Exploring Dynamics of Craftsmanship and Resource Constraint: Identification Cards

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Reporting by Zach Hyman

Before beginning my Fulbright research in China, I had previously spent three years living and working in Yangon, Myanmar (formerly known as Burma). My time in Myanmar was formative: my firsthand observation of the extent that the country’s residents relied upon tuolaji, their flexible and powerful tractor-like vehicles, to perform many tasks provided inspiration for my present research.

However, not all of the inspiration for what drives my research today came from the Myanmar’s vehicles. During my time in such a resource-constrained context, I recognized the mixture of challenges and benefits that comes with relying upon many things to be handmade instead of mass-produced. While the Western world shifts toward coveting handmade objects as a sign of status and taste for craftsmanship, denizens of resource-constrained environments have no choice in the matter, and could benefit greatly from some of the very mass-produced goods that today’s design-minded individuals tend to eschew. Although I knew this fact in the abstract, confronting this apparent contradiction up close made it obvious how much more costly it is to dwell in both a resource- and choice-constrained environment, where hand-crafted items are the norm rather than the exception.

Consider the things you carry with you each day. In Jan Chipchase’s latest book, Hidden in Plain Sight, he identifies the most commonly carried objects around the world: keys, money and mobile phone. Besides these things, however, there is something else we always carry with us, whether consciously or unconsciously, and that is our identity. Most all of us are familiar with situations in which we must prove who we are, whether to obtain government services or benefits, gain access to a controlled area, verify identity in the case of legal sanction, and so on. While different contexts each have their own processes and differing degrees of formality for proving identity, the need remains nearly universal, and until technological solutions such as facial recognition are sufficiently widespread and accurate, identity will continue to take the form of a physical artifact—namely, a personal identification card.

The differences between identity cards—physical material, size, storage behavior, personal data, authentication mechanism, etc.—and the range of situations for which they must be shown comprises a common set of attributes to investigate across different contexts. Although an in-depth comparison of China and Myanmar’s respective identity cards (and surrounding behaviors) is beyond the scope of this article, residents of both countries share the perceived need to protect their cards, whether for fear of damaging the ability to read the embedded chip in the plastic card (China), or to protect one’s relatively flimsier paper identity card (Myanmar).

In Myanmar, individuals address the need of “How do I protect my important cards from being damaged?” with a custom solution. Plastic covers are individually crafted to each customer’s document sizes, made directly in front of the customer by a single individual’s hand, one at a time, using an elegantly simple, candle-powered tool. This solution is notable for both the amount of effort expended by the craftsman—which may seem excessive by an outsider’s standards—to achieve the result of successfully protecting a single card. In 2012, this vendor was charging 100 kyat (US $0.13) to protect a single card. Technically, the craftsman need not create a bespoke, sealed cover for each document as part of his job, as there are only so many distinct sizes of identity card in the Myanmar context that require protection. However, he has no choice, given the materials that are available to him.

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Notes from the Field: Solar Panels in Rural Uganda

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Around California, I’ve been seeing more and more solar panels. Solar panels installed subtly on people’s homes. Solar panels on wireless keyboards. Solar panels atop lights. In such a sunny state, these solar panels make perfect sense.

On my return to northern Uganda, I started looking more carefully at the different ways people use new technologies, such as mobile phones and computers. But with an emergent civic infrastructure, access to the electric grid in the region remains limited. So while I was focused on how people used technology, I had to wonder: how do they charge their devices at all?

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I soon learned that enterprising citizens in rural northern Uganda often purchase solar panels. They then offer phone charging services at a range of what I observed to be around 400–500 shillings per charge. That’s about 20 US cents. The panels themselves, often coming from India and China, can cost as much as 200 US dollars, so it obviously takes a while to pay back that investment. But as one person told me, there is always someone who needs to charge his or her phone. Any freelancer can appreciate the value of a steady gig.

What seemed new to me was a practice already many years old. As I poked around the web to understand the mechanics of solar panels, I came across a 2010 New York Times article talks about solar panels in Kenya:

As small-scale renewable energy becomes cheaper, more reliable and more efficient, it is providing the first drops of modern power to people who live far from slow-growing electricity grids and fuel pipelines in developing countries. Although dwarfed by the big renewable energy projects that many industrialized countries are embracing to rein in greenhouse gas emissions, these tiny systems are playing an epic, transformative role.

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frog at SXSW 2013: The Crowd As DJ, Part 3 – The Results

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A research report on the dynamics of crowd-sourcing music at the frog SXSW Interactive Opening Party, by Bonnie Reese, Mike Herdzina and Shaina Donovan—see Parts 1 & 2 for more information.

Crowdsourcing Gives Everyone a Voice

The overall response to the Crowd Sourced DJ was overwhelmingly positive. It was described as “novel” and people loved that it allowed them to participate in the music selection. When we probed further about what made it attractive, party-goers were enthusiastic about the philosophy of crowdsourcing, noting that it is a vehicle that gives everyone a voice. We were struck by the passionate tone and language of the participants. Some of the comments included:

– “It’s for the community by the community,”
– “It’s democratic,”
– “You have a chance to have a say”

However, while people embraced the spirit of crowdsourcing, many openly acknowledged that it compromised the quality of the output. We heard comments like:

– “The masses have bad taste”
– “I don’t trust the public”

And yet those interviewed did not perceive the conflict between crowd selections and individual taste as an inherent negative. One music-savvy partygoer intimated that while the music being played did not align with his preferences, it still “fell within his range of acceptability.” In the context of a large social experience, like a party, the spirit of empowering the crowd reigns supreme. Many people acknowledged the party context and noted that there’s a time and place for everything. So while crowdsourcing is okay in one moment and social environment, it may not be appropriate for every situation.

Crowdsourcing Makes Everyone Think Like a DJ

So what were the biggest influencers when individuals had to make a music selection? First of all, people took into account the audience for the music as well as the party context. “Party music” was referenced almost as its own genre (although based on the range of musical styles we heard, we doubt that everyone would agree what the key characteristics of “party music” are). While many used the word “upbeat” to define “party music”, we didn’t see further alignment in the music played. One partygoer commented “What am I in the mood for? Something that will create the right environment. What will make the right environment? Upbeat music.”

frog-SXSWi-CSDJ-infographic-fade.jpgOverall, the music that was selected could be described as more “upbeat” on the music scale. (Click to view full-size infographic)

People also mentioned that they overrode their own preferences to choose music for the crowd, noting music as a “shared experience.” One party-goer said, “I avoided a few songs that I wanted to play because I wanted to choose for the crowd,” while another person noted “I think it is more important that the crowd has fun.” People mentioned avoiding songs they liked that might bring “down” the mood. They continually referenced music’s role in creating the right social environment: “The music affects the vibe—it drives conversations and relationships.” These comments acknowledge the importance of music’s role in shaping the experience for individuals and the crowd as whole. They also point to a party environment as a scenario within which the greater good should come before personal preference.

It was also interesting that when asked to state their opinion about the quality of the music (on our scale from “it sucks” to “awesome”), a number of people said that “it’s like voting for myself,” showing an identification with the crowd. This leap from crowdsourcing to an identity alignment with the crowd was very interesting. Crowdsourcing went beyond simply being a method to create a shared playlist to creating a dynamic of communal identification. One person even said, “It’s democratic, so people will like the music,” voicing an assumption that music chosen by the crowd will automatically be embraced by the people within that crowd. It’s worth noting that there were no overall trends in perceptions about quality of the music from the data we gathered at our Music Perceptions Wall; where people placed their dots on the scale truly ran the gamut (and some partygoers just wanted to be clever about where they put their dot regardless of what they thought of the music).

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frog at SXSW 2013: The Crowd As DJ, Part 2 – The Methodology

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A research report on the dynamics of crowd-sourcing music at the frog SXSW Interactive Opening Party, by Bonnie Reese and Mike Herdzina

Music shapes our experience of the world—it sets a mood, represents who we are (or who we want to be), captures memories, and defines a moment. The decision to embrace crowdsourcing as the DJ concept for the frog party was a risk in many ways. Who knew what the crowd might choose? What vibe would be created? Would it bring people together or further highlight our separate identities and divergent tastes? It was a meaningful social experiment—not only in music curation but also in social dynamics.

In order to fully embrace the experiment, frog dispatched 11 researchers to collect data at the party about music, crowdsourcing, and social dynamics. This article will both share the findings and reflect on the process that we used to take advantage of this research opportunity most efficiently and meaningfully.

Defining the Research Plan

Looking at the experiences that had been designed for the party, we realized that there was one piece of data being captured without any work required on our part—the music selections on the TouchTunes smart jukeboxes and mobile app. The crowdsourcing process would simultaneously build a data set about music preferences across the course of the evening. But like any quantitative data, this could be made more meaningful by supplementing that data with qualitative interviews and contextual observations.

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As part of this experiment, we wanted to explore how to most effectively use a larger research team in a short amount of time (no one wanted to entirely miss the party to conduct research). We allocated three hours of time from each of our research team members—one hour to ramp up, one hour of research and documentation, and one hour to participate in a storytelling session. We created data capture sheets that made it easy to see the script and write down notes and quotes quickly. In addition, we created “end of shift” synthesis sheets that allowed us to quickly capture emerging patterns about social dynamics and environment from the research teams conducting research during the party. Two researchers then took the data forward to craft into the key themes.

We cast a relatively wide scope for the research, using a few focused questions that allowed the team to adapt their focus as themes emerged and the party progressed. Some of the questions we decided to explore included: What do people think of the music that’s being played? What motivates engagement in the music selection process? What do people think about the value of crowdsourcing over curation? What’s motivating their music choices (or their decision not to participate)? Does participation impact perceptions of the music and party environment? How do social dynamics play out when a group is asked to make a decision that is driven by personal taste? How do people go about making their decision as to what to play?

In order to answer these questions, we engaged in a range of research activities—spanning from video capture to one-on-one interviews.

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frog at SXSW 2013: The Crowd As DJ, Part 1 – The Concept

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A research report on the dynamics of crowd-sourcing music at the frog SXSW Interactive Opening Party, by Bonnie Reese and Mike Herdzina

At frog, we often find ourselves conducting research in surprising places all over the world. Those of you familiar with our recent trip to Afghanistan will know that we conduct field research everywhere from private homes and businesses, to civic and social institutions, to very public spaces. When we’re in the field, we like to create “pop-up” studios to facilitate rapid synthesis, ideation, and prototyping. Last month in Austin, we created a unique pop-up studio very close to home, at the frog SXSW Interactive Opening Party.

For thousands of SXSW attendees, the frog party is the traditional kickoff for an intensely social and inspirational week at the conference. It’s their chance to blow off steam with friends and colleagues, and to get the creative juices flowing for the week ahead. By now people have come to expect that the frog event is not just an ordinary party, but a kind of social experiment, and a place to casually explore the meaning of technology in our lives. This year our theme was “The Other Singularity,” or what happens to social life when we embed massive computing power in unexpected places, from coffee table books to porta potties.

I’ve been going to the frog party for many years and have enjoyed the playful and provocative technology experiences we create for our guests. In the run up to 2013, I realized we had a rich opportunity to gather thoughts and feedback about applications of this new technology with an enthusiastic and tech-savvy crowd. The inspiration for the research focus sprung from the Crowd Sourced DJ, which used TouchTunes smart jukeboxes (designed by frog and the TouchTunes team) and the TouchTunes mobile app to allow party guests to create and curate the party playlist in real time.

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A Nation of Makers: The Idiosyncratic Process of Being a Creative Entrepreneur in China

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By Lydia Kuo and Ryan Rowe

For the past 20 years, China has become an economic superpower by acting as the world’s manufacturer. From boutique brands to major corporations, companies from around the globe have brought their products, concepts, ideas and innovations to be built and assembled in the factories of Shenzhen, Guangzhou and a host of other Chinese industrial cities. Meanwhile, neighboring Asian countries like Japan, South Korea, and Taiwan have been fostering cultures of creative entrepreneurship with government initiatives and media promotion.

In China, the movement is finally just beginning. This unique environment, combined with a growing middle class and a new wave of flourishing creative-minded Chinese has given rise to a nation of makers—local Chinese entrepreneurs with a passion for creating and selling their own products. In this essay, we take a look at the idiosyncratic nature of life as a creative entrepreneur in modern China.

Filling Gaps

Between its economic boom and booming population of 1.4 billion, China has become a sophisticated market catered to by all of the world’s top brands. This influx of goods and services quickly filled all the gaps in fashion, entertainment, toys, and everything else that the new middle class of Chinese could then suddenly afford over the course of a generation. International brands such as Louis Vuitton and Chanel (and even Apple) gained traction for being high-quality symbols of status, while goods made in China were less and less desired.

Now, as the younger generation—those raised in today’s more open and creatively inspired postindustrial China—are coming into their own, they have buying power. Anecdotally, there seems to be a newfound pride and passion for quality, home-grown Chinese products, a sentiment some entrepreneurs are now tapping into. Token Hu, a former designer at frog, manufactures and sells his own brand of casual lifestyle shoes. Although many international brands have a strong presence in China selling shoes of this kind, Token saw a unique gap in the local market and set out to create his own brand, UNITED T. Made in China—or at least “making in China”—is becoming cool.

Getting Things Made

In certain disciplines, China’s 5,000-year-long history of traditional art and craft culture can be an invaluable resource for excellent creative talent and handmade manufacturing. Taiwanese-born Guo Hong Zhi, a successful restauranteur was looking for a source of custom-designed ceramics in 2004 to use in his highend restaurants in Shanghai. He went in search of artists from Jingdezhen, the heart of Chinese ceramic arts for thousands of years, where the most talented aspiring ceramic artists come from all around China to study and learn from the masters. Using samples from Japan, he solicited work from the factories there for about one fifth of what it would cost in Japan. The results were discouraging, with only 5% of the products coming back without flaws.

Thus, Guo decided to set up a design facility in Songjiang, a suburb of Shanghai, where he could invite students from Jingdezhen to work under his personally trained process engineers. Within two years, his operation was not only producing beautiful dishware for his restaurants, but had drawn enough creative talent to sustain a line of very successful ceramics shops called Spin, selling to the public in Shanghai and Beijing. The studio gives local talent an opportunity to explore a more expressive, modern style while they hone their classical skills. This form of culturally sustainable manufacturing is a compelling example of how Chinese design entrepreneurs can create modern Chinese products while still tapping into traditional Chinese culture.

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Design Indaba 2013: Ben Terrett and Willy Wong Talk Designing for Government

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Is it possible to make a government services site useful for citizens seeking information? Ben Terrett, Head of Design at the Government Digital Service, not only thinks it’s possible, but believes it might be the world’s best brief. In 2011, the British government established the Government Digital Service (GDS) within the Cabinet Office. It was established as a direct response to a government-commissioned survey conducted by Martha Lane Fox that recommended that the government strategy be “Digital by Default,” along with key tenets to overhaul the public-facing websites that served as portals for government services and information.

The key concepts as outlined by Fox included:
– Establish a digital team in the Cabinet Office with absolute authority across all government online services.
– Fix Publishing – With over 2000 websites for citizen needs versus business links, departmental and public bodies with individual websites.
– Fix Transations – For people who pay for services online
– Go Wholesale – opening up APIs to third parties

By October 17th, 2012, the GDS launched GOV.UK, a single portal to access governmental information as a citizen or a business. A month later, the team began folding over 400 departmental agencies. To date, 14 out of 24 ministerial departments are live on gov.uk along with 17 of over 300+ public bodies within the department. In the video below, Ben Terrett chats with Willy Wong, Chief Cretive Officer of NYC & Company, New York City’s marketing, tourism and partnership organization. Ben shares about designing for user needs through simplification, the history of British public design as well as the GDS’ plans for opening up information to third parties.

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In the Hands of God: “Those” Projects

post7.jpgBy Jan Chipchase

There are projects.

The ones that shape, mould and refine our methods, allow us to iterate on how we think about what we do—the operational things that help us get stuff done better, faster, smoother.

And then there are those projects.

Those projects shape us and our team, they expand our world view, open minds to new ways of thinking, bring our short existence into sharp focus—they remind us that our time on this planet is too fleeting to devote to things that are no sooner done, than forgotten.

Those projects make us question our beliefs, our career goals, who we work for, who we work with (and who we want to work with), and where we want to devote our energies for the next few years.

It’s those projects that rapidly evaporate any tolerance for bullshit.

They remind us of what we’ve let drift, and provide a rough hand to steer us back on track.

They are the essence of a life well-lived.

Everyone has their own criteria for what makes one of “those projects.” For me, they often include heart-in-mouth, will-we-or-won’t-we-make-it moments where the cost of failure is absolute, where fear stalks and somewhere along the line hearts leap, and tears are shed. They generate experiences that can’t be unlearned and are in no danger of being forgotten.

Do you want to live?

Prove it.

Photo: A short experiment in priming a large group for an otherwise socially unacceptable behaviour, taken in a higher risk environment.

About Jan Chipchase
Jan Chipchase, an executive creative director for global innovation firm frog, is an expert on applying human-centered insights to the design process. He is the author of Hidden in Plain Sight: How to Create Extraordinary Products for Tomorrow’s Customers, which will be released on April 16, 2013.

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This project was co-funded by the IMTFI and frog.

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In the Hands of God: Research Dynamics in Agrarian Societies

post6.pngBy Jan Chipchase

This article summarises the issues in conducting corporate ethnographic research in rural locations covering logistics to research dynamics. Rural communities are far from homogeneous.

Compared to more urban settings, rural dwellers tend to have a more polarised expectation of “outsiders” (The “outsider” label may be designated by any number of factors including nationality, skin colour, accent, place of birth, caste, the list goes on. (In Afghanistan “foreigners” can include anyone from outside their province). Interactions with locals will be framed by their touch points with outsiders—whether aid workers, missionaries, NGO staff, backpackers, television, and slowly but surely entrepreneurs. How might the dynamics of an interaction change if a local villager’s only experience with a blonde female came through Baywatch? For example, I’ve been in interviews where male perceptions of foreign women is shaped by their porn consumption. My principle is that the team only needs to find one person in a community to be able to build out a meaningful local network, so the only question is finding that one person. The research is rarely about finding statistically representative participants but rather people that that fit within relatively broad criteria. Leave room for interesting outliers. A good team knows how to turn the outsider status to their advantage (or at least minimise negativities) using this status to gain access.

Research doesn’t always flow well and it is natural course of events for interactions or requests for interview to be rejected. In urban centers there are plenty of opportunities to move the team to another location even in the same neighbourhood. In rural locations the ripples of rejection can spread tainting the team within the community, and forcing them to move on.

Rural locales tend to have lower levels of literacy and within this, females are generally less formally educated than males—if there is not enough money to educate all of children girls are the ones that receive less investment. Literacy can become an issue when it comes to data consent, since participants are being asked to sign something that is being communicated orally, putting a greater onus on the team to communicate appropriately. From experience this can seconds or take up to half an hour. By keeping the participant’s welfare a primary concern the team should devote whatever time is required to ensuring that the consent is understood to ensure consent is informed. My priority is participant’s first, team second, client third—and keeping to this eventually does the best by the client. Where a model release is being obtained (allowing external use of data including photos) the research team needs to exercise an additional moral pass to ensure that data (mostly photos) is used in the spirit in which the data was obtained.

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In the Hands of God: Thoughts on Rural Research

post6_header.pngBy Jan Chipchase

This article summarises the issues in conducting corporate ethnographic research in rural locations covering logistics to research dynamics. Rural communities are far from homogeneous.

Over the last decade I’ve seen an increasing number of multinationals target highly financially constrained consumers in countries like India, China, Brazil, Nigeria and Rwanda (where these pictures were taken) reflecting both a wider awareness and appreciation of business opportunities of this market segment. The very particular ethical issues of working in financially constrained communities are covered in this essay, and suffice it to say, these consumers are arguably some of the most demanding consumers on the planet. Given that these countries have significant agrarian populations, how does ethnographic, corporate rural research differ from similar contextual research conducted in urban settings?

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A “rural” community spans a significantly wide diversity of peoples, cultures, faiths and ethnicities. The infrastructure can vary considerably from dirt roads to paved, electricity to off-grid, cell towers and data connectivity, water from jerry cans or the mains. A single farming community can encompass a wide range of incomes from subsistence living through to satellite TVs and four-wheel drives. The size of farms; the crops that are planted, the livestock that is tended; the extent to which agricultural or husbandry expertise is available; whether it has been a good season; the timing of the next harvest; flows of knowledge and income relating to the level of urban or international migration (especially near border areas); access to credit; can all have an impact on who the research team will engage with, and how the research will be conducted.

The first issues arise during the project planning and relate to logistics.

Logistics

Assuming the country has already been selected, how to choose one rural location over another?

Tapping the knowledge of organisations that already operate on the ground can help feel out the nuances of different geographic regions and can provide invaluable advise on access, introductions and existing authority structures and provide a sense of who is already doing what on the ground. An organisation’s willingness to share often includes an element of quid quo pro with the promise of some form of share back at a later date—this spirit is not always apparent in commercial projects.

Before the team arrives, Google maps and its ilk are good for remote sensing a country to understand the type of roads (asphalted, dirt) the dynamics of a city, town or village right down to the type and density of neighbourhoods, homes, communities, farms. Backed up by analogous on-the-ground experience satellite images can be very effective at cross-checking other data sources. Commercially available photos from satellites or planes can be obtained if the team requires something specific, including very high resolution imagery. Having a sense of the terrain helps focus the research planning and provides an early taste of ‘being there’, especially useful in acclimatising team members that haven’t travelled to the region.

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