Fast Track to the Mobile App: Developing Apps, Implementation and Testing
Posted in: UncategorizedReporting by Yin Ho
Fast Track to the Mobile App winners had the ‘best case scenario’ track: get their apps developed, tested and in the Marketplace by early February in time for promotion before (and hopefully during the) Mobile World Congress in Barcelona. However, sometimes life throws wrenches in the best-laid plans. In this installment, we continue reporting on the next steps of the app development process, implementation and testing, and check-in on our winners—both those who are developing apps themselves and those working with Microsoft developers.
To be on track for Barcelona, a contestant’s next step is implementing the app’s core functionality. For each app, that will differ. Geof Harries and Michael Johnson’s cash flow management app, Cash Hound, requires financial functionality so they programmed the ability to add, edit and delete income and expenses in order to run calculations to determine spendable income. They then created charting tools to visualize that knowledge. With that functionality in place, they tested the app to see what worked, and in light of that, what needed improvement.
The testing phase can only take place on a workable prototype (discussed in our last article). Implementing the aspects that make the app functional mean dealing with the real-life problems that may arise. The time for theoretical conjecture is over: at this stage, developers are considering specifically the “hows” and “whats” to best bring the app’s concept to life. Pratik Kothari’s Social Mints tracks what’s being said about a chosen topic of interest (e.g. your company, a celebrity, a sports team, etc.) by fetching data from social media sites. Kothari focused on the core functionality of the app’s responsiveness by improving the sluggishness he initially encountered. He reworked the architecture so a filtered set of results would now fetch from a cloud component, making the initial download of information smaller and faster. Cacheing mechanisms were applied so when multiple users searched for the same topic (aka ‘Mint’), quick response times would be maintained.
Testing makes any necessary modifications to the interface more obvious based on the app’s actual use. Visual elements that don’t fully serve core functionality will be adjusted so they do. Then, more testing, testing, and still more testing. This may mean removing or adding data to test how the app behaves in every imaginable circumstance, and finding and fixing bugs. It’s in this phase that an app developer sees the last holes in the app’s construction and patches them up.
Future Watches from CES
Posted in: UncategorizedMobile watches zero in on the fitness market
As nostalgic as we are for horology, the developments in wearable digital media platforms are introducing some thrilling competition. Down at CES, tech heads were treated to a selection of accessories with intelligent interfaces, understandably weighted toward the fitness market, where pocket-less fashion necessitates uber-mobile technology. Below you’ll find GPS-tracking, heart rate-monitoring, statistics-organizing and time-telling watches that are making a go at usurping your old Timex.
The super-sleek Basis watch is aimed at health-minded individuals looking to track their fitness process. Detailing essential data like heart rate and calories, the platform allows users to share their progress with friends in a simple web “dashboard” that assigns point values to health achievements. Basis is launching Spring 2012 and will retail for $199.
The Magellan Switch series works best for hardcore athletes who often find themselves off the grid. Fitness feedback includes distance, speed and elevation provided by Magellan’s GPS system, and can connect with heart rate monitors, bike speed sensors and other ANT+ technologies for additional information. The nine activity profiles are ideal for multi-sport athletes, with progress uploadable to popular personal training sites like Strava and Training Peaks.
Motorola’s MotoACTV is another sports-centric watch with a heavy lean towards music playback. The workout tracker is powered by an Android app that is accessible online, with all fitness stats recorded without external sensors. The accompanying waterproof, wireless headphones are designed to tune out the pain as athletes work towards their fitness goals. MotoACTV is available from the Motorola store for $250.
For the everyday wearer, the WiMM One offers a simple platform that is easy to style individually. Working off of built-in apps, the platform is highly customizable, both in terms of mounting and digital readout options. The allure of WiMM is the platform, which is open to third party developers to create new uses for the watch.
The all-in-one i’m watch works with apps to connect the user to social media, news, weather and other essentials. One standout feature is the ability to send and receive calls through your Bluetooth connected phone from the watch face. The watch is available through i’m watch’s online shop for $329.
Fast Track to the Mobile App: Developing Apps, Wireframes to Prototypes
Posted in: UncategorizedWith our Fast Track to the Mobile App winners, there are two parallel lines of development: those who are working with Microsoft developers, and those who are doing their own implementation/development. In this installment, we’ll take you through this initial phase of taking the app from concept to reality, highlighting steps that anyone interested in designing and implementing an app would take, and give you some background on what the winners are doing specifically.
Contestants were asked to submit up to five screens and a description of the proposed app, with the option of adding supporting documentation such as a video or presentation. Starting with a strong conceptual and design foundation for the app, the next step for existing or potential developers is to build out to a workable prototype. This might translate to different actions depending on the circumstances.
For Social Mints, Pratik Kothari’s app provides business users the ability to monitor social media mentions of their brand, interests or other pertinent topics (e.g., customer service), that meant considering the judges’ feedback on the use of ‘Mint’ and the visualization choices. In response, he bolstered the metaphor by clearly tying each keyword to a mint; he considered different visualization patterns, and settled on one that he felt would most clearly display the data. To think through the app’s interactions, Kothari created wireframes to map out the user experience of the app; these then contributed to the creation of any remaining screens. He’s at a point where he can look at the different cloud-based services that allow for Social Mints to fetch real-time data from various social media sites.
Geof Harries and Michael Johnson, the designer and developer behind Cash Hound, a business cash flow management app that quickly determines how specific costs can impact your bottom line, moved towards building a workable prototype by focusing on the back-end first. Their app was formerly named Rhythmatic. When the winning team found an existing iPhone app with the same name. Even though the app had a completely different usage (rhythm/music gaming), they chose to change their app name to Cash Hound in order to avoid confusion and allow for freedom to develop the business app on different platforms. The core functional concepts will remain the same, but the visual design (colors and textures) will change a bit.
iLid Wallet
Posted in: UncategorizedStella Light
Posted in: UncategorizedFast Track to the Mobile App: Design Challenge Winners
Posted in: UncategorizedIn October we launched the Fast Track to the Mobile App Design Challenge, an international competition for the Windows Phone to design new apps to help people get their work done. We received amazing and inspiring submissions from to-do lists to contact managers to shutting notifications off so you can focus on actually working. After hours of review and deliberation by our fantastic judges Scott Wilson (MINIMAL), Jill Nussbaum (Barbarian Group), René Schulte (Schulte Software Development), Mike Kruzeniski (Microsoft), Brandon Watson (Microsoft) and Eric Ludlum (Core77), we are proud to announce our five winners and 95 finalists!
All winners and finalists will receive a 1-year subscription to the App Hub development community and the first 25 finalists who launch their apps in the Windows Marketplace will become our Notable Finalists, scoring a Windows Phone. Winners not only receive a subscription to App Hub, Windows Phone and XBox 360 with Kinect, but they also get an app development deal to fast track their apps to the Windows Marketplace. Keep checking back over the next couple months as we start Phase 2 of the competition: following the winners along the development path from design to launching their apps in the Windows Phone Marketplace. Without further ado…
WINNERS
Bridge – an integrated mobile tool for small team collaboration across time zones.
App Designer:
Ying Wei, Toh
Seoul, South Korea (originally Ipoh, Malaysia)
Portfolio: www.coroflot.com/yingwei
LinkedIn: kr.linkedin.com/in/yingwei
Credits: Dennis Park, Visual Designer
Ying Wei is a passionate User Experience designer specializing in user research, user interface and interaction design. She received her Bachelor’s degree in Interface Design from Multimedia University, Malaysia in 2007 and her Master’s degree in Interaction Design from Kookmin University, Seoul, South Korea in Feb 2011. She was an interaction designer at Autodesk in Shanghai where her responsibility is to assist the development of the global products and workflows such as AutoCAD Map3D and Digital Cities projects in a global team spreading over US, Canada, and China.
Currently, she is working as an information architect in Seoul.
Ying Wei loves traveling and exploring different countries and cultures.
Blackbelt – a level-up based business app aimed at improving company productivity and employee self awareness through objectives, incentives and competition.
App Designer:
Mark William Salerno
Milan, Italy (originally Melbourne, Australia)
Industrial Design: www.designsalerno.net
Graphic Design: www.marksmanstudios.com
New freelancer Mark William Salerno set out to become a car designer yet could not deny his passion for mixed design disciplines in Arts, Graphic, Multimedia and Industrial Design.
Earning ‘The Man’ nickname at Design Innovation Milano, he became an ID project leader and international tutor. Moving to the design capital in 2006, he completed a master course with Alfa Romeo at the famous Scuola Politecnica di Design. An upbringing in Australia excelled his natural skills with studies at Swinburne TAFE and Monash University.
Utlizing all facets of art and design, he continues to develop a fine ‘explore-filter-evolve’ cycle of creative labor.
Social Mints – easily track and measure what people are saying about a company, brand or new product across the social media landscape.
App Designer:
Pratik Kothari
Virginia Beach, VA
www.gotechark.com
www.moodswinglife.com
Pratik Kothari works as Director of IT for reQuire, LLC and also runs his own company Techark Consultancy. Kothari holds a Bachelor’s and Master’s in Computer Science and is passionate about solving challenging problems.
Microsoft has recognized Kothari as a Developer Hero for his extremely popular Windows Phone apps: Mood Swing, Dress Pal, Smart Goals, RedMinder and …honey, I got it! All his apps are very practical and based out of necessities in one’s daily life. An AppHub Spotlight on Kothari’s apps is available here.
Rhythmatic – an easy to use and powerful business cash-flow management mobile app.
App Designer:
Geof Harries
Whitehorse, Yukon, Canada
http://subvert.ca
Geof Harries is a designer who is most commonly hired to research, plan and conceive user interfaces for enterprise software products. When not working on client projects, he and the team at Subvert develop their own commercial software products built on the Microsoft technology platform. Outside of work, Geof loves to spend time with his wife and three children. He occasionally can be found in the Yukon wilderness atop his mountain bike, cross-country skis or snowboard.
car-pal+ – helps road warriors track fuel efficiency, find the nearest gas station, and monitor road alerts and maintenance history.
App Designer:
Alan Asher
Denver, Colorado
www.linkedin.com/in/alanasher
Credits: Chris Bartlett
Alan Asher is an aspiring 28-year-old entrepreneur and digital-media designer whose passion is interface design and user experience. He enjoys designing and consulting from start-up ventures to enterprise-level applications.
With six years of business and technology experience in the financial-services industry, Alan looks forward to meeting new people, learning from new opportunities, and engaging in new challenges. His other interests include finance, technological trends and photography.
Alan is also an active member of his local community, dedicating personal time to programs like Junior Achievement to cultivate young business leaders of the future.
We can’t reveal too much about these apps before they’re launched, but here are the finalists we’ll also be keeping an eye on:
Fast Track to the Mobile App: A Look at Windows Phone 7.5
Posted in: UncategorizedIn less than two weeks, judges start reviewing design submissions for the Fast Track to the Mobile App contest—an international Windows Phone app design challenge. The competition, launched last month by Core77 and the Windows Phone design team, challenges designers to create work productivity solutions tailored for the Windows Phone. The contest theme addresses the work we often find ourselves doing on our ubiquitous little computers (i.e., smartphones) and asks designers to consider how we might do it more effectively.
Applicants design the face of the app—no coding or further app development necessary—and enter anything from sketches to full color comps along with an app description. We’re looking for great ideas and designs—we’ll help the best ideas get built. Part of the prizing is to encourage our winning and finalist designers to take these great ideas and, if they need, pair them up with experienced Windows Phone developers so that these apps don’t just stay concepts, but are actually made and launched in the Windows Marketplace, with revenue going to the designers and developers who made them. We’ll be following the development process as the winning designs are transformed from concept into reality, and are launched in the Windows Marketplace. Our hope is to get as many thoughtful, interesting designs that we can, launched and out into the app world.
The Windows Phone 7.5, Microsoft’s most recent mobile product and platform, was released this September, and has been receiving uniform praise on its 500+ improvements from the Windows Phone 7. With the release of the new Windows 7.5 OS (codenamed Mango), and the clean, uncluttered Metro user interface, it’s been given the critical “thumbs up” for doing a lot of things right, with the consensus being that it’s a worthy addition to the mobile marketplace. But, Microsoft’s ambitions for the phone requires that it grab a bigger chunk of users and app developers. Right now, Windows has some 30,000 apps available, nearly double their number from six months ago. Though the growth is impressive, for comparison’s sake Android has roughly 250,000 and Apple, 500,000. While Windows claim of having quality over quantity might be true, apps and app development are measures of confidence in a device.
Since it’s a recent release, conclusions about Microsoft’s sales performance in the mobile market are in let’s-wait-and-see mode. However, the phone’s design and functionality opens itself to some unique app possibilities. Live tiles can be double-sided and have multiple uses, and App Connect links search with apps (e.g., searching for fast food might yield a delivery app alongside other results). It’s getting praise for Metro’s out-of-the-box differences like its blocky, non-grid user interface and Window 7.5’s integration of features like barcode scanning and song ID into the OS. The Fast Track to the Mobile App competition encourages designers to experiment with Windows phone particular functionality in app development. For example, for Foursquare’s Windows app, they utilized the live tiles to pin ‘places’ and ‘specials’ to the phone’s start screen. The phone is also notably person-centric, meaning that communication is grouped by person rather than medium, so, your chats, emails and texts from your best friend are all grouped under her as a contact, along with her chat availability.