Maggie merch

The Tory faithful attending this week’s Conservative Party conference will be able to purchase a range of Margaret Thatcher merchandise designed by Spring

 

 

Available at maggieshop.com as well as at the event, the Maggie Collection includes an ‘Our Maggie’ tote bag featuring the late Baroness’s trademark Launer handbag as well as key rings, fridge magnets and T-shirts.

 

According to Erika Clegg, co-founder of Spring, “Our goal was to honour this important brief and Margaret Thatcher’s future position in the public psyche by stripping away some of the charactures that surround her….We wanted to create a range by which we felt Margaret Thatcher would be amused and gently flattered. She was never stuffy, and so this witty appreciation of her approach to life feels right for her.”

Strangely, this is the second time the late Baroness Thatcher has come to our attention here at CR in the last few days: Roger Law was accompanied on stage at the AGI Open conference last Thursday by the life-size Thatcher puppet he created for Spitting Image. According to Law, three versions of Thatcher’s head were made for the show: angry, happy and condescending.

Of course all political parties now sell merchandise – anyone watching coverage of the Lib Dems conference earlier this month may have spotted the Lib Dem Image stall in the background of some shots. Here could be purchased such delights as a set of badges featuring ‘wacky’ MP Bob Russell modelling his special conference waistcoats

 

While UKIP offers this lovely T-shirt (good for wearing while cleaning behind the fridge, ladies)

 

Labour merch has had its fair share of naffness too but CR readers may be interested in a few items currently on offer via its website – reproductions of vintage campaigning and election posters such as these from 1945

 

From 1924

 

And this from 1966

 

 

 

iOS7: A refreshing return to clarity

Ten years ago Malcolm Garrett attempted to suggest to Jonathan Ive that it might be time to ditch skeumorphic design. With the release of iOS7 he appears to have had that wish granted. We asked the digital pioneer for his creative assessment of the recent OS upgrade…

It is already ten years since Jonathan Ive was named Designer of the Year by the Design Museum. It is therefore ten years since Creative Review first asked me to talk to him to coincide with that award.

The brief was to speak ‘designer to designer’, with some discussion of his growing portfolio of groundbreaking products, and to hopefully elicit some informed insight into his personal approach to design.

He had just presented the sleek new range of G4 Titanium PowerBooks but, of course, the iPhone, whose touch screen interface would change computing forever, was not yet so much as a twinkle in his eye.

I brought up the subject of the then relatively new OSX interface. This was an important issue for me. I felt there was a major disconnect between the efficient simplicity and beauty of his hardware design and what users encountered on their screens.

I had only recently upgraded to OSX and I was not yet a fan, despite its functional superiority over OS9. I had been put off from the outset just by the way it looked, a sad confession that aesthetics were blinding me to improved usability.

My thinking was that the visual tone was far too ‘Walt Disney’, with a cartoon-like pursuit of visual realism in the drawing of icons with shadows, bevels and fake three-dimensionality. The term ‘skeumorphic’ had been around since the 19th century, but it had never seemed more appropriately applied than in the world of software, which has few physical parallels with ‘real’ tools and machinery.

I voiced a concern about the loss of what had always been a clear, easy-to-use interface – one that graphic designers loved – to be replaced with a brighter, more colourful, dumbed-down array of big buttons and ‘friendly’ picture-driven screen tools.

This was such an irony given that graphic designers had been a core market for Apple products since the launch of the Mac 20 years previously.

Jonathan Ive’s response was not what I expected. He refused to comment at all, simply stating that he was not the person to talk to about it.

Ten years later, now that he has publicly criticised the older interface and replaced it with this fresh review, I now get some hint that he may well have been thinking along the same lines as me back then. He was far too smart, and professionally constrained of course, to engage in any ‘loose talk’ at the wrong moment.

Naturally then, I see this new iPhone operating system as a welcome progression, as it dramatically reverses the trend towards excessive skeumorphism.

It’s been a long time coming, but the difference is evident right from the first screen. The typography is lighter and has a refreshing clarity, and all unnecessary frames, bevels and shadows around buttons, panels or onscreen instructions (such as ‘slide to unlock’) have been omitted to pleasing effect.

At first glance some aspects do seem a bit rushed, but for the most part I really like it. Some screens really are very pleasing – the compass (above) is a technical delight for instance. Some of the top level things, funnily enough the ones you would notice first, work less well.

Thankfully iOS7 hasn’t pursued the wholly squared-off look of the latest Windows OS, and has retained the rounded corners of the iOS6 desktop icons.

I do think, though, that these would have benefited from a reduction of corner radius to complement the sharpness of the illustrations that adorn them. My first impression is that they tend to feel a bit too flat, the colours a little garish, and the detail and typography too thin.

 

 

The more I use it, however, the more I come to appreciate and enjoy it.

I had never noticed before that the letters on the keyboard keys are all in caps, even when typing in lower case. It has always been that way, but it jumped out at me as ‘mistake’ when I first saw it here. I’m not sure that is a good thing.

Going back to check its predecessor again, I now see though that those keys are just too blobby and already feel old fashioned. The new keys are much clearer, they even seem bigger.

Whether Helvetica is the right font to be really forward looking and an ‘honest’ choice for a really contemporary interface is debatable. Given its modernist origins, and the way that for many designers it has come to suggest the best in ‘information design’, it too is arguably skeumorphic in its own subtle way.

After I’ve had more time to explore, I will hopefully come back with a more considered critique. In the same way that I found effortless joy, and unanticipated pleasure in small details when using the first generation iPhone screen, I am hoping to find much more below the surface of this one.

I hope it is more than a cosmetic upgrade, but for now at least it is a welcome cosmetic upgrade.

Malcolm Garrett (RDI) is creative director at communications consultancy, Images&Co. See malcolmgarrett.com.

SomeOne creates identity for Tesco’s Hudl

Tesco has launched Hudl, a low cost Android tablt, sorry, tablet, computer with a visual identity, name, packaging, point of sale and more from SomeOne

It’s an intriguing move from Tesco. The retailer has apparently had the device built to its own specs (based on shopper feedback). As much as it represents a fascinating new challenger at the bottom end of the hardware market, the Hudl also provides Tesco with its own portal into its existing online services such as Clubcard TV and both film and ebook offerings. No doubt it will also provide very valuable consumer data in the process.

The branding has, therefore, had to look both ways. On the one hand, its competing against the likes of Nexus as a technology brand

 

 

On the other, it sits alongside the parent Tesco brand in mainstream, mass retail.

SomeOne’s co-founder Gary Holt sheds some light on the studio’s thinking here: “It’s important that the Hudl has a brand and personality all its own, yet brought to you by Tesco. It’s what Tesco refer to as a ‘brand by Tesco’. Just as they have F&F for fashion. This means that the brand, look and feel and tone can be crafted and delivered for the specific area and target audience”.

Pick up a Hudl and you would be hard-pressed to realise that it was a Tesco product at all. On the front, the only Tesco presence is a subtle T button bottom left via which the user accesses the various Tesco services.

On the back, the Hudl name is applied subtly, the Tesco logo sitting at the bottom

 

That star comes from SomeOne’s over-arching idea for the brand – that “the tablet is becoming an important device in people’s lives, notably family lives, ideal for online shopping, digital entertainment and social networking and as such they are emerging as a ‘retail portal’ of the future”. So the star “is a solar system metaphor that reflects Hudl being at the centre of a digital orbit, and of family life”.

A more explicit evocation of that idea can be seen in this treatment which is being used on the Tesco homepage.

 

The word mark uses Neutraface No 2 from House Industries, which is also used on the packaging

and on collateral

 

“The Hudl has its own separate iconography, notably designed to help you set up and use the tablet, as well as helping deliver the Tesco branded services,” Holt explains. “These have been specifically designed for Hudl, yet clearly consider the user experience and relationship that they have with the Android platform – which also has functional iconography all its own. This did mean that a number of the icons for Hudl could be warm in tone. Like the Magician’s top hat icon for ‘Tips & Tricks’. We also created a special Getting Started App (represented by another icon of ours ‘123’) to ensure new users get the help and support they need.”

Here’s a selection of the icons, some of which add the Hudl star to standard Android designs

 

And the Guardian’s hands-on review of the device which explains a litle bit about the relationship between the Hudl bits of the interface and the standard Android experience and in which you can see some of them in use (if you look very closely)

 

According to SomeOne, one of the key parts of the brief for the product was to try to, as partner and creative director Laura Hussey says, “inject warmth into a category that can often be overly technical.” Their idea, she says, was to “help to soften what can often be stark and technologically-led communications”.

This is very much a ‘family’ product. Without having used the device it’s very hard to assess how well this ‘warmth’ comes across. I’m not a particular fan of the icons as they appear in the stills above, for example (just a bit too cutesy for me), but they may well be more succesful in context. They also embody a particular challenge for this project. Kids intuitively get technology and are probably far more expert in its use than their parents and grandparents. There’s no need to ‘dumb down’ or soften edges for them. So the ‘friendliness’ here is far more likely to be aimed at older users who may otherwise find technology forbidding. It’s very much the ITV of tablets.

Is there, rather like pre-iOS7 Apple, a disconnect between the slickness of the branding on the hardware compared to the approach of the interface? Again, it’s hard to tell how that plays out without having used one but, if so, it makes some sense. There are almost two messages being put out here – firsty to convince consumers that the device is credible as a piece of kit, and then to provide all the family with a user experience that is appropriate to the brand and gets neophytes comfortable with using all those lucrative digital services and products. That’s quite a tought trick but one that the Hudl appears to have pulled off. And for a Tesco product, that mark – in particular as it appears on the back of the product – is really very nice.

 

The art on the front of your bike

Design studio Carter Wong has produced an A to Z of bicycle headbadges, all of which come from the collection of Jeff Conner, a cycling-obsessed biology professor from Michigan…

Hundreds of examples of these small, slightly curved metal shields are contained within A Cycling Lexicon, which is curated and designed by the London-based studio.

Conner explains in the book how he only started to collect headbadges in earnest three years ago. Prior to this small-scale (and house-friendly) hobby his passion for bikes extended to owning eight of them.

His badge collection, however, celebrates the “little pieces of art riveted onto the headset of your bicycle”, as designer Paul Smith writes in his introduction. Smith, a cycling afficianado, also has a connection to the home of the most famous British make in the book – Raleigh of Nottingham.

The badges’ size is certainly no barrier to invention. With a canvas usually no bigger than a couple of postage stamps the designs reveal a fascination with notions connected to cycling, as Carter Wong’s Phil Carter notes in his text in the book.

There are symbols of freedom and speed – with wings and birds abounding – and also a debt to heraldic animals (serpents, lions and eagles, in particular), with ideas of strength and precision also conveyed in the designs.

Moreover, the headbadges also hard back to the birth of the “era of affordable mobility” – many pre-date car badges, for example – and usually reflect the maker’s location in the world.

With its gold edges and compact size, the book has a biblical look perhaps reflecting the sacred regard with which this unshowy art form is held. Yet part of the charm of the work featured is that it is unsung – each piece the product of an uncredited designer.

At 400 pages the lexicon includes a wealth of bicycle art from all over the world, but it remains an ongoing collection, too – Conner still needs to find a ‘Q’ and an ‘X’.

A Cycling Lexicon (£20) can be ordered from the Carter Wong design shop at carterwongdesignshop.com.


Creative Cloud tops 1 million: what do you think of it?

Adobe has announced its 1 millionth Creative Cloud subscriber in the year since launch. Are you signed up?

Goodby Silverstein’s I Am The New Creative spot for Adobe

 

In May, Adobe announced that it was ending so-called ‘perpetual licence’ sales of its Creative Suite software in favour of the Creative Cloud subscription model. CS6 would be the last version of its creative programmes to be available for purchase outright, with all new releases distributed via the Creative Cloud to subscribers only.

The news provoked an enormous outcry in the creative community. Four months on, in its Q3 results, Adobe has released figures which appear to show a significant uptake of its offer. Creative Cloud now has over a million subscribers and Adobe is claiming to be adding over 20,000 subscribers per week currently, compared to 8,000 per week last summer.

But just how impressive is that figure? It is almost impossible to know how many Creative Suite users there are worldwide. In 2010, on its 20th anniversary, Adobe claimed that Photoshop alone had 10 million users. (Presumably, many more use pirated copies). In that context, 1 million CC subscribers is impressive, although we don’t know how many of those are taking up the full version, how many are on special offers or education users etc. Nevertheless, opposition has been vehement – both through Adobe’s own forums and via community efforts such as this anti-CC Facebook page.

Initial criticism of the switch to CC-only appeared to centre around chiefly financial and technical issues. On the financial side, many users complained that the CC model would cost them more and would price sole traders out of the market. Not everyone upgrades to every new version, they argued, so the comparisons which had subscriptions matching up favourably with the cost of buying new software every 18 months were not relevant in many cases. Others feared that, once it had users signed up, Adobe would be free to ratchet up prices, tying subscribers into paying ever higher costs, the lack of alternative programmes creating a virtual monopoly.

On the technical side, there were concerns that creators would be unable to access their files if they were no longer a CC subscriber (Adobe recommended saving down to earlier versions owned by the user), concerns over having to sign-in to validate subscriptions if internet access was interrupted and worries over service interruptions which might make accessing vital files impossible (some of the concerns are addressed here and by Adobe here).

So we’d like to know how readers feel now about Creative Cloud. Have you signed up? If so, how do you find it? What problems have you had? What advantage does this system have over CS?

What do people feel now about the subscription model? Have Adobe made a massive mistake here or will we all get used to paying monthly for software just as we do for broadband or Netflix? Are you exploring alternatives such as Corel (BTW, there’s still a lot of love for Freehand, Illustrator users…)?

Let us know in the comments below

 

Mapping New York’s design community

New York creative agency Athletics and the Cooper Union’s Herb Lubalin Study Centre are launching an exhibition mapping New York’s graphic design community, inspired by urban planner Kevin Lynch’s 1960 study The Image of the City.

Image of the Studio, which opens next week, will feature original work and studio portraits from more than 75 design studios, as well as infographics addressing what graphic design in New York looks like and how living and working in the city affects contemporary studio practice.

The project was inspired by Lynch’s five year study of how we perceive urban landscapes: examining people in Boston, Jersey and Los Angeles, he concluded that we make sense of our surroundings by forming mental maps of five elements: paths (sidewalks and streets), edges (perceived boundaries such as buildings and shorelines), districts (sections defined by a particular character, nodes (focal points) and landmarks.

Lynch is widely credited with introducing the terms wayfinding and imageability and his research on the importance of visual communications has had a significant impact on urban planning. Athletics says his work is also a study of graphic design “and how we translate the visible world into tangible forms in order to grasp a sense of the whole.”

“Image of the City was a crucial inspiration in that it helped us frame the nature of graphic design within the parameters of NYC. The idea of cognitive mapping – of a mental representation – was the basis of how we approached the exhibition to try to grasp a sense of the whole graphic design community,” explains Athletics co-founder Matt Owens, who curated the show with colleague Allison Connell and Herb Lubalin Centre curator Alexander Tochilovsky.

Infographics featured in the show are based on the results of an online questionnaire filled out by participating studios in June, documenting the history and culture of each company. Athletics has also arranged a series of accompanying talks, debates and studio tours, looking at design in five New York boroughs. After the exhibition, submitted work will be archived at the centre and uploaded to imageofthestudio.com

Athletics has been planning Image of the Studio since late 2012, after Tochilovsky invited Owens to take part in a panel discussion of Unit Editions’s book Herb Lubalin: American Graphic Designer (1918-81). “We were captivated by the recollections of all of the panelists as they discussed Herb, his studio culture, creative working style and the real challenges of being a practicing designer.

“After the panel, we discussed with Alexander the unique dialogue that occurs when fellow designers are face to face, exchanging opinions and professional experiences, as well as how the notion of the design studio changes across people, technology, time and culture. We agreed it wasn’t something that could be fully captured in a singular medium – be it print, online or in motion or live. Thus the idea of the exhibition was born,” says Owens.

“I have long been thinking of a way to shed more light on the design studio model, especially as a teacher. For students, there is a lot of mystery to the way studios operate or how they began,” adds Tochilovsky. “I’ve also been curious to see more of designers’ faces – not many show portraits of themselves on their websites. So when Matt came to me with this idea it seemed like a perfect match for our vision at the Lubalin Center – we aim to produce exhibitions which are educational and illuminate some aspect of graphic design’s role,” he adds.

“For us, its been a great deal of work but as a studio it’s been our love letter to both New York and the graphic design industry. It’s also an excuse to throw a big party for our fellow designers and involve our community and peers in a meaningful way,” adds Connell.

Image of the Studio opens on October 1 until October 26 at 41 Cooper Gallery, Cooper Union. To find out more visit imageofthestudio.com

Images (from top): original work and studio portraits submitted by Demo, the Office of Paul Sahre and Ro and Co, and infographics produced by Athletics for the show.

Football Type

Designer and Face37 founder Rick Banks has published a not-for-profit book about football and typography co-authored by writer Sheridan Bird.

Football Type traces the history and development of type in football, from the hand stitched numbers first used on kits in the 1930s to custom fonts created for major clubs and sports brands today.

Using archive imagery, vectors and graphics, Banks has compiled a fascinating look at beautiful and bizarre footballing type, from Paul Barnes’s designs for the England squad and Sporting ID’s work for Real Madrid to a stretched Wild West typeface used by Kazakh team FC Ordabassy.

The book also explores players’ allegiances to particular numbers and includes some interesting trivia, such as how a 1934 telegram inspired the design of Manchester City’s 2011 kit.

Banks has been working on the book for two years and was inspired by Bird’s article in the November 2006 issue of Creative Review, which looked at the introduction of numbers on jerseys and the inspiration behind Real Madrid’s 2005/6 typeface, an italicised derivation of Peignot.

“I stumbled across the article on the archives, and it got me thinking: so many people are passionate about football and design but I don’t think there’s ever been a book about football type. I contacted Bird, started collating official typefaces, and realised it was turning into quite a nice project. After that, I contacted everyone I could think of who was involved in designing football lettering,” he says.

Proceeds from the book will go to UK charity Football Foundation, which funds sports facilities and grassroots projects. Real Madrid, Manchester United, Chelsea, England, Liverpool, The FA, Adidas, PUMA, Umbro and Nike all contributed to the project, and the book was sponsored by Identity Print, Winter Company, Sporting ID and Tom Duncalf, who built the Football Type website.

The book is a limited edition of 1000. Each copy will be covered by hand using official Premier League lettering supplied by Sporting ID and customers can choose their number colour: gold costs £50, red £45, white £40, blue £35 and black £30.

You can read more about the project in the October issue of Creative Review, out this week. To buy a copy of the book visit footballtype.co.uk

The Seymour & Milton show

East London’s Kemistry Gallery has launched an exhibition of Seymour Chwast and Milton Glaser’s work for Push Pin Studios. Here’s a look at the show – and some words of wisdom from an 83-year-old Glaser.

Seymour Chwast and Milton Glaser are two of the most influential designers of the twentieth century. In 1954, they co-founded Push Pin Studios and for 20 years, produced record covers, book jackets, posters, prints and magazine illustrations in the iconic ‘Push Pin Style’ – bright and witty, often heavily outlined images packed with historical, cultural and artistic references and innovative uses of type.

Glaser left Push Pin in 1975 and today runs his own studio, while Chwast directs the Push Pin Group. The pair’s work hasn’t been shown in London for more than 40 years but is now on display at London’s Kemistry Gallery until November 2.

The Seymour & Milton Posters Show is a collection of posters, sketches and copies of Push Pin’s bi-monthly magazine, the Push Pin Graphic (above). The publication was a spin-off of an earlier project, the Push Pin Almanack, which Glaser and Chwast produced with fellow Push Pin founder Edward Sorel and illustrator Reynold Ruffins, who joined the studio in 1955.

The exhibition includes some of the studio’s most memorable pieces – including a series of posters related to war and peace, such as this one criticising the US bombing of Hanoi in 1967:

A 1985 poster commemorating the 40th anniversary of the atomic bomb in Hiroshima and one created to mark the bicentennial of the French Revolution (below):

It also includes some excellent designs created to promote conferences and exhibitions such as this one made for a Chwast retrospective:

And illustrations for the New York magazine, which Glaser co-founded with Clay Felker. (He also created the iconic I Heart New York campaign).

A selection of prints on display at the show are for sale, as is a poster designed for the exhibition and a series of rarely seen sketches, including Chwast’s drawings of sex ads and Mexican masks (below). It’s a great collection and one that showcases the skill, humour and attention to detail in both Glaser and Chwast’s work.

“As a young designer I went to a talk Milton and Seymour gave in London. They epitomised to me what being a designer was all about. They created work that was so fresh, intelligent, witty, thought-provoking and beautifully executed, I was in awe. Forty years later, to be hosting an exhibition of their work is thrilling,” says Kemistry co-founder Graham McCallum.

Now in their early 80s, Chwast and Glaser are still designing – both appeared at this year’s Point conference in London, and you can watch a lovely video interview with Glaser which premiered at the conference below.

The Seymour & Milton show runs until November 2 at Kemistry Gallery, 43 Charlotte Road, EC2A 3PD. For more info see kemistrygallery.co.uk

Lost in classical

London creative agency Firedog has designed a dreamy set of Tube posters for the Barbican that aim to capture the feeling of listening to classical music live.

Each poster features an image of someone immersed in classical and the strap line ‘Where will the music take you?’. To capture the range of music on offer at the Barbican, and the varying responses each piece of music evokes, the agency has laid a “dreamscape” over each photo – a multiple exposure image made up of shots of urban buildings and rural landscapes in shades of blue, brown and lilac. Subjects were shot with their eyes closed to emphasise a sense of being ‘lost in the music’.

“The Barbican wanted us to capture the act of listening to [classical performances] and transcribe this into a visual, relatable form…The dreamscape encompasses the notion that when we listen to music, our imagination continually flits from one image to the next…as the classical genre is so rich and diverse, it stands to reason that the more tranquil pieces might evoke a different visual reaction to a more upbeat piece,” explains Firedog’s Hannah Franklin on the company’s website.

The subjects are not professional actors or models but ‘real people’ sourced by the agency. Dressed in hoodies and t-shirts, they were selected to appeal to a younger audience, says Firedog founding partner Clifford Boobyer.

“We had to be quite resourceful with our budget, so this was one of the ways we could do this…The Barbican wanted to target young professionals interested in the arts, but who wouldn’t prioritise a night at the Barbican over a night at the theatre,” he adds.

The project is the first in a three-year partnership between Firedog and the Barbican, and Boobyer told CR that the agency will be releasing “a fresh take on the posters” in early 2014. “The concept will be different, but the visuals will retain elements of this campaign. The Barbican is also thinking about transforming our work into moving imagery/animation,” he says.

Design agency North has also produced a new set of visual identity guidelines for the performing arts venue, which will be released on September 23 to coincide with the opening of this year’s AGI Open.

Firedog’s campaign is the latest in a series of projects launched this year hoping to dispel notions of classical as stuffy or elitist (Studio Output has produced some great work for classical music site Sinfini and for the BBC Concert Orchestra with the same intent). It’s a lovely design and one that would work well as a moving image or animated campaign, if coupled with the right soundtrack.

Static art

Glasgow creative agency reflexblue has produced a striking new website, almanac, artwork and promotional merchandise for Glasvegas’s latest album, Later…When the TV Turns to Static.

The CD and 12” vinyl artwork features no text, only a bold grey and black repeat zig zag design.  A single zig zag is also used on single sleeves, t-shirts and the band’s official website.

The design was inspired by 1960s op art, Peter Saville’s work for Manchester label Factory Records and the album’s title, says Brian Wishart, head of creative at reflexblue.

“James [Allan, Glasvegas’s lead singer/songwriter] came to us with the basic concept for a zig zag, as he wanted it to look like a pop art version of static on a television screen,” he explains.

“I was very into op art and Saville’s work at the time, so wanted to take that idea and make something that looked like an optical illusion. We chose not to use any text on the cover because we wanted to create something powerful – something very bold and minimal that would shock people, which I don’t think many people have done with album artwork for a while,” he adds.

To give the pattern more depth, Wishart distressed and scanned textured GF Smith paper samples, scrunching and even drenching them in tea. “It’s a simple design but we wanted to add a little complexity, and make it feel more tactile. It also suits the band’s image – their music is quite dark and retro, so I wanted the cover to be a visual reflection of this and have quite a lo-fi, handmade feel,” he says. The texture has also been applied to the Glasvegas site and online store (above).

The deluxe edition of the album comes with a 40-page almanac and a DVD that was filmed and edited by reflexblue and features clips of the band starring in TV commercials, weather forecasts and late night shopping channel spots. The almanac includes a series of original illustrations by Wishart, a ‘dress James game’ poking fun at Allan’s love of wearing all white or black and photographs of all of the equipment used to make the album.

“James brought in a director’s journal one day – a traditional Moleskin book – and we just thought, ‘that’s what we should do for the album’. We created a ‘this belongs to’ page to make it feel authentic, a fake ad with a product named after the guitarist and a mock billboard with five star reviews from family members, even a band member’s dog. It was a lot of fun to create, as I pretty much had free reign to draw what I liked,” says Wishart.

It’s a strong design and one that works well across digital and physical products, and ties in with the band’s existing visual identity and previous album covers.

Later… is the first album reflexblue has produced artwork for, and Wishart hopes it will lead to further cover projects with Glasvegas and other musicians. “It’s always been my goal to design artwork for a band I love, and to have such free reign creatively. James had a strong vision for the design but just didn’t know how to execute it, so we helped make it happen. It was a real collaboration, and we worked very closely together,” he says.