Obey this magazine

A replica of the newsstand magazine that features briefly in John Carpenter’s 1988 film, They Live, is now available from two Swiss publishers. And readers don’t need special sunglasses to see ‘the truth’ contained within…

To celebrate the 25th anniversary of Carpenter’s classic sci-fi film, everyedition and fold in Switzerland are publishing a replica edition of the magazine that the film’s protagonist Nada picks up while first realising he can – while wearing the sunglasses – ‘see’ through the gloss of consumer society and even the ‘aliens’ who control it.

The black-and-white view through the glasses is not a pretty one. Here’s the sequence where Nada looks at some innocuous-looking hoardings, flicks through said magazine and encounters a few of the extra-terrestrials. (Warning – contains various attempts to convey ‘astonishment’):

The newsstand as featured in They Live, viewed through the special sunglasses

Spread from This is Your God

They Live follows Nada as he uncovers how the ‘aliens’ have been controlling human society through mass media. Imagery from the Carpenter-penned story also famously inspired the artist Shepard Fairey to develop the “Obey” concept into an ongoing theme in his work.

Designed by Piero Glina, This is Your God is named after the slogan which appears on the dollar bills (which feature in the newsstand scene) when viewed with the sunglasses. According to the publishers, the replica edition makes use of the film version’s “iconic typography with all its flaws and special characteristics”.

*UPDATE: As mentioned in the comments below, Spanish magazine Belio had a similar idea in 2011 and also published a version of the They Live publication, which can be seen here on their site and is available as a PDF here.

Published alongside the everyedition/fold edition of the magazine, a second volume features images of the places where the billboard and signage slogans originate in the film.

This is Your God is available from everyedition and fold (from 27 CHF).

We Wonder

Marian Bantjes’ first monograph is a refreshingly honest visual history of the last ten years of her work as a graphic artist…

It’s a bold decision to title a collection of your life’s work to date with what could be taken as a dismissive criticism of it.

But calling her new book Pretty Pictures, as suggested by the designer Rick Valicenti, captures perfectly the character of Marian Bantjes, who has both the confidence and wit to confront the slight head on – in shiny mirrored silver cover stock.

While Bantjes’ last book, I Wonder, was a treatise on the subjects of wonderment, ornamentation and memory, via her own design philosophy, this new publication contains just about all the work she has made during 2003-2012.

It is chock-full of it – set out chronologically, covering everything from posters, magazines, installations, lettering, patterns and personal projects, even sketch work and rejected designs.

And rather than label simple captions to each project, bolstered with a brief chapter opener here and there, Bantjes has instead written in detail about each and every piece in the book; as if turning them over again to rediscover what they meant when they were first created, and what they might mean now.

Bantjes touches on her early creative years, starting out as a typesetter in 1983 before becoming a graphic designer a decade later, but it’s her most recent body of work, where she looks out for projects that she really wants to do as a graphic artist, which shows her distinctive approach to pattern, colour, lettering and wordplay really taking off.

As Rick Poynor suggests in his foreword, her career has been unique because of these two stages – and it is the later years of making work in everything from Illustrator, to pen and pencil; or ‘illuminating’ projects with gerbera petals, feathers, coral, even sugar, that gets its due here.

Just as the metallic cover reveals a surprise underneath, Bantjes’ book offers up plenty of her thinking behind how and why she does what she does. She has said the book is partly a way of explaining the processes that led to the work she is often asked about; so that she can move on.

While she does that, it would be wise to enjoy the fruits of her last ten years in the pages of this beautifully produced, highly personal book.

Pretty Pictures is published by Thames & Hudson; £42, thamesandhudson.com. More of Bantjes’ work at bantjes.com, @bantjes.

Designers get their New York Midnight Moment

At 11.57pm each night this month, all the screens in New York’s Times Square simultaneously display a short film by graphic designer Andrew Sloat, creator of the latest Midnight Moment

 

 

The Midnight Moment project co-ordinates all the sign operators in Times Square “to display synchronized, cutting-edge creative content on electronic billboards and newspaper kiosks throughout Times Square every night”. The programme is run by the Times Square Advertising Coalition (TSAC) and Times Square Arts and is the successor to Times Square Moment: A Digital Gallery which began in May 2012 (more here).

For October’s Midnight Moment, the New York chapter of the  AIGA invited a select group of New York designers to submit videos. According to AIGA, Sloat’s video 1st Amendment (excerpts), shown above, “was ultimately chosen for its content, approach and distinctive execution”. Sloat’s film spells out excerpts from the US Constitutional First Amendment, reminding visitors of “Times Square’s strong identity as the nation’s ‘town square’,” AIGA say.

Sloat’s film in action. Photo: Ka-Man Tse for @TSqArts

 

“A place like Times Square exists because the rights of free speech and assembly are broadly defined and protected in America. Yet in an urban environment, these freedoms are also constantly negotiated. This twelve-channel video celebrates the simple words that make this globally-famous place possible,” Sloat said in a statement about the film which will play every night throughout October from 11:57pm to midnight.

The other films submitted for the competition can be seen on the AIGA/NY Vimeo page here.

Our favourites are:

2×4‘s mind-bending Eye Test

 

Keira Alexandra‘s love letter to the city, New York, I Love You

 

Billy Likes to Dance by Dress Code


 

And Open‘s People Service Announcements

Typographic Circle launches student programme

From this month, the Typographic Circle will be running a series of evening events for its student members aimed at inspiring and informing the next generation of creatives and designers

The student programme was set up by BETC London head of design Louise Stolper. The events are aimed at helping students “prepare for the creative industry and highlight the amazing roles and exciting opportunities that are out there”. According to Stolper, “These will be smaller, more intimate sessions [than the regular Typo Circle talks] with leading industry figures, to give you a chance to ask questions, interact and learn from the best.”

Speakers over the coming months will include Mark Denton, The Partners and Alison Carmichael but the programme will begin with a session with Charity Charity, the ex-Executive Worldwide Creative Director at JWT, Global Creative Director at EuroRSCG and Saatchi & Saatchi who will talk about creative inspiration.

Tickets are £8 and are for Typographic Circle student members only, available here. Details on membership here.

David Pearson at Typocircle

Book designer David Pearson will give the next Typocircle Typo Talk with the intriguing title The Work of Dave in the Age of Digital Revolution

Pearson studied at Central St Martins, graduating in 2002, before taking a job at Penguin Books as text designer and later, cover designer. He left to establish his own studio – Type as Image – in 2007.

Perhaps Pearson’s breakthrough project was the Great Ideas series, but he has continued to produce striking and much talked-about work including, ealier this year, a new set of covers for George Orwell classics including 1984

 

Pearson’s Typo Talk will be on October 30 at JWT in Knightsbridge, London. Tickets for Typo Circle members are £10 (£6 for students). Non-members pay £16 or £10 for students. Full details here

The Human League and a vision of the future

Once, the future looked like this. The Human League’s Martyn Ware explains how night shifts as a computer operator helped him create the band’s first flyers

At this year’s AGI Open, Graphic Thought Facility’s Andrew Stevens delivered a talk on Letraset, the graphic and type system first launched in the 1960s. As part of the talk, he showed the first ever gig poster for The Human League, which was designed by band member Martyn Ware. The image sparked a wave of interest among the audience so we thought we’d ask Ware about the inspiration for the design.

In 1978, Ware was working nightshifts as a computer operator in Sheffield, “doing really boring things like payroll on a computer the size of a house. It was tedious, but it paid pretty well,” he says.

He had also formed a synth pop band, The Human League, with his friend and co-worker Ian Craig Marsh and school friend Philip Oakey. (Marsh and Ware had previously formed a synth band called The Future, but decided on a name change after their lead singer left and Oakey joined).

Keen to present their futuristic sound in a suitably futuristic way, they decided to create posters to promote their first gig using .matrix coding. “We were messing around with different ways of presenting our band to the public, and thought it would be fun to play with inputting info into the computers. I chatted up one of the punchcard girls and asked her to put in the letters for us,” he explains.

“We wanted it to look like something from a sci-fi film. Now of course, it looks retro but at the time, it was pretty futuristic. And there was something really lovely about the misalignment of the letters. I never went to art or design college, but it was something I’d always had a strong interest in” he adds.

Ware and Marsh had also experimented with .matrix coding when trying to promote the Future. “We sent out invites in the same style to a load of record companies, asking them to meet with us, and we got asked to 12 meetings in two days. It certainly got people’s attention,” he adds.

When The Human League signed to record label Virgin in 1979, Ware says the band kept control over and final sign-off on all album artwork and promotional visuals. But when the label’s art department misinterpreted the band’s brief for the cover of their first album, Reproduction (above), Ware says they were unable to organise a re-design before its release date.

“We said we wanted an image of a glass dance floor in a discotheque which people were dancing on and beneath this, a lit room full of babies. It was meant to look like a still from a film – like some kind of dystopian vision of the future – but it just looks like they’re treading on babies. We were quite upset but at that time, it was too late to change it.”

Graphic designer Malcolm Garrett designed the cover for their second album, Travelogue, which featured a shot of a man with a sled and a group of dogs in the snow – and no babies being stepped on. Ware and Garrett are now close friends and still work together on album art: Garrett designed the artwork for House of Illustrious (below), a 10 CD boxset released by Ware and Vince Clarke, and was awarded a D&AD pencil for his work.

“I’m still obsessed with the way bands are visually represented,” says Ware. “The mood you create with your writing and production can be destroyed with the wrong kind of artwork – like the weird abstract nonsense that record companies like to put on compilation and greatest hits albums. For most bands, and certainly The Human League, their look is an intrinsic part of who they are,” he adds.

Ghostsigns talk at St Bride Library

Bovril ghostsign photographed by Sam Roberts

Sam Roberts will be bringing the Ghostsigns project to London’s St Bride Library in November in his first UK talk on the History of Advertising Trust’s growing archive of signpainting…

Ghostsigns is a nationwide effort to photograph and archive the remaining examples of hand-painted wall advertising in the UK and Ireland.

Painted directly onto the brickwork of buildings, these faded advertisements from yesteryear have since been at the mercy of demolition, development and, of course, the weather – and have been disappearing fast.

S Errington ghostsign photographed by Sam Roberts

But Roberts has been archiving as many examples as he can find on behalf of the History of Advertising Trust, and compiling an online archive at hatads.org.uk. CR featured a selection of images from the project in the Monograph that came with the April 2010 issue.

Over 800 ghostsigns have now been collected and Roberts will talk through some of the highlights in a talk at St Bride Library in London on Wednesday 20 November.

Craven A cigarettes ghostsign photographed by Sam Roberts

“Alongside advertisements for Hovis, Nestle and Boots are others for Bile Beans, Puck Matches and Peterkin’s Custard,” says HAT. “The collections also showcase the styles and techniques employed by the craftsmen responsible for producing the signs.

“The diversity of lettering forms and illustration highlight the skill and flair that each signwriter once brought to their work, in contrast to the ‘carbon copy’ posters of today.”

Sam Roberts presents Ghostsigns at St Bride Library, London on 20 November (7pm-9.30pm). Tickets (£15, concessions and student prices available) are here. See hatads.org.uk and ghostsigns.co.uk.

The October issue of Creative Review is available to buy direct from us here. Better yet, subscribe, get Monograph and make sure that you never miss out on a copy – you’ll save money too. Details here.

CR October issue feat 3D

In Creative Review’s October issue Robert ‘3D’ Del Naja of Massive Attack discusses the artwork he created for the band, from early flyers to data-driven stage shows. Oh, and he designed the cover for us too…

The October issue of Creative Review is available to buy direct from us here. Better yet, subscribe to make sure that you never miss out on a copy – you’ll save money too. Details here.

Our interview ties in with new Vinyl Factory book 3D and the Art of Massive Attack, a retrospective of Del Naja’s artistic output from the Wild Bunch days to this year’s Adam Curtis collaboration. The piece features sketches, paste-up artwork and previously unseen material from the Massive Attack archives over nine pages.

Readers can win a copy of the limited edition version of the book (worth £350) in our Gallery competition this month

Robert also designed our cover which has been printed on Curious Matter Andina Grey board from Arjowiggins Creative Paper. We’ve been stroking our house copies all day….

Here’s a running sheet with the back cover also

 

The inside back features a charge sheet from 3D’s grafitti days, amended by the artist himself

 

Plus, we you can bring the pages of this month;s CR to life with a series of Blippable Gifs from JWT London’s recent Loop show. Just download the Blippar app onto your smartphone, open it up and hold it over the page to animate the image of your choice

 

Rachael Steven reports on Football Type, Rick Banks’ new book on the typography of football

 

Rachael (she’s had a busy month) also profiles illustrator-turned-artist Jonathan Zawada

 

And, to tie in with the Festival of Marketing Punch event, we look at the impact of Big Data on creativity – can algorithms really determine whether or not an ad campaign will be any good?

 

While Mark Sinclair has written an in-depth case study on the work that Browns has done for international finance company, Invesco – proof that major work for global organisations does not have to be the preserve of the big international branding firms

 

In Crit, Rick Poynor reviews Power to the People, the Graphic Design of the Radical Press and the Rise of the Counter Culture 1964-1974

 

While Hamish Muir enjoys a survey of the highly influential Swiss typographic journal Typografische Monatsblätter

 

For regular columnist Mr DA Benneworth-Gray BA MA PgC, the onerous admin tasks of the freelance designer are made more palatable when they involve great stationery while Paul Belford lauds the great art direction in a classic 80s ad for Woolmark

 

Plus Gordon Comstock reviews a new documentary film by Robert Opie of the Museum of Brands

 

And, for subscribers only, our Monograph supplement features a selection of work from the recent Glory Glory project in which designers created posters based on the football chant of their choice

 

The October issue of Creative Review is available to buy direct from us here. Better yet, subscribe, get Monograph and make sure that you never miss out on a copy – you’ll save money too. Details here.

iOS7: A refreshing return to clarity

Ten years ago Malcolm Garrett attempted to suggest to Jonathan Ive that it might be time to ditch skeumorphic design. With the release of iOS7 he appears to have had that wish granted. We asked the digital pioneer for his creative assessment of the recent OS upgrade…

It is already ten years since Jonathan Ive was named Designer of the Year by the Design Museum. It is therefore ten years since Creative Review first asked me to talk to him to coincide with that award.

The brief was to speak ‘designer to designer’, with some discussion of his growing portfolio of groundbreaking products, and to hopefully elicit some informed insight into his personal approach to design.

He had just presented the sleek new range of G4 Titanium PowerBooks but, of course, the iPhone, whose touch screen interface would change computing forever, was not yet so much as a twinkle in his eye.

I brought up the subject of the then relatively new OSX interface. This was an important issue for me. I felt there was a major disconnect between the efficient simplicity and beauty of his hardware design and what users encountered on their screens.

I had only recently upgraded to OSX and I was not yet a fan, despite its functional superiority over OS9. I had been put off from the outset just by the way it looked, a sad confession that aesthetics were blinding me to improved usability.

My thinking was that the visual tone was far too ‘Walt Disney’, with a cartoon-like pursuit of visual realism in the drawing of icons with shadows, bevels and fake three-dimensionality. The term ‘skeumorphic’ had been around since the 19th century, but it had never seemed more appropriately applied than in the world of software, which has few physical parallels with ‘real’ tools and machinery.

I voiced a concern about the loss of what had always been a clear, easy-to-use interface – one that graphic designers loved – to be replaced with a brighter, more colourful, dumbed-down array of big buttons and ‘friendly’ picture-driven screen tools.

This was such an irony given that graphic designers had been a core market for Apple products since the launch of the Mac 20 years previously.

Jonathan Ive’s response was not what I expected. He refused to comment at all, simply stating that he was not the person to talk to about it.

Ten years later, now that he has publicly criticised the older interface and replaced it with this fresh review, I now get some hint that he may well have been thinking along the same lines as me back then. He was far too smart, and professionally constrained of course, to engage in any ‘loose talk’ at the wrong moment.

Naturally then, I see this new iPhone operating system as a welcome progression, as it dramatically reverses the trend towards excessive skeumorphism.

It’s been a long time coming, but the difference is evident right from the first screen. The typography is lighter and has a refreshing clarity, and all unnecessary frames, bevels and shadows around buttons, panels or onscreen instructions (such as ‘slide to unlock’) have been omitted to pleasing effect.

At first glance some aspects do seem a bit rushed, but for the most part I really like it. Some screens really are very pleasing – the compass (above) is a technical delight for instance. Some of the top level things, funnily enough the ones you would notice first, work less well.

Thankfully iOS7 hasn’t pursued the wholly squared-off look of the latest Windows OS, and has retained the rounded corners of the iOS6 desktop icons.

I do think, though, that these would have benefited from a reduction of corner radius to complement the sharpness of the illustrations that adorn them. My first impression is that they tend to feel a bit too flat, the colours a little garish, and the detail and typography too thin.

 

 

The more I use it, however, the more I come to appreciate and enjoy it.

I had never noticed before that the letters on the keyboard keys are all in caps, even when typing in lower case. It has always been that way, but it jumped out at me as ‘mistake’ when I first saw it here. I’m not sure that is a good thing.

Going back to check its predecessor again, I now see though that those keys are just too blobby and already feel old fashioned. The new keys are much clearer, they even seem bigger.

Whether Helvetica is the right font to be really forward looking and an ‘honest’ choice for a really contemporary interface is debatable. Given its modernist origins, and the way that for many designers it has come to suggest the best in ‘information design’, it too is arguably skeumorphic in its own subtle way.

After I’ve had more time to explore, I will hopefully come back with a more considered critique. In the same way that I found effortless joy, and unanticipated pleasure in small details when using the first generation iPhone screen, I am hoping to find much more below the surface of this one.

I hope it is more than a cosmetic upgrade, but for now at least it is a welcome cosmetic upgrade.

Malcolm Garrett (RDI) is creative director at communications consultancy, Images&Co. See malcolmgarrett.com.

SomeOne creates identity for Tesco’s Hudl

Tesco has launched Hudl, a low cost Android tablt, sorry, tablet, computer with a visual identity, name, packaging, point of sale and more from SomeOne

It’s an intriguing move from Tesco. The retailer has apparently had the device built to its own specs (based on shopper feedback). As much as it represents a fascinating new challenger at the bottom end of the hardware market, the Hudl also provides Tesco with its own portal into its existing online services such as Clubcard TV and both film and ebook offerings. No doubt it will also provide very valuable consumer data in the process.

The branding has, therefore, had to look both ways. On the one hand, its competing against the likes of Nexus as a technology brand

 

 

On the other, it sits alongside the parent Tesco brand in mainstream, mass retail.

SomeOne’s co-founder Gary Holt sheds some light on the studio’s thinking here: “It’s important that the Hudl has a brand and personality all its own, yet brought to you by Tesco. It’s what Tesco refer to as a ‘brand by Tesco’. Just as they have F&F for fashion. This means that the brand, look and feel and tone can be crafted and delivered for the specific area and target audience”.

Pick up a Hudl and you would be hard-pressed to realise that it was a Tesco product at all. On the front, the only Tesco presence is a subtle T button bottom left via which the user accesses the various Tesco services.

On the back, the Hudl name is applied subtly, the Tesco logo sitting at the bottom

 

That star comes from SomeOne’s over-arching idea for the brand – that “the tablet is becoming an important device in people’s lives, notably family lives, ideal for online shopping, digital entertainment and social networking and as such they are emerging as a ‘retail portal’ of the future”. So the star “is a solar system metaphor that reflects Hudl being at the centre of a digital orbit, and of family life”.

A more explicit evocation of that idea can be seen in this treatment which is being used on the Tesco homepage.

 

The word mark uses Neutraface No 2 from House Industries, which is also used on the packaging

and on collateral

 

“The Hudl has its own separate iconography, notably designed to help you set up and use the tablet, as well as helping deliver the Tesco branded services,” Holt explains. “These have been specifically designed for Hudl, yet clearly consider the user experience and relationship that they have with the Android platform – which also has functional iconography all its own. This did mean that a number of the icons for Hudl could be warm in tone. Like the Magician’s top hat icon for ‘Tips & Tricks’. We also created a special Getting Started App (represented by another icon of ours ‘123’) to ensure new users get the help and support they need.”

Here’s a selection of the icons, some of which add the Hudl star to standard Android designs

 

And the Guardian’s hands-on review of the device which explains a litle bit about the relationship between the Hudl bits of the interface and the standard Android experience and in which you can see some of them in use (if you look very closely)

 

According to SomeOne, one of the key parts of the brief for the product was to try to, as partner and creative director Laura Hussey says, “inject warmth into a category that can often be overly technical.” Their idea, she says, was to “help to soften what can often be stark and technologically-led communications”.

This is very much a ‘family’ product. Without having used the device it’s very hard to assess how well this ‘warmth’ comes across. I’m not a particular fan of the icons as they appear in the stills above, for example (just a bit too cutesy for me), but they may well be more succesful in context. They also embody a particular challenge for this project. Kids intuitively get technology and are probably far more expert in its use than their parents and grandparents. There’s no need to ‘dumb down’ or soften edges for them. So the ‘friendliness’ here is far more likely to be aimed at older users who may otherwise find technology forbidding. It’s very much the ITV of tablets.

Is there, rather like pre-iOS7 Apple, a disconnect between the slickness of the branding on the hardware compared to the approach of the interface? Again, it’s hard to tell how that plays out without having used one but, if so, it makes some sense. There are almost two messages being put out here – firsty to convince consumers that the device is credible as a piece of kit, and then to provide all the family with a user experience that is appropriate to the brand and gets neophytes comfortable with using all those lucrative digital services and products. That’s quite a tought trick but one that the Hudl appears to have pulled off. And for a Tesco product, that mark – in particular as it appears on the back of the product – is really very nice.