Jun Kitagawa Created Giant Zippers That Let You Look Beneath Everyday Surfaces

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Zippers can be many things, but I bet you wouldn’t normally describe them as “whimsy.” But that’s exactly what they are, thanks to Japanese street artist Jun Kitagawa. He has created a standout public installation in cities around Japan that gives passersby more than just something pretty to stop and take in.

Kitagawa is no stranger to offbeat public displays of art. His inaugural installment came to be after finding himself with a bunch of unwanted T-shirts and living in a town with numerous nude statues. Obviously the best (and only, in my opinion) use for those T-shirts were for covering the statues. And in an act that rides a perfectly crooked (and humorous) line between vandalism and public service, a street artist was born.

His zippers are found painted on walls and sculpted to interact with natural resources. The zippers’ intent? To give viewers a more intimate look into the world we interact with every day through a familiar object.

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*Hat tip: Spoon & Tamago

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First Date Cutlery: Making Dinner Dates Less Awkward and More Insightful

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As if first dates don’t come packed with enough over analyzation as it is, there’s now a cutlery set that looks so far into designing a less awkward dinner date that it actually might be cutting back on your culinary meet-and-greet anxiety. First Date Cutlery, the creation of London-based designer Cristina Guardiola, “aims to smooth over some of the potential anxiety of a first date dining experience by facilitating good table etiquette and encouraging interaction.”

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How Monitoring Can Affect User Experience

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One of the simplest but most impactful design decisions inside the Prius is the miles per gallon meter. Any Prius owner can readily fill you in on their average miles per gallon, and if they’re really paying attention, they know their MPG in different parts of town. Going down a hill or sitting in high traffic? MPG goes up. Have to cruise on gas for a while? Watch the numbers go down.

What that little indicator taps into is a scientific effect known as the Hawthorne effect. Arecent article in Scientific American points out what that means: “…study subjects change their behavior because they’re being observed. So researchers collaborated with a utility to test for the Hawthorne effect in electricity use.” Participants who received a postcard notifying them that they were being monitored for “research purposes” decreases their energy usage by almost three percent. That doesn’t sound like a lot until you note what happened after the study (supposedly) ended: their usage went right back up.

Even the thought of being monitored might alter behavior. A recent study at Newcastle University found that simply placing a pair of eyes in front of bike racks reduced theft by 62% in two years. And here’s the bigger surprise: schools that didn’t put the posters up experience an increase in theft by 63%. (Maybe all the thieves scared off by the posters just traveled to the posterless campuses.)

The important takeaway here for designers isn’t simply an indicator, though judging by the Prius example that clearly has an impact. The Dexim smartphone charger, which lights up to show electricity usage, is a great example. But it’s interesting to think about how creating affordances for monitoring—whether actual monitoring through social media sharing, or just implied monitoring, like a set of eyeballs—can influence how users interact with products.

On the car-related front, I was just looking at this cost-of-driving meter that takes the MPG logic even further by showing the straight-up cost of driving. What if data from that meter could be (voluntarily) reported back to peers, or if a set of eyes reminded you about that rideshare program you’d been meaning to check out? That might not be so popular for automobile and gas companies, but it could influence how much we drive.

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Copenhagenize Design Co. CEO on ‘Bicycle Culture by Design’

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As a small child, I never noticed the slight grade changes in the sidewalk of my neighborhood unless a ball happened to get away from me. But once I got my first skateboard, I then became sharply aware of each incline, crest and decline for blocks around.

Similarly, as a new member of NYC’s Citi Bike bikesharing program—and as someone who previously had not ridden a bicycle literally since childhood—I now see the city in a completely different way. To run an errand ten blocks away is pleasurable to do on a bike, but requires some planning and forethought; one-way streets, a car-and-truck culture, taxi fares swinging doors open and a marked dearth of bike lanes make it impossible to travel smoothly and in a straight line.

Why are cities like New York so bike-unfriendly, and what can design do to remedy this? In the following TED Talk, urban mobility expert and bicycle infrastructure specialist Mikael Colville-Andersen, the CEO of Copenhagenize Design Co., discusses how bike lanes came to be, and what they could become. (One fascinating case in point is the Netherlands, where they are installing weather sensors on bicycle traffic lights at intersections; in rainy, snowy or cold weather, the lights are then automatically gamed to give cyclists priority, so they can get out of the foul weather quicker.)

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Japanese ‘Collective Superman’ Rescues Woman Trapped by Train

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Earlier this week, a Japanese commuter accidentally fell through the gap between train and platform. The accident happened at the Minami-Urawa station, which I’ve traveled through many times as I used to live near it; I don’t recall the gap being any wider than normal, five or six inches, so the woman must have been slight of form. And she fell in up to her waist. In any case, after ordering the driver not to move, a train official got on the PA and asked commuters on the platform—average men and women who presumably do not have Henry Cavill’s gym body—to help shift the train.

Several dozen people are not enough to lift a 32-ton railcar, but they are enough, working in concert, to press against the train and cause the suspension on the other side to fully load. With one side sprung and the other unsprung, the gap widened enough for a conductor to pull the woman free. CG reenactment (with considerably less bodies) below:

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Using Giant Mirrors to Harness the Sun–For Social, Not Solar, Power

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During several wintertime visits I’ve made to the Scandinavia, I found the nearly 24 hours of darkness novel; but living there, I’d find it depressing. It’s natural to crave sunlight, and now the Norwegian municipality of Rjukan is enacting a nearly 100-year-old plan to bring some Sol into their town square. Three huge mirrors (totaling 100 square meters) known as heliostats will be placed atop a nearby mountain. Sensors and motors will adjust the mirrors to reflect sunlight directly onto the combination town square/skating rink, providing a sunny spot where people will naturally want to gather.

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The concept isn’t new; the long-since-passed town founder and engineer Sam Eyde reportedly first had the idea in the 1920s, but lacked the technology to make it work. And at least two other sun-starved municipalities developed similar plans: Austria’s Rattenberg looked into installing 30 heliostatic mirrors in 2005, though their US $2.4 million plan was ultimately scuttled. The tiny Italian village of Viganella, however, successfully installed their own 8-meter by 5-meter mirror the very next year.

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Viganella’s story in particular was unusual and interesting enough that filmmaker David Christensen made a documentary about it. Called Lo Specchio (“The Mirror”), the trailer is below:

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Clever Negative-Space Package Design Wins Design of the Year 2013

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Here’s a brilliant example of how a couple is using design, and cleverly exploting an existing system, to do some good in the world. British social entrepreneur Simon Berry is the founder and CEO of ColaLife, a nonprofit dedicated to fighting diarrhea. Don’t laugh; diarrhea kills people in developing nations and is the second-largest cause of child mortality worldwide. The problem can be addressed with rehydration solutions—a combination of water, salt and sugar [Ed. Note: see our recent case study on Hydropack]—that are simple for us to create in the developed world, but the problem is getting these kits to the people who need them.

Realizing this, Berry and his wife Jane came up with the Kit Yamoyo. These are rehydration kits designed to fit neatly between the bottles, in the negative space, of a crate of Coca-Cola. Because Coke is already delivered everywhere in the world (except Cuba and North Korea) to a global network of eager distributors, the Kit Yamoyo enjoys the hard-won distribution might of one of the world’s largest multinational corporations.

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Is It Possible to Peg an Industrial Designer’s Quality of Life?

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What promises to be a fascinating discussion about life as an industrial designer is currently taking root on the Core77 Boards. The original poster, presumably a student on the verge of making a crucial decision, started out with a vague (and impossibly broad) query on whether industrial design is a financially lucrative profession. In our members’ efforts to answer, the topic is beginning to veer towards the quality of an industrial designer’s life.

We would need to identify some parameters in order to ballpark your average ID’er’s quality of life. As mentioned before, industrial design is an impossibly broad field, since you can loosely define it as designing anything produced from a factory (and these days, even that is changing). Our readers work everything from plastic widgets to automobiles, appliances to furniture, environments to user interfaces. Some are one-man or -woman studios, others work in consultancies, still others at large corporations.

So what are the commonalities? For one thing, because we often design things that will be produced by machines whose cost far exceeds our own means, we’re often at the mercy of others with larger pockets or a firmer hand on the pursestrings. Which is to say, we are not in positions of absolute power, generally speaking. (Kickstarter and low-cost RP are changing this somewhat, but I believe the impact is fractional.)

Secondly, we work in a fairly obscure profession; when a child talks occupations they want to be a firefighter, a doctor or a police officer when they grow up, not the junior designer on staff at a structural package design firm responsible for low-cost cleaning solution bottles targeted at the Latin American market. Because most people don’t understand what we do and why it’s necessary, there is a degree of skepticism and don’t-get-it-ness that the lesser-established among us are used to dealing with, from engineers who don’t take our profession seriously to marketers who feel our primary task is to change the CAD model into a color of their choosing. For every famous Behar, Starck and Rashid that have earned the power of sway, there are thousands of us who understand we will continually deal with conflict and opposition. To an industrial designer, it’s not a strange sensation to design some cool feature—then instantly start thinking about how you’re going to justify and defend it to others involved in the process.

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Are Dining Table Social Interactions a Solvable Design Problem? Plus Alex Cornell on How to Choose the Right Seat at a Dinner Engagement

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I recently attended a friend’s 40th birthday party at a popular, crowded and loud family eatery in Bensonhurst. Sixteen of us at a long table, eight per side. We were hemmed in too tightly to seat-swap, and for the 2.5 hour meal could only talk to whomever was immediately adjacent. And when the person in the Jesus position of this Last Supper attempted to toast the birthday boy (at the far end of the table) with a series of amusing anecdotes about them, it fell flat, as the speaker could only address half the table at time, meaning most of us only heard half of each story.

Are dining table social interactions a solvable design problem, or is it doomed by simple geometry and space constraints? For sixteen people a round table would have been even worse (cutting off cross-table communication) not to mention completely unsuited to a packed, space-tight restaurant.

Best I can come up with, implausible as it is, is to create long, narrow tables modeled after kaiten sushi or baggage claim conveyor belts. The perimeter of the tables, as well as the chairs, slowwwwly rotate around the table’s footprint. Your food stays in front of you, but each person across from you is slowly replaced over the course of a meal; let’s say it’s programmed to perform a complete revolution in two hours. You get to chat with everyone and it becomes impossible to monopolize someone’s time. When you see the first person again, you know the meal is winding down.

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A Walk in the (Pop-Up) Park: Softwalks Creates Social Spaces from Scaffolding

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New Yorkers take their sidewalks seriously: With over 12,000 miles of sidewalk in the city, there is a lot to care about. So who wouldn’t like the idea of making one of the most used urban features just a bit nicer? The recently funded Kickstarter project Softwalks makes small design tweaks to drab New York sidewalks, transforming them into fully-fledged public spaces. At launch, the Softwalks ‘kit’ consists of four parts; seat, counter, planter and light reflector, all directly attachable to preexisting scaffolding using an adjustable clamp system. The team is also developing an additional screen, bench and game board to expand the kit.

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Designing for existing urban structures isn’t exactly a new idea; projects like Michael Karowitz’s paraSITE immediately come to mind. Still, urban planning is a big job, so why not start small? By designing for scaffolding that covers many of New York’s sidewalks—technically known as ‘sidewalk sheds’ to protect pedestrians from debris—the project has the potential to make a pop-up park practically anywhere. Considering that New York City currently has approximately 189 miles of sidewalk sheds, it shouldn’t be a problem finding a sidewalk in need of sprucing.

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