Being Around Inspiring People May Cause Exhaustion, a.k.a. Our Recap of SEGD’s Xlab Conference

Xlab-Recap-Lead.jpgPhotos courtesy of SEGD

Xlab is a one-day themed conference (this year’s being “Experience + Interaction in Public Spaces”) led by the Society for Environmental Graphic Design—an entire day that will leave you with a tension headache, a rough bout of writer’s cramp (or carpal tunnel) and mental fatigue. But, believe it or not, those are all good things.

The annual event took place last Thursday, October 24, at the Museum of the Moving Image in Astoria, Queens—a fitting location for the conference, with its modern architecture and attention to user interaction through projected images and user-focused exhibits. The day orbited around five different sessions with two speakers featured at each. The guests of honor included (among many others) Anthony Townsend, author of Smart Cities; Jeff Grantz, founder and creative technologist of Materials&Methods and one of the architects/artists behind New York’s Nuit Blanche; and J. Meejin Yoon, an installation architect who was featured at the Athens Olympic Games. For a one-day conference, the speaker list was quite stacked—I have to admit that it may have worked better as a longer event. The 15-minute “networking sessions” just didn’t do much for me in terms of clearing my head.

For the sake of brevity and in the honor of not boring you with every single personal revelation I experienced/witnessed, I’ll share the moments and speakers that stood out the most for me—whether it was for their passionate and prideful tears (big, strong creative technologists have feelings, too) or their insight into the world of spatial interactive design.

Xlab-Speakers-2.jpgPhoto courtesy of Vijay Mathews

“The future started five years ago.”

This could have been the tagline for the event. Speaker Anthony Townsend—the research director at the Institute for the Future in New York—was the one with these wise words. His reasoning? “In 2008, more people lived in cities than in rural areas, there was more mobile broadband connections than fixed, and more ‘things’ were connected than people—you know, like when that grad student hooked his toaster up to Twitter.” It’s a thought that caught me off-guard and got me thinking: So what’s next? Our spaces are getting smaller and we’re finding more ways to connect with each other and our environment. Where does it all culminate? Later on in the day, another speaker took on this idea—intentional or not, it pulled some thoughts together perfectly.

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Hamilton Wood Type Museum Teams with Erik Spiekermann to Go Hard in New Home

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Strong and Silent Types. The new crew at the Hamilton Wood Type and Printing Museum stands in front of a vintage photo of their predecessors.

hard_typefaceWisconsin’s Hamilton Wood Type and Printing Museum–the only museum dedicated to the preservation, study, production, and printing of wood type–recently moved into a new home in Two Rivers, and the race is on to reopening day. Helping to inaugurate the new space will be the museum’s annual Wayzgoose type conference, which gets underway November 8. Among the special guest speakers this year is the fontastic Erik Spiekermann, for whom a typographic tribute is in the works: Hamilton will be cutting the Spiekermann-designed font, “HARD” (pictured above), at the conference. “I’m excited to see Hamilton cut this font using traditional methods,” says Spiekermann. “With Hamilton’s vintage pantographs and former type-cutting employees, this will be a chance to see history in the remaking.”
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Explore 3D Printed Fashion, Food Next Week in California

3D-printed guitars, food, and fashion will be displayed and discussed at Mediabistro’s Inside 3D Printing Conference & Expo next week, September 17-18 in San Jose, California. Join us there and network with leaders in the Silicon Valley tech community.

Design-oriented sessions include “Tools of Creation” and “The Future of Retail and Materials for 3D Printing,” which will be led by Isaac Katz of Electronic Art Boutique and David L. Bourell of Laboratory for Freeform Fabrication.
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The Conference, Part Two: Phones with feelings, our multiple media personalities and more at Scandinavia’s largest technology and innovation conference

The Conference, Part Two


In Part One, we wrote about The Conference’s theme of taking grassroots action in media—people doing it for themselves. Another persistent subject, which kept rearing its futuristic head, was the concept of expressive technology. In contrast…

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The Conference, Part One: “Power, Disruption and Lies” in Malmö at Scandinavia’s largest technology and innovation conference, presented by Media Evolution

The Conference, Part One


Last week The Conference was held in Sweden’s southernmost city of Malmö and Cool Hunting was in attendance. The centerpiece of this exciting five-day media smörgåsbord was an intense 48 hours of conferences and parties, sandwiched…

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IDSA International Conference 2013: Sketchnotes from Craighton Berman

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This past weekend was the occasion for the annual IDSA International Conference, the premier professional development and networking event for Industrial Designers practicing in the States… and, as Conference Chair Paul Hatch noted, increasingly from abroad as well. The ever-self-deprecating Founder of Teams Design MC’d the lecture sessions, as noted sketchnote-taker Craighton Berman busily filled several posterboards with his pithy yet expressive doodles. “It’s been while since I have been to an industrial design-specific conference,” he writes on his blog, “So it was interesting to step back into the industry conversation.”

CraightonBerman-IDSA2013-Sketchnotes-1.jpgClick for full-size image

Friday morning started with Brooklyn-based Ben Hopson—who we’d recommended for gainful employment some years ago—who has established a niche in what he calls “kinetic design,” which has traditionally been the domain of engineers (as opposed to designers, who define the formal language but not necessarily the moving parts). Leading with the example of the highly articulated output paper tray of a Canon printer, Hopson demonstrated how a designer might approach the problem precisely by applying his or her sketching skills in three dimensions in order to “make sure they look like how they move and move like how they look.”

Origami is certainly a reference point, but the kinetic experiments (which Hopson teaches at Pratt) perhaps better construed as three-dimensional pop-up books. “Today, we are beginning to gesture at our artifacts,” he noted. “And they will eventually begin to gesture at us.” [Ed note: Hopson has also explored the topic at length in an essay here on Core.]

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Q&A with Industrial Designer Chris Cheung, Executive Host of Autodesk’s Upcoming CAVE Conference

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Autodesk’s Chris Cheung is one of the key people responsible for bringing you SketchBook Pro, which was pretty much a gamechanger for ID sketching. Now, together with Autodesk’s Media & Entertainment manager Shawn Hendriks, he’s providing another new experience for designers: The upcoming CAVE Conference, aimed at “artists, designers and storytellers,” and boasting speakers like Syd Mead, rendering god Scott Robertson, Pixar Art Director Jay Shuster and Monty Python’s John Cleese. Where else are you going to hear people like this speaking at the same event?

We caught up with Chris for a little background on who he is, what he does, and on what you’ll find at the CAVE, which is scheduled on the front end of this year’s Autodesk University (held every December in Las Vegas).

Core77: What is your work background?
Chris Cheung: I graduated with a degree in Industrial Design and this is how I originally got into software. After graduating, I was really interested in 3D modeling and visualization, so I invested in taking courses to learn Alias. That was a huge pivot in my career that lead me to taking a job with Alias. It was crazy because suddenly I was working in cutting-edge high tech creating design solutions for product, automotive and entertainment professionals. This was actually my first practical experience where it became apparent how significant the overlap is across creative domains, in respect to creativity, technically and emotionally.

What’s your official title at Autodesk?
I’m a Product Line Manager, so I am responsible for driving product initiatives for SketchBook Pro and other projects related to digital art tools.

And what are some of the things that you do for your job that aren’t obvious from the title?
It’s actually a pretty good title, meaning, since I am managing a piece of the business, I can get my grubby little fingers on many aspects of our products. I like to think of a ‘product’ in a broad sense, so I tend to think a lot about tangential aspects to users’ experiences or even things that drive their perception. In this manner, things like communities, collaborating on adjacent projects, and events become important extensions for me.

What was your involvement with SketchBook Pro?
Even though I’ve only been the actual Product Manager for SketchBook for the last 5 years, I have a deeper history with the drawing tech that pre-dated the introduction of SketchBook in 2000 with the first introduction of the tablet PC. The original technology was created years before and only worked on IRIX workstations. Drawing and sketching digitally has always been an important component, so it was among the things I worked on in tandem with 3D tools. Back in the day, it was a big deal to get a stroke to draw fast enough so that it gave an authentic experience to a traditional designer. It is kind of funny now, especially after getting that same engine working on the iPhone and Android smartphones in 2009. I feel pretty lucky to have been part of these evolutionary milestones in the technology of an activity that I’ve always loved since being a kid: DRAWING!

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So What’s the Deal with 3D Printing?

Put on your rapidly prototyped dress (the one pictured here was created for Dita Von Teese by the architect-designer duo of Francis Bitonti and Michael Schmidt) and get the inside scoop on the technology that Wired editor-turned-robotics entrepreneur Chris Anderson has described as having the world-changing potential of the first desktop publishing tools at the Inside 3D Printing Conference & Expo, which will explore the impact of 3D printing on design, art, fashion:
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Reasons To Be Creative: The ultimately engaging conference for innovative minds, and we’re giving away tickets

Reasons To Be Creative


Before London begins to gear up for its 11th annual Design Festival this September, an array of visionaries are headed to the beach for the award-winning Reasons To Be Creative (RTBC) conference. Helmed by Flash…

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Creative Time Plans Artist Sandcastle Competition, 2013 Summit

What’s better than making sandcastles? Watching artists make sandcastles while enjoying summery snacks and refreshments! Our friends at Creative Time are heading back out to Far Rockaway, Queens on Friday, August 9th to host the organization’s second annual artist sandcastle competition. A group of selected artists and their teams will gather on the sand near the Beach 86th Street boardwalk to battle it out for special prizes from esteemed judges. The free-and-open-to-the-public day of fun will kick off at noon, with castle-building starting at 2:00 p.m. A post-awards party is planned for that evening at Rippers.

While you have your calendar out, circle October 25th and 26th, the dates of this year’s Creative Time Summit at NYU’s Skirball Center for the Performing Arts. The freshly expanded conference, titled “Art, Place, and Dislocation in the 21st-Century City,” will bring together artists, activists, students, critics, curators, and other culture vultures for more than 30 presentations by the likes of Vito Acconci, Lucy Lippard, Rick Lowe, and Rebecca Solnit (and maybe you?) as well as on-stage debates, short films, and regional reports by leading curators. A new “pay-what-you-choose” ticket pricing structure ensures that the event will fit your budget. continued…

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