Degree shows: how can we make them better?

Final year students up and down the UK are beginning to plan their degree shows and, dear readers, they need your help. What did you learn from your own show and what do you wish today’s shows did better?

 

 

If you’re a recent graduate:

What tips would you give next year’s grads when it comes to the show?

Is it worth doing a physical publication or should they just have a website?

Should they theme the show?

If the college is based outside London, is it worth doing a London show? As part of a group show eg New Blood or standalone?

What about the work: how many projects should you show? Personal work or work for briefs such as D&AD?

How do you divide up the space fairly but in such a way that you can create an engaging show?

Anything else you learned?

 

The Kingston graphics show from 2013

 

If you’re a designer, creative and/or employer:

Do you attend degree shows?

If so, are you going with the intention of looking for someone to employ or just out of interest?

What do you want to see at degree shows?

What are your biggest frustrations with/criticisms of degree shows?

Is there any point to students doing printed catalogues or would you rather just view work online?

Any other tips?

What was the best degree show you ever went to and why?

 

 

Please give us your thoughts in the comments below and let’s help improve the degree show expereince for all

magRush 2013, part 2

Starting from midday today on magCulture, Jeremy Leslie will be reviewing one magazine an hour – for 24 hours. It’s 2013’s second instalment of #magRush…

As Leslie wrote on magCulture earlier today, “magRush lets us give a shout to the many magazines that might otherwise get overlooked and also draws attention to the volume of magazines being made.

“As I mentioned during [my] talk in Berlin recently, there are so many new magazines that might have been considered for The Modern Magazine book had they been around when I was researching it. The magRush selection will be a mix of those new launches and new issues of existing magazines.”

So keep an eye on magCulture.com/blog today and tomorrow for an hourly fix of great magazines.

Pencil: FiftyThree announces the perfect companion for their lauded iPad drawing app

Pencil


When hardware and software work in harmony, it’s a beautiful thing. And when such a pairing effectively mimics the analog world, it’s thoroughly enchanting. Such is the case with Pencil and the forthcoming update to Continue Reading…

Front to back: Legends from the Ancient North series

In the first of a new series looking at the making of an individual book cover or set of titles, we talk to Penguin art editor Isabelle de Cat and illustrator Petra Börner about creating visuals for five new editions of works said to have inspired JRR Tolkein…

Beowulf cover. Artwork by Petra Börner

The five Penguin Classics that make up the newly launched Legends from the Ancient North series are The Wanderer: Elegies, Epics, Riddles; Beowulf; Sir Gawain and the Green Knight; The Saga of the Volsungs and The Elder Edda. As works that inspired the fiction of Tolkein, they are, says de Cat, “startling, brutal, strange pieces of writing, filled with heroes, dragons, trolls, dwarves and magic”.

“The iconographic tradition linked to these ancient legends is as diverse as it is rich,” she continues, “and I started on the project by looking through vast amounts of images, from early northern stone carving to pre-Raphaelite paintings, from medieval saga illuminations to the illustrations of Elmer Boyd Smith or Carl Otto Czeschka.”

As well as a translator of many of the epic tales of northern Europe, Tolkien was also an illustrator, explains de Cat. But instead of using what would have been his own contemporaneous visual influences – such as William Morris sketches, for example – the art editor took the opportunity to work with a modern day illustrator who could reference this visual heritage. “Petra’s bold line and incredible use of colour made her an ideal choice,” de Cat says.

All the artwork for the series was created by Börner who used cut-up coloured paper and then layered the pieces together to create single illustrations. From her sketches to the finished covers it has, she says, been a process of reduction and of paring back. “As a homage to Tolkien I asked Petra to adopt an element from the visual language of his illustrations: a strong black line, a lot of white, and a very restricted palette of two bold colours with a splash of red,” says de Cat.

“The focus of each illustration was to be the supernatural, the magical, the brutal and the monstrous rather than the heroes,” she adds. “Grendel for Beowulf, the tree Yggdrasil full of magical creatures for The Elder Edda, a giant for Sir Gawain, the dragon Fafnir for the Saga of the Volsungs and an epic battle for The Wanderer.”

“Initially I was commissioned to do the artwork for Beowulf, mirroring [a] cover of The Hobbit in terms of colour and composition,” says Börner. “I struggled to find the right tone for Grendel and explored different types of monsters, looking at the animal world – bats, bears and gorillas – but then trying to capture a more supernatural or alien madness.”

“At first, focusing on Beowulf solely, Petra sent back dozens of preliminary sketches, conjuring up a world of dangerous caves and scary creatures,” says de Cat. “She worked relentlessly to pin down the figure of Grendel, until we both loved him. The illustrations for Edda and the Volsungs came out nearly perfect from the first go. Gawain evolved quite dramatically right through to the end [see below].”

“I enjoyed sketching the creatures and setting the scenes and its surroundings,” Börner adds. “Whilst finalising the Beowulf cover I was commissioned to illustrate all five covers and it became key to work on a theme that could carry forward and tie them all together.”

Sketch work for Beowulf cover

Background layer for the Beowulf cover

“We had to make sure all the sketches were perfect and that we had everybody on board before Petra could embark on finalising the artworks, as her meticulous paper cutting technique does not allow for changes of mind,” says de Cat.

The Elder Edda cover features the Norse tree of life, Yggdrasil

“I focused on the tree rather than the beast/snake or the deers and elves,” says Börner of her work on The Elder Edda cover, above, “as I wanted it to grow grand and powerful over the cover.”

Final artwork for the The Elder Edda cover

Artwork detail

Sir Gawain and the Green Knight cover

For the image on the cover of Sir Gawain and the Green Knight, “the giant has to appear a gigantic,” says Börner, “and it was a challenge without making the composition too busy at the bottom.”

The Wanderer cover

Final artwork for The Wanderer cover

Artwork detail

For The Wanderer cover, above, which Börner constructed as a frenzy of colour, the focus moves to a battle scene rather than a character from the tale. “I initially wanted to focus on the starry sky with the battle raging in shadow below, but instead went for a close-up scene with heavy armour, blood and gore,” she says. “I wanted it to be chaotic, violent and grisly!”

The Saga of the Volsungs cover

Sketch work for The Saga of the Volsungs cover

Final artwork for The Saga of the Volsungs cover

Artwork detail

For the cover of The Saga of the Volsungs the dragon Fafnir is shown in the foreground protecting its treasure. “My technique called for simplicity,” says Börner, “as too many elements make for a very busy composition, [so] I closed in on the treasure.”

With final artwork in place the next stage of the process was titling each edition. “The double challenge for me was to integrate harmoniously all the titling into Petra’s creations – she agreed that I could deconstruct some of the decorative elements to allow for the type – and also to make sure the finished printed cover retained the vibrancy of the colours as she intended them,” says de Cat.

“The uncoated stock of the cover has a lovely feel, but tends to dull colour down, and it took a lot of testing and tweaking for the books to look as bright as the original artworks.”

The five titles will be published by Penguin Classics on November 28; £6.99. Series publisher is Simon Winder. More of Börner’s work at petraborner.com.

American Illustration Annual 32

Cover by Jungyeon Roh

Two hundred and eighty eight editions of the new American Illustration Annual have handmade covers, created by 45 different artists and illustrators. Overseen by creative director Richard Turley, the project saw much ink, a lot of paint and several naked men…

Cover by Matt Dorfman

As the creative director of Bloomberg Businessweek, Turley is used to tight deadlines. But having a single weekend to realise his aim of creating over 200 unique editions of the latest American Illustration Annual must have been quite the challenge.

But from the film of the event, shown at the bottom of this post, it looks like it went like a breeze: illustrators are sat and stood here and there, drawing and painting, even drilling into various copies of AI32. According to Turley, the idea for the project was about taking a relatively small run of books and seeing if they could be made into “an event” to support this year’s Annual.

Working from the theme of ‘nakedness’ – and the idea that competitions facilitate a kind of ‘self-exposure’ – Turley says he invited several male life models on site, which the illustrators would then be able to work with should they choose to do so. The life drawing would also provide a central thread which would hold the covers together.

“To be judged by your peers (or anyone) is fairly unpleasant,” says Turley, “the idea of exhibiting your work, your ‘self’. Out of that tenuous thought; naked men felt far more interesting to see than naked women.

“When we did the event we had life models. Some used them, most didn’t. Quite a few people came to the event with a fairly fixed idea of what they were going to do, which was fine. Some used the human form, some didn’t. We were asking people to give their time and their work for free, and that sort of generosity isn’t best repaid by forcing people to draw naked men. In fact if I learnt anything from this, I learnt you can’t force people to draw naked men. (Though perhaps I’ll bank that idea for another project).”

Around twenty artists each created three or more editions over two days from a studio space set up in New York, while others, including Paula Scher and Bob Gill, contributed single editions. Peter Arkle, for example, drew himself naked (twice) over ten books. Shown below are a selection of images of the artists at work, plus several of the finished covers.

Cover by Marcellus Hall

Cover by Al Murphy

Above, editions of the American Illustration Annual ready to be worked on. Monica Ramos, below, adds detail to one of her copies.

Of the paper used on the cover, Turley says that they had wanted something off-white and that would work with a range of materials. “We were lucky with the cover stock,” he says. “Complete accident. For some reason, for me, off-white paper = expensive. Plus, it’s not passive. You see the paper, acknowledge it, rather than it only being a vehicle for the work.

“I wanted these books to feel hefty and valuable, to be proper pieces of serious design. Then to have people deface the cover. Violate this precious object. A lot of the artists loved the paper. It seemed to take whatever
medium you threw at it very well.”

Below, Monica Ramos adds some fine detail to one of her covers.

Chris Feczko (above) works on one of his books. He also produced the edition shown, below.

Ellen Weinstein (above) with four of her covers – a fifth is shown, below.

Peter Arkle working away, below, and a finished cover below that.

Serge Bloch produced the following two covers in his batch – and his materials he used on the day are shown below that.

And here are some more of the finished covers:

Cover by Al Murphy

Cover by Deanne Cheuk

Covers by Edel Rodriquez

Covers by Franca Barone

Cover by Judy Chung

Cover by Jenn Steffey

Cover by Jon Burgerman


Back cover by Jungyeon Roh

Cover by Matt Dorfman

Cover by Pablo Delcan

Cover by Richard Turley

Cover by Jordan Awan

Cover by You Byun

The artists and illustrators who worked on the covers project were Peter Arkle, Jordan Awan, Rose Bake, Marian Bantjes, Franca Barone, Nicholas Blechman, Serge Bloch, Mirko Borsche, Ethan Buller, Jon Burgerman, You Byun, André Carrilho, Deanne Cheuk, Judy Chung, Jennifer Daniel, Pablo Delcán, Matt Dorfman, Arem Duplessis, Chris Feczko, Ed Fella, Adrian Forrow, Bob Gill, Carin Goldberg, Steven Guarnaccia, Marcellus Hall, Scott King, Nora Krug, Tim Lahan, Pearce Marchbank Studio, Al Murphy, Victo Ngai, Other Means, m/m Paris, Monica Ramos, Rand Renfrow, Edel Rodriguez, Jungyeon Roh, Laurie Rosenwald, Jonny Ruzzo, Paula Scher, Chris Sharp, Tamara Shopsin, Jenn Steffey, Ellen Weinstein and Paul Windle.

According Mark Heflin, editor and director of AI-AP, the books will be sent out to those who purchased an advance discount copy of the AI32 book earlier this year (the receipient will not know what edition they have until they open the package). Subsequent orders will be fulfilled with the print edition which has a cover created by Jon Han.

More covers at americanillustration.tumblr.com. The American Illustration site is at ai-ap.com, where the regular printed edition of the book is also available ($45).

Rio 2016 Olympic pictograms unveiled

The Rio 2016 Organising Committee has unveiled the design of the pictograms for the next Olympic Games. For the first time, all Olympic and Paralympic sports are individually represented

The pictograms were created by the Rio 2016 in-house team. They are derived from the games typeface (below), which was designed by Dalton Maag and which, in turn, was influenced by the Rio logo (above) and by aspects of the city itself, such as the famous staue of Christ the Redeemer (below).

 

The in-house team matched the lines of the pictograms with those of the typeface’s letterforms. “The athlete bodies and sports equipment were built from the characters, or part of them, in a continuous stroke, with variations in thickness in order to give the impression of depth,” according to the Rio team.

Archery pictogram

 

Taekwondo

 

The pictograms are set within pebble shapes, “which are a characteristic of Rio 2016’s visual language, support the designs and alter their shape according to the athletes’ different movements,” we are told.

 

Equestrian jumping

 

For the Paralympics set (above), the “designers sought to portray the integration of the athletes’ different impairments with sport in a balanced, natural way, depicting prostheses, blindfolds and other elements.”

Paralympic archery

 

Five-a-side football

 

Road cycling

 

Sitting volleyball

 

Shooting

 

Wheelchair rugby

 

Table tennis

 

It’s not often appreciated what a massive job the Olympics pictograms are – not necessarily in design terms but with the politics involved. Approval has to be sought from 42 separate International Federations, each of which will have very strong views about the way in which their sport is depicted. So it’s no surprise to hear that this process alone took the Rio team five months. The project took 16 months in total.

 

Stylistically, the Rio pictograms follow the lead of Barcelona

 

and London

 

in devising their visual language from the logo and overall branding of the games

 

Designers will forever pine for the simplicity and elegance of Otl Aicher and team’s Munich set

 

which themselves owed a debt to the Japan set

 

but there is a logic to Rio’s derivation of their set from the typeface. The results fit well into the general scheme, although they do get a little confsed at times.. Here, for example, is the diving pictogram

 

And judo

 

But it’s fantastic to see the Paralympic sports being given equal treatment in design terms and the assimilation of the various prostheses and special equipment used is handled well

Para Triathlon

 

 

 

Javier Pérez

L’art director equadoregno Javier Pérez ha pubblicato sul suo instagram una serie di illustrazioni ricavate mixando oggetti di uso quotidiano e schizzi a matita. Potete inviargli anche le vostre interpretazioni usando il tag #javierperez.

Javier Pérez

Javier Pérez

Javier Pérez

Javier Pérez

Javier Pérez

Javier Pérez

I Like It: What Is It? by Anthony Burrill

Published this week, I Like It What Is It? is a book of 30 detachable posters by Anthony Burrill and the stories behind them

 

Burrill has reworked many of his best-known posters for the book, as well as designing new pieces for it.  Each is printed on 355 x 279 mm board in one of three special colours plus black. The reverse of each poster has been left as grey board on which is text telling the story of each project by CR editor Patrick Burgoyne. The book itself was designed by A Practice For Everyday Life.

In this month’s CR Mark Sinclair writes about the move by graphic design publishers away from traditional book formats towards ‘products’ – I Like It. What Is It? is very much in that vein. Within its wraparound cover, each poster is bound so that it is easily removable for putting up on the wall. The book also contains several sheets of stickers.

In this film by Andrew Telling, Burrill and Burgoyne outline the thinking behind the book

 

 

An exhibition to coincide with the publication of the book will run at KK Outlet in London’s Hoxton Square from November 8 to 30.

I Like It. What Is It? is published by Laurence King, £19.95

9 cose pazze di NY secondo Gemma Correll

L’illustratrice Gemma Correll festeggia quest’anno il ventesimo anno di permanenza a NY e le dedica nove pensieri che trovate sul blog A cup of Joe.

Ghoulish prints for Disco Bloodbath

Creative agency Them has curated an exhibition of horror-themed prints to celebrate the release of London club night Disco Bloodbath’s new album, Go Bump in the Night.

The prints were launched at an exhibition in Dalston earlier this month and are available to buy online. Contributing artists include Jimmy Turrell, Maria Sagun, Lukas Muellner, James Cook and Studio Pensom.

Them also designed the logo for the club night, which was set up in 2007. “After a meeting with the Disco Bloodbath team regarding their album launch, we thought an exhibition could draw more of a crowd for their launch night. We got in touch with artists and designers we’ve worked with before and advertised submissions through social media,” says creative director Dan Moscrop.

“All of Disco Bloodbath’s  previous artwork had been based around B Movie horror posters but the only brief [for the exhibition] was ‘Go Bump in the Night’, to give the artists as much flexibility as possible. We were really interested in what we would receive back – the final selection was whittled down from 57 entries and included screen prints on foil and live edge plastic, riso prints and even a hand-made lenticular,” he adds.

Them is also planning a follow-up exhibition later this year with a different theme, and is looking for artists to take part. For details, email submissions@them.co.uk.

Go Bump in the Night is released on Monday.

Prints (from top) by: Lukas Muellner, Koby Barhad, Studio Pensom, Dan Moscrop, Maria Sagun, Itzik Rennert, king Jimbo and Joshua Middleditch.