a plastic filament fed into a heated print nozzle. “The Cube is the most plug-and-play 3D printer on the market at the moment,” Kyttanen claims.
“Everyone will get interested in design and making things instead of just being consumers and buying things,” he says. “The designer’s role [will be] merely creating better templates for all these people.”
He continues: “If you want to customise something for yourself, now you have the ability to do that. You can make any shape you want. Now everybody has the power to do whatever they want, with very easy tools.”
It is this ability to customise products, Kyttanen says, which will drive the demand for 3D printing in the home.
“People always ask me what would be the killer product for the technology, what would sell the most,” he says. “I always tell people that I don’t think it’s a product at all, I think it’s the empowerment itself.”
Forward-thinking designers are using 3D printing to blow architecture wide open, as Dezeen’s editor-in-chief Marcus Fairs reports in this extract from Print Shift, our one-off publication dedicated to the developing technology.
The race to build the first 3D-printed house has begun. Teams of architects in London and Amsterdam are competing to produce the first habitable printed structure, using technology that could transform the way buildings are made. Though they all have the same objective, the teams are investigating very different materials and fabrication methods.
All these approaches are completely untried at this scale. And there’s a certain amount of scepticism regarding the viability of scaling up a technology that, until now, has only been used to make relatively small objects – objects that do not demand the structural or environmental performance of a house. But architects working in this area are convinced it won’t be long before additive manufacturing transforms their discipline.
“When we started our research, we were dealing in science fiction,” says Gilles Retsin of Softkill Design. “Everyone on the architecture scene was saying, ‘It’s only going to be possible in 50 or 60 years.’ But when we were sitting at the table in front of one of these 3D-printing companies, these guys were like, ‘Yeah, no problem – let’s start up the research, let’s push it.’ So it’s not actually that far off any more.”
Neri Oxman, architect and founder of the Mediated Matter group at the MIT Media Lab, argues that digital fabrication is ushering in a third era of construction technology. “Prior to the industrial revolution, hand-production methods were abundant,” she says. “Craft defined everything. The craftsman had an almost phenomenological knowledge of materials and intuited how to vary their properties according to their structural and environmental characteristics.”
But the coming of the industrial revolution saw the triumph of the machine over the hand. “The machine was used to standardise everything. And the things we built – our products, our buildings – were defined by these industrial standards.”
Now, however, digital technologies such as additive manufacturing allow craft and industry to merge. “Craft meets the machine in rapid fabrication,” says Oxman. “We can generate craft with the help of technology.”
The question is, which technologies are best suited to architecture? The results of the above architectural experiments will go some way towards answering that.
Universe Architecture is collaborating on its Landscape House with Italian robotics engineer Enrico Dini, inventor of an extremely large-format 3D printer that uses sand and a chemical binding agent to create a stone-like material. Dini’s machine, called D-Shape, is the largest 3D printer in the world. Located in a warehouse near Pisa, it looks like a stage-lighting rig and works like a laser-sintering machine, but with sand instead of nylon powder, and chemicals instead of a laser.
A moving horizontal gantry first deposits a 5mm substrate layer of sand mixed with magnesium oxide, then, via a row of nozzles, squirts chlorine onto the areas of sand that are to become solid. This resulting chemical reaction creates synthetic sandstone.
The gantry is then raised, another layer of sand is added and the process is repeated. When the D-Shape has completed its printing, the surplus sand is carefully removed to reveal the solid object underneath.
D-Shape prints at a rate of 5cm per hour over a 30-square-metre area, to a depth of up to two metres. Working flat-out, it can produce 30 cubic metres of building structure per week. Dini is a pioneer in the field and the only person to have already printed prototype structures at an architectural scale. In 2009 he worked with architect Andrea Morgante to print a three-metre-high pavilion resembling a giant egg with large holes in its surface. Fabricated in sections and then assembled, it was intended as a scale model of a 10-metre structure that was never built; nonetheless, it can stake a claim to being the first-ever printed architectural structure.
Dini worked with designer Marco Ferreri in 2010 to create the first dwelling to be printed in one piece. The resulting “house” – a one-room structure resembling a mountain hut – was printed for an exhibition at the Triennale in Milan. The crude building had a doorway and two square windows; its interior featured a work surface, sink and platform bed.
“It’s a very historical piece,” says Dini. “It was the first attempt to print a building.” Unfortunately, the brittle synthetic stone cracked during transportation, leading Dini to decide that fabricating buildings by section was a more viable use for his technology.
Printing buildings in one go will be possible in the future, says Dini, “but probably not with my technology.” Instead, he now sees a role for D-Shape in printing building elements like large façade panels, large diameter columns and double-curvature components.
Machines such as D-Shape could eventually be adapted to work on the move, Dini adds, allowing them to print on an urban scale. “We might print not only buildings, but entire urban sections,” he says.
For Universe Architecture’s Landscape House, Dini has devised a system that will see two D-Shape printers working side by side inside temporary structures close to the site. The D-Shapes will print a kit of parts that will be assembled to form the looping structure. Each part will be hollow; the superstructure will be filled with fibre-reinforced concrete to give it structural integrity.
“Before our Landscape House design, you could easily use the printer to print vertical columns,” says Janjaap Ruijssenaars of Universe Architecture, “but it was not possible to print something that has a horizontal connection, like a beam. By putting reinforced concrete within a hollow structure, you can have a vertical load on top of a horizontal structure. And that opens the door for all types of designs. It was Enrico Dini’s idea.”
Because of the fragility of the individual parts, they’ll have to be printed with support structures to prevent them from breaking while they’re manoeuvred into position; these will be removed after the concrete filling has been poured in. The entire process will take up to a year and cost around €5 million. Universe Architecture doesn’t yet have a client willing to put up that kind of money.
Some purists argue that this convoluted process is not “true” 3D-printing. “We actually don’t consider that a 3D-printed building,” says Softkill Design’s Gilles Retsin, “because they’re 3D-printing formwork, then pouring concrete into the form. So it’s not that the actual building is 3D-printed.”
For its Protohouse 2.0, Softkill Design plans to print the entire building using industrial laser-sintering machines normally used to make prototypes for the automobile industry.
“The existing research always focuses on transporting a 3D printer to the site because they’re using sand or concrete,” says Retsin. “We’re deliberately working in a factory and using laser-sintered bioplastic [plastics derived from biomass rather than hydrocarbons].”
The design itself also bucks convention: instead of columns and floorplates, it has a fibrous structure akin to the trabecular composition of bone. Unlike sand-based structures, which require thick sections to maintain structural integrity, Retsin says these fibres can be as thin as 0.7mm.
This opens up all sorts of new aesthetic possibilities. Traditional steel or concrete structures have a high level of redundancy – material that doesn’t need to be there, but which is too difficult or expensive to remove. But 3D printing allows material to be placed only where it is required. “We created an algorithm that mimics bone growth, so that we’re depositing material only where it’s necessary and most structurally efficient,” says Softkill Design’s Aaron Silver. “It’s not a purely structural object; we’ve also tried to ‘design’ with it, to create our own forms.”
The single-storey house has a porous exoskeleton rather than a solid envelope. Weatherproofing would be applied inside, lining the cave-like living spaces. Voids would be glazed in the traditional manner.
The building will have a footprint of around 8 by 5 metres and will be laser-sintered in a factory, in pieces. These pieces, each up to 2.5 metres, will be transported by van to the site (although, like Universe Architecture, Softkill Design doesn’t have a specific site or client yet) and joined simply by pushing together the fibrous strands “like Velcro”. Softkill Design believes the pieces could all be printed in three weeks and assembled on site in a single day.
“The big difference between 3D printing and manufacturing on site is that you’re almost entirely skipping the fabrication part,” says Retsin. There are huge potential time, labour and transportation savings to be made, compared to traditional construction methods – however, the cost of 3D-printed materials is still far higher than regular bricks and blocks.
“The price of 3D printing is still a big problem for large volumes,” says Retsin. “You pay for the amount of material used rather than the volume. So we’ve developed a method that can generate a large volume with extremely thin and porous structures. It’s only now with 3D printing that you can achieve a strong, fibrous structure using less material than a normal structure. That makes it cheaper.”
For its canal house project, DUS Architects is using lower technology: a scaled-up Ultimaker desktop machine that it calls the KamerMaker (“room maker”) that can print components up to 3.5 metres high. Working initially in polypropylene, the architects hope to experiment with recycled plastics and bioplastics further into the build.
The project is not about exploring new architectural possibilities but rather generating discussion about the future of design and construction. Starting on site this summer, DUS intends to figure out the construction methodology as it goes along and hold workshops and open days in the structure as it is built. “3D printing is not going to replace brick and concrete buildings. I think it’s more going to be the case that we’ll start printing brick and concrete,” says architect Hedwig Heinsman of DUS. “This is something to kick-start a debate about where architects will be in the future.”
Over in Cambridge, Massachusetts, the Mediated Matter group at MIT is researching a head-spinning array of innovative design and construction processes that integrate, as their website states, “computational form-finding strategies with biologically inspired fabrication”. Many of these involve looking at ways of developing 3D-printing technologies for architectural applications.
“The 3D-printing technology has been developing at a very rapid pace,” says Mediated Matter founder Neri Oxman, “but there are still many limitations,” such as the range of materials you can use, the maximum size you can print at and the speed of the process.
Oxman and her team are researching ways of getting around such drawbacks, for example experimenting with printers that can produce “functionally graded” materials that exhibit a range of different properties.
Existing 3D printers are only able to produce homogeneous materials that have the same properties throughout. But graded materials would be useful for printing architectural elements – such as beams or façades that mimic bone, which is hard on the outside but spongy on the inside. Or for printing human skin, which has differently sized pores on different parts of the body, allowing it to act as a filter on the face and a protective barrier on the back.
Oxman has developed a process to assign different materials or properties to individual voxels (volumetric pixels) produced on existing printers, creating simple graded materials. But gradients are hard to produce with the current generation of 3D printers, which rely on armatures or gantries that can only move on three axes – back and forward, side to side, and up and down – and which must lay down material in layers, one atop the other. They also require complex support structures to be printed at the same time to prevent the printed objects collapsing under their own weight.
“In traditional 3D printing, the gantry size poses an obvious limitation for the designer who wishes to print in larger scales and achieve structural and material complexity,” explains Oxman. She and her team are investigating ways of printing with additional axes of movement, by replacing the gantry with a six-axis robotic arm. “Once we place a 3D-printing head on a robotic arm, we free up these limitations almost instantly,” she says. This is because it allows “free-form” printing at a larger scale and without the need for support structures.
Oxman and her team have been looking to the natural world for inspiration, studying the way in which silkworms build their cocoons. Silkworms “print” their pupal casings by moving their heads in a figure-of-eight pattern, depositing silk fibre and sericin matrix around themselves as they go. They’re able to vary the gradient of the printed material, making the cocoon soft on the inside and hard on the outside. As well as the silk fibre – which can be up to a kilometre in length – the pupae also excretes sericin, a sticky gum that bonds the fibres together to form the cocoon. Essentially, the silkworm is acting as a multi-axis 3D multi-material printer.
“We attached tiny magnets to a silkworm’s head,” says Oxman, “and we motion-tracked its movement as it built its cocoon. We then translated the data to a 3D printer connected to a robotic arm, which would allow us to examine the biological structure in a larger scale.”
Oxman’s team will perform its first large-scale experiment using this research in April, when it aims to print a pavilion-like structure, measuring 3.6 by 3.6 metres, using a robot programmed to act like a silkworm.
Robotic arms can be used to print in traditional materials, such as plastic, concrete or composites, or employed to weave or knit three-dimensional fibre structures. Researchers are also exploring how the high-performance fibres excreted by silkworms and spiders could be produced artificially, and Oxman’s team will print the pavilion’s structure using natural silk.
In the future, buildings may be constructed by swarms of tiny robots that use a combination of printing and weaving techniques, Oxman says. “I would argue that 3D printing is more than anything an approach for organising material,” she says, using the terms “4D printing”, “swarm construction” and “CNC weaving” to describe the future of architectural technology. “Today’s material limitations can be overcome by printing with responsive materials,” she says. “Gantry limitations can be overcome by printing with multiple interactive robot-printers. And process limitations can be overcome by moving from layering to weaving in 3D space, using a robotic arm.”
According to this vision, the construction site of the future will owe more to tiny creatures like silkworms than to ever-larger 3D printers of the type we use today. “Transcending the scale limitation by using larger gantries can only offer so much,” says Oxman. “But if we consider swarm construction, we are truly pushing building technology into the 21st century.”
In this extract from Print Shift, our one-off publication about 3D printing, editor Claire Barrett reports on the growing number of medical applications for the emerging technology and asks how soon we can expect 3D-printed organ transplants.
Imagine printing a human liver. Or a kidney. One day this will be possible, and with a desperate global shortage of organs for transplant, the medical industry is pouring resources into developing technologies that will make this a reality.
“Eighteen people die every day in the US waiting for a transplant,” says Michael Renard, executive vice president for commercial operations at San Diego-based Organovo, one of the companies that is leading the way in tissue engineering.
There is a huge amount of excitement around the potential for printing human tissue. Dr Anthony Atala, director at North Carolina’s Wake Forest Institute of Regenerative Medicine, received a standing ovation at a 2011 TED talk where he printed a prototype human kidney live on stage using living cells. Although a fully functioning kidney for transplant is many years away, Atala’s primitive organ produces a urine-like substance.
Like other forms of 3D printing, living tissue is printed layer by layer. First a layer of cells is laid down by the printer, followed by a layer of hydrogel that operates as a scaffold material; then the process repeats. The cells fuse, and the hydrogel is removed to create a piece of material made entirely of human cells. This is then moved to a bioreactor, where the tissue continues to grow – as it would in nature – into its final form.
“Our approach is consistent with other forms of 3D printing because it’s an additive process,” says Renard, “but what is unique is our application of the process in the field of cell biology and tissue engineering.”
Currently it is possible to print small pieces of tissue; the problem lies in scaling this and creating a vascular system that delivers oxygen to the cells and removes carbon dioxide. Without this, the cells will die.
In reality, printed organs are a long way away. “In the next 10 years it is possible that [printed] supplemental tissues, ones that aid in regeneration – such as nerve grafts, patches to assist a heart condition, blood vessel segments or cartilage for a degenerating joint – will make it to the clinic,” says Renard. “But more advanced replacement tissues will most likely be in 20 years or more.”
However, scientists believe that strips of printed tissue will soon be advanced enough to be used to test new drugs. These risk-free tests will help determine whether drugs should move forward to expensive human clinical trials.
Alongside human tissue, 3D printing is being used to develop body parts. In February, Cornell University in Ithaca, New York, announced it had used 3D printing to create an artificial ear for treating a congenital deformity called microtia, where the ear is underdeveloped, or for those who’d lost part of an ear to cancer or an accident.
An alternative to painful rib grafts, which result in ears that neither function well nor look natural, a normal ear is scanned and a mould made by a 3D printer. Collagen is injected into the mould, which acts as a scaffold in the formation of cartilage. The hope is that human trials could take place within three years.
Although this work is headline-grabbing, 3D printing is already common within the healthcare realm. It is used to custom-print hearing aids, and as an alternative to fixed dental braces. Every day, Invisalign – a company that offers a 3D-printed alternative to fixed braces – prints 60,000 sets of transparent custom-made moulds that the wearer changes every two weeks to realign the teeth.
Additive manufacturing is also being used as a visualisation tool to pre-plan surgery. For instance, a heart or fractured leg bone can be scanned and printed to allow the surgeon to intimately understand the anatomy before performing an operation. Surgeons today are using bespoke printed drill and saw guides, which, once the body is opened up, are dropped into place to ensure accurate orientation of the drill in such procedures as hip or knee replacements.
More dramatically, additive manufacturing was used in 2011 to create an entirely new lower jaw for an 83-year-old woman whose own was destroyed by a chronic infection and who was considered too old to sustain reconstructive surgery. Printed in titanium powder by Dutch company LayerWise and only a third heavier than the original, it was covered in bioceramic, a material that ensures the body doesn’t reject the implant. Cavities in the printed jaw allowed for muscle reattachment and grooves for the regrowth of nerves.
These 3D-printed models are now commonly used to help explain foetal abnormalities to parents, or necessary surgical procedures once the child is born. Most recently Lopes printed out a 3D model of an unborn child for two visually impaired parents who were unable to see their child through regular ultrasound imagery. “It was a very emotional moment,” he says.
Inevitably such technologies will reach the mainstream. Since last year, Japanese 3D-printing company Fasotec has offered its Shape of an Angel service to expectant parents at a Toyko clinic. For 100,000 yen parents can receive a 3D-printed model of the foetus inside the womb. The mother’s body is printed in clear resin, with the foetus in white.
3D printing also has huge potential to help disability. Magic Arms is shortlisted for the Design Museum’s Design of the Year 2013, and enables Emma Lavelle, a child born with arthrogryposis, to use her arms, a function that was previously impossible. Magic Arms is Emma’s nickname for the Wilmington Robotic Exoskeleton (WREX), an assistive device made up of a bespoke butterfly-patterned jacket and arms that are 3D-printed in durable ABS plastic.
The design was originally made with CNC technology for patients older than two-year-old Emma, but 3D printing enabled it to be translated into a smaller version that is light enough for Emma to wear and take everywhere. If a piece breaks, her mother can simply photograph the broken element and a new one is printed out and sent through the post.
The technology is similarly revolutionising prosthetics. The manufacturer Bespoke Innovations produces Fairings, a 3D-printed covering that can be personalised and worn around the existing prosthetic. Typically a prosthetic will exist either as naked hardware – essentially a pipe – or covered with foam in an attempt to match skin tone and tissue density. “This is the first time there’s been a third option,” says founder and industrial designer Scott Summit.
The sound leg is 3D-scanned to ensure body symmetry, and a customised design is 3D-printed to achieve the basic Fairing. This can then be wrapped in different materials such as leather, which can be laser tattooed, and parts can be coated in metal to achieve a final bespoke design that the owner is proud to wear. “The Fairing is just a way that somebody might message to the world, ‘Hey, look, it’s fine,'” he says.
The greatest benefit of putting 3D printing and 3D scanning together is “that you can start getting rid of the one-size-fits-all mentality,” says Summit. While a “small, medium, large universe”, as Summit prefers to call it, is perfectly fine for the most part, when you have specific needs – such as a prosthetic limb or a bone defect – the opportunity to personalise your healthcare is tremendous. At a time when healthcare is moving away from the standardised model that developed after the Second World War, 3D printing looks set to be right at the heart of this revolution.
In this article from Print Shift, our one-off magazine about additive manufacturing, Dezeen’s Ben Hobson asks how soon we could be tucking into 3D-printed steaks.
The concept of 3D-printed food is hard to swallow, but technology that could revolutionise the way we cook is hotting up.
In 2009, Philips Design presented a sci-fi vision of the future with a conceptual food printer that could produce a perfectly balanced meal at the touch of a few buttons. Part of a research project called Food Probe, which looked at how we might source and eat food in 15 to 20 years’ time, the imagined machine would allow our future selves to print out our ideal combinations of flavours and nutrients in an unlimited range of forms.
It sounded too Star Trek to be true (as Dezeen readers were quick to point out when we originally ran the story). But with 3D-printing technologies advancing as rapidly as they are, the idea may not be as far off as it once seemed.
Philips itself is not developing a 3D food printer, but companies around the world are starting to take the concept seriously. Janne Kyttanen has been at the forefront of 3D-printing technology for many years and he believes food is next on the list to be revolutionised by 3D printing. “We have many different avenues in which 3D printing technology is moving. We’ve explored all different kinds of products and different materials,” he says. “Food is the next frontier.”
Kyttanen has already 3D-printed an experimental hamburger and a breakfast cereal in novelty shapes, including his own head, but these are merely conceptual models of plastic and plaster. “I wanted to pinch people a little bit. I printed burgers just to create an iconic image and make people realise that one day we will be able to 3D-print a hamburger.”
But while the 3D-printed burger of the future is some way off, the transition from printing with plastics to printing with food has already begun. In 2011 Luis Fraguada, research director at architecture studio Built By Associative Data, was using a desktop 3D printer to produce prototypes of customised crockery when he was approached by a young chef called Paco Morales, who asked him a question: if you can print out a plate, could you also print out a piece of food onto that plate?
Fraguada and Morales, together with architects Deniz Manisali, José Ramón Tramoyeres and Andrés Arias Madrid – who collectively make up the research group Robots In Gastronomy – have been working on a 3D food printer ever since.
Their machine uses an adapted version of the same fused deposition modelling technology that’s commonly used to print plastics: food is extruded through a nozzle and built up in layers to the specified design. “We started with a MakerBot,” Fraguada explains. “We put in our own print head to let us print out viscose food materials.”
The nature of the technology means the printer is limited to creating customised 3D shapes out of soft or puréed foodstuffs such as mascarpone, guacamole or chocolate spread; Fraguada soon discovered that “Nutella is the perfect material for printing”. But he believes the potential for the technology extends far beyond simple novelty value.
“For me, it’s interesting to think about the possibilities for somebody with specific dietary requirements – someone who needs to precisely measure out certain types of food, for example. Nutrition is the root of many of our medical problems, globally. My hope is that at some point we will have more control over the elements that we put into our bodies.”
It’s not just designers who are exploring the possibilities of 3D-printed food. Scientists at Cornell University’s Creative Machines Lab in Ithaca, New York, have developed an open-source desktop 3D printer called Fab@Home, which, using a similar extrusion-based technology, can print with plastic as well as cake mixture, icing and peanut butter.
They have also experimented with meat, but that proved to be much trickier. “We know from the flavouring industry that we can make anything taste like anything, and we know from the colouring industry that we can make anything look like anything,” Cornell scientist Jeffrey Lipton says. “But if food doesn’t have the right feel to it, if it feels too processed, people have a gut reaction against it.”
Nobody wants to eat a gloopy steak, basically. But Lipton has enjoyed some success with using meat as a print material. In 2010 he was able to print various types of puréed meat into shapes that were then deep-fried, including a scallop printed into the shape of a space shuttle, which was, Lipton assures, “absolutely delicious”. The key was to combine the puréed meat with an enzyme called transglutaminase, which helps the proteins reconnect and the meat to regain its texture. Lipton believes that with the necessary scientific research, we will one day be able to take the next step and print foodstuffs like meat “from the ground up”.
In fact, the research is already well underway. American company Modern Meadow was set up in 2012 with the specific goal to develop in vitro meat and leather products for which no animal has to die. The idea is to use the same bioprinting technology that is being developed in the medical industry to grow transplantable human tissue, but to produce meat for human consumption instead.
Modern Meadow is still a development-stage company, and it has put no time frame on when the meat it hopes to produce will be available to buy. But it has the money behind it to succeed; PayPal co-founder and billionaire Peter Thiel is an investor.
There are others willing to put money behind 3D-printed food. Kjeld van Bommel is a research scientist at Dutch contract research organisation TNO, which works with some of the world’s biggest food companies, and he says they are interested. “We’re actually doing projects with some international companies, big food companies, that see a future for 3D-printed food,” he says.
Unfortunately these projects are all top secret. But there is one project van Bommel is free to discuss. TNO is helping to develop a food printer as part of an EU-backed project aiming to improve the lives of people suffering from a condition called dysphagia, which causes chewing and swallowing problems. By removing the usual pleasures of eating, the condition often leads to malnutrition.
The machine TNO is developing will combine puréed foodstuffs with a special gelatine binding agent, and print them out in 3D shapes that are soft enough to be eaten. “We’re going to print a piece of chicken and we’re going to print a potato,” van Bommel explains. “People will get a plate of food in front of them that they can eat with a knife and fork, rather than having a milkshake three times a day. It’s already been shown that people eat better when they do that.”
The printer will work much like a 2D inkjet, printing out food in droplets and building up a 3D structure layer by layer. Crucially, just like the food printer conceived by Philips Design, its output will be completely customisable. “The food will be personalised,” van Bommel enthuses. “The number of calories will be personalised. Nutrients like calcium or omega-3 fatty acids will be personalised as well. Even the softness or hardness of the food will be tuned to the needs of the client. Everyone will get their own personalised plate of food in front of them.”
This printer is not a far-off fantasy. The project started in 2012, and if it stays on schedule, they’ll have a working prototype within three years. Van Bommel believes it will only take another couple of years after that before a commercial product is available.
Of course, while the softness of the food it will produce has obvious benefits for those suffering from swallowing disorders, most people would not want to eat it.
Nevertheless, as the technology continues to advance, and with companies with the necessary financial muscle starting to get behind 3D-printed food, a food printer of the kind Philips Design imagined seems a significant step closer to becoming reality.
Following today’s news that the first 3D-printed gun has been fired, Dezeen reporter Emilie Chalcraft takes a look at how 3D-printed guns and drones are changing weaponry and warfare in this extract from Print Shift, our one-off publication about 3D printing.
There’s a dark side to additive manufacturing. It could transform warfare and put homemade guns in the hands of criminals.
Always quick to find a use for cutting-edge technology, military scientists are deploying 3D printers on the front line to produce everything from gun components to unmanned aircraft. The US Army has been taking the lead, even going so far as to develop its own 3D printer as an alternative to commercial models.
Last July, the first mobile 3D-printing lab arrived in Afghanistan, allowing soldiers to repair their equipment quickly and cheaply, rather than wait weeks for spare parts to be delivered. “We can generate replacement parts with a device small and light enough to be carried in a backpack,” says D. Shannon Berry, an operations research analyst in the US Army’s Space and Missile Defense Command.
Soon, frontline soldiers could be printing entire weapons or even aircraft. Engineers from MITRE, a corporation that carries out research for US government agencies, recently teamed with University of Virginia students to design, print and fly a smartphone-controlled drone, at a cost of just a few thousand dollars.
“I absolutely see 3D-printed drones being the norm in the not-too-distant future,” says University of Sheffield academic Neil Hopkinson, who’s been researching additive manufacturing since the 1990s and believes the military will be one of the first sectors to benefit from the technology. “One of the beauties of additive manufacturing is its diversity of applications. Within the military, I see it being used to make everything from personalised shoe soles to parts for vehicles.”
But if it’s so easy for soldiers to print gun parts, what’s to stop civilians from doing the same? Last year, US hobbyist Michael Guslick attached a 3D-printed plastic lower receiver – the only part of a gun that actually requires a licence in the US – to an AR-15 rifle before firing off 200 test-rounds. Meanwhile libertarian activists Defense Distributed announced plans to disseminate blueprints for a homemade DIY gun. Led by Texan law student Cody Wilson, the group aims to develop a fully printable plastic firearm adapted for basic desktop 3D printers [unveiled this week] and is already sharing files for individual components through its DEFCAD web forum.
The increased accessibility of 3D printing technology is a “double-edged sword”, says Ronen Kadushin, a pioneer of the open-design philosophy, which aims to turn industrial design into a networked community unhindered by ownership and copyright restrictions. “It’s frightening for governments now, because it means the total dissemination of arms into the community. You can print ammunition for your own army.” Kadushin predicts that amateur designers could eventually suffer the same vilification as computer hackers do today. “All you need is one person to make a 3D-printed weapon and kill somebody with it. This is a very dangerous situation.”
Neil Hopkinson is less convinced of the threat posed by hobbyists. “The costs of the equipment, and the levels of skill and expertise you’re going to need, are high,” he says. “Those sorts of things just aren’t going to be accessible to the general public.”
Looking further into the future, Liam Young, co-founder of design and research studio Tomorrow’s Thoughts Today, suggests digital piracy could be an issue for the arms industry in the same way it has been for the entertainment industry. “Black-market economies will turn the illicit arms trade into a 3D-printed supply chain,” he suggests. “And these supply chains are going to be co-opted – not by Apple or Microsoft or whoever owns the digital rights to these weapons, but by organised-crime syndicates.
“It’s going to be complicated and messy,” he continues. “And it’s going to change things fundamentally – but perhaps not in the way we’re expecting.”
Main image: An AR-15 rifle, the weapon US hobbyist Michael Guslick managed to 3D-print a key part for last year, transforming it into a fully functioning firearm
Michael Renard, executive vice president of bioprinting company Organovo, explains how 3D printing could one day be used to produce replacement tissue, vessels and organs in this interview conducted for our print-on-demand magazine Print Shift (+ transcript).
In the interview Renard describes how Organovo is applying 3D printing to cell biology and tissue engineering.
“We’re working with small pieces of tissue at the moment – a small piece of blood vessel or liver,” he says. “Once you have the cells ready, we can print something in a few hours.”
He also discusses how the technology can be used for experimental drug testing: “Being able to provide functional living human tissues will provide drug-discovery scientists with entirely new means to test drug candidates.”
Although supplemental tissues such as patches to assist heart conditions may reach the clinic soon, he thinks that use of “more advanced replacement tissues will most likely be in 20 years or more.”
The interview forms part of a feature on the way 3D printing is transforming the healthcare industry in Print Shift, our one-off, print-on-demand magazine about this emerging technology.
The magazine was created by the Dezeen editorial team and produced with print-on-demand publisher Blurb. For more information about Print Shift and to see additional content, visit www.dezeen.com/printshift.
Top image: cross-section of bioprinted human liver tissue.
Here’s an edited transcript of the interview, conducted by Claire Barrett:
Claire Barrett: Tell me how Organovo’s 3D printing research began?
Michael Renard: The concept for printing tissues came out of Professor Gabor Forgac’s research at the University of Missouri, enabled through a $5 million grant from the National Science Foundation. That work was about using living cells and depositing cells in an architecture that could create tissue.
It led to the creation of Organovo as a company, which acquired that intellectual property exclusively. Gabor worked mostly with non-human cell sources to build structures, layer by layer. Through that science we arrived where we are today.
Claire Barrett: Is it possible to print an organ?
Michael Renard: Bioprinting should be thought of as the first step in building fully functional tissue. The printing starts a process to create a continuous piece of tissue. That early tissue construct is moved to a bioreactor where it grows and differentiates into its final form. We’re the only company doing it. Our approach is consistent with other forms 3D printing because it’s an additive process, but what is unique to Organovo is our application of the process in the field of cell biology and tissue engineering.
Claire Barrett: How does it work?
Michael Renard: Tissues are built layer by layer, using a combination of hydrogel and cell aggregates deposited in specific spatial arrangements that are programmed into the bioprinter. A wide variety of shapes and orientations can be created using the combination of these materials.
When you deposit cells they have to be the right cells and in the right biological state; the hydrogel holds them in the right place. Then the cells fuse, form junctions, and the hydrogel can be removed to yield a tangible piece of material made up entirely of human cells.
Claire Barrett: How long does it take?
Michael Renard: It all depends what you’re trying to grow. We’re working with small pieces of tissue at the moment – a small piece of blood vessel or liver, for example, so our time from printing to maturity of the tissue can be quite quick. Once you have the cells ready, we can print something in a few hours. It will then take a few days for it to fuse and become anatomically correct, and begin to exhibit expected metabolic properties.
It is unknown how long it will take to build larger, organ-sized tissues. We are researching ways to grow a vascular system as part of the tissue design; that is needed to feed tissue grown on a large scale, without which cell death will occur as tissues expand in size.
Claire Barrett: Are certain tissues easier to grow?
Michael Renard: Virtually all tissues have a specific design and repeating patterns. Each tissue has a consistent set of characteristics, such as certain cell types that create capillary systems, nerves and collagens. These patterns and symmetry can help as the scientific advances and discoveries with one tissue will better inform how to approach the creation of subsequent tissues.
Claire Barrett: How is it used in drug discovery and what are the benefits?
Michael Renard: Being able to provide functional living human tissues will provide drug-discovery scientists with entirely new means to test drug candidates and study their effects in an environment most like that of the drug administered in the human body. This can both improve the safety of potential drugs and help determine whether a drug should be taken forward in very expensive human clinical trials. The end result can be a significant improvement in the efficiency of safety and efficacy testing.
Further to that, diseased tissue models can be built, giving the scientist a completely new approach for understanding disease and disease progression, with the opportunity to find new targets for building drugs with new mechanisms of action.
Claire Barrett: Is the public worried about the ethics of growing organs in a lab?
Michael Renard: People with chronic or degenerative conditions often live with the constant need for medical and assisted-living care. We can keep people alive, but at a cost to the healthcare system and at a reduced quality of life for the patient. What if we could reverse that process, or replace an organ? That’s what the focus is. There is public interest. People are waiting for transplants, but transplant surgeons lack the tissues to help all those in need. Eighteen people die every day in the US waiting for a transplant.
Claire Barrett: What about tissue rejection? Could you take cells from a person in future and grow tissue for transplant and therefore avoid this issue?
Michael Renard: It has become possible to harvest cells from a person’s own body and use them as a source of therapy. Research over the last decade or so shows that many sources of stem cells can be isolated and these often can be a valuable source of potential therapy from the patient themselves. In concept, a tissue engineered from a person’s own DNA should yield a match, with a much-reduced chance of rejection.
Claire Barrett: How far away are you from creating tissue that can be used in operations?
Michael Renard: In the next 10 years it is possible that supplemental tissues, ones that aid in regeneration, will progress through design, clinical and regulatory testing, making it to the clinic as therapies. Examples may include nerve grafts, patches to assist a heart condition, blood vessel segments, or cartilage for a degenerating joint. But more advanced replacement tissues will most likely be in 20 years or more.
Claire Barrett: What needs to happen to enable the next stage of innovation to take place?
Michael Renard: Supplemental tissues need to be shown to be safe, clinically effective and cost-effective in terms of reducing the total cost of care. Also, the ability to grow larger tissues – solving the challenge of creating a vascular and capillary network as an inherent part of the engineering solution – is the critical next step to advance the science.
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