What You Need to Know about Crowd Supply, the New Crowdfunding Platform for Product Designers

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Crowd Supply is Kickstarter for product designers. That’s an overly simplistic description and a disservice to what Crowd Supply has accomplished at launch, but it’s the best way to explain what it is. When you dig past the surface, into what a crowdfunding site developed specifically for product designers could mean, the differences become exciting.

The site launched this morning with nine projects and three read-to-ship products, ranging the gamut from an iPhone case with a built-in hand crank charger to a cyclocross bike to a dog collar with a built-in leash that I am admittedly thinking of Backing for my own dog.

About two weeks ago, I spoke via Skype with Crowd Supply’s CEO, Lou Doctor. He was coming from Crowd Supply’s headquarters in Portland and had the familiar look of someone under the gun getting ready to launch a product—happy and sleep deprived. Doctor, like the five other employees at Crowd Supply , comes with a background in engineering that has veered into business, entrepreneurship and running project teams.

I came away from our discussion thinking that Doctor and his team have smartly thought through the experience of running a crowdfunded product design project while simultaneously creating a better experience for Backers.

Let’s start with how Crowd Supply is the same as Kickstarter. All of the big design issues that Kickstarter solved are kept in place. Projects are pitched by Creators. They have funding goals and deadlines. If they meet or exceed their goal by the deadline, they get funded. If they miss their goal, they don’t get funded. Project pages mimic Kickstarter’s familiar layout: Video and funding goal at the top, description and backing tiers below. Creators retain all ownership of their projects and give Crowd Supply 5% of their fundraising total.

Beyond these fundamentals, Crowd Supply has built a platform specifically tailored for product design and manufacturing. They’ve done a bunch of little things right, but I want to focus on three key areas that I think makes them meaningfully different from Kickstarter.

1. Mentorship
This has the potential to be a real game changer: Crowd Supply is staffed by product development veterans who will advise Creators throughout the course of their projects.

When Creators send their projects to be reviewed, Crowd Supply’s team vets them, looking for potential pitfalls in their plans. The feedback could come in the form of, “This will be more expensive that you are thinking, you need to raise your funding goal,” or “Have you thought of adding an engineer to your team? Here is someone that could help,” or “Have you thought through your production plan yet?” If proposals aren’t up to snuff, Creators are given feedback on how to improve their project or rejected.

This is such a great feature, not only for Creators but for Backers too. For any Creator manufacturing solo for the first, or even the second or third time, asking questions like these before launch can be the difference between success and failure. Backers can feel assured that someone with expertise has vetted the project and deemed the Creator worthy of launching a project.

Once Creators are allowed through that gate, Crowd Supply’s staff offers support for the duration of the project, offering advice and even providing their own fulfillment services.

I love this approach to helping Creators, because it solves a major issue of not only crowdfunding but launching products in general. The team shares their learnings of fundamental knowledge of what it takes to launch something. We’re not talking about IP issues, it’s basic stuff like finding a factory or figuring out how to do fulfillment. It’s one of those things you can only really learn by doing, but man wouldn’t it be nice to have an Obi-Wan there to show you the ways of the force.

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Stance: Dunny Meets Sneaker Culture

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For those of you with both creative feet and creative fingers, here’s a new toy to tickle your fancy. A fascinating mashup of two worlds, Stance is a project by Delroy Dennisur that brings together the DIY designer toy community with the sneaker culture.

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“There’s an incredible passion within the sneaker culture,” says Delroy, an industrial designer who spent a lot of his childhood in Florida doodling shoes in the margins of his notebooks. “You start your life wanting to be that cool kid with the kicks,” he mused, and now he’s channeled that spirit into creativity that straddles into the world’s fascination with customizable toys. The production piece will be vinyl plastic, the same material as the Dunny, so you can either leave it as a blank collector’s item, or use pencil, pens, markers, and paint. He’s starting off with the iconic basketball shoe, but hopes to further the concept and branch out to other shoes and ideas.

Part of what makes DIY toys like Stance so compelling is their ambiguity and ability to strike a perfect balance of abstraction and recognition, allowing people to extrapolate with their own imaginations. It seems reminiscent of a 3D version of the oh-so-seductive napkin sketch — a basic concept and framework is there, but beyond that, anyone can envision anything they want from it and infuse it with their own individuality.

For the next two weeks, you can help Delroy launch the project on Kickstarter.

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Don Lehman’s MORE/REAL Stylus Cap

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Don Lehman just launched a Kickstarter campaign to produce an ingenious idea — a Stylus Cap that turns a standard pen or marker into a touchscreen stylus. The MORE/REAL Stylus Cap turns a Sharpie, a Bic, or a Pilot Fineliner into a touchscreen stylus that works with any capacitive touch screen. You get all the benefits of an marker that can write on paper with a stylus that gives you superior control to sketch and take notes on touchscreens such as the iPad. Read more about his project after the jump and donate here!

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Starting Out: Alice Wang, Interaction and Product Designer

Starting Out is a series about designers who have recently struck out on their own. More than a string of studio visits, the articles profile talented, risk-taking professionals all around the world. We hope their anecdotes will inspire your own entrepreneurial spirit.

In our third installment, we visit Alice Wang in Taipei, Taiwan. We met her first at the world famous dumpling house Din Tai Fung, and then at her studio, where after only one year, she has a large team of employees under her wing and a brand new magazine to boot.

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Top: Alice Wang and her studio bunch, wearing a set of laser cut glasses made to surprise Alice on her birthday. Bottom: An image of Controlled Experiments, a series of design projects in the spirit of science fairs.

Core77: Alice, tell us about your studio practice.

Alice Wang:: I have a background in product design and interaction design and a childhood dream to become an artist, so as a result, I think what I’m doing now is a mixture of all three.

Instead of designing products that solves problem, I use design as a language to illustrate stories, social trends, common issues seen among us; to observe and remind people about issues left hidden or forgotten; use parody and irony to ask people to laugh and self-reflect.

Alice takes us on a tour of her impressive studio, just a year old.

C77: How and why did you first start out?

AW: I started out by accident. I had to ship my project to Milan for Salone Satellite and it was too heavy to ship it as an individual, so I registered my company asap just so I can get those boxes to Europe.

C77: Your practice is very diverse. Tell us about all its different facets.

AW: My company is loosely divided into 5 parts:

Research & Collectables: On the side, we work on a wide range of self-initiated research projects, and sometimes, the outcome turns into a design collectable or an installation for gallery and museums.

The Binder: A new magazine we started on April Fool’s Day this year, it mainly focuses on art, design, fashion, psychology, social trend analysis. The magazine has three holes and comes with a binder hoping to encourage readers to tear out pages and reorganize them when archiving them into the Binder.

Controlled Experiments: With this series, we’re aiming to merge the process of scientific experiments into the design process. Each project starts off with a hypothesis and goes through data collection and observation before it researches the analysis and conclusion procedure. We’re not sure what the outcome of each product will be as it may be influenced by the participants and the data collected.

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