Adrien Guenette Might Be Onto Something with His Gesture-Controlled Music Player

While I’m a bit embarrassed to admit that I have yet to go for a run this year (in my defense, I’ve been biking a lot) despite the pleasant weather lately, Adrien Guenette’s “Beat” might just get me back into the groove.

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The gesture-controlled music player is the graduating senior’s final project towards his degree from Emily Carr University of Art & Design. That’s right, “Beat” is part iPod Nano with Nike+ and part Wiimote, bundled in a wristwatch and ring. Guenette explains:

Current devices on the market are difficult to use while on the go—finding the right button to press without stopping or struggling to use a touchscreen with sweaty hands. Using an innovative gesture interface, Beat seamlessly integrates into the running experience and puts you back in control.

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I wish the video was more a demo than a teaser, but it does the job:

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T-Shirt Folding Machines, From DIY to Industrial

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We’ve all seen “The Japanese Way of Folding T-Shirts,” or at least, according to YouTube, 2.8 million of you have. A lesser 1.2 million of you have watched “How an Engineer Folds a T-Shirt,” which I won’t embed here because it was apparently edited by an engineer (it’s over one minute in length for a ten-second payoff). Instead here’s an abbreviated version:

This guy upgraded the cardboard with K’NEX robotics:

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Kawamura Ganjavian’s "Ostrich," for the New "Working-Resting" Paradigm

It was no surprise to us that Janine Benyus’s introduction to biomimicry was one of the most popular videos in our Sustainability in 7 series last month: the notion of “solving design challenges by asking nature’s advice” has an immediate appeal.

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While Benyus uses a peacock feather as an example, architecture and design studio Kawamura Ganjavian has found inspiration in another, equally unique (Ganj?-)avian: the ostrich.

OSTRICH offers a micro environment in which to take a warm and comfortable power nap at ease. It is neither a pillow nor a cushion, nor a bed, nor a garment, but a bit of each at the same time. Its soothing cave-like interior shelters and isolates our head and hands (mind, senses and body) for a few minutes, without needing to leave our desk.

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Design Features Video of the ’38 Hispano-Suiza, and the "Bugatti in the Lake" (Mullin Automotive Museum & Jay Leno’s Garage, Part 3)

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In this rare video look at the 1938 Hispano-Suiza Dubonnet, Peter Mullin and Jay Leno go over the design features of the car, from the unusual suicide door to the custom-fitted luggage compartment, and discuss the airplane-inspired styling done by coachbuilder Jacques Saoutchik. It’s nice to see two serious auto geeks voice appreciation for everything from the latches and gas cap to the honeycomb-sculpted exhaust tips. And while we showed you some measly stills in yesterday’s entry, you absolutely have to see the car in moving-camera video to appreciate the beauty of its lines.

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Carmine Gallo on the Root of Apple’s Less-is-More Philosophy

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Relatively speaking, not that much stuff.

A popular thought on human psychology, of the cocktail-party-chatter variety, is that “People don’t regret the things they do; they regret the things they didn’t do.” It’s probably true for the ailing bed-rider who passed on an 18th-birthday bungie-jumping trip, but not so true in the world of industrial design.

“It’s extraordinary,” writes communications coach Carmine Gallo in Forbes, “to think that the world’s top brand has a product portfolio that could fit on a small table.” Gallo is referring to Apple, whose product line-up seems to be inversely proportional to the size to its profits, and serves as a good example of the things they didn’t do.

Gallo is the author of The Innovation Secrets of Steve Jobs: Insanely Different Principles for Breakthrough Success and reveals a Jobs quote that explains Apple’s relatively tiny number of products. (In another Forbes article on Apple’s retail stores, Gallo points out that when the stores were first conceived, pre-iPod, Apple had just four major products to fill it with—two laptops and two desktops.)

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Lenticular Flooring Designed to Make You Move to the Right

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The marks of someone new to New York are manifold, and usually just marginally annoying: The hipster who cannot make the distinction between the East Village and the Lower East Side, the tourist who cannot accurately swipe a Metrocard when the train is arriving and you’re behind him on line. But nothing drives me crazier than the group of slow-moving tourists walking four abreast on the sidewalk, carrying on an oblivious conversation and preventing those in a hurry from passing.

I doubt that they were prompted by this particular problem, but researchers at Japan’s University of Electro-Communications have created a flooring system designed to encourage pedestrians to move to the right. Flooring tiles printed with lenticular lenses—you know, those striated surfaces that look different from different angles—created the illusion of a pattern that moves to the right when you move across them, and supposedly, “Since people have a tendency to give priority to their visual sense to maintain their balance when they walk, their eyes will be attracted in that direction” and their feet would follow suit.

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The Mullin Automotive Museum, Part 1: The Carlo Bugatti Furnishings Collection

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Peter Mullin is a financial services entrepreneur and philanthropist. Last year he quietly opened the Mullin Automotive Museum in his native California, putting on display his collection of over 100 automobiles, mostly French in origin, from the Machine Age and Art Deco era.

Despite the “Automotive” in the title, the museum is not all about cars. Mullin also examines that era’s design influence on furniture, as seen in the museum’s Carlo Bugatti collection of furnishings and decorative art:

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Prior to the Pickmaster: The Pick Punch

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Yesterday’s post on the Pickmaster generated a ton of traffic, so apparently Core77’s got a latent guitar-playing readership. Two of you were quick to point out that a nearly identical device called the Pick Punch has been in production since 2009, produced by a guy named Von Luhmann.

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Didier Faustino’s "Instrument for Blank Architecture"

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We’ve been fans of Didier Faustino’s work for awhile; his “Hermaphrodite” stool, fashioned out of a single piece of aluminum, confronts gendered anatomy through its form and function. Faustino’s more recent “Instrument for Blank Architecture” similarly challenges our assumptions about an object, in this case a surveying tripod. Traditionally used to survey physical landscapes, Faustino has inverted its usage to survey mental landscapes through sound.

“Instrument for Blank Architecture” is a mobile listening device, adaptable to the space which it occupies. A tripod that is equipped with a balancing device and is generally used by a land surveyor to document landscapes and topographies, here, becomes an instrument dedicated to the exploration of mental landscapes.

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Check out the instrument and other new works including “Balance of Emptiness,” a bamboo structure suspended in mid-air and inspired by wormholes.

THE WILD THINGS
Galerie Michel Rein
42 rue de Turenne
75003 Paris
Through May 28th

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Aeron Tozier: Working Out the Design Language of Carbon Fiber

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Good designers mess around with new materials to discover their distinct properties, creating forms they could not have made with the previous generation’s materials. Through their workshop experimentation we eventually get objects like the bentwood Thonet chair, the Eameses bent-plywood furniture, Robin Day’s polyprop stacking chair, et cetera.

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We’ve yet to see a definitive object emerge using carbon fiber, but one of the designers seeking it is architect/industrial designer Aeron Tozier. Tozier’s Ascension line of furniture combines quilted leather and resin-coated brass with the wispy-yet-sturdy structures carbon fiber is capable of being formed into.

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