MeshFusion for MODO: The Best Design Software in a Decade?

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Every once in a blue moon, some piece of 3D software comes along and just makes one wonder “How’d I ever survive without it?” The Foundry’s new plug in for MODO, MeshFusion, is what I’d consider to be the most amazing piece of software written in a decade. I know it’s a bold statement to make, but for the designer in me, it’s brought something to the table that no one else has quite put together so eloquently.

When it comes to 3D software, MODO is an amazing rendering, sculpting and animation design suite, featuring materials systems for renderings that work very much like Photoshop. It also runs native on Mac, PC, and Linux and, if nothing else, fits nicely anywhere into the design pipeline that’s asked of it. I wouldn’t even know where to begin when it comes to the list of features in Modo but let’s start with just a few:

Tool Pipeline: Gives the ability to create your own tools based upon existing ones. No scripting needed, just pick and choose the features need and go. This offers an almost unlimited amount of combinations of functionality. This quick video showcases the capabilities.

Particles and Dynamics: Just scratching the surface on these opens up the possibility to help set up shots for renderings in a whole new way. Think of creating a table; add a flat surface above it and some curves above that. Now add the option for the table to be a Passive Rigid Body, the flat surface to be a Softbody and the curves to be an emitter… now let gravity take over. The flat surface falls and wraps around the table and the particles add rain all calculated in a matter of minutes. Now add textures and you’re well on your way to rendering out an outdoor picnic scene.

Fall-offs and Action Centers: Think of the 2D gradient tool in Photoshop… now think of the possibilities of this in 3D. Throw in the ability to add in the Move/Scale/Rotation based upon what’s selected and it’s a field day for 3D design.

Rendering Booleans and Volumetrics: Creating that “Just in Time” photorealistic shot always requires some extra finessing that usually requires a work around. If nothing else this aspect of Modo just makes the creation of a product shot that much easier. The Render Boolean works by using geometry to cut away from geometry (think about a block of swiss cheese), that can be used in both renderings and animations. Volumetric can be used to add smoke, fog, clouds, in ways that use to take a ton of postproduction work in Photoshop, After Effects…etc.

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