solidThinking Evolve v9.5 Webinar with Sundog’s Michal Hrk

Sundog Creative Director, Michal Hrk and solidThinking have got together to bring you a free webinar on how to move from an initial sketch, explore styling alternatives, and visualize new products with realistic renderings, before exporting the digital models required by others in the product development process. The event will last for about 1 hour, including the Q & A session.

Michal will demo a typical workflow with solidThinking Evolve v9.5Single User License – a key tool in their design process. I had the opportunity to ask Michal a few questions myself, and here they are:

Me: As a designer, what is the biggest challenge that you face while using the computer vs a sketchbook

Michal: I am quite particular when it comes to every detail of the product. I have a picture in my mind that I want to come to as close to as possible. Sketchbook is where I hash out the final idea behind a surface or shape before I move into 3D. In a computer things don’t usually come together as planned, sometimes the simplest surfaces are the toughest to create. But what the computer and solidThinking gives me is the ability to find alternatives and sometimes better end result.

Me: How has solidThinking Software helped you in your quest for perfection?

Michal: The ability to communicate even the smallest intricacies with people across the world. If picture is worth a thousand words, an exported STP file that I share with our manufacturers is worth ten thousand. They can see exactly what the intent of a particular design is.

Me: Can you share 2 of the most important tips and tricks that you discovered while using the solidThinking Evolve?

  • The construction tree provides a huge flexibility in modifying geometry far into the modelling process.
  • And the “Intersect” tool which is probably my most used tool.

Webinar Details: Here.
Date: Wednesday, December 11, 2013 — 11:00am PDT
Direct Registration: Here.


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(solidThinking Evolve v9.5 Webinar with Sundog’s Michal Hrk was originally posted on Yanko Design)

Related posts:

  1. solidThinking Evolve 9.5 – Free Webinar on July 24
  2. Sweet Dreams Are Meant To Evolve
  3. The Evenflo Story With solidThinking Inspire


    



Web Design Training for Art Directors

Its not always easy for traditional art directors to pick a web designer

It's not always easy for traditional art directors to pick a web designer

I had a two-fer today. Not only did I find an interesting new blog, the blog from web design firm DSGN + DVLP called the chronicle of a designerd, I also read one of the entries and learned of a course that the blog author — Daniel Schutzsmith — had been teaching at School of Visual Arts called Web Design for Art Directors. Now I don’t know if the course is still being offered — the link provided in the entry only leads to an error page, not to a page offering a description of the class — nor do I think that I personally would be interested in taking the class. I do, however, think the course is a great idea.

With interaction design now such an integral part of almost every marketing, advertising, branding and communications strategy, many art directors and creative directors are grappling with the challenge of of needing to step out of their comfort zones and at times lead projects that involve significant digital components. Years ago, these creatives would have been secure in the reality that such tasks would fall on the web team down the hall and that they would be relied on to lead projects for which they had been trained and had years — if not decades — of experience but today that is not the case.

So where to begin? For someone who doesn’t do this every day, how can they evaluate the skills of web designers? How do they evaluate interactive design strategy to decide which is best for their client? An even better question is, where does one easily find the information they need to bring them up to speed in digital design 101, not from an entry-level designer’s perspective but from the perspective of a senior creative?

For this there are no easy answers. A course is a good idea because over the length of a semester concepts, terminology and case studies can be presented without overloading the course participants. I even think a digital course wouldn’t be a bad idea either. Not everyone is in NYC where they would have the ability to take courses at School of Visual Arts. Also, digital courses would indirectly provide an extra case study for the course, which could illustrate the potential of digital and interactive techniques.

During the early to mid-90′s, I essentially gobbled up every book, magazine article, web tutorial and internet discussion I could in order to make the transition from traditional design to print. How great would it have been if there was some sort of resource that could have helped me along? If anyone out there is currently putting something like this together, I’ll gladly help spread the word!

.chris{}