Real Art Design Group’s MARV Makes (Learning About) College Fun Again

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Dayton, OH-based design studio Real Art Design Group recently had the brief to give their client Welcome to College, a web startup, a real-life identity. The result is MARV, “an RV that is not only the smartest one around, but also has a personality as big as the RV itself.”

MARV, an acronym for Mobile Automated Research Vehicle, was designed to be a new and engaging way for students and parents to begin learning about colleges. Real Art created MARV to both draw in users and gather information about the colleges. By using his rear windshield that Real Art converted into an interactive screen, MARV was able to display games, videos and music while asking vital questions about the schools he visited.

“We needed MARV to get out and get in front of the schools and bring them an experience like they’ve never seen before,” said Chris Wire, owner of Real Art Design Group.

Real Art began to build MARV by gutting and stripping a 1973 GMC RV. The exterior was repainted with bright, retro colors and Welcome to College branding. Next, the more out of the ordinary features were added, including solar panels, confetti cannons, fog machines, light show capabilities, prize dispenser, rear airbags that allow him to dance, and the programming for MARV’s conversations.

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Bjork’s Biophilia: An Ambitious New Album Experience

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We love it when creatives play with the tenuous lines between physical and virtual experiences. Björk recently dove deep into this sort of exploration with the release of her newest album, Biophilia, as a suite of iPhone/iPad apps—leaving us with a (growing) treasure trove of interactive goodies. She collaborated with artists, designers, instrument makers, software developers (M/M Paris, Scott Snibbe) and others to create the production, based in themes of nature and technology, all with music as the guiding principle.

Björk’s music itself has grown organically over the years to incorporate greater complexity and symbolism, continually testing the boundaries of art, music, and technology. With Biophilia, Björk pushes herself and the concept of an “album” to the limit, creating a multi-faceted system for iPhone/iPad users. The album itself is an application (the ‘mother’ app), and each song is its own app with various interactive capabilities. (Only 2 songs are available at the moment – “Cosmogony” is free with the mother app, and “Crystalline” is $1.99.)

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The Biophilia/”Cosmogony” app serves as the ‘home’ for the whole system—which, appropriately, is rendered as an interactive astrological system/hub for delving into the different galaxies of songs. The “Cosmogony” song introduces the album suite, complete with an introduction to the concept of the album by David Attenborough, famed nature film host (providing instant nature-geek cred to the project).

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Each of the two songs available now, “Cosmogony” and “Crystalline,” can be explored through a variety of options. Put on headphones, and with the iPad, the experience of any of these options can be engulfing and mesmerizing. The interactive elements of each song relate to the song’s subject and structure, adding depth of visual, interactive and educational elements expertly matched to the sound and meaning. Additionally, colors and shapes were designed specifically to represent instruments and tones.

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