Palette Offers a Modular, Lego-like Device for All of Your Input Hardware Needs

Palette-HERO.jpgPalette buttons can be re-arranged and customized by the user.

As any artist, designer or technologist will tell you, we rely on a wide variety of software in our day to day lives, from the Adobe Creative Suite to some sort of office bundle, as well as music and movie editing software. Each of these programs has custom controls on the software side, but on the hardware side we have the same set of tools: a keyboard and a mouse.

And while the multiple buttons of a keyboard are endlessly adaptable, that same sort of logic doesn’t apply in other interactive environments. Think, for instance, about the vast difference between driving a car and riding a motorcycle, or playing a video game on Playstation vs. operating a remote control for a television. Although the input devices and mechanisms share some obvious, similarities, the hardware experience varies substantially.

Palette-Overhead.jpg

Which is why I was excited to learn about Palette, a “freeform controller” made of movable, interchangeable parts. Starting with the building blocks of buttons, dials and sliders, Palette allows users to create custom controllers based on how they want to interact with the computer.

The minimal aesthetic belies the original inspiration behind Palette. “Looking back at old transistor radios and war era type machines,” noted CEO Calvin Chu, who observed that these devices were “really robust.” “Why not make a way that even with all these different use cases, we could abstract these elements and rearrange them in different ways, just like Lego blocks?”

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