What Industrial Design Renderers Know that the General Public Doesn’t: The Craik O’Brien Cornsweet Illusion

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Image by Dale Purves (see info below)

One of the things I loved about seeing Scott Robertson’s presentation on rendering tricks at Autodesk’s CAVE Conference: The man still renders in Photoshop. I cut my ID teeth rendering bottles in Adobe’s flagship product, and it’s nice to see that not everyone has completely gone the 3D route.

When you’re manually (albeit digitally) laying down gradations and layers, you quickly learn how much black you have to put into something to make it look white, and how much white you have to put into something to make it look black. The optical illusion up above, which has recently gone viral and is shocking to anyone who’s never done an ID rendering, is an excellent example. The top chiclet is black and the bottom is white, right? Well, not if we look at it after masking off most of the drawing:

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Yep, the top and bottom chiclets are in fact the same exact shade of grey. It’s the highlights, shading, drop shadow and that junk in the background that fools your eye into assigning different values to it. While they never taught us this in ID school, the actual name of this phenomenon is the “Craik-O’Brien-Cornsweet illusion.” Taken by the illusion, Slate even dug up a video demonstration of it:

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Sketchnotes of IIT Institute of Design’s Design Research Conference 2013, by Stefani Bachetti

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Reporting by Stefani Bachetti

Last week, the Institute of Design held its annual Design Research Conference at The Field Museum in Chicago, Illinois. The conference explored four main themes; ego, empathy, humanity and technology. Speakers from a wide range of fields spoke on design’s role in mediating these forces, and attendees were given two full days of interesting and dynamic presentations.

Don Norman kicked off the conference introducing some of the new concepts featured in his upcoming release of The Design of Everyday Things: Revised and Expanded Edition, and Anne Burdick gave attendees a window into the curriculum at the Art Center College of Design in Pasadena, California. Crowdsourcing was a hot topic, from EteRNA crowdsourcing the scientific method to develop more successful RNA spirals, to DIYRockets crowdsourcing the design of space technology. And rounding out the conference experience was a range of lunch workshops, evening dinners with selected speakers, and museum tours to visit the mummy exhibit and Sue, the largest, best-preserved, and most complete Tyrannosaurus Rex ever found. The sketchnotes below highlight all of the talks and the big take-aways from each.

Take a look and keep your eye out for next year’s conference!

Click to see full-size images (in a new tab/window)

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Nobutaka Aozaki’s Crowdsourced Hand-Drawn Urban Cartography

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Speaking of cities with medieval layouts, living in a pre-smartphone-Japan was a navigation nightmare. In a city like Tokyo, the lack of right angles, the language barrier, and an insane system of building numbering—they are numbered in the order in which they are built, not in a geographically linear sequence—meant that your average citizen had the cartographic skills of Magellan. People were constantly sketching little maps to offer directions, and any business relying on foot traffic offered pamphlets, business cards or flyers that always had minimaps as a prominent part of their design. I assumed every graphic designer there had a subset of their portfolio dedicated to demonstrating map-making competency.

New-York-based artist Nobutaka Aozaki, who originally hails from the Japanese city of Kagoshima, is presumably well aware of citizen cartography. And having earned his New Yorker stripes with nearly a decade of residency, he started his “From Here to There” project intending to create a hand-drawn map of Manhattan… without ever laying down a line himself. Instead, he came up with a clever way of generating the content:

[I pretended] to be a tourist by wearing a souvenir cap and carrying a shopping bag of Century 21, a major tourist shopping place, [and asked] various New York pedestrians to draw a map to direct me to another location. I connect and place these small maps based on actual geography in order to make them function as parts of a larger map.

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A Better Way to Do Drawing Callouts?

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What’s more fun that putting callouts on an ID sketch? Nothing. Everyone loves drawing that little squiggly line and a row of rakish text describing various design features, as in the sketches above from the supremely talented Rhett Miles’ Coroflot page.

For the most part, we ID’ers use language on callouts that anyone can understand; but callouts on more complicated items—like, say, Wehrner von Braun’s design for the Saturn V rocket—are too jargon-filled for anyone outside of the Johnson Space Center to understand. So Randall Munroe, the cartoonist behind XKCD and a former NASA roboticist, whipped up an annotated sketch—using only the 1,000 most-commonly-used words in the English language. (“Saturn” is not one of those thousand words, hence the spacecraft has been retitled the “Up Goer Five.”)

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Yeah—and that’s just the nose. You’ll want to hit the jump to see the entire drawing. (Or at least you’d better want to, since the thing is huge and took us forever to upload.) Look for the Hindenburg reference!

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Sketchnotes of IIT Institute of Design Strategy Conference 2013, by Stefani Bachetti

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Reporting by Stefani Bachetti

The IIT Institute of Design held its annual Strategy Conference last week in downtown Chicago, a two-day event full of inspiring and interesting talks about using design thinking and innovation to solve complex issues. Socially conscious innovation was a common topic this year, from improving agricultural techniques in Africa to enabling University of Chicago students and professionals to collaboratively tackle major problems in healthcare, as well as revitalizing abandoned lands in Detroit with a community development and agriculture program.

Check out the sketchnotes below summarizing the ideas behind this year’s event. You’ll find synopses on speakers like Carl Bass with Autodesk, Catherine Casserly of Creative Commons, Stepan Pachikov, founder of Evernote, Bruce Nussbaum and Barry Schwartz from Swarthmore College, among others.

Click to view full-size images.

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Carl Bass, President and CEO, Autodesk

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Mark Tebbe, Operating Executive, Lake Capital / Stepan Pachikov, Founder, Evernote

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Amory Lovins, Cofounder and Chief Scientist, Rocky Mountain Institute / Kim Erwin, Assistant Professor, IIT Institute of Design

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Bring Your Fast Sketching Skillz to the Chain Drawings Game

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I’ve said it before and I’ll say it again: Playing Pictionary with a group of art students, or fellow designers, is what the Brits would call “terrific fun.” (Your American correspondent can’t describe it without using a meliorative preceded by the F-bomb.) Inventors Robert Angel and Gary Everson could not have created a better parlor game for people who can draw their asses off, and it makes “Exquisite Corpse” look lame in comparison.

Which doesn’t mean we shouldn’t stop trying to invent more communal drawing activities. Core77 Boarder sketchroll has come up with his own plan which combines the “Geography” game with chain letters. Called “Chain Drawings,” the scheme he cooked up last night starts with his shoe sketch. The next person then drew an eraser, which sketchroll followed with a robot.

So…who’s next? T-square, telephone or turbocharger, anyone? And how long until someone introduces an abstract concept like “trust?”

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Visual Thinking 101 at General Assembly NYC on August 29th

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Designer and illustrator Craighton Berman, who started the Core77 “Sketchnotes Channel” (as well as drawing Coretoons under the name fueledbycoffee), will be in NYC doing a couple of classes on visual thinking next week. The first is for the new Products of Design MFA program at the School of Visual Arts (headed by Core77 partner and Editor-in-Chief Allan Chochinov). However, if you’re not one of the pioneering students in the inaugural MFA program, don’t fret: an encore performance has been added down the street.

Craighton will also be running a Visual Thinking 101 workshop on Wednesday August 29th at General Assembly, the start-up community/coworking/education network focused on entrepreneurship in technology and design. If you’re curious about how visual thinking might help you to better generate, communicate, and shape ideas—especially in collaborative environments—this workshop will be a great primer to philosophy and techniques. The class will cover the building blocks of visual thinking, basic rapid viz training, sketchnotes, and experience storyboarding. Drawing skills not required at all—just a willingness to use drawing to explore ideas.

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Also keep an eye out this Fall for the return of regular posts in the Core77 Sketchnotes channel, with articles on digital sketchnotes, brainstorming, storyboarding, graphic facilitation, and book reviews of recent books on sketchnotes and visual thinking at large. In the meantime, keep the pens moving and the ink flowing.

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SxSWi 2012 Field Notes: Ambient Location and the Future of the Interface

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SxSWi 2012 Field Notes: Art, Tablets & the Creative Economy

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SxSWi 2012 Field Notes: The Rise of the Brooklyn Food Scene

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