Spazio Rossana Orlandi is perenially among the must-see exhibitions during the Salone, and its namesake design patron is perhaps the definition of a doyenne. This year, her multi-chambered, multi-level space hosted an eclectic mix of students, small studios and well-established designers, several of whom happened to be exhibiting kitchenwares and other vessels.
Konstfack’s “Talking Table” was a showcase of experimental tablewares that explore the nuances, dynamics and social norms of dining. Students from the Industrial Design and Jewelry & Corpus programs (some of whom we’d met at ICFF last year) presented consistently thoughtful and well-crafted design objects, from the ‘ghost’ place setting (smartphone not included) to the napkin for two, a comment on Eastern vs. Western dining traditions.
Along with the nearby ECAL exhibition, Studio Formafantasma’s “De Natura Fossilium” at Palazzo Clerici was one of the most buzzed-about projects in the Brera District this year—after all, Andrea Trimarchi and Simone Farresin consistently present excellent work during at the Fuorisalone, and this year was no exception. The Eindhoven-based pair often look to their Italian heritage for inspiration; this time around, they took inspiration from the November 2013 eruption of Mount Etna, creating a beautiful collection of tablewares, textiles and small furniture items from the byproducts of volcanic activity.
The project page for “De Natura Fossilium” does a far better job of explaining the work than I ever could, including striking photos by Luisa Zanzani; the “Process” section in particular illustrates the depth of Formafantasma’s practice.
Volcanic glass, procured by remelting Etna’s rocks, has been mouth-blown into unique vessels or cast into box-like structures that purposefully allude to the illegal dwellings and assorted buildings that have developed at the foot of the volcano. Drawing on their own vocabulary, these solitary glass boxes and mysterious black buildings have been finished with such archetypal Formafantasma detailing as cotton ribbons and Murano glass plaques.
In homage to Ettore Sottsass, the great maestro of Italian design and an avid frequenter of the volcanic Aeolian islands, this new body of work takes on a linear, even brutalist form. Geometric volumes have been carved from basalt and combined with fissure-like structural brass elements to produce stools, coffee tables and a clock.”
The Dutch made a strong showing throughout Milan this year, including in Zona Tortona where a loose collective headed up by Frederik Roijé is returning alongside Tuttobene and Moooi to represent of a range of Dutch design from independent studios to major brands. The factually titled “Dutch at Savona 33” features four brands that fall somewhere in between: Roijé’s eponymous studio; New Duivendrecht, the brand he co-founded with Victor Le Noble; DUM, returning this year; and Quodes, whom they’ve added to their ranks this year.
More on New Duivendrecht below
Along with the “Smokestack,” which debuted last year and has reportedly been selling briskly (or at least as well as a COR-TEN steel chimney might sell), Roijé launched several new products, including the “Texture Tray,” which was inspired by hatching/crosshatching, and the “Treasure Table” (below).
Meanwhile, the “Cloud Cabinet” is intended to complement the “Storylines” and “Guidelines” series of book shelves and magazine racks.
It’s an increasingly pressing question in this day and age, and one that has certainly seen some interesting responses—including this interdepartmental collaboration from Switzerland design school ECAL—as an evolving dialectic between two closely related design disciplines. Exhibited in Milan’s Brera District during the Salone del Mobile last week, “Delirious Home” is comprised of ten projects that explore the relationship between industrial design and interaction design. (Naoto Fukasawa, for one, believes that the former will eventually be subsumed into the latter as our needs converge into fewer objects thanks to technology.)
Both the Media & Interaction Design and the Industrial Design programs at the Lausanne-based school are highly regarded, and the exhibition at villa-turned-gallery Spazio Orso did not disappoint. In short, professors Alain Bellet and Chris Kabel wanted to riff on with the “smart home” concept—the now-banal techno-utopian prospect of frictionless domesticity (à la any number of brand-driven shorts and films). But “Delirious Home” transcends mere parody by injecting a sense of humor and play into the interactions themselves. In their own words:
Technology—or more precisely electronics—is often added to objects in order to let them sense us, automate our tasks or to make us forget them. Unfortunately until now technology has not become a real friend. Technology has become smart but without a sense of humor, let alone quirky unexpected behavior. This lack of humanness became the starting point to imagine a home where reality takes a different turn, where objects behave in an uncanny way. After all; does being smart mean that you have to be predictable? We don’t think so! These apparently common objects and furniture pieces have been carefully concocted to change and question our relationship with them and their fellows.
Thanks to the development of easily programmable sensors, affordable embedded computers and mechanical components, designers can take control of a promised land of possibilities. A land that until now was thought to belong to engineers and technicians. With Delirious Home, ECAL students teach us to take control of the latest techniques and appliances we thought controlled us. The students demonstrate their artful mastery of electronics, mechanics and interaction, developing a new kind of esthetic which goes further than just a formal approach.
The ultimate object—still missing in the delirious home—would be an object able to laugh at itself.
Photos courtesy of ECAL / Axel Crettenand & Sylvain Aebischer
“Delirious Home” was easily a highlight of this year’s Fuorisalone and was duly recognized with a Milano Design Award. The video, which features all of the projects, is well worth watching in full:
Additional details and images of each project below.
Kvadrat Soft Cell panels line the entrance of the Moroso showroom
Celebrating Patricia Urquiola’s first textile collection for Kvadrat, a feast of the senses was organized at Moroso‘s Milan showroom during Salone. Entering through a hallway lit with the dynamic glow of
The Revolving Room honored a spirit of collaboration—between Urquiola, Moroso, Kvadrat and Philips—as a showcase of the myriad possibilities for textile application. The Urquiola-designed Kvadrat collection was the filter on the acoustic lighting panels, an embroidered skin on the rotating architectural columns, the fabric on Moroso furniture and a material transformed into bowls and inspiring food design by I’m a KOMBO for the communal table.
Kvadrat Soft Cells are large architectural acoustic panels with integrated multi-colored LED lights. These “Luminous Textiles” provide an ambient glow of light filtered through the textures of Kvatdrat fabrics. The modular panels are based on a patented aluminum frame with a concealed tensioning mechanism which keeps the surface of the fabric taut, unaffected by humidity or temperature.
The magic of the panels lies in Philips’ LED technology which allows architects to control content, color and movement projected from the panels. The Kvadrat textiles provide tactility and sound absorption qualities even when the Soft Cells are static.
Core77 had an opportunity to speak with Urquiola on the collaboration with Kvadrat on the occasion of the collection debut. As the first designer to create a collection for the Soft Cells panels, we were interested in learn more about the process of designing across different mediums and working with light.
From left to right: Anders Byriel, Patricia Urquiola, Patrizia Moroso
Core77: This is your first time designing textiles for Kvadrat. What was your design process like and how was it different than designing furniture?
Patricia Urquiola: We worked in two ways. The first process started with the idea of “applying memory,” to create a fabric that looks like its been worn with time. This fabric will not get older in a bad way because it is already “worn.” The passage of time will be good for contrast.
The other idea was to work with digital patterns. We have been working with ceramics as part of my research in the studio for a long time. Part of these patterns were in my mind as we were searching for new tiling designs. I am working with Mutina, where I am the art director, and we’re trying not to work in color—exploring bas relief and a treatment of the tiling.
One pattern is a kind of matrix—its kind of a jacquard. We’re working with a classic technique in a cool wool, but in the end, you have this connection with a digital world. The contrast of the jacquard is sometimes quite strong and sometimes more muted—you can see and then not see the matrix.
And then there was the possibility to work velvet—opaque and quite elegant. We use a digital laser cut technique. They are patterns but not. They give an element to the fabric but they are still and quiet.
These are digital techniques but the process to create all three patterns was quite complicated. I’m happy because we explored three complex processes but they turned out amazing.
Alessandro Mendini reflects the playfulness of Alessi in a miniature town set on a backdrop of futurist painter Gerardo Dottori’s work.
In this year’s deep-dive into Italian design history, Milan’s Triennale Design Museum staged The Syndrome of Influence a three-part exhibition asking contemporary designers to reflect and interpret the work of historic Italian designers and brands. Progressing from post-war Italian designers to the continued work of current Italian manufacturers, the exhibition’s emphasis was more on exhibition design rather than the showcase of specific objects.
ZANUSO stamped aluminum plates litter the gallery floor.
Beginning with the period immediately following the second World War, curator Silvana Annicchiarico tapped and impressive roster of young Italian designers to create homages to the giants of post-war Italian design. Of the ten installations, which also included work by Martino Gamper/Gio Ponti, Italo Rota/Joe Colombo and Studio Formafantasma/Robert Sambonet, my favorite was from Blumerandfriends. In their installation for the editor, designer and architect Marco Zanuso, they ask attendees to push a button, a trigger that starts a short video loop on a television—soon a countdown clock starts up and the strange industrial box mounted on the wall lights up. An explosion of compressed air accompanies the expulsion of a thin sheet of stamped aluminum with the word ZANUSO. As aluminum plates mound on the floor of the exhibition, the critique is clear: although Zanuso and his contemporaries were huge proponents of industrial production as a means for creating a better world, the limits of this perspective are now quite clear.
In Alessandro Scandurra’s ode to Ettore Sottsass, Scandurra wallpapers a room with the boldness of Indian iconography. Focusing on Sottsass’ transformational experience in India, Sottsass projects a flash of totemic inspiration between stills of Sottsass’ work.
Matilde Cassni and Francesco Librizzi’s tribute to Bruno Munari’s Useless Machines was a crowd favorite—attendees would traverse the room, hanging on rods, and becoming part of the installation.
Paolo Ulian interprets the work of Vico Magistretti. The shadows on the wall assume the, “threadlike appearance” of Magistretti’s work.
Studio Formafantasma’s tribute Roberto Sambonet’s tableware and kitchenware.
Renault and British designer Ross Lovegrove unveiled the Twin’Z, an all-electric cabon-fiber concept car at Milan’s Triennale Design Museum last week. The electric motor on the Twin’Z is rear-mounted and the four 96-V lithium batteries are hidden in the floor of the car; according to Gizmag, “driving motivation to the rear wheels is done by 50kW (68hp) of power and 226 Nm of torque…[and] can achieve a top speed of 130 km/h (80.7 mph).” Reflective of Lovegrove’s design language, the car’s compact and organic form also draws from the French manufacturer’s most emblematic models like the Renault 5 and Twingo.
The Twin’Z is designed for the city-driver in mind—the backseats are integrated into the floorplan and the dashboard is replaced by a smartphone connection to create more space in the cabin. Electric hinges on the front and back suicide doors eliminates the need for the central B-pillar allowing for further access for loading things and people in and out of the car.
As people travel from around the globe to Milan for the annual design shows, Tom Dixon and adidas have teamed up to show us “everything-you-can-pack-neatly-in-a-bag-for-a-week-away.”
The timely launch of The Capsule collection during the busiest travel season on the design calendar, heralds a two-year partnership between the product designer and the sportswear company. The first apparel collection from Tom Dixon, The Capsule premieres new typologies of bags, apparel and footwear. The foundation of the collection is two travel bags—a hard and soft case—”an experiment in capsule thinking in which luggage unclasps, unzips and unfolds to reveal multiple layers.”
As with Tom Dixon’s design ethos for his furniture and lighting collections, removing a layer often reveals the pieces of a kit of parts—in this case, unzipping the luggage reveals foundation apparel that can be layered as a complete wardrobe for every possible occasion. Workwear and technical sportswear are clear influences on the collection. Reversible shirt-jacket, Work trousers, jumper and a boiler suit were favorites. Accessories including a folding camp bed, down coat sleeping bag, traveller wallet and compartment bag round out the collection. Suede and canvas boots, shoes and more traditional espadrilles give a traveler four-seasons of footwear to choose from.
What are the possibilities when a 140-year-old brand starts acting like a startup? Mark van Iterson, Heineken’s Global Head of Design, gave us a sneak peek of The Magazzini, a pop-up experience exploring design and nightlife culture staged during this year’s Milan design week. “Beer is emotion,” van Iterson shares, and The Magazzini is an embodiment of Heineken’s commitment to design—a playground for innovative ideas in nightlife.
Open from 2PM–2AM daily, The Magazzini will host capsule exhibitions from London-based Designersblock x Arts Thread and Amsterdam-based Tuttobene, which is celebrating 10 years in Milan. Daily programming from Pecha Kucha and Cool Hunting featuring Yves Behar, Alex Mustonen (Snarkitecture) and Luca Nichetto will include beer breaks, of course, along will special workshops from new media designer Joshua Davis and “vectorfunk” artist Matt W. Moore.
The brand is even experimenting with “beer cocktails” using fresh ingredients. Try a Heineken on tap infused with a kick of fresh red chills, the cooling properties of muddled mint or the herbal brightness of lemongrass at their center bar.
I’m not sure if any of our readers are so attentive as to note that I’d promised a follow-up post about Dutch designer Jólan van der Wiel‘s booth at Ventura Lambrate, but before we all completely forget about that wonderful week in Italy in anticipation of the forthcoming ICFF, I’d like to share photos and a video from Milan.
While the original “Gravity Stool” dates back to 2011, he’s refined the process a bit and branched out into other semi-crystalline objects such as a candle holder and a basin for the Salone.
Of course, the highlight was the series of daily demonstrations of his unconventional fabrication process. Where RISD’s Taylor McKenzie-Veal made his “This Little Piggy” banks by subjecting a mundane material (per the theme of their show, “Transformation”) to a series of simple processes, van der Wiel’s self-produced machinery was impressive in and of itself.
Instead of attempting to describe the apparatus, I’ll refer you to the video, as promised, after the jump…
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