CSA+D’s Disruptive Distribution Model: Lessons from the Inaugural Community-Supported Art + Design Initiative; Call for Proposals Extended to April 3rd

BKCSAD-hero.jpgThe website has been updated since it launched last summer

We were certainly curious to hear about the Brooklyn CSA+D when it first launched last summer, based on the community-supported agriculture model in which producers provide goods to local buyers on a subscription basis. Founded by Dianne Debicella and Jill Allyn Peterson, the program is now accepting submissions for its second season. Here, they share some of their learnings and exactly how they’re iterating on their inaugural offering.

Submission Deadline Extended for Second Season of Brooklyn Community Supported Art + Design. Accepting proposals from artists and designers through April 3rd, 2014.

As we begin the second season of Brooklyn CSA+D (Community Supported Art + Design), we take a look back on the inaugural season of Brooklyn’s first CSA for art and design – an experiment in translating the model of Community Supported Agriculture to the realm of aesthetic and creative production.

Throughout the summer and fall of 2013, the launch of CSA+D was met with loads of enthusiasm from the press as well as the community of artists, designers and collectors here in Brooklyn, who welcomed the possibility of a new marketplace that fosters a direct connection between makers and collectors. We were thrilled to receive hundreds of applications to our very first open call last summer, which yielded a range of offerings for shareholders, including painting, photography, ceramics, sculpture, poster art, wallpaper, installation and printmaking. The jury ranked the submissions and with those selections we then created balanced groups for half-shares and full-shares to ensure an even selection of unique pieces and editions, as well as 2D and 3D works.

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Based on conversations with shareholders and survey results, it’s clear they had various reasons for joining. Some were ready to start collecting art but didn’t know how to start, while others felt that the mission of supporting emerging artists was an important enough reason on its own to become a shareholder. Some had new apartments to decorate while others wanted to join simply based on the element of surprise and delight. The idea that an expert panel would be selecting the work was reassuring for many shareholders, while others simply liked the artists’ previous work and knew that joining would be a safe bet.

The selected artists and designers, on the other hand, were slightly more unified in their reasons for getting involved: Most of them were drawn to CSA+D by the prospect of connecting to the community directly and getting to meet the people who would own their work. While we received some feedback from potential applicants who thought the $3,000 commission for 50 works was too low, the participants expressed satisfaction with the commission, explaining that they worked backward from that number to make decisions about the material costs, size and time commitment to determine their own compensation. This model is certainly not for every artist or designer, especially those creating large-scale or time- and resource-intensive works. But, as we saw with the results of the first season, there is much desirable work being created at the scale where the commission makes sense to the artists and the quality of the work is pleasing to the shareholders.

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Rethinking Personal Mobility: The Ziesel Designer Jan Dornig Shares the Story & Process Behind the New All-Terrain Electric Vehicle

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On paper, the Ziesel simply sounds like a well-conceived alternative mobility solution, something like an off-road version of Professor Xavier’s wheelchair. But the rugged electric vehicle is more than just a mere conveyance: The Ziesel can also be used for recreation and industrial purposes and was designed expressly to strike a balance between sustainability and performance without compromising on either count. Designer Jan Dornig offered detailed insight into the thinking behind the Ziesel.

Core77: What was the original project brief or inspiration for the Ziesel? And what does the name mean?

Jan Dornig: Our company, Mattro Mobility Revolutions, was involved in a research project that focused on developing an automated battery exchange system for vehicles and one of our tasks was to build test vehicles. We basically took the battery system, two electric motors and some tracks we had from another project to build the first prototype. Some friends noted that an easily drivable vehicle that can conquer difficult terrain would be great for wheelchair users, which got us seriously interested in developing the Ziesel further. Thus, the innovation of the Ziesel is rooted firmly in its technology. From the beginning, we used powerful, high quality components. While it is a great use to enable people to do more, we always wanted to do more as well and create the Ziesel as an electric, compact and powerful ATV.

“Ziesel” is the German name for a species of ground squirrel—a very agile little thing, which is why we thought it fitting. This use of animal names originated from my first vehicle project, the design of the vehicle while I was at the FH Salzburg, the Steinbock [alpine ibex, a species of mountain goat]. At the time, I was still a student at the university and that was how I got involved with the company. (The final decision was between the wolf and the steinbock, by the way.)

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Back to the Basics: TOOTHBRUSHbyDEFAULT Cuts Down on the Industry’s Waste and Costs Without Sacrificing Good Design

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Simon Enever is the head designer of New York based agency ECCO Design and the founder of byDEFAULT. Formerly a designer at fuseproject, Enever has focused on bringing iconic design to overlooked everyday products. byDEFAULT’s first product, TOOTHBRUSH, is a truly customizable modular toothbrush that’s as unique as the person who’s using it. But the main focus of this daily essential was to choose simplicity over complicated features we may see with other toothbrushes. Enever takes some time to step us through the design process.

After taking my first trip to a dentist after moving to the U.S. from London, I was told that I was damaging my gums by brushing too hard. Among various other tips, I was recommended to try out a simple vibrating brush. On the way home, I popped into the pharmacy to pick up a brush—somewhat excited about this new, slightly “techy” sounding product I was about to pick up. I was presented with this familiar sight:

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Sifting through shelf after shelf, it didn’t matter if I was looking at manual, vibrating or full electric models, store brands or high-end brands; everything had that same gaudy look and cheap feel. Each brush was packed with gimmicky features and slogans in an attempt to lure me in. I gave up in the store and decided to look online. I had the exact same experience.

“Surely someone out there must have put some effort toward creating a well-designed, intelligent brush,” I thought. Despite a few nice attempts in the eco-friendly manual brush market, I couldn’t find a version that was reasonably priced (read: not $280 like some I came across) without the showy tendencies.

As a designer, these are the moments you wait for. I immediately got in touch with—what was to later become—the byDEFAULT team.

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The AIGA Research Project by Ziba, Part 6: The Final Winnowing – Evaluate, Evaluate, Evaluate

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How To (How To): The AIGA Research Project by Ziba
Part 1 · Part 2 · Part 3 · Part 4 · Part 5 · Part 6

Today’s installment investigates how Ziba tested AIGA‘s crowdsourced ideas for moving their organization forward. These ideas had some good momentum already, because all the learnings from Project Medusa were applied to elicit them, but which were the best and the most actionable? Considering a range of hypotheticals systematically—to say nothing of dispassionately—isn’t easy for a group, but it’s necessary, to solidify goals. We pulled another tool from our kit to make the job easier.

The Consumer Journey

Look sharp, here comes a metaphor: Imagine AIGA’s entire membership experience is a net. The horizontal strands are specific touchpoints—website, events, mailings, meetups, anything and everything you can interact with. The vertical strands are specific moments in an individual’s journey with the organization, from first hearing about it, to joining, on through renewing membership, participating or donating time and services. Still with us? The net is a version of the consumer journey, a powerful visualization tool. We can experiment with passing individuals and chapters—even AIGA as a whole—through it. As test subjects hit our customized consumer journey matrix, where do they stick? Which strands crossing frame what makes membership special or rewarding? Where are the big holes, which can indicate where something’s missing?

The net calls attention to where and when the most valuable moments happen, which allows AIGA to prioritize changes to the membership experience with the greatest impact. By focusing in on the most meaningful strands, AIGA can create new initiatives, events, or even policies, giving members what they want, just when they want it. Ideas from the leadership workshop can be passed through the consumer journey net as well, to see which strands they get caught up in. This makes it easier to choose when to invest more and when something can safely be pruned away or abandoned altogether.

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The AIGA Research Project by Ziba, Part 5: Unleashing Insight

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How To (How To): The AIGA Research Project by Ziba
Part 1 · Part 2 · Part 3 · Part 4 · Part 5 · Part 6

What Ziba had learned thus far let us explore possibilities for AIGA‘s future by projecting qualified concepts out into the real world. Early-stage design is necessarily focused on what can be, and design research is the fuel that powers educated guesses. Applying well-informed extrapolation to design early on increases the plausibility of whatever you set out to create, be it a product or an experience. Design research leads to outcomes that are not only new, but better.

Doing Crowdsourcing Right

Ziba socialized Project Medusa’s findings with AIGA’s leadership through another highly participatory workshop, including chapter presidents and assorted board members from 67 nationwide chapters. (We do so love workshops.) Once everyone had a good look at the curated information reflecting the current state of affairs, we took advantage of all those designers and asked them to propose new ways forward for the organization. It was a big group, so we call this research tool “crowdsourced ideation.” Here’s the question that needed answering, ultimately: What should AIGA look like in 100 years?

We knew what we hoped to get out of the meeting: an explosion of good, relevant hypotheses. It’s important to understand that crowdsourcing works in some situations, but it’s not a panacea. Counting on crowdsourcing to yield a silver bullet of an idea is setting yourself up for disappointment. The composition of your crowd and the questions you ask are both vital considerations before proceeding. Because we had a number of hypotheses about what might be right for AIGA already, our crowd of AIGA leaders served as a testing ground. Their replies to our questions let us see where our ideas were echoed or contradicted.

The key here, remember, would be to crystalize AIGA leaders’ reactions to the aggregated community perspective. Some leaders had participated in their local chapter’s Medusa events, allowing them to bring even deeper perspective to the table. There were two critical issues: the cost of membership, both upfront and ongoing, and what makes up the AIGA experience, from the moment of sign-up onward. What do they get for their investment of money, energy and time?

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Making Collaboration Work

Three different activities each carried the tagline “The future of AIGA is in your hands.” The first elicited thoughts on the organization’s existing membership structure, and the second was a group discussion, with each table prompted by a different ‘hot topic’—horizontal communication between chapters, vertical relationships within the national organization, the relationship of design to business, and design for education and government. The third was a fun one, meant to expose people’s personal agendas, with the prompt, “If you were king/queen of AIGA for a day, of all the thing’s you’d do, which one would you be best remembered for, in the distant future?”

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The AIGA Research Project by Ziba, Part 4: Recap of the Progress Thus Far

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In July, we offered three installments on how to conduct design research, using Ziba‘s recent work with AIGA as an example. The objective was to develop a new vision of the future for the 100-year old AIGA, a membership-based professional association for designers of all stripes. Before that was possible, a thorough survey of the organization’s current state was needed. What did existing members love best, and what could they do without? What was making new members join, and what kept long-standing members coming back?

Ziba’s first step was a branded, participatory informational outreach called Project Medusa, which took the form of a video-driven workshop for all AIGA members across the country. In Part 1 back in Julyl, we explained four rules anyone can use to get ready to do great design research:

– Do Your Homework; Know Your Limits
– Once You Know Your Audience, Use the Right Tools for the Job
– Take (Good) Risks
– Learn to Love the Bias: If You Can’t Beat ‘Em, Join ‘Em

Project Medusa itself was designed, branded and delivered as a “how-to,” guiding each AIGA chapter to host a home-brewed information gathering. In the second installment, Part 2, we drilled down into the details of what made Medusa tick. The rules explained there can be applied to any participatory, group-think-enabling sort of meeting:

  • Make sure everyone involved knows why they’re participating. This can be handled neatly with your invitation, which also gives people time to have a bit of a think beforehand.
  • Choose the right space. Then have that environment properly set up, with everything you’ll need to succeed. Paper, pens, whiteboards, markers, sure… what about music? Snacks?
  • State the rules of your engagement up front. Why can a group of strangers come together and enjoy a game of Monopoly? Because it has clear rules, parameters, and goals. Proper briefing is also essential in case everyone just accepted the invitation and didn’t read it, or read it and forgot.
  • Pace your activities, and balance writing, drawing, speaking, conversation and breaks.
  • Take chances, as appropriate for your group. We’ve had good success with encouraging people to contribute as early as possible, as visually as possible—everyone can draw, even if it’s only a stickman.
  • Don’t be afraid to “waste” some time on throw-away activities or even jokes… warming your group up will have an effect on the quality of the atmosphere as well as the results.
  • Use strong reference points to help everyone get up to speed fast. (This goes back to your choice of theme.) Consider how relatable and believable each and every touchpoint along the way is.
  • Take advantage of every channel that’s appropriate: movies, music, physical activities, books, or thank you cards.
  • Record everything: photos, audio, notes. Remember, there are no wrong answers, with this kind of research, so be sure to capture as much as you can.
  • Finally, keep it simple, stupid is time-honored advice for good reason. By the time you’ve finished preparing, things should be so clear and concise that you could sit down and write up a quick-start guide to your research project.

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Reinventing the (Hubless) Wheel: ‘Transport’ Is a Trunk for Your Bike, by David Hotard, Matthew Campbell & Edwin Collier

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Professor Kevin Shankwiler of GeorgiaTech has been teaching a third-year bicycle studio for the past four years. The focus of the 8-week project is primarily on understanding product systems design and exploring opportunities for innovation in commuter bike design. David Hotard was among the 12 students in the SRAM-sponsored fall studio, which culminated with four teams (of three students each) developing very different bikes. He worked with Matthew Campbell and Edwin Collier on reimagining the hubless wheel as a cargo space; here Hotard shares how they arrived at the final product.

Transport” is a commuter bike design project sponsored by SRAM. Although panniers and saddle bags are on the market to make commuting easier, we found that many cyclists prefer to ride with a traditional backpack. This doesn’t mean that a backpack is comfortable; it’s just more practical than the panniers that clip to a rack. We discovered that many commuters didn’t want a bag that felt like a dedicated commuting bag but rather a bag that would work in any scenario. We started to look at what we do with bags when we’re traveling by car, plane, train, and other means and realized that there is almost always a compartment for them. We realized that what commuters wanted was that compartment… on their bike. Research on futuristic bike concepts inspired us to use the negative space of the much-debated hubless wheel for our trunk. The result shows that a trunk in the wheel could easily accommodate various backpacks and might well be very feasible solution. We were also happy to see that Yale mechanical engineering students built a bike with a hubless wheel while we were in the midst of our project.

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We researched the hubless wheel to the extent that we could validate that it is technologically feasible; besides the Yale project, the Lunartic was an inspiration to us. Although it may be more expensive to produce and currently less structurally sound than a traditional wheel, we know that in many cases people are willing to pay more for a design that satisfies their needs. We did a lot of research looking at concept bikes, current products and observing users. The hubless wheel storage system brought those three areas of research together by giving commuters the ability to travel with any bag, not just a rack-able bag, and also showed a practical purpose for a hubless wheel concept.

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Crowdfunding a Billboard for a Social Message

While the Internet has given us a great deal of control over our media environments, that control exists largely in digital space. We can place stickers on our computers, change our desktop backgrounds and manipulate our Facebook profiles and web sites, but it’s still challenging for the average citizen to change physical space. Permits are required for legal street art in many cities, and signage and billboards remain a costly endeavor.

In a recent post on Design on GOOD, San Franciscan Christie George talked about a frustration she encountered in physical space:

When I first read about hateful anti-Muslim ads being put up in New York City, I was surprised and saddened. Seriously, who does that? Then when a crop of similar ads went up on San Francisco city buses, I was outraged. As a San Francisco resident, I felt like I had to do something about it, something more than sharing my rage and complaining on Facebook or Twitter.

To channel her frustration, George tapped into Louder, a platform she co-founded with Colin Mutchler. I wrote about civic crowdfunding recently with Citizinvestor, which is limited to city officials’ projects; think of Louder as a citizen’s version of crowdfunding, but made specifically for reclaiming advertising space. George reached out to her wide network with a Louder page and brought in a number of supporters (full disclosure: I contributed a small amount to the campaign).


Christie George with supporters at the site of the billboard in San Francisco’s SoMA district.

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Baron Fig: The Creation of the Notebook That’s Completely Focused on You, by Joey Cofone

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Text & Images by Joey Cofone

There a few greater joys in life than the creative process. From an unexpected spark of inspiration to refining an idea, starting the process to applying the final touches—creating is the peak of human excellence. After searching for a notebook that would be the ultimate tool for the ultimate activity, and falling up short, we decided to make it ourselves.

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Take a Peek at MESH Norway, Oslo’s First Coworking Space

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Photo by Kjetil Hasselgård

In a city like Oslo, which is officially the most expensive in the world, it can be difficult to strike out as an entrepreneur. Independent start-up founders, like artists, tend to thrive in less expensive cities, where the consequences of failure are fewer and costs of setup are less. But tucked away in the downtown area is a new coworking space, MESH Norway, where you’ll find freelancers and entrepreneurs working together on technology and design problems. Five stories high, with around 75 companies, MESH is Oslo’s first coworking space, and it’s grown quickly since it first started in February 2012.

“Our main focus is on early stage startups,” noted co-founder Kriszti Toth, who started the space with Anders Mjaset and Audun Ueland, “but we try to keep a balance around 70% on startups and 30% creative individuals like filmmakers, animation makers, graphic designers, etc.” This keeps the people and services diverse and the activities busy, with companies like Holder de ord (Norwegian for “keeping their word”), which tracks politicians’ promises; Justcoin, a currency exchange for Bitcoin; and the social entrepreneurial group World Wide Narrative. When I visited to give a talk for Creative Mornings Oslo, I caught a brainstorming session afterward for Memorylanes, an award-winning storytelling app for communities.

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Photo by Alex Asensi

Designed by the founders, the space contains a mixture of smaller spaces, from a hip night club to individual offices and more collaborative spaces to a busy ground-floor coffee shop for the general public. “The office space had these brick walls when we got here,” she explained, “and all the interior was me and Anders and people who shaped it just by being here and using it. The tables are from IKEA, we painted all of them ourselves. Old couches are second hand catches.”

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