Study Shows Arts Eduction and a Life of Poverty Aren’t Necessarily Hand in Hand

For anyone who has ever pursued a degree in the arts, known someone who has or is currently enrolled, or heck, ever had a conversation with anyone about higher education, the conventional wisdom is that an arts degree is, in addition to learning about and understanding art, also a sure fire method of living in poverty from the moment you receive your degree until the day you expire in some miserable hovel (preferably in some dark part of Paris for dramatic effect, if at all possible). However, despite what your parents, friends, or even your high school guidance councilor might have told you, this logic might not be entirely sound. A report released last week (pdf) by the Strategic National Arts Alumni Project, a collaborative effort between the Indiana University Center for Postsecondary Research and Vanderbilt University‘s Curb Center for Art, Enterprise, and Public Policy, has found that a vast majority of the more than 13,000 graduates polled were either employed in arts professions that suited their education and interests, had “done so in the past,” and often found work in the fields of their choosing for their first post-college job. According to Dan Berrett at Inside Higher Ed, there’s also a negative side, in that most responded that they weren’t happy with their income levels and universal career satisfaction wasn’t exactly through the roof, but hey, at least they’re out there making money, right? Now please excuse this writer, as he’s been informed that the daily cleaning of his jet’s leather sofas has just been completed and now he must be off. Thank you English degree from a Big Ten school!

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Buy the Monitor and Have Art Streamed Directly Onto Your Walls

Back in March, we told you about Artsicle, essentially “Neflix for art,” wherein subscribers in the New York area would pay $50 per month, per piece, to have something interesting to hang on their walls, made by an up-and-coming artist. Now another instant-art-for-hire service has popped up: Framed. For a fee, you’ll receive a 40″ television that hooks up to your wi-fi. Visit their site and purchase a piece of motion-based art or conceivably, like Artsicle, sign up for a rotating subscription service. Created by interface designer Yugo Nakamura, in collaboration with interior designer Yoshihiro Saitoh and the design and engineering firm, Om. Inc., Framed is described simply as “a new platform for digital art, designed for everyday interior spaces.” We don’t particularly see it as being the most inviting thing to have in one’s home, given that the constant motion seems like it would serve as a major distraction (and what about screen burn out and power consumption?), but we’re certainly sure there’s a market out there for people who aren’t us. And, of course, if priced right, it seems like it might be a viable service for certain types of businesses (i.e. probably not appearing in your dentist’s office anytime soon). Here’s their explanatory launch video:

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Starwood Pledges to Recycle Hotel Soaps, Amenities

Another Earth Day has passed, but our love for creative recycling initiatives—from tires to crayons to library books—endures. Today we offer three cheers to Starwood Hotels, whose brands include St. Regis, W, Westin, and Sheraton. The company has joined forces with Orlando-based Clean the World to collect and recycle soaps, shampoos, lotions, and other fragrant unguents distributed to guests in as many as 500 Starwood hotels in North America. This marks the first corporate agreement for the two-year-old nonprofit organization, which distributes recycled soap and hygiene products to children and families in regions with high rates of acute respiratory infection and diarrheal diseases, the top two killers of children worldwide. Clean the World estimates that the partnership with Starwood may result in the recycling 1.6 million pounds of hotel soap. Meanwhile, as much as 2.8 million pounds of Starwood hotel waste may be diverted from landfills. Ready to pitch in? Clean the World offers step-by-step instructions on how to hold your own soap drive. And a similar organization, the Atlanta-based Global Soap Project, is always on the lookout for local volunteers and frequent travelers to spread the word to hotels about its recycling efforts. You’re bound to check out with a clean conscience.

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Steven Heller Talks Pop and Design with Faith Middleton

Here’s another piece to help you enjoy these quiet, somber moments we’re temporarily having away from you. Design writer extraordinare, Steven Heller, who seems to do more in a morning than anyone does in their most productive week, recently appeared on The Faith Middleton Show, talking about his book, Pop: How Graphic Design Shapes Popular Culture. How do the two influence one another? What is the effect of design on culture? If you have 18 minutes and 30 seconds, the esteemed Mr. Heller will fill your brain with all sorts of answers. Here’s from the introduction to his book:

Pop culture is often maligned as fleeting, but history shows that sometimes what is pop in one culture has time-honored resonance in later ones. This book is an attempt to show that pop culture, especially as seen through the lenses of design, illustration, satiric and political art (and other things), is integral to a broader understanding of who we are and where we are going.

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Mule Design’s Mike Monteiro Wants Designers to Say ‘F*ck You, Pay Me’

Both of your intrepid UnBeige editors are traveling this late-week, so things might get a bit quieter than usual. But rest easy: things will resume as normal come Monday. In the interim, here’s a piece that will valuably eat up nearly 40 minutes of your morning and has been making all the rounds of late. It’s Mike Monteiro, design director and co-founder of Mule Design Studio, talking at the San Francisco chapter of CreativeMornings about getting money out of clients when you’re a designer. Well, it’s about more than just that, but it’s great and you’ll love every minute. That’s all you need know before watching.

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Around the Design World in 180 Words: Miscellany Edition

If you’re a designer with a great idea for something online, now’s the time to strike while the iron is hot. Enrique Allen, founder of the incubator and investment fund 500 Startups, has announced the launch of The Designer Fund. Saying that designers don’t have as easy of a route to launch new web-based companies as programmers with technical know-how do, the fund’s goal is to “invest in startups that are founded by designers,” citing outlets like Flickr, Vimeo and Tumblr as all companies that were originally established up by designers.

If architecture is your more your speed, this Sunday marks the start of National Architecture Week, running from April 10th to the 16th. The American Institute of Architects is, per usual, the face behind the week of celebrating the business of building and have a number of things planned, from a Twitter sweepstakes to events held by local AIA chapters. They have a full listing of the latter here, but check with your local outlet as well, as we’re sure there’s more planned across the country.

Last, if you’re a designer wanting to get in on that Designer Fund cash or an aspiring architect inspired by next week’s events, but don’t own your own computer, why not just finally succumb to those criminal urges and break into an Apple Store and take one? Following a recent string of robberies at the company’s retail outlets across the country, NBC Chicago writes that the design of the stores, typically all-glass storefronts, could be too “enticing” for thieves to pass up. An official in the story, commenting on the theft of $30,000 worth of equipment at a suburban Chicago store, says he has talked to Apple about hiring guards or making the store generally more difficult to break into, but the company reportedly doesn’t seem very interested.

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Learning Architecture Without the 1s and 0s

Slate‘s resident architecture critic Witold Rybczynski seems to be channeling a bit of his inner Andy Rooney this week with his piece, “Think Before You Build,” which asks if computers have made architects “less disciplined.” He doesn’t go so far as to say yes, nor does he discredit the very valuable help the machines lend to the profession, if just to avoid all the tedium that came before it. But he, as you likely will as well, recognizes that some of that tedium is necessary to get an architect thinking more deeply about a project, something that instantly-multiple iterations made through super 1s and 0s doesn’t always allow for. And that thinking,as he tells it, has apparently begun reaching out into architecture schools, who have “taken steps to remedy, or at least mitigate, the situation” via classes in sketching by hand and generally doing things the old fashion way so that students recognize the root of their labors. That’s something, of course, that comes with most design programs, with youngsters still using worn letter-presses and the like, before they’re headed back into Illustrator and Photoshop. Nice to learn that budding architects are getting the same treatment. Here’s a great quote Rybczynski includes from Renzo Piano:

But architecture is about thinking. It’s about slowness in some way. You need time. The bad thing about computers is that they make everything run very fast, so fast that you can have a baby in nine weeks instead of nine months. But you still need nine months, not nine weeks, to make a baby.

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Are Awards Shows’ Posters Encouraging Unhealthy, Stress-Filled Lives?

We seem to be on something of a labor kick this morning, so why stop now? Over at the HOW and Print affiliated blog, Imprint, there was a bit of a row this week over the perception that’s depicted through design and advertising awards’ marketing materials, all spawned by the Art Directors Club‘s latest Young Guns award posters. Designer and writer August Heffner is upset and bewildered by the regular vision offered by awards shows that “to be the best, you must work long, hard hours” and generally live solely for your office and the project you’ve been assigned, with no time left for idle living. To Heffner, this depiction as gotten more pronounced and pervasive over the years and all it’s doing is perpetuating the idea that design and advertising work must be miserable to be rewarding. Imprint then asked Justin Gignac, committee chairman for the ADC’s Young Guns, to respond. While he understands Heffner’s concerns, he believes that his association’s material tries to capture the dedication these young creatives have for their efforts. “We’re not telling people to work harder,” he says, “we’re celebrating their hard work.” However you respond to either side, both essays are interesting reads and well worth your time, particularly on a late Friday morning, when we doubt you’re doing much work yourself anyway.

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Buckminster Fuller Challenge Selects Semi-Finalists

Speaking of annual contests, big prize money and shortlists, as we were in the post previous, here we are with another. The Buckminster Fuller Challenge, which asks anyone with a good design-based idea to “solve humanity’s most pressing problems” to submit their plans, has picked this year’s semi-finalists. Last year, you might recall, the prize went to biologist Allan Savory, who won for his concept, Operation Hope, which involved using grazing animals to help thin out decaying or damaged grasslands and move seed around. This year’s finalists are just as equally as varied and interesting. Just browsing through the 21 project titles gives you an idea of the variety of topics, from “FrontlineSMS” which helps social organizations “leverage the power and reach of mobile technology to enable positive change” to the “QuaDror Universal Joint,” which introduces “a new space truss geometry” that “presents great structural efficiency and tremendous potential.” Whoever wins will receive $100,000 to put their concept into practice. Judging from the schedule last year, the winner should be announced sometime in early summer. Here’s a slideshow of many of the entries:

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Design Council Picks Teams for Anti-Bike Theft Initiative

Despite some difficult hurdles late last year, the UK’s Design Council seems on the mend and eager to get back to what it does best: improving British life through better design. The project they launched back in December, the Residential Bicycle Theft Challenge, which was created, as it sounds, to help curb bike thefts, has now come to an end, with four design teams given £10,000 each to help develop the ideas they prototyped for the Council. The winning teams are The Front Yard Company, Rodd (who created this blog to help follow their progress), Submarine Product Design, and Cyclehoop (who had a story written about them just days ago by the London Evening Standard) — you can take a look at all their proposed projects within their associated links (Submarine doesn’t appear to have put anything online yet). According to the Council, with this new cash injection, the teams will spend the next month “working on solutions to bike theft from inside the home, immediately outside the home and outside in a shed” and unveiling the finished, or near-finished work, sometime shortly thereafter.

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