We first spoke with artist Jonathan Harris six years ago and gained some insight into his process and work at the time. Since, Harris has continued to create extremely involved and engaging work, exploring the…
Man, machine and the dawn of software in the space age
In Digital Apollo, MIT professor of the history of engineering David Mindell plumbs the archives at the university in order to explore the tenuous relationship between man and machine during the Apollo landings. While machines had long defined human undertakings, it was the rise of software and intelligent machines that caused the most pronounced shift in mechanical interactions. As Mindell puts it, “Astronauts and their spacecraft were but the most visible manifestation of broad changes that raised fundamental questions: in a world of intelligent machines, who is in control?”
Mindell reveals that in all six Apollo landings, a NASA pilot took control of the landing. Neil Armstrong was the first to do so, responding to an alarm in the guidance software that threatened to abort the mission. Integral to the design of these systems was both the automated and interactive components. Programmers were forced to come to grips with the limits of their own system and those of the pilots. In the end, it was always a synthesis of the two skill sets that resulted in a successful lunar landing.
The book includes images from the various missions, interviews with NASA personnel, and a wealth of research that even the most informed space fans can enjoy. Mindell avoids the temptation to glorify the space program, instead dealing with the nitty gritty logistics involved in getting a man to the moon. Digital Apollo succeeds in providing an inside track to one of the most difficult technological challenges of the 20th century.
The recent cancellation of the Constellation program and the uncertain future of space exploration lends special gravity to this volume. The 2008 hardcover of Digital Apollo didn’t get the love it deserved, so we’re letting you in on the new softcover release of this incredible work.
A new software program trains aspiring pianists through interactive learning
Gaming meets Chopin with Playground Sessions, a downloadable software that teaches piano through its breakthrough “Play to Learn” approach. Riffing on the strumming-to-scoring simulation of Guitar Hero, Playground Sessions enables users to practice “in an interactive environment with real-time feedback,” backed by an interconnected keyboard and hit music library.
Created by brand invention firm, ZAG, Playground Sessions is a “Choose-Your-Own-Adventure” method of self-driven learning motivated by the gaming allure of rewards and level ups. Drawn to their research and design expertise, Managing Director Chris Vance turned to Jan Plass and Bruce Homer, founding partners of NYU’s Consortium for Research and Evaluation of Advanced Technologies in Education (CREATE) “to fine tune specific learning-related design elements,” says Vance. Aiming to “identify design patterns for effective educational games,” CREATE’s joint initiative with Microsoft Research, Games for Learning Institute (G4LI), aligned with Playground Sessions’ innovative design requirements.
Playground Sessions uses a split interface that simultaneously highlights keyboard hand placement, musical notation and video instruction led by the self-taught pianist and YouTube sensation David Sides. “The pedagogy behind Playground Sessions taps into three powerful mechanism for learning—the motivational power of games, the ability of games to engage the learner in meaningful activities that are effective for learning, and the ability to provide detailed performance feedback to players,” explains Dr. Plass.
Organized by level—beginner to advanced—and subject—rhythm, ear training and more—Playground Sessions’ “Bootcamp” lessons appeal to learners of varying styles and preferences. Playground Sessions also allows users to share their scores via Twitter and Facebook or high-kick their skills into action with a collective competition amongst friends. Playground Sessions bolsters confidence through effective and encouraging steps, evidenced by the above video, “Days to Play,” a heartwarming story illustrating the software’s success.
“Games have a number of benefits that make them powerful learning environments with the potential to impact learning. They involve learners in the kind of activities that allow them to develop skills essential for success,” states Dr. Plass. Indeed, it’s with this gaming mentality that Playground Sessions seems to mix a winning formula for a new generation of hyper-stimulated kids and adults burnt out on traditional piano lessons.
Celebrating cityscapes with an interactive installation at Washington D.C.’s National Building Museum
Last week design firm Rockwell Group’s interactive team, The Lab, completed their latest project aptly-named Build Up!. The one-night-only install came in the form of a four-sided hanging screen, designed and built for the 25th Anniversary National Building Museum Honor Award Gala in Washington D.C. Using iPad software and projection apps customized with openFramework for the project, the 18′ x 18′ geometric structure displayed animated colorful cityscapes high above the guests at the event.
But the installation was more than just a digitally-enhanced chandelier. Guests were encouraged to interact with the skyline (and one another) by using one of four iPad 2-embedded pedestals to create miniature buildings, forming a virtual metropolis of epic proportions. As guests tap and play using the specialized iPad apps, skyscrapers sprout up in bright hues, creating nearly instant interactive gratification. With the proper amount of feverous construction, the cities really come to life as virtual balloons, blimps, and fireworks erupt to celebrate users’ architectural accomplishments.
The project, as an extended arm of Rockwell’s cross-disciplinarily program, falls in line with The Lab’s aim to “blur the lines between the physical and virtual in all of Rockwell Group’s projects.” Now you know who to call the next time you want to build a city indoors.
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