Slow Tech

Designer Hugo Eccles unveils four smart ways to ensure social downtime in a London Design Week group show

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While many designers are working hard to develop new applications that would foster more streamlined social networking, the group behind the London exhibit Slow Tech are intelligently conceptualizing how to take time off. Created by Wallpaper Magazine editor Henrietta Thompson and Protein, the group show “encourages people to take time off from their little shiny screens,” explains participant Hugo Eccles.

Working with designer Afshin Mehin, Eccles’ eponymous design office created four concepts that “jam the communication channels.” Starting with a friendly egg timer-styled device, Eccles explains the Social Timer is “the kind of thing your mum would use.” Intentionally using iconic forms throughout the project to help illustrate the point, Eccles and Mehin envisioned the Social Timer as a tabletop object that would disable a particular type of communication for a shorter amount of time, such as a family dinner. The timers also have Facebook and Twitter symbols on the top like salt and pepper shakers, as a subtle reminder of their purpose.

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Functioning as an activist, the Social Bomb forces everyone to take a break by covertly cutting off all forms of technology. The bomb works best in places like the cinema, a wedding or other group setting where the social addict refuses to be polite by shutting off their device.

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According to Eccles, the “most representative” concept the duo developed is the wall-mounted Social Thermostat. The variable device could be used in different rooms in the house, allowing the living room to be more socially warm while the bedroom stays socially cold. LED lights along the top of the unit display the room’s social temperature.

The Social Sentinel is undoubtedly a favorite among bosses. The device’s intensity is pre-set before it is mounted on a ceiling, keeping employees from tampering with it. A “watchful eye” lets people know when it is active, cutting them off from Twitter or Facebook during office hours.

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The four Hugoeccles®designoffice concepts are on view along with the products from nine other designers, including Héctor Serrano, Samuel Wilkinson and Nic Roope, during London Design Week. Check them out at the Kiwi & Pom-designed Protein pop-up space 18 Hewett Street.


The Infinite Adventure Machine

Designer David Benqué examines the role of imagination in computer-generated folk tales
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Giving mythical tales a modern makeover, designer David Benqué has created The Infinite Adventure Machine, a story-generating program that merges fairytale narration with digital computing. Modeled after the 31 functions of folktales identified by the philosopher Vladimir Propp, The Infinite Adventure Machine generates timed visual cues and synopses for imagining your own story. Propelling the plot is a formula that denotes each of the 31 functions, such as “Trickery” and “Guidance,” with a letter and a number to create a story that is equal parts craft and code.

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Inspired by Neal Stephenson’s sci-fi novel, “The Diamond Age,” Benqué set out to create an adaptive book that informs the pacing of composition enhanced by the user’s own ingenuity. The speculative project was commissioned by Microsoft Research (Cambridge UK) and a participant of the Future of Writing project, The Infinite Adventure Machine signals a rise in narrative science that contemplates the speculative future of fiction. Although automated archetypes provide storytelling signposts, imagination still remains a fundamental element of the process. Benqué states, “I wanted people to question the extent to which reducing stories to a system is a meaningful quest and what part of our brains will remain an enjoyable mystery.”

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The Infinite Adventure Machine is a featured project under the collective exhibition, Glitch Fiction. The show will be held at the Cité de la Mode et du Design during Paris Design Week until 18 September 2011.


Maharam Digital Projects at VitraHaus

Artist-designed digital wallpaper installations bring innovative beauty to interiors
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New York interior textile supplier Maharam recently continued its foray into digital design with the newest edition of Maharam Digital Projects opening last month to coincide with Art Basel. The digitally-printed wallpaper patterns are installed at Weil am Rhein, Germany’s VitraHaus, where they are on display to the general public throughout the rest of the summer.

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VitraHaus, Swiss contemporary furniture company Vitra’s stunning Herzog & de Meuron-designed flagship, provides a fitting backdrop for the seven Maharam designs. Spanning all four floors, each UV-resistant wall covering is the product of a different emerging or established artist (Cecilia Edefalk, Jacob Hashimoto, Maira Kalman, Harmen Liemburg, Karel Martens, Sarah Morris and Francesco Simeti) and is expertly styled with Vitra furnishings.

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These tableaus show how the collection introduces a more affordable large-scale alternative than artwork or other pricey wall treatments into the home and office. As such, the wallpapers sell onsite at Vitrahaus, as well as through Maharam online.

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Each design functions as a self-contained aesthetic while also exemplifying a conceptual reality. “Dutch Clouds” by Karel Martens (above) plays on perspective with a composition of artist-designed symbols which together form an image of the sky over Holland on the day of his grandson’s birth.

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“Coastal Plants” (above) chronicles a three-year period in which artist Cecelia Edefalk traveled the European seaboard and contains over 200 watercolors expressing her interest in the painted image.

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Maira Kalman’s “On This Day” (above) shows the illustrator’s recordings of modern daily life’s quirks and absurdities.

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Francesco Simeti mixes hunting decoys and toy birds into his piece “New World” to playfully change up traditional nature-themed wallpaper.

Also on Cool Hunting: CH Editions: Maharam and Nike Sportswear and Maharam


Skye Parrott

Photographer Skye Parrot’s path from political science to indie magazine publisher

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As the daughter of an art photographer, it never occurred to Skye Parrott to take up
photography as a career herself. Though she grew up around cameras, Parrott thought she was going to major in political science. “I thought I was going to law school.”

Instead, Parrott went to Paris. After a few internships and a stint as managing editor at Self Service magazine, her
outlook changed and she began working as Nan Goldin’s Paris studio manager. The legendary
chronicler of New York subculture acted as both an artistic and a business mentor to
Parrott. After two years of running her studio in Paris, Parrott moved back to the United
States and managed Goldin’s New York studio while launching her own career.

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“Having the chance to work with someone that influential was amazing,” Parrott says. “It changed my work a lot, and helped me find my own voice.” Following the advice of an ex who encouraged her to work through her own influences to get “what’s yours,” she explains that how she “really needed to just do
my version of Nan Goldin again and again until I got to the other side.”

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The other side happens to be an astoundingly successful artistic and commercial career
back in Parrott’s hometown of New York—”the center of everything,” as she says. In addition to campaigns for the likes of A.P.C., Nike and Pamela Love, she’s shot editorial work for almost every edition of Vogue as well as for Lula and other European publications.

Her photo exhibition “First Love, Last Rites” opened last year to widespread acclaim. A documentation of the year that she spent struggling with two damaged love affairs—one with a boy, one with heroin—the wistful series deals with misplaced yearning and the subjectivity of memory.

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Parrot reflects that one of the best aspects about First Love was that it mixed her personal and commercial work styles. “I like pictures that are found, rather than
made, and that have an emotion. Even if it’s a staged moment, it’s a true moment. Even though I work with digital cameras, I don’t like digital to look digital. There’s definitely a nostalgia to my aesthetic.”

One of Parrott’s most exciting ongoing projects is the bi-annual arts, fashion and
culture magazine Dossier, which she founded with a childhood friend. “We
thought we were going to a ‘zine. But once we started putting out the call for
contributions, we started getting this amazing content. There was no way we could put it
out in newsprint with 500 printed copies,” Parrott said.

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Some of that content included Zac Posen’s first-ever styled story—Posen is an old schoolmate of Dossier’s co-founder and editor Katherine Krause—and an
unpublished portfolio by the photographer David Armstrong, whom Parrott met while she
was working for Goldin. “We grew up in New York, which helped,” she says. “We
reached out to anyone amazing that we knew for the first issue, because we didn’t know
if there would ever be a second one.” They funded the magazine with contributions from
friends and family, and set it loose. “A lot of people were very generous when we hadn’t
done anything. They had faith that whatever we were going to make would be cool.”

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Now on its seventh issue, Dossier—which means “file” in French—gives its widely varied contributors a space in which to exercise absolute creative freedom. In
order to keep that freedom, the magazine’s small staff keeps their day jobs and work for
free out of Parrott’s house. And in the fall, they’ll work around the magazine’s newest,
and smallest, staff member. “I’m not as busy as I used to be. I was excited to finish
up ‘First Love, Last Rites’ and get to work on another creative project, but then I got
pregnant,” Parrott explains. “That’s totally the definition of a personal project.”


Kult Magazine

A Singaporean magazine takes their pages to the arcade and more
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A publishing concept that bridges print, digital and display mediums like touchscreen or arcade console, Singapore’s free, quarterly Kult Magazine by creative agency Kult 3D is set to release its sixth art-centric issue with a theme focused on extinction. Concerned about how quickly animals are disappearing due to the hands of man, it presents a visual discussion on their value through interesting facts and thought-provoking graphics.

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The staff at Kult 3D decide upon the different themes based on their topicality; for example, a previous issue on AIDS was sponsored by Singapore’s Health Promotion Board as part of its education campaign on the subject. Kult 3D then culls artists and graphic designers—mostly in Asia, to help provide them with a platform—who present their own takes on the subject, and the results become part of the magazine.

The agency then takes the artworks and turns them into interactive pieces that can be experienced on the Kult Artcade, an ’80s-style arcade console whose current location is at the Know It Nothing boutique on Singapore’s Haji Lane.

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Also at that location until the end of June is a touch screen display hanging in the window where passers-by can swipe and drag elements of the artworks to activate fun and surprising animations of the Fortune issue. Made using UBIQ technology, the project was a special commission from the store as part of its ever-changing window display project.

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“We identify technology that we want to explore then we adapt the content to best suit the medium. The interactive window display makes the magazine accessible to a wider audience. By having a theme for each issue, it helps the viewer to understand the work, thus improving the wider public’s visual literacy,” said Kult Creative Director Steve Lawler.

Those not stopping in Singapore anytime soon can still engage in the interactive version via the website. The issue comes out early June 2011, but readers outside of Singapore can subscribe and just pay the postage.


Charlie Melcher

From Madonna to Al Gore, how one publisher reimagines books for the digital age
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Charlie Melcher is, in his own words, a man of eclectic tastes. With a hand in some of pop culture’s most influential phenomena, from “South Park: A Sticky Forms Adventure” to Al Gore’s “An Inconvenient Truth,” Melcher has been redefining the publishing industry since graduating from Yale University in 1988. Conceptualizing projects like Madonna’s controversial “Sex” book is practically old hat to Melcher, who spearheaded the tome when he was with Calloway Editions. The progressive publisher explains the choice was obvious, “Madonna was going to get naked in an amazing book of erotica. What was not to like?”

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Melcher worked his way up the ranks after college, re-launching what he’d called Melcher Press as Melcher Media in ’94, where he patented the technology behind DuraBooks. Waterproof, synthetic paper made of nontoxic resins and inorganic materials instead of wood pulp, the infinitely recyclable pages make for ideal beach reads or field guides. The technology also came into play for William McDonough and Michael Braungart’s environmentalist design manifesto,
“Cradle to Cradle.” Like Melcher, the game-changing book preaches a new kind of industrial sustainability—one that incorporates eco-consciousness from the ground up.

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From the ground up is exactly how Melcher Media approaches all of its projects,
shepherding a new publication from its inception through various print and digital
incarnations. Working on “An Inconvenient Truth,” Melcher took Al Gore’s next project one step further, developing iPhone and iPad apps called “Our Choice: A Plan to Solve the Climate Crisis.” The richly-colored pages, filled with interactive infographics, animations, maps and documentary footage, are all accessible with a swipe of a finger.

“For the last 20 years, I’ve labored to break out of the confines of the two-
dimensional Flatland of the printed page and redefine books as multi-sensory
interactive experiences,” Melcher said. The phrase that he uses, “deep
marketing,” is a type of marketing that creates a unique, immersive experience that
a reader will seek out on his own, which can range from reading a DuraBook in a
bubble bath to flipping through maps of Africa on the iPad while on the train to work.

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If working on Gore’s books wasn’t enough of an indication, Melcher also exercises his strong interest in sustainability with his position on the advisory committee for Green Press Initiative and FSC certification for Melcher Media. Clients like HBO and MTV may seem off-brand, but Melcher insists, “The projects that we do are all things that I, or my staff, are personally passionate about. We love high culture and low culture. If it is [a book on] a serious subject, we try to find approaches that will make it as impactful and appealing to as large an audience as possible, and if it’s a pop culture project we try to find the angles that will make the most high-quality and innovative version available.”

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As Melcher Media’s website points out, books have basically remained the same since the invention of the Gutenberg Press. If phones and other communication
devices have to keep updating themselves, there’s no reason why this venerable
technology should have to stay the same. “Pop-up books for adults, books with
sound chips and 3-D glasses and now interactive media-rich apps are all examples of an effort to reinvent the book in the digital age.”

The Audi Icons series, inspired by the all-new Audi A7, showcases 16 leading figures united by their dedication to innovation and design.