Fujitsu’s FingerLink Interaction System Makes Dumb Paper Smart

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I’ve simplistically assumed we would advance from “dumb” paper with things printed on it to some smarter variant, where every sheet of paper is an iPad. But as researchers at Fujitsu Laboratories demonstrate here, there’s still plenty of room to design new interfaces that are between those two extremes.

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By combining an ordinary webcam, a computer and an off-the-shelf projector, Fujitsu’s “FingerLink Interaction System” provides a new user interface that effectively turns a “dumb” piece of paper, and the table it’s sitting on, into a touchscreen. Check out how they did it, and peep the CAD demo starting around 2:43:

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Studio Moniker’s ‘Do Not Touch’ Interactive Video Celebrates the Pending Demise of the Cursor

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During the end of their lifetimes as useful interfaces, no one threw a party for the rotary dial, the skeleton key or the crank people once used to manually start their Model T’s. But Amsterdam-based design firm Studio Moniker, certain that we’re “nearing the end of the humble computer cursor” presumably due to touchscreens, is celebrating the little left-leaning arrow with an interactive video project.

This is a little tricky to describe, but what they’re doing is creating a crowdsourced interactive experience. You click on a link and are presented with a screen featuring not only your cursor, but the cursors of users all around the world that have been recently recorded by them doing exactly what you are—which is following a series of onscreen prompts to guide your cursor in specific directions.

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It’s a lot more fun than it sounds like, and we highly recommend you try it out by clicking here (NSFW). Your cursor’s movements will then be recorded and integrated into future iterations of the video that new people will click on and experience.

The website Creative Applications has more info on the project here.

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Martin Missfeldt Graphic on How Google Glass Works

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Martin Missfeldt is a Berlin-based artist with a sense of humor, known for posting gags like asserting the Google Glass team is working on an X-ray-spec-like application (and that Apple is countering it with asbestos-lined underwear). However, Missfeldt has also released an earnest infographic showing “How Google Glass Works,” based on his study of both the patent and several write-ups.

The bulkiest parts are the battery riding on the right ear and the projector, though these things will presumably shrink over time. (On the battery front, have a look at LG Chem’s wire-like battery tech and UCLA’s developments in supercapacitors.) The image is bounced off of a prism and focused directly onto the wearer’s retina. Interestingly, the fine-tuning of the focus is apparently achieved in a primitive way: By physically adjusting the distance of the prism from the eye.

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“The biggest challenge for Google will now be to make the Google Glass also usable for people with normal glasses,” writes Missfeldt. That’s no trivial matter, as by his reckoning that’s more than 50% of the population in some countries; by your correspondent’s observation, countries like South Korea and cities like Hong Kong have an insanely high percentage of children wearing eyeglasses.

“In this case the Google Glass has to be placed ahead of normal glasses—which doesn’t [work well]. Or Google has to manufactor [sic] individual customized prisms, but this would be considerably more expensive than the standard production.”

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Click here to see the full-sized graphic.

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Potential UI Gamechanger: Minuum Linear Keyboard

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We’ve seen plenty of variations on the now-canonical input device known as a keyboard, from touchscreen interfaces and, um, exterfaces to a tactile surface treatment (currently available on Kickstarter). However, a new keyboard concept has more in common with so-called index typewriters—as seen in hipstomp’s typewriter round-up—than these superficial keyboard treatments, at least to the extent that it offers a more economic layout.

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Specifically, Minuum improves on the concept of a linear arrangement of letters: screen-based UI and predictive text allows for a QWERTY layout to be transposed into a single line of letters. (It’s worth noting that index typewriters were initially developed as a less expensive, more portable alternative to keyboard-based typewriters, though they were reportedly slower than handwriting in most instances.)

Minuum is a tiny, one-dimensional keyboard that frees up screen space while allowing fast, accurate typing. Current technology assumes that sticking a full typewriter into a touchscreen device is the best way to enter text, giving us keyboards that are error-prone and cover up half the usable screen space (or more) on most smartphones and tablets.

Minuum, on the other hand, eliminates the visual clutter of archaic mobile keyboards by adapting the keyboard to a single dimension. What enables this minimalism is our specialized auto-correction algorithm that allows highly imprecise typing. This algorithm interprets in real time the difference between what you type and what you mean, getting it right even if you miss every single letter.

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The video is, as they say, a must-see:

Yes, the last bit is cool, but nota bene: it’s currently an alpha-stage prototype, and Will Walmsley & co. are currently seeking funding on IndieGoGo. Suffice it to say that we’ll be keeping an eye on this one… if all of the hypothetical wearable implementations become a reality, we could see the emergence of a new set of curious rituals.

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Hat-tip to Nik Roope

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4Moms’ Childcare Products: Sophisticated Designs Yield High Ease of Use

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Why would a company that creates baby products have robotocists on staff? Well, check out what 4Moms’ Origami stroller can do:

How awesome is that? In addition to the physical feature it has—the onboard storage and the peekaboo window that I’d imagine are de rigueur—it’s the technical aspects that most impress me. Having a generator in the wheel that automatically charges your cell phone seems particularly brilliant.

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Then there’s the LCD dashboard, which sounds gimmicky at first, but useful on closer inspection: While you might be able to do without the speedometer, an odometer tells you how far you’ve traveled and the current ambient temperature is displayed, helping you decide whether you ought throw another layer on your tyke.

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And of course, there’s that crazy power folding/unfolding operation. (And yes, it’s got baby sensors, so it cannot accidentally be activated while the child is onboard.)

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Smartphone Competition Benefitting the Advancement of Interaction Design

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Now that the “Who owns the glass rectangle” smartphone wars are thankfully fading into the background of the news cycle, competition in interaction designs is coming to the forefront. Apple arguably kicked it off in ’11 by integrating Siri, introducing voice control; as we saw yesterday, Google may push into backside touch; and now Samsung is introducing a host of different interaction designs with their latest model.

Unveiled last night, Samsung’s new Galaxy S4 has “Smart Pause,” which stops and starts videos depending on whether your eyes are looking at the screen (they are presumably tracked by the camera). “Smart Scroll” advances screen content when the user tilts the phone to one side or the other. “Air Gesture” allows users to manipulate the phone without actually touching it, but rather by hovering a finger over the screen, or using a broader gesture like a hand wave to advance photographs. (And it works while wearing gloves.) Lastly, “S Translator” enables you to speak one language into the phone, and have the phone speak back a translation into a different language.

While none of these features are a magic bullet that will instantly win the smartphone war, that’s not the relevant point, to us. What we’re glad of is that heated competition is producing a range of experimental ways that we can interact with devices. Apple’s steady, measured development process is very different from Samsung’s “throw it at the wall and see what sticks” approach, with Google somewhere in the middle, and we can’t say which methodolody is superior; but either way it’s an exciting time for interaction design, and it is the end user who stands to win from all of these companies duking it out.

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‘Backtouch’ UI Design, Yea or Nay?

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Way back in ’07, we learned Apple had patented touchscreens with interactive backs, meaning you could perform on-screen manipulations while keeping your finger out of the way. By 2010 we were calling it “backtouch” and (incorrectly) predicting the iPad would have it. Now that we’d given up hope on this UI technology ever hitting the market, Google is bringing our hopes up once more (even though we’re afraid to love again).

Patent Bolt has announced that Google has patented “Simple backside device touch controls”:

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We thought the whole point of a patent was that they’re not awarded to duplicate technologies, but apparently there’s something in Google’s secret sauce that makes it different. From a user standpoint though, the benefits appear the same: You tap the back of your phone or tablet, and that registers a hit on-screen, enabling you to manipulate apps or perhaps type.

We’re curious as to how ergonomically sound this is, as the opposable thumbs my dog always complains about not having seem more agile than the fingers we’d use to access the back of a device. I just picked up my phone and spent a few minutes pretending to type on the back versus actually typing on the front, and while the former feels a little awkward, I already suck at the latter. (One sure benefit though, backtouch would leave less fingerprints on the glass.) Try it yourself, assuming you’re not out in public and don’t want to look like a tool, and let us know if you think backtouch has got legs.

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Lee Jinha’s ‘What You Click is What You Wear’ Take on Augmented Reality

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When we last looked in on interaction designer Jinha Lee, he was developing the See-Through 3D Desktop for the Microsoft Applied Sciences Group. Last week Lee, who’s pursuing a doctorate at MIT Media Lab’s Tangible Media Group, posted a video showing a potential retail application for the set-up: Called WYCIWYW, for “What You Click is What You Wear,” the interface would allow the user to virtually try on wristwatches and jewelry.

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Q: How to Get Rid of the iPhone’s Home Button and Increase Screen Size? A: Create a “Squeezable” iPhone

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Are the Home button’s days numbered?

Apple notoriously applies for tons of patents, very few of which will make it into actual products. This one is interesting from a UI perspective.

You could argue either way, but let’s say it’s an ergonomic necessity to have an easy-to-locate Home button, as now exists on the iPhone. That button cuts into screen real estate. Is there a way for Apple to get rid of it, growing the screen, while still somehow offering the Home button’s functionality?

The answer may lie in a patent Apple has secured involving the measuring of electrical capacitance of the body of a product. As an example, if this were incorporated in an all-screen iPhone, the user could simply squeeze the phone’s housing as a means of input. That doesn’t mean the body of the phone itself would have to deform; it just means that the phone’s body would register the change in capacitance coming from a squeeze, and would turn that into some sort of command. Software would sort out whether the squeeze was purposeful or accidental.

Apple Insider is speculating that the technology mentioned in the patent, which was granted several years ago, may pop up in the forthcoming iWatch.

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Myo Muscle-Reading Gesture Interface Device Looks Freaking Amazing–and Can Be Worn On-the-Go

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Well folks, looks like 2013 is shaping up to be the year gesture control finally becomes available to the masses.

First up, the Leap motion controller that caused such a blog stir (we covered it here and here) will start shipping on May 13th, just about a year after they began taking pre-orders.

Hot on their heels—or forearms, I should say—is the Myo controller pictured above, an arm bracelet that you wear well above your wrist but below the elbow. Why the weird position? The Myo actually reads the electrical activity in your muscles, rather than relying on a camera.

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This seems like a pretty smart approach, as the Myo can decipher complex finger gestures, flicks and rotations without requiring line-of-sight. That suddenly opens up a new world of interactivity that doesn’t require the user be sitting in front of a camera-equipped computer, or dancing around in front of a Kinect. Peep this:

Looks amazing, no? If it works as advertised, it will have a much broader range of applications than the stationary Leap, and the Myo’s price reflects that: The Leap’s going for $80, while the Myo will run you $150. It’s up for pre-order now and they’re claiming it will ship later this year.

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