Working with Kids: The Good, the Bad and the Awesome

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Text & photos by Moa Dickmark

Let me start off by saying that this is solemnly based on personal experiences and opinions! Sure, there’s some facts to back it up seeing that we have done our research, but the sources are long forgotten. Not because they weren’t relevant, but i’ve mixed them up in my mental blender…

To the point: Working with kids has many sides. It can be hard, it can be challenging, you have to plan the day down to the minute, and make sure that you can rearrange your plans depending on the day play out, but most of all it’s good fun, inspiring and amazingly awesome to be let into their world.

As an architect by training, I have worked with my lovely colleague Heidi Lyng to develop various methods when working together with kids, teachers and leaders on developing educational spaces using co-creative design processes. We’ve been doing this for over two years now, and have been working on everything between concrete projects such as developing more active playgrounds to more fluffy projects such as developing a common vision for a gymnasium. We see everyone involved—from the 7-year-old student to the 62-year-old principal—as experts in their field. No one is as good at being a 7-year-old girl as a 7-year- old girl…

As I’ve already written, working with kids have many facets—it can be hard, it can be tricky, it can be hilarious, it can be oh-so-many things, but most of all it’s fun, it is inspiring and it is vital if you want to reach the optimal result with the project.

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First, the Good

No matter what their age, kids have an insight into, and a view of, how it is to be a kid of their own age that no one, no matter how good you are at putting yourself into the shoes of others, can do to the same extent. Figuring out why a certain space works, and why another one doesn’t is something only the kids you work with can tell you. It’s their field of expertise. They know, instinctively, where they prefer to work, where they get inspired and where they feel safe etc. What we, the architects, do is help them define and understand theses spaces by playing games and asking questions.

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