A San Francisco Type Design Workshop with Sumner Stone

Advanced educational opportunities for typeface design have spread swiftly over the last decade. In January, Troy Leinster’s overview of these new options covered his experience at Type@Cooper and KABK, and concluded with a list of eight other schools that offer specialized type design programs.

Despite this welcome growth, ever since The Cooper Union launched its (now perennially successful) series in New York it has become painfully apparent to me and fellow enthusiasts who live nearby that a true post-graduate program in type design is still missing on North America’s West Coast. There is no shortage of professional talent on this side of the continent — from Vancouver’s “Typographic Archipelago” where Tiro, Bantjes, Bringhurst, and Type Camp HQ reside, south to Los Angeles and its myriad art schools and independent foundries. And outside New York, the region with the highest density of type designers is arguably the San Francisco Bay Area — home to Adobe, Monotype, Emigre, MVB, PSY/OPS (whose newly founded Alphabetic Order now hosts classes), and many other type designers and lettering artists who are a product of this fertile zone where book arts and technology collide.

Even amid this rich ecosystem of type talent, San Francisco still has nothing like Type@Cooper, or SVA’s recently announced 4-week course with its impressive cadre of faculty and lecturers.

Sumner Stone. A still from a video interview for the Type Directors Club.

Sumner Stone. A still from a video interview for the Type Directors Club.

That’s why I’m so pleased that one of the most lauded of the Bay Area letter legends is doing his bit to bring more type design education to San Francisco. Sumner Stone will teach a 4-day workshop called Structure & Emotion in Letterform from May 28 through May 31.

Most of you know Sumner’s resume. He was Adobe’s first Director of Typography and went on to design many award-winning typefaces, including ITC Stone, ITC Bodoni, and one my favorite families, Cycles/Arepo. Over the last three years Sumner has been teaching at Type@Cooper, and obviously enjoys it enough to do more back in the Bay.

For this workshop, Sumner is partnering with the Letterform Archive where the first two days of class will be held, giving students access to prime material from the 16th through the 21st centuries while they learn letter design and drawing. This is followed by two days with experienced printers in the letterpress studio at the City College of San Francisco, where students will print their letter designs from polymer plates.

At the Letterform Archive, workshoppers get to play with (from top): Van de Velde, a renaissance manuscript, Bodoni, Johnston, and Leach, among others.

At the Letterform Archive, workshoppers get to play with (from top): Van de Velde, a renaissance manuscript, Bodoni, Johnston, and Leach, among others.

I dig this format. So much so that I put my stamp on the event as an official media partner. I’m not sure what that really means, but I do know I am honored to be associated with this workshop. I only wish I could be in the States this month to attend. Do what I cannot: go apply now before the 16 slots fill up. It’s not a full year of graduate study — but it’s a great taste of what could be.

Undergrad, Cooper, KABK — One Student’s Road to Learning Type Design

In 2009, after 13 years as a self-employed graphic designer, I decided to abandon the professional world and go back to school — this time to pursue a field that seems related, but is an entirely separate discipline: typeface design.

Although a lot of type designers are self taught and quite successful, I was looking for the opportunity to study letterforms and their construction for an intense and uninterrupted period of time, something you can’t do while working full-time. After attending three type design courses over the last four years I’d like to share my experience with others who are considering a career in the field.

My intent is to give you a quick insight into what you might experience from each course.

I won’t dig into much detail about individual projects. (They are heavily documented on other blogs, they often change, and it’s nice to have some surprises if you attend.) Instead, my intent is to give you a quick insight into what you might experience from each course, so you’ll be in a better position to decide which one or two might be best for you, and to help answer some of the questions I had before applying. There are a few handy tips in here, too.

The following three courses are a part of my journey to pursue type design as a career path.

MelbNYCTheHague

Undergraduate: The Warm Up

My first experience with designing letterforms was when I enrolled in the undergraduate Digital Font Design unit VCO3305 at Monash University in Melbourne, Australia. You join the Bachelor of Communication Design students that chose the type design unit as an elective for a four hour class each week for one semester — approximately twelve weeks. You begin each class with an hour lecture, then you have three hours studio time to work on your project. A minimum of an extra nine hours during your week is required to complete the assignments.

This unit teaches the basic skills of using a font editor (at the time we used FontLab, now they are using RoboFont), an introduction into type construction, spacing, and some type design history. Our assignments included creating a modular font (A–Z, 0–9), a brush- or pen-inspired font, and finally a self-initiated project. In each you are encouraged to expand the character set to include upper and lowercase, numerals and punctuation. A research assignment on an existing typeface to present to the class was also a part of the assessment. For our final submission we designed a small specimen for each font we created.

If you are living in Australia, I highly recommend this course as a good introduction to type design while still having the ability to continue your freelance work. And for those living elsewhere, the good news is that undergraduate courses with a focus on type design are becoming more common. Check in with your local university or art school.

Type@Cooper: The Sprint

For those seriously interested in creating type, the Type@Cooper Condensed Postgraduate Certificate in Typeface Design might be for you. This course, based in New York, is a five week type design bootcamp for fifteen selected participants from around the world. The course is setup especially for international students, so be prepared to benefit from new lifelong friends at your future travel destinations.

Type@Cooper condensed class of 2011 with teachers Sara Soskolne, Cara Di Edwardo, Sumner Stone, and guest lecturer Matthew Carter.

Type@Cooper condensed class of 2011 with teachers Sara Soskolne, Cara Di Edwardo, Sumner Stone, and guest lecturer Matthew Carter.

Type@Cooper is an intense course from day one. It compacts the contact hours from the yearlong Extended program into five weeks! You will work around twelve hours a day, seven days a week to keep up with these guys. The moment you arrive at Cooper you start drawing type. We worked with the broad nib pen and brush to learn the basic structure of roman letterforms before moving onto developing our own typeface.

The historic Cooper Union Foundation Building in New York City.

The historic Cooper Union Foundation Building, New York.

History and theory is taught with visits to many of New York’s famous libraries and museums and the amazing Herb Lubalin Study Centre of Design and Typography located in the beautiful Cooper Union building.

This course will truly test your interest in type, giving you the opportunity to work on your own typeface for the duration of the course. You are required to present your progress to your teachers and fellow classmates on a regular basis while learning how to constructively critique the work of others. Your teachers at Type@Cooper are among the best type designers in the world, so you are in extremely good hands. My experience at Type@Cooper gave me a solid understanding of history, construction, spacing, digitization using RoboFont, and some basic font production and Python coding. I highly recommend this course if you are ready for a challenge and prepared to put your working life aside for five invigorating weeks.

The application process is seamless and you will find out if you’ve been excepted before or on the date they publish. I submitted a folio of typographic work, including my first attempts at type design from the course at Monash University. I showed I was able to find my way around a font editor and had an understanding, and a substantial interest in creating type.

Once you’ve been accepted you will need to find accommodation in New York, which is not cheap and is a little bit of a challenge. I arrived in the city and stayed in a hostel for a week while looking for a place, but I would recommend trying to secure something before your arrive. I finally found a share-house on CraigsList in East Village within walking distance to Cooper Union which proved to be very handy after a long day of drawing type. It’s also good to be close to other classmates so you can work together on weekends and grab a beer and a meal after class. When you’re accepted, try to link up with each other on Facebook and Twitter before you arrive.

KABK: The Full Marathon

Type and Media at The Royal Academy of Art (KABK) in The Hague, The Netherlands, is the granddaddy of type design courses. It’s like Type@Cooper on steroids. The yearlong master’s study is intense, and the intensity expands the full year. They offer you the chance to put your life on hold and focus purely on type, learning from the best type designers in the field. Holidays are really not holidays and weekends are pretty much for working. This is the first time in my life where I lost track of days, and where weekends blended into the working week. Having said that, if you like type you will enjoy every minute!

The Royal Academy of Art, The Hague, The Netherlands.

The Royal Academy of Art, The Hague, The Netherlands.

Each teacher has different (sometimes conflicting) ideas and methods of working. It puts you in a position to find your own direction.

Taught in English, Type and Media is a combination of experiences designed to allow you to distill your own way of working and producing typefaces. It’s not a course where you are hand-held and shown “the way” to do things. Each teacher has different (sometimes conflicting) ideas and methods of working. It puts you in a position to find your own direction. Looking back, it feels like every experience had a purpose and the structure was a truly tested one.

Pen work and sketching is a big part of this course. The broad nib pen, flexible pointed pen, and hammer and chisel were tools we got to know from the start. Sketching, sketching, and more sketching was encouraged for exploring ideas before any digitization. The TypeCooker website was a tool we used often for pushing the limits on what you can achieve when mixing different type parameters. We had a lot of fun and many wild ideas were hatched during these classes.

The research side of things is not forgotten. Trips to libraries and museums in The Netherlands, Belgium, France, Germany, and the UK led us to the elusive names and history of forgotten pre-nineteenth-century typefaces.

The major project in the second half of the year is where all that you’ve learnt and experienced during the first half of the year is focused. This is your opportunity to put it all into practice and develop a fully-working typeface of your choice. Presenting your ideas and progress is an important element in the process. We met regularly with our teachers and classmates to show where we were at and to explain our journey. Your classmates’ experiences are also important to your own progress throughout the year.

Type and Media graduating class of 2013 with teacher Jan Willem Stas.

Type and Media graduating class of 2013 with teacher Jan Willem Stas.

Students from eleven different countries were plucked out of our everyday lives and placed in a pressure cooker for a year.

Many hours are spent with your fellow classmates, and they become your family. Students from eleven different countries were plucked out of our everyday lives and placed in a pressure cooker for a year. Not only do you learn about type here, you also learn about different cultures, personalities and a lot about yourself. Don’t expect to come out of this course the same person as when you went in. There is not much time to meet outsiders, so operating as a team, functioning happily and productively, is an important part of this unique experience.

Getting into Type and Media is a battle in itself. With over 150 applicants each year being one of the twelve selected was a great honor. The application process involved submitting a letter of motivation to attend. Basically you have to convince them that you have enough interest and experience to be considered for the enduring time ahead. After submitting your application, don’t be disheartened if you don’t hear back from them immediately, or if at all. But waiting to hear if you’ve been accepted is quite painful. It will not necessarily be on the date that they publish, but you will hear back from them eventually. Keep an eye on the @typemedia twitter account — sometimes this hints at where they are in the application process. If you’re not accepted, but you’re still serious about attending, don’t give up. Improve your skills and try again the next year. You won’t be the first person to have applied a couple of times before getting into this course.

Once accepted, you will need to organize your big move to The Netherlands. This can be quite a task if you don’t speak Dutch (Nederlands) as all governmental and business correspondence is written in the local language. Having said that, most Dutch-speaking people are also happy to speak in English, and Google Translate will become your best friend for all written documents. Be sure to get in contact with the graduating students as they can help you with any questions you might have, including lodging. There are a few “unofficial” Type and Media houses that have been passed down from previous students which makes life a lot easier — especially if you are not from Europe.

Type and Media is truly an experience you will carry with you for the rest of your life. I highly recommend this course if you intend for type to be a big part of that journey.

Choosing Your Own Path

I decided on these three courses over other type design programs because of the hands-on experience they offer. While there is a different level of theory included in each, making type is what they are all about.

One important distinction is that they focus mainly on designing Latin typefaces. Still, at Type and Media I spent some time designing a Greek and my revival project was a Javanese typeface. Whatever your interest in non-Latin type, in my opinion, learning the principles of type design and exploring shapes initially is most important. Once you have this under your belt, exploring other scripts become more about understanding the language, its script, and how it’s used.

But my path may not be yours. Before you choose a program, check out these other specialized type design courses around the globe:

Argentina
Universidad de Buenos Aires (Buenos Aires)
CDT-UBA, Carrera de especialización en Diseño de Tipografía

France
École Estienne (Paris)
DSAA Création Typographique
École supérieure d’art et de design, ESAD (Amiens)
Post-diplôme Systèmes graphiques, langage et typographie

Germany
Hochschule für Grafik und Buchkunst, HGB (Leipzig)
Klasse für Type-Design

Switzerland
École cantonale d’art de Lausanne, ECAL (Lausanne)
MA Art Direction: Type Design
Zürcher Hochschule der Künste, ZHdK (Zürich)
CAS Schriftgestaltung
MAS Type Design and Typography

Mexico
Centro de Estudios Gestalt (Veracruz)
Maestría en Diseño Tipográfico

United Kingdom
University of Reading (Reading)
MA Typeface Design

 

Going Global: The Last Decade in Multi-Script Type Design

Science fiction is a mirror. It’s rarely good at predicting the future, but it’s great at telling us what we’d like the future to be, or what we fear it may become. Isaac Asimov, Arthur Clarke, Robert Heinlein, Philip K. Dick: familiar names that guided many imaginations to think about societies spanning the galaxy. Then Star Wars finished off what 2001 started: rich visual textures and soundscapes made it ever more difficult for our imaginations to keep up.

But there were two things that always bothered me about science fiction. First, everybody speaks the same language, or understands the other person’s locutions without so much as an “excuse me, can you repeat this?” And, most frustratingly, nobody ever reads. Nobody. Sometimes there are symbols, diagrams, and gibberish that brands a vehicle or a building, but that’s pretty much it. It is as if some mundane version of mind-meld has rendered obsolete those moments between you and some letters on a surface in front of your eyes.

Well, it didn’t turn out that way. We know that people read more than they ever did. Perhaps they read fewer of some traditional thing or other (and even that depends on the region) but, overall, more people spend more time looking at strings of letters. What was once a dedicated activity has expanded to fill out the previously empty spots of the day: news, a story we saved for later, the playground utterances of Twitter, the trivial ego massages of Facebook. It pains to imagine Dick’s Deckard checking his smartphone while slurping at the noodle bar, but you can bet that this is exactly what he’d be doing today. And we have only begun to see what ubiquitous tablets will do. Many years from now, these very few years at the beginning of the century’s second decade will be seen as a key inflection point: The combination of portable, personal, ever-present, ever-connected screens will transform our ideas of learning, of exchange, of creating new knowledge to degrees unimaginable by our idolized authors.

Our regional identity is deeply personal. It is the language in which we dream and laugh, the language of our exasperations and tears. For most of us, this language is not English, and quite likely it is not written with the Latin script.

There is one problem, however: the future is turning out to be more complicated than we had imagined. Instead of a single, Esperanto-like über-language, most of us are growing up with two parallel identities. One is based on a commonly-owned, flexible, and forgiving version of English, with a rubber-band syntax and a constant stream of new words that spread like an epidemic to other tongues. The other is our regional and historical identity: local in geography, and deeply personal in its associations. This identity is awash with the memories that make us who we are. It comes in the language we dream in, the language of our laughter, our exasperations, and our tears. Overwhelmingly, this language is not English, and quite likely it is not in the letters of the Latin script.

Indeed, just as globalization brought a wave of uniformity, it also underlined the rights of communities to express themselves in their local languages and dialects, in the script of their traditions. But the growing urban populations (over half of everybody, now) are contributing to a demand of complex script support. The equivalent of a single typeface rendering a plain-vanilla version of a language is not a new thing. For about two decades we’ve had the equivalent of a global typewriter, spitting out a single-weight, single-style typescript for nearly every language, with varying degrees of sensitivity to the historical forms of the script. Great if you only speak in one tone, only typeset texts with minimal hierarchies, and don’t care much about the impact of typography on reading. Indeed, the typewriter analogy is supremely fitting: the limitations of typewriter-like devices migrated onto subsequent technologies with astonishing persistence, despite the exponential increase in the capabilities of our typesetting environments.

Stage One: getting fundamentals right

So, here’s the context: globalized technologies and trends, with localized identities and needs. But typeface design is nothing if not a good reactor to changing conditions. Indeed we can detect a clear path for typeface design in the last decade, with two-and-a-half distinct stages of development.

The first stage was about rethinking how we develop basic script support for global scripts. Starting with pan-European regions (wider Latin, Cyrillic, and Greek) and gradually extending outwards to Hebrew, Arabic, and mainstream Indian scripts, typeface designers moved away from re-encoding the dated, limited typefaces of the previous technologies. This development led to two narratives that are increasingly central to typeface design. On one hand, an understanding of typemaking and typesetting technologies, and their critical impact on character sets, the design of typeforms, and the possibilities for complex behaviors along a line of text. On the other hand, an appreciation of the written forms: the relationship of the tools and the materials used for writing that determined the key formal features of each script.

Research began to liberate global scripts from the formal tyranny of the Latin script and the expediency of copy/paste.

For many designers the depth of research required to tackle a new script was a surprise, and not always a welcome one; but increasingly the dimensions of the challenge were respected, and understood. This research began, very slowly, to liberate global scripts from the formal tyranny of the Latin script and the expediency of copy/paste. Notions of a uniform stress at a steep angle, and of serifs to terminate strokes, are gradually seen to be primarily Latin-specific. And the faux-geometric, over-symmetrical, pot-bellied International Style typefaces are steadily unmasked as an intensely North-Western style, meaningful only as a response to the post-war trauma and urban explosion of the 1950s and 60s. Already dated by 1985, their continued adoption serves only to discredit their users and promoters. When taken as a model for non-Latin scripts, they are increasingly recognized as the typographic equivalent of a cultural straightjacket, limiting innovation and the expression of a more sensitive and current identity.

This does not mean that new typefaces with non-Latin character sets were all good, let alone perfect for their purpose. But people started questioning their assumptions, and put their money where their mouth was. Most notably, Microsoft (with a global perspective early on) and Adobe (starting with Europe, and gradually expanding its horizon) asked themselves, and others who could help, how to get things right. Their typefaces with large character sets raised the bar for many subsequent designers, and in many ways continue to determine the default level of script support on a global scale. (Regrettably, Apple never claimed a seat at this table: throughout its ecosystem its use of typefaces remains persistently unimaginative and pedestrian, abandoning any aspirations of typographic leadership.)

Stage Two: linear families

The second stage in global typeface design came when development migrated from the big developers to the publishers catering to the publishing and branding markets. The briefs for typefaces mutated from very broad specifications (for fonts that ship with operating systems and office suites, or bundled with page layout applications) to the needs of very specific documents, with rich hierarchies and multiple styles. While Office could muddle through with four Latin styles and one each for most non-Latin scripts, a newspaper or a magazine demands a range of weights and widths — especially if the templates are imported or designed to match an existing house style. Headings and subheadings, straplines and pull-quotes, footnotes and captions, for starters. And, hot on the tails of global publications and multi-script branding, come the limitations of doing the same on smaller screens, where the color palette and the typefaces may be the only elements that transfer fluidly with some consistency across materials and devices, bridging scales from the pocket to the poster.

In the previous stage designers had to ask themselves what are the fundamental differences, for example, between Arabic-script typefaces for Arabic and Persian and Urdu texts. Now the matter shifts to something like, “What are the typographic conventions in these language communities, what are their traditions, and what are the rules for differentiating between contrasting kinds of text within the same document?” In real terms, this moved design from the single typeface to the family: how will a bold Devanagari relate to a text weight, and how far can you go in adding weight? Can you squeeze, condense, or compress? And how light can you make the strokes?

Lushootseed by Shen

Juliet Shen's typeface for Lushootseed, the language of the Tulalip Native American tribe.

Juliet Shen’s typeface for Lushootseed, the language of the Tulalip Native American tribe.

Designers need not be native to a script to design well for it; in many cases, they might not even be able to read the text they are typesetting.

The answers to these questions stem from a deeper engagement with the script, and an understanding of which elements are integral to maintaining the meaning of the glyph, and which are there to impart a style and build the identity of the typeface. All typeface designers (native or not) need to understand the impact of type-making and typesetting developments on the script, engage intensively with the written forms, and consider the development of typographic norms within a community. But we know, through the evidence of many successful typefaces, that designers need not be native to a script to design well for it; in many cases, they might not even be able to read the text they are typesetting. This may seem counterintuitive. However, good typefaces rely hugely on the designers’ dialogue with convention, and their understanding of very clear — if not always obvious — rules.

Having said all that, this stage of typeface development for global scripts is inherently conservative. The recognition of the formal richness of non-Latin scripts, and the efforts to design new typefaces that respect this complexity and represent it adequately, is a corrective against past sins, technological and human. Typefaces that are well-designed and comfortably read by native communities, while allowing multi-script typesetting for a range of different applications, are a Good Thing, but nothing to be particularly proud of. This is the typographic infrastructure of a connected world. These typefaces are elementary, and essential. They have to be many, because the documents they are used in are hugely variant in their specifications and complexities; and when contemplating multi-script typesetting, the specifics of the document determine which typefaces will do the job better.

The Latin script, with its misleadingly simple-to-modulate strokes, is a crippled model for a global typography.

But for all the celebration, these new, expansive families are refinements of fundamental forms, without raising difficult questions. It is a relatively simple process to add weights to a typographic script, hindered only by the scale of the work, when the character set is substantial. The challenge becomes interesting only in the extremes of the family, the very dark styles, and the very light ones. At these extremes designers need to deal with loops and counters, stroke joints and cross-overs, and all sorts of terminals that may not accommodate a dense stroke within the available space, or dilute the distinctive features of the typeform. Indeed, these extremes demonstrate clearly how the neatly expandable grammar of the Latin script, with its misleadingly simple-to-modulate strokes, is a crippled model for a global typography.

Problems compound with scripts that have only ever been implemented in type with a modulated stroke, or a monoline stroke, but never both. As the weight approaches the blacks, monoline strokes have to gain some contrast to fold around counters, and to save terminals from turning into blobs or stubby appendages. In the opposite direction, towards the thins, critical modulation may have to be sacrificed, and strokes that have only been experienced as curves turn into long, nearly straight strokes. Unsurprisingly, designers had overwhelmingly steered clear of these extremes for their non-Latin typefaces.

Vaibhav Singh's Devanagari [PDF] explores changes in pen shapes as the weight moves towards a Black Display.

Vaibhav Singh’s Devanagari [PDF] explores changes in pen shapes as the weight moves towards a Black Display.

Stage two-and-a-half: rich typography and typeface innovation

So far, so good. The developments that make up these two stages are not consistently evident in terms of market position or geography, but the trends are coherent and clear. Yet the last two or three years are beginning to kick typeface design onto a different plane. The causes may be a mix of technical developments (webfonts, and the improving support for complex scripts in browsers), a maturity of design processes informed by research, and a growing number of typeface designers working locally but having graduated from structured courses that build research and reflection skills. There may also be factors that are only barely registering in our discussions, that will be obvious in hindsight. Regardless, four notions are clearly emerging.

Most visible is the development of typefaces not only for mainline scripts, but for scripts from relatively closed markets (like Khmer or Burmese), for minority scripts, and for local dialects, with the required support. Such projects may be as diverse as an extension of Bengali for Meeti Mayek, a typeface for a Native American tribe, or the consideration of diacritics for Brazilian indigenous tribes. Only a few years ago these would be esoteric projects for academics, at best — and candidates for typographic extinction at worst.

Rafael Dietzsch's typeface [PDF] rethinks diacritics for the specific requirements of Brazilian indigenous languages.

Rafael Dietzsch’s typeface [PDF] rethinks diacritics for the specific requirements of Brazilian indigenous languages.

Typeface design is now, very clearly, a global enterprise, for a mobile and connected community.

Secondly, we can see that typeface design is now, very clearly, a global enterprise, for a mobile and connected community. There are relevant courses in many countries, and no national monopoly. Designers from nearly any country are increasingly likely to be working for global projects, diluting the “old world” associations bequeathed to us by the large hot-metal and phototypesetting conglomerates. We may see young designers cutting their teeth in a European company, then returning to their native region to develop typefaces locally. This is unquestionably the mark of a healthy community of practice.

The third notion is that typographic families are being actively rethought, across all scripts. This process began some years ago with large typeface families moving away from a predictable, unimaginative, and frankly un-typographic interpolation between extremes, towards families of variants that are more loosely related, with individual styles designed for specific uses. Although this is only just beginning to be evident in the non-Latin realm, the signs are there. We can safely predict that many designers across the world will be contemplating the constitution of their typeface families on a more typographically sensitive basis.

The absence of established models opens up new possibilities.

The fourth notion stems from this expansion of typeface families. As designers try to address the issue of secondary or complementary styles within a family, the absence of established models opens up new possibilities. We have already seen Latin typefaces with radically different ideas of what may pass for a secondary style. Similarly, in non-Latin scripts designers are looking for inspiration in the written forms of native speakers, in a process that reminds us of the adoption of cursive styles for Latin typefaces. Even more, they are looking at the high- and low-lettering traditions: magnificent manuscripts, as well as ephemeral signs and commercial lettering. These sources always existed, but were considered separate domains from typeface design. Armenian, Korean, and many other scripts are beginning to break these typographic taboos.

Aaron Bell's Korean typeface [PDF] borrows from native cursive writing to differentiate the secondary style.

Aaron Bell’s Korean typeface [PDF] borrows from native cursive writing to differentiate the secondary style.

So, there you have it: the world may be turning upside down in other areas, but typographically it is entering a period of global growth, maturity, and cultural sensitivity. There will, of course, be many duds, due as much to deadlines as to over-confidence or sloppiness. But we can confidently look forward to many innovative projects, and exceptional designers from a global scene to making their mark.

(N.b. The first version of this text was published in Slanted Non-Latin Special Issue, July 2013.)

Sketching Out of My Comfort Zone: A Type Design Experiment

For nearly three months last year, I drew some type every day. My “Daily Typesketch” was an experiment — in drawing, discipline, public practice, and in getting less fearful of process and paper.

Let me say this first: I know there are many designers who draw more and better than I; who have sketchbooks filled with lovely letters and exciting experiments. My hat is off to them, because I’m not like that. I’ve always thought of myself primarily as a digital designer — computers are my playgrounds, while paper usually instills in me a vague sense of dread (or at least, inconvenience). So it felt like quite an experiment last year when I committed to drawing some type every single day, on paper, and posting a photo of the sketch to a dedicated Flickr set.

I had been getting a bit frustrated in the months after finishing my first typeface, FF Ernestine. Over the course of three years, I had learned to draw type by making that typeface, and now every letter I drew still looked like it wanted to be part of that same family. I longed to diversify, but wasn’t sure how.

Process, Paper, Patience

At TYPO Berlin a year ago, I participated in Erik van Blokland and Paul van der Laan’s wildly popular TypeCooker critique session. I had known TypeCooker before — Erik’s “tool for generating type-drawing exercises”, which, in a manner of speaking, offers guided walks out of one’s type-drawing comfort zone. Pick a type of exercise and a level of difficulty, and the site generates a random combination of parameters, a “recipe” to follow. My TYPO submission was a narrow, tall, contrasted sans that was reasonably hard to draw, and I sweated over it for the better part of a week-end until I deemed it nice enough to show. “This is a very pretty sketch” was the verdict, “but where is the process?”

Craft is messy and dirty. Facing this is unsettling for a generation of designers raised with the shiny precision of computers.

That was when I realized I wanted (and needed) to get deeper into practice, into the process. Indeed process, like craft, seems fairly obvious to honor in theory and principle, but harder to embrace in practice. In-progress work is uncomfortable, it shows more open questions than answers; and “uncertainty”, as Paul Soulellis wrote in The Manual, “runs counter to how we’re trained to articulate our design values. We’re taught to express clearly and certainly”, but in-progress work is usually not clear yet, craft is messy and dirty, and sometimes you hit a dead end. Facing this is unsettling — maybe especially so for a generation of designers raised with the shiny precision of computers. We love that precision, even if deep down we know that it’s often a lie. The precise numbers of computers can make our work look like we’ve found answers when really all we have are questions, and the only truth we know is vague.

It is in this crucial point that paper is friendlier to the creative process than the screen: It supports (and renders) vagueness, sketchiness, better than computers do.

Type Cooker creator Erik van Blokland demonstrates the type sketching method passed down from Gerrit Noordzij and taught in the Type and Media program at The Hague.

Embracing the famed “inside out” drawing technique was a key to the whole exercise. The basic idea of starting with fuzzy shapes and gradually “bringing them into focus”, making the shapes cleaner as the ideas get clearer, is tremendously helpful (and can, I think, be applied to all kinds of shapes, beyond the classic application echoing the strokes of broad-nibbed or pointed pens). Thus one gradually progresses from general proportions to details. This is likely the correct hierarchy of decision making — first fixing what is most relevant and visible in type, even at text sizes (proportion, weight, contrast, the rhythm of black and white), before getting hooked on little details.

I am better at details than the “big picture” – better at refining than defining.

This was an exercise in patience, too. I am better at details than the conceptual “big picture”, better at refining than defining, and the computer makes it a little too easy to jump right into the details, with which you fiddle around forever until you realize something big is off anyway. (I’ve lost count of the times I had to redraw all the curves in Ernestine because I decided the x-height wasn’t right yet after all.)

Letting Loose

So I started drawing, and I drew every day. Most of the sketches were based on TypeCooker, which made me draw things I wouldn’t usually draw, or even think of as good ideas. It asked for wide seriffed faces and compressed sans serifs, but also such strange things as a monospaced upright italic for TV subtitles, a wide light monoline serif with swashes but no ascenders, or a grunge monospaced Helvetica as drawn by Gerard Unger. (Making sense of these turned out to be interesting.) I drew with an x-height of 4cm on an 11×14 inch pad of transparent marker paper, tracing over the drawings in multiple steps when necessary. Typically I’d do 5–10 letters, a variable basic set that could form the basis for a typeface design (for lowercase this was typically an ‘o’ or maybe ‘e’, at least one arch, something with an ascender, something with a descender, one bowl-and-stick letter, and of course some diagonals and special favorites like ‘a’, ‘s’, or ‘g’). Usually I first made a quick, rough pencil sketch of the approximate structures and proportions, then started working with a pen as soon as I dared, sketching rough proportions and areas before filling in outlines and details. (I never quite lost my urge to add outlines prematurely, but doing this too soon invariably derailed the sketch.)

The best parts of daily sketching: slowly sensing better where black needs to go, and understanding I can build outwards from that fuzzy vision.

The learning curve was noticeable. A good month into the experiment, I tweeted: “Best parts of #dailysketching: Slowly sensing better where black needs to go; & understanding I can build outwards from that fuzzy vision.” It still took courage to lay down ink; applying a dab of slow-drying Tipp-Ex is not the same as hitting Cmd-Z, and having to cut up a drawing to get the spacing right does not feel the same as adjusting sidebearings on screen, where space is elastic and erasure leaves no marks. But my fearfulness of the physical process was evolving into thoughtfulness, my dread into respect.

I learned to think about type in new ways, practiced looking at it differently. I squinted, “unfocused” my eyes, and used a reduction glass. I learned to see the space between the letters as an inherent part of the design. I tried lots of different pens and attempted (mostly in vain) to trim the Tipp-Ex brush just the right way. And I began to feel more free to take on new ideas and try them out on paper without over-thinking details right away. Six weeks into the experiment I was “letting loose on … things I’ve exactly never drawn before”, as I wrote happily in the caption to a funky, brushy, reverse-contrast script sort of thing that I wouldn’t have conceived of trying to draw before. I had finally stopped worrying so much, and I was making letters, every day. Letters that didn’t look like Ernestine. Letters that didn’t look like they were finished, or had to be.

Public Practice

The decision to make drawing practice a daily exercise was a trick to make me stick with it. Keeping it up was a challenge sometimes, but it also brought beautiful opportunities, like drawing together with friends I happened to be visiting. In a similar way, publishing the work online was intended to up the pressure and confirm my commitment, but I also hoped it could trigger discourse that might prove helpful to me and maybe also inspiring to others.

Sometimes polish is simply not the point.

Of course, if embracing sketchiness and vagueness on my desk was hard, sharing it publicly was really scary. But I felt I needed to overcome the anxiety of showing something that isn’t as “clean” and “finished” as can be — for sometimes polish is simply not the point. In contrast to other “daily” doses of impressively final-looking work (like Jessica Hische’s famed Daily Drop Cap), sketchiness and roughness are at the heart of my experiment. My sketches are snapshots from a process, stills from a learning curve.

The project ended about as spontaneously as it began. After almost three months of daily drawing, and quite a bit of welcome input and exchange, I went on a vacation with a barely functional internet connection and the desire to disconnect from my routine for a bit. I look back fondly. I’ve learned a lot: much about the myriad shapes that type can take; some sketches have spawned little digital typeface prototypes; and I got out of my deadlock and frustration. While there remains so much that I haven’t yet learned, there is this: It’s true that if you want to draw type, then go draw type. Every day, if you have to. Try doing it loosely, looking beyond your own preferences, and resisting the pressure of polish. You will find new answers — and, what is more, new questions too.

Typography and Type Design 101: Reading Lists

While strolling through Typographica.org’s logs I discovered that lots of folks are reaching us by Googling for typography classes or educational material and ending up on this outdated post. That thing is old and moldy and links to a dead page. So why not build a new list of course materials that is current and relevant? What books, websites, articles, and other resources are typography and typeface design teachers recommending to their students today?

I’ll start with two good lists:

  • Gerry Leonidas has recently begun adding pages of references used for the Master of Arts in Typeface Design (MATD) program at Reading University. This is his short list specifically geared to students preparing for the program.
  • Dan Reynolds teaches typography and type design in Germany. He graduated from the afore-mentioned Reading University and is as well-read as anyone I know. His recommendations are grouped by Type Design, Type History, and Typography.

Two books about type design that are not included in these lists are Reading Letters, published this year, and Cómo crear tipografías (How to create typefaces), also published this year and currently available in Spanish only. I am not a full-time instructor, but from what I’ve seen these appear to be worthy additions to the very few good books about making type.

Teachers, tell us what references you recommend to your students. Or, link to your reading list. Please include the level of the course (beginning, intermediate, or advanced) and its focus (using type or making type). Students, chime in too!

Robothon 2012, RoboHint, and the Gerrit Noordzij Prize


Most of the Robothon 2012 presentations were streamed live and archived online. This article, therefore, isn’t an event summary, since the conference’s main content is still watchable. Rather, this is an attempt to explain things one might miss as a virtual attendee.

What is Robothon?

Robothon is a font technology conference that takes place every three years at the Koninklijke Academie van Beeldende Kunsten (Royal Academy of Art) in The Hague, the same school that organizes the Type and Media masters degree course in typeface design. Type design education at KABK is particularly influenced by Gerrit Noordzij, the Dutch designer who taught at the school for decades. This year’s Robothon even included a short presentation about Noordzij and Type and Media, for those who might be unfamiliar with them. In recent years, the Academy has organized a Gerrit Noordzij Prize and, since 2006, Robothon conferences coincided with awarding the prize.

By just watching the conference videos, one misses Robothon’s laid-back feeling. The main activities only lasted for two days, and although the program started early each morning, presentations ended early, too. The schedule included several long breaks, giving attendees the opportunity to discuss the applications, ideas, and scripts presented during the lectures.

Organized by Erik van Blokland and Paul van der Laan, the lion’s share of Robothon work was undertaken by the current Type and Media class. These students dedicated about a month of their short (about ten months’) time at KABK to work on Robothon and the Gerrit Noordzij Prize festivities. This included the design of an exhibition and catalog to honor the previous prize winner, Wim Crouwel.

RoboHint

My favorite Robothon presentation was Petr van Blokland’s Building a TrueType Hinting Tool. It seems to me to be a general consensus, based on reactions in The Hague and online, that this was the highlight of the conference. Petr’s ideas also point directly at the kind of designer that Robothon is aimed at. For instance, during his talk, Petr asks the rhetorical question: why is auto-spacing considered not OK, but auto-hinting is? Why should a designer surrender the way work appears onscreen? Controlling the rendering of a typeface is a much better tactic than surrendering to a mechanism one did not create.

Robothon primarily speaks to an audience convinced that spacing and kerning are part of the design process. While there were attendees present that rely on services like iKern, the more popular solution is to tackle kerning oneself via class kerning in FontLab, Glyphs, or Metrics Machine. Writing scripts to speed up the process is a great timesaver; but relying on an “auto” tool is a step too far.

Since 2009, with the broader adoption of webfonts, TrueType hinting has risen in our parlance. More graphic designers, type designers, and web designers talk about it now than ever before. Unfortunately, most industry discussion of hinting seems to take one of three paths at the moment. The font maker may:

  1. develop one’s own TrueType hints in FontLab, or in Microsoft’s VTT application. While some font developers see these as the ideal solutions, many designers claim to not have the resources or knowledge to undertake this step for themselves.
  2. make use of an auto hinting tool. These tools generally take a TTF file, analyze its settings, generate hints, and write these into the font. Auto-hinting tools may be part of a font development application, or be a proprietary resource of a single company, or take another form, such as ttfautohint or the FontSquirrel web font generator. Depending on the amount of preparation, as well as the quality of the “auto” programming, widely varied results may be achieved.
  3. choose to not hint one’s fonts at all. Here, one either hopes for the best, or is certain that the font will be used only (or primarily) in an environment or a size where hinting isn’t necessary. Certainly, things seem to get a little better on this front, if one considers improvements in rendering like the Retina display iPad, DirectWrite in Windows 8, or MacOS ignoring TT hints by default.

All of these solutions present a problem — one that Petr wants to solve. In these scenarios, TT hints are applied via a process that typically begins after the design of a typeface is finished. Except for TT hints added to FontLab’s VFB files, these hints are instructions that are written into final TTF files, not into design source files. TrueType hints are attached to points on TrueType outlines; if one edits a glyph’s design further in a font editor, one will lose the hints. This is bad.

Microsoft’s VTT — the current heavy-hitter among hinting tools — uses a vocabulary that is separate from what a designer uses while drawing glyphs in a font editor. While RoboHint has not yet been released, it seems from Petr’s presentation that the still-in-progress application (or RoboFont add-on) will allow you to add hints to source files in a way that is more malleable; your application should convert what you do into the hinting instruction language. This conversion should take place in the background. Should one make changes to the glyph later, the application should re-hint the glyph on the fly. You still have to define hints yourself, of course, but your font editor should understand what they are, and be able to adapt them to reflect your changes to glyph outlines. This would make hinting part of the design process, rather than a production step. Fonts could be TT-hinted from the design of the very first glyph onward.

If you care about the way that your typeface rasterizes, it should be important to you to determine how hints are placed. This kind of application-sensitive decision-making should be the same as every other decision, like what your stem thicknesses are in the first place, or how wide your letters should be, how much contrast they should have, and how much space comes between each pair of letters.

UFO Recap

At the beginning of the Robothon conference, Tal Leming was proclaimed “Benevolent Dictator of the UFO for life”. You can see this at the end of Erik van Blokland’s “the State of RoboFab” presentation. This article is a good opportunity to touch on the UFO format again: UFO — and the RoboFab Python library, another Tal and Erik collaboration — were the foundation for most of the ideas presented during Robothon. It is difficult to imagine font development today without their work.

What will one do with a library of VFB files if something were to happen to FontLab Studio? What happens to all digital data as technology and software move on? Sure, font files exported from FontLab — TTFs and OTFs, etc — should be openable by future font drawing applications, just like files from older apps are. However, your native work files may not be readable by future programs, as FontLab Studio’s VFB-format is proprietary, and currently only supported by FontLab products. This could mean having to accept the loss of outlines you saved in other layers, not to mention placed images, or guidelines. What if one wants to be able to access these in 10–20 years? If you are part of a company with a library of dozens, or thousands, of fonts to manage, you may need to be able to reopen older projects in years to come. Surely OpenType and webfonts won’t be the last format shifts for which legacy typefaces will need to be converted.

The UFO format tries to solve this problem. Tal discusses the evolution of UFO in his presentation on the recently published UFO3 format. The format stores your font in a human-readable manner, rather than in binary code. Already, FontLab Studio supports UFOs with the help of the RoboFab script libraries. But, because they are not native to FontLab, users have to actively install these tools themselves. Glyphs has UFO support built into the application. With RoboFont, work files are UFO files.

Although the UFO format was first introduced in 2004, I first began to take serious notice of it in 2009, at the previous Robothon conference. All of the presentations from Robothon 2009 may be downloaded as video podcasts from iTunes. While I had already used a small bit of the UFO-based applications Metrics Machine and Superpolator, seeing presentations on Tal’s Area 51 and ufo2fdk resources, as well as apps like RoundingUFO from Frederik Berlaen, finally woke me up. Using the UFO format opens up a whole new ecosystem of font development possibilities. Already at that conference there was talk of the “missing UFO font editor” — whoever would program this would enable an entire circuit of design and PostScript-based OTF font production on OS X, bypassing FontLab Studio altogether (Glyphs had not yet been publicly released). That “missing UFO font editor” came to market in 2011: RoboFont.

Don’t Stop Here

As I come to a close, I’m already worried about having cherry-picked my way through the conference. My best advice to readers is to work your way through the online Robothon 2012 talks on your own. If Robothon 2009’s media is any guide, these will probably stay online for quite some time. Several of the videos are good references to return to later, if you are looking for a specific way to bring scripting into your workflow, or if you want to work with a specific tool, like Superpolator or Speedpunk (video not yet available). The PostScript hinting information presented by Miguel Sousa is always relevant to font production, whether it is just to get your designs looking right onscreen in PDFs or Adobe Applications, or to use as a step on the way to auto TrueType hinting. Finally, for those considering whether or not to switch from FontLab to Glyphs, there is a 50-minute Glyphs demo that you can check out, too.

The Gerrit Noordzij Prize 2012

Gerrit Noordzij Prize winners receive their exhibitions at the end of their three-year tenures. This year, the prize was passed on from Wim Crouwel to Karel Martens, the renowned Dutch book designer. Previous winners include Tobias Frere-Jones, Erik Spiekermann, Fred Smeijers, and Gerrit Noordzij himself. The award ceremony took place immediately following the end of Robothon’s second day of program. On the day afterward, the Gerrit Noordzij Prize festivities went on to include an afternoon lecture series of its own, whose speakers included Jost Hochuli. Jost traveled all the way from St. Gallen, Switzerland to rock the house with his lecture on the roots of Swiss Typography, which he read in perfect English.

Photos by Tânia Raposo. More on her Flickr »

Roboto is a Four-headed Frankenfont

Just in time for Halloween, from the depths of the Android 4.0 laboratory emerges a frightening cross-breed creature called Roboto.

It was built from scratch and made specifically for high density displays. Google describes it has having a “dual nature. It has a mechanical skeleton and the forms are largely geometric. At the same time the font’s sweeping semi-circular curves give it a cheerful demeanor.” — GottaBeMobile

This is pure PR BS. I know it when I see it because I’ve had to write a few glowing descriptions about typefaces that don’t really glow.

Roboto Font for Android
Click to embiggen image.

I’m all for the strategy of developing a unique identity typeface, and I commend Google for employing type designers in house, but this is an unwieldy mishmash. Roboto indeed has a mixed heritage, but that mix doesn’t have anything to do with the gibberish from the press release. Its parents are a Grotesk sans (like a slightly condensed Helvetica) and a Humanist sans (like Frutiger or Myriad). There’s nothing wrong with combining elements of these two styles to create something new. The crime is in the way they were combined: grabbing ideas from the Grotesk model, along with a Univers-inspired ‘a’ and ‘G’, welding them to letters from the Humanist model, and then bolting on three straight-sided caps à la DIN.

When an alphabet has such unrelated glyphs it can taste completely different depending on the word. “Fudge” is casual and contemporary. “Marshmallow” is rigid and classical. This is not a typeface. It’s a tossed salad. Or a four-headed Frankenstein. You never know which personality you’ll get.

For now, I can only speculate on how this beast came to be. The font files credit the design to Christian Robertson, whom I know to be a very bright professional with some decent work under his belt, including the convincing handwriter Dear Sarah and the adorable Ubuntu Titling font. Either Google tied him down and made unreasonable demands or there’s something nasty in the water down in Mountain View. To be fair, I haven’t seen the fonts on a phone, in person, and Google promises that they are built specifically for that medium. But I can’t imagine that would erase the inherent problem with the design. There are some good shapes in Roboto, they just belong in multiple typefaces.

In any event, Roboto probably won’t terrorize mobile screens for very long. Helvetica and Frutiger are immortal. Hodgepodge brutes like these usually have a short lifespan.

Download the Roboto fonts
See Roboto in action
For a multi-class combo done right, see Fakt or Breuer Text.

Update: Robertson has replied with his rationale for the design:

Here’s the thinking with the open terminals on the ‘e’ and ‘g’. It has been the hard and fast rule for sans serif types that the a, c, e, g and s must agree as to their angle of exit. Interestingly, this is not the case for serif types, and certainly isn’t true for any kind of handwriting. It is common for the lower case ‘e’ to be more open than the ‘a’ for example. If there is a single story ‘g’ it will often remain open, or even curve back the other way (up until it forms a two story g).

As I experimented with this thinking I realized a couple of things:

1 / I have always hated the way Helvetica and all of her acolytes close the terminal on the ‘g’. It is just so awkward. You can’t do it with a pen; the terminal always wants to end somewhere other than straight up (note that this is not true of s or a). It’s like a ‘t’ or ‘f’ that hooks all the way around. It’s just gross. It’s even worse with the geometric bowl on top. You get such an awkward double curve. I equally hate any calligraphic ‘g’ that closes with a ball terminal.

2 / I discovered that the type with a closed ‘a’ and ‘s’ and an open ‘e’ and ‘g’ has a really beautiful texture across longer blocks of text. The rhythm has this kind of a swirl that is actually really nice to read. You are correct that Fudge and Marshmallow may initially disrupt some expectations, but over the course of actually using the font, you forget that ‘e’ is decreed to be closed like ‘a’ (it doesn’t want to be anyway and ‘g’ needs a friend). Despite the PR speak, the variation in exit vectors does make for a more cheerful type.

As for the other two monster heads, I’m ignoring the part about the straight sided caps, since I don’t find it a problem that the lower case aren’t equally straight sided. Also, I find your disagreement with the K hardly worthy of justifying another head; possibly a finger or toe.

Note that there are still some bugs in the font that has been extracted from the SDK. Many of these have been corrected already, and you can expect to see some fixes to minor kerning issues and some diacritical misalignments. Also, since Android doesn’t use much of the nastiness that is TrueType hinting, Roboto is not hinted to support older Windows browsers, for example.

Update: Jan. 12, 2012 — Google offers the full 16-font Roboto family and specimen book on their new Android Design site. (Thanks, Reed Reibstein.)


Where Are the Women in Type Design?

Being one of the rare type designers who happen to be female, I occasionally get this question from other (mostly male) designers. It’s difficult to find other female designers with whom to exchange experiences and share knowledge.

The most common explanation is that type design is a “technical” profession. This is rubbish. Yes, font production does involve some programming, but, as a whole, doesn’t type design have much more to do with the patience required by classic female handcrafts, like needlework and knitting?

My guess is that the real answer is found in gender-specific socialization, both in general society and in the type design scene itself.

In Germany, women and men are still not treated equally. Young boys are rewarded much earlier in life, and for much less, than most young girls. Being born as a boy — and therefore a son and heir — is for many parents an achievement in itself. They project this sense of worth on their son. Everybody is already proud of him, by default.

As a daughter, you have to prove that you deserve being rewarded. Yet even a concerted effort may not lead to a positive reaction from adults. The girl also isn’t worthy of the same support because she won’t carry the family’s name.

Looking at type design as a working process, you must eventually decide when the typeface is finished. For most designers it’s difficult to find an end and be satisfied with the result. Then you add the expectations of others, amplified by the gender gap. Women constantly think they could do better. It’s never enough, they could get judged, they have to please, etc.

There are many of women who have great type designs tucked away in their drawers. They don’t dare to show them to the public.

The same is with women on the stages of type conferences. For most guys, public speaking is less of a problem. They are used to show off with every little bit they produced, knowing they will get rewarded — and if not, well, it’s no big deal.

I have the impression that this imbalance in our upbringing is stronger in Germany than elsewhere in the Western world. It could be one reason why some great female designers with German or Swiss roots had to get out and become successful abroad.

Another aspect is networking, which is still a male thing, and which women typically aren’t taught. They tend to be solitary fighters, which of course has a negative effect on their careers.

Later, if that career does progress, our social structure simply makes it very difficult for women to combine the time working on a typeface with having a family, given the mother’s traditional role as primary caregiver. You find a lot of over-qualified female designers doing production for type foundries, which gives them a financial security in their beloved profession.

One more sad truth: as a lesser known woman, the (male) type scene just doesn’t take you seriously. You are just a “student” who fancies the cool “boys”. You can sit down and listen to them, but you won’t be asked to give your opinion on “serious” type issues. This attitude may seem prehistoric, but honestly, I’ve heard it often.

The solution? Women should be aware of self-censorship, be less hard on themselves, and continue to maintain a high standard of quality without hiding in their chambers. (And some guys shouldn’t jump on stage at the drop of a hat. These changes alone would enhance the quality of some type events.)

I had to do this too. I pushed myself to give lectures and presentations and face the reaction of other type designers. And now, I like it a lot.

Verena Gerlach was born in Berlin and studied Visual Communication at Kunsthochschule Berlin Weissensee. Shortly after finishing art school in 1998, she founded her own studio (fraugerlach) for graphic design, type design and typography. Gerlach has lectured in type design and typography at designakademie berlin from 2003–2009 and gives lectures and workshops about type- and graphic design all over the globe.


Making Geometric Type Work

For graphic designers beginning to experiment in type design, a geometric or modular typeface is a natural starting point. Illustrator and other programs offer a simple collection of elements such as circles, squares, and triangles which can be combined to create a passable alphabet. This is the same route I took when dissatisfied with the limits of commercial fonts at the time. I twisted and distorted each character to fit into a few simple, incredibly strict rules of construction. Invariably this produced a wide range of exotic letterforms, some more legible that others.

The intention of creating an entire alphabet from a few shapes is a design challenge — problem solving at its purest. For those with minimalist tendencies, the temptation is to strip away all the decoration and produce a simpler form. With software such as FontStruct and Font Constructor — which allow the user to quickly assemble a font from a set of geometric elements — this approach is now easier and more accessible than ever.

Luckily for those who make a career from type design, the Latin alphabet is not simply a collection of modular elements. A purely geometric solution in a short passage of text, with a certain combination of characters, may work, but once set in several lines of text the faults are much easier to spot. A typeface composed of strict geometric rules can lose subtle details and relationships between white space and stroke widths that have developed over centuries. Quirky characters that look great in isolation can snag the eye when repeated in a block of text.

Attempting to apply exactly the same set of rules to each letter is similar to handing out the same size clothes to a random selection of adults. Some will have excess baggy sleeves, others will be skin tight, and some will barely squeeze over their heads. To solve this problem the pattern has to be adjusted for each character, without losing sight of the overall design. As you make adjustments to the new characters, these changes echo back through the letterforms already designed. For example, if you started drawing a font created from a simple set of circles and lines, this may work perfectly for ‘a’, ‘b’, ‘c’, ‘d’, ‘e’, but then throw in a ‘v’ or ‘z’, or even an ‘s’, and you meet a dilemma. Should the letter be squeezed into the current template or adjust the template for the new letters? It’s best to start with a group frequently used within the English language such as ‘a’, ‘d’, ‘e’, ‘i’, ‘n’, ‘p’ and ‘s’, and later try diagonals such as a ‘v’ or ‘x’ to test the design.

This is not an argument against all geometric or modular typefaces, but simply some guidance on how to make them more readable, work effectively and be visually consistent.

Balance

Balance in designing geometric type

This is an example of a typeface created some years ago, based on a very strict grid of squares and circles. Many characters look quite presentable, but these few look particularly top heavy. Both counters of the ‘8’ are identical in size, but optically the top looks bigger. The ‘5’ has a squared-off counter on the top half, which creates larger area of white space than the bottom — making it look ridiculously unstable.

Widths

Consider width when designing geometric type

By cutting and pasting modular elements it’s common to make many characters the same width, but this creates widely different white spaces inside each character. Take the ‘b’ and ‘h’ for example — the squared-off counter of the h makes it appear much larger than the ‘b’s.

The Joins

Consider joins when designing geometric type

At the point where two strokes meet or cross each other, the join is liable to “clog up”. A typical example above, shows a circle attached to a vertical line to create a ‘b’. A heavy area appears where the curve tries to pull away from the straight. By trimming a little from the inside, it pushes the curve down in the right direction.

The ‘S’

Designing a geometric ‘S’

The ‘S’ is a difficult character to get right, it relies on a careful balance of two open counters both horizontally and vertically. The classic “cut and shut” technique of pushing two semi-circles together leaves a tell-tale kink in the middle. This meeting point has to carefully smoothed out to give the impression of one long stroke.

Stroke Widths

Consider stroke widths when designing geometric type

The horizontal and vertical strokes should not be the same thickness. If they are, the horizontal strokes will look heavier. An example above shows how a visually monolinear typeface such as Futura, has subtle adjustments to the horizontal strokes to make them appear even.

Overshoot

Consider overshoot when designing geometric type

Unfortunately, lining up straight and curved edges using guidelines does not work. In the above example, the circle is the same height as the two squares, but appears to be significantly smaller. To compensate for this optical illusion, the curve needs to increase in size so it seems level with the horizontal lines.

Spacing

Consider spacing when designing geometric type

Spacing can be a huge challenge to those new to type design, and only gets easier with practice. The example above shows rounded and straight shapes, all equally spaced apart. However, the two squares appear much closer than the two rounded shapes. By adding extra space to the straight edges and less to the curved shapes a good balance can eventually be achieved.

These examples are only an outline of the issues you will face when designing type, but will draw your attention to the most common mistakes. A strict set of rules at the beginning can produce some very interesting ideas, but they need to be flexible. This will not only to make your type work better, but will help differentiate yours from the others being churned out every day. The simplest rule to remember is: trust your eye more than the grid.

Ian Moore works as a full-time graphic designer and in his spare time as a type designer for The Colour Grey. This is an updated version of an article originally posted on Design Assembly. It’s been re-edited and expanded for Typographica.

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