We are a multidisciplinary design/build firm located in Park Slope, Brooklyn, specializing in custom fabrication, production, and installation for the hospitality, retail, and high-end commercial markets.
The candidate will use their design/industrial design knowledge to assess projects with a strong focus on the design, aesthetic elements, and manufacturing process. Key responsibilities include client interfacing, scheduling, quality control, budget development and cost control, adhering to aggressive deadlines, and interacting with multiple vendors.
WET® is the leader in creating environments and experiences worldwide through the primary medium of water and in the development of innovative design and technology. WET® specializes in water feature development for architecture, landscape and urban design. They are seeking a designer in the field of Architecture who will be responsible for all design aspects of assigned projects including concept design, schematic design, monitoring of project implementation to ensure proper execution of the design, and on-site choreography of the water features.
Can you describe how Electronics bubbled up as the next theme to prioritize in the Story of Stuff series? Why this topic, why now?
The Story of Stuff series is all about consuming—all the stuff we buy—and what the real costs are (even if we aren’t paying these costs). So the team at Story of Stuff (SOS) was interested in the electronics issue from the beginning, since we are purchasing (and disposing of) electronics at an unbelievable rate. Why now? We are about to enter the holiday buying frenzy that starts around Thanksgiving, when a huge amount of the year’s electronics purchases are made.
So the goal is to bring awareness, thereby changing behavior. What is process for creating a piece with that kind of aspiration?
Right. That’s a primary goal with all the Story of Stuff (SOS) films: to make people aware of the invisible impacts, so they’ll think and act differently. We, the Electronics Takeback Coalition (ETBC), sat down with Annie Leonard, SOS, and the Free Range team to talk through core themes and primary messages, and how they fit with the SOS storyline on product lifecycles. (This is where Free Range is such an important partner in this project—they don’t just take a script and animate it. They are part of the development of the whole project.) We brainstormed on some of the key elements, examples, important facts, possible visual images. Really, the hard part is paring it all down to fit in a short film. From there, Annie, her team, and Free Range developed the script, which went through several drafts. Once the script was finalized, and Annie was filmed, the illustration started. To me, this is the magical part—the storytelling is good, but it really comes alive after the animations are added. All the SOS films are viewed online, and there are great resources on the actual site to take action after viewing.
The MIT School of Architecture and Planning is embarking on a vigorous path of expansion and assertion of excellence in the field of Urbanism. We seek one full-time tenured appointment at the associate or full professor level, commensurate with the candidate’s qualifications, in the Department of Architecture with the leadership ability, character and energy to contribute to building the studio program and the design curriculum of the discipline, and to participate dynamically in the intellectual life of the School.
The appropriate candidate will be numerate, results focused, with a commercial mind & sales motivated. Specific sales/marketing/logistics experience would be helpful but not essential. Sensitivity towards design is preferable. They will have the ability to work with minimal instruction & the confidence to develop new ways of working. They will also have the ability to understand the technical aspects of a product & the finer points of product quality. Computer literacy with significant experience of Excel is required.
Top: A lineup of products from CraftedSystems. Bottom: Producing the work at a local YWCA.
Designer Aurelie Tu, formerly the head of women’s product at NikeVision, Timing and Technology, has left the comfort of the mega firm to found her own modern craft studio, CraftedSystems, a line of housewares made from modular pieces of felt—floor and table coverings, vessels, lights, and more. All of the pieces combine geometry with the unique 2D and 3D qualities of felt to deliver remarkable forms. But more amazing than the products themselves is the innovative production-line of Tu’s business. Instead of outsourcing production of her products overseas, she teamed up with the YWCA women’s shelter in Portland, OR to engage women-in-transition with skills development and the healing work of craft.
I caught up with Aurelie to chat a bit about the founding of her business.
Xanthe Matychak: What inspired you to start your own business and what were your desires going in?
Aurelie Tu: Throughout my professional life, I’ve often thought of starting a business. Being able to build a company that embodies values and concepts that you embrace is liberating, and can present different levels of fulfillment than simply having a job.
A lot of things inspired the thought of creating CraftedSystems, including design, sustainability and social consciousness.
It was inspired by the desire to: create a company which uses design to benefit others; create a lab which fuels materials experimentation and innovation; create a new method of delivering product via alternative labor sources; and blend high tech design methodology/practices and low tech/handcraft.
The 9th edition of Dutch Design Week closed on October 31st, stuffed with more than 300 events by at least 1,000 designers in Eindhoven. Photographer Lisa Klappe and writer Twan Hofman ran the circuit, touring exhibitions, workshops, fashion shows, awards, product launches, dinners and more.
Written by Tony Meredith, Remy Lebesque, Cormac Eubanks, Howard Nuk, and Michael DiTullo.
Working out at home may be convenient and cost effective, but why do the machines for home use echo gym units so closely? Can a home machine be appropriate for and respond to the home environment it is meant to live within? Can we make it a source of pride so it does not become layered with laundry or relegated to the garage? The frog design team asked these types of questions when we partnered with Nautilus to take a fresh look at their Treadclimber products. Together, we tore down the existing product and built it back up to become the Mobia, more reflective of its intended environment and users and more efficient in its manufacturing process. We designed it to be visually iconic, with reduced parts and cost, and passed those benefits to a larger audience by producing it at a lower price point than its predecessor.
We spent an initial block of time in a primary and secondary research immersion by diving into competitive products, learning about the retail environment they are sold in and identifying and observing a group of home exercise users in their domestic settings. We found that the majority of existing home workout machines had finishes that tended towards dark paint and metal accents, having more in common with an assault rifle than the living room. While this look and feel might be appropriate to a high tech commercial gym where everything is focused on working out, it feels alien co-existing with a family in their personal space.
In your cover letter, briefly describe how your experience can make you a contributing member to the Instructables team and how Instructables will enable you to have even more success. Please send this and your resume or portfolio to iwannawork at instructables dot com. Make the subject of your email to us robot-related, and if possible, witty.
We’re located in downtown San Francisco in an old salon, with gorgeous natural light and access to our roof. At our lab, we have a laser cutter, 5 sewing machines each with a different specialty, a full kitchen, and plenty of hand-tools in addition to the computers you’d expect. We have work-sponsored Pirate Raids and Zombie Attacks, Build Nights, Pizza Offs, indoor skydiving, trapeze lessons, and monthly build-days.
RKS Design Inc. Experienced Industrial Designer Thousand Oaks, CA
Are you ready to contribute your passion and self-motivated focus to a wide variety of design applications and convergent disciplines? RKS Design invites applicants whose exceptional creativity can flourish in a team environment that thrives on meeting significant challenges and breaking with tradition. You must have a deep passion for creating new, innovative, break-through designs that meet the evolving needs of our clients.
This is site is run by Sascha Endlicher, M.A., during ungodly late night hours. Wanna know more about him? Connect via Social Media by jumping to about.me/sascha.endlicher.