In the Details: Building a Better Plastic Coffee-Cup Lid

Vaporpath-VioraLid-1.jpg

Anyone who has experienced the wrath of a malfunctioning takeout coffee cup will be relieved to hear that a new alternative is coming to the market. The Viora Lid from Vaporpath promises to end your to-go cup woes with a lid that not only reduces the likelihood of spills but provides an experience closer to sipping from a ceramic mug.

For the lid’s inventor, Doug Fleming, Viora is the result of 20 years of innovating in the beverage-container space. “The current lid is the result of dozens of iterations on almost every aspect of the design,” Fleming says. “What began as a quest to unlock the aroma inside the cup, and the air flow of the volatile vapors [hence the company name, Vaporpath], evolved into a study of the fluid-flow part of the problem.”

Vaporpath-VioraLid-2.jpg

Vaporpath-VioraLid-5.jpg

“While few things sound as simple as understanding how a cup works,” Fleming says, “it turns out to be remarkably complicated to get it right once you put a lid on it.” First looking to unleash the aroma of the coffee within, the inventor enlarged the mouth hole of the lid and moved it away from the cup’s rim, creating an effect similar to that of a ceramic mug. When the cup is tipped, a pool of coffee collects in a well right under the drinker’s nose, giving them a fuller sensory experience. The idea: more smell, better taste.

(more…)

Unpacking “Ultralight” with Mike Pfotenhauer of Osprey Packs

exosreview.jpg

This is the second of a mini series on lightweight backpacking and the designers who love it. We previously spoke with Mike St. Pierre of Hyperlite Mountain Gear.

Whether you think ultralight backpacking sounds like hell or vacation, it provides a special dilemma for design minds. Ultralight gear has to be minimal, ergonomic, versatile and very very light. To get a higher-level industry take on the lightweight challenge I spoke with Mike Pfotenhauer, founder, owner and and chief designer of Osprey Packs. Osprey is over four decades old and renowned for innovative, ergonomic and, yes, lightweight pack design. Still independently owned and operated, they’re a leading name in multiple fields of backpacking. When I caught up with Mike he had just gotten back from Southern California—a region he’s required as a Northerner to speak poorly of—where he’d had a nice time hiking around Big Sur. (Don’t tell him I told you.)

You guys have been doing pack design for a very long time. What sparks new ideas now?

For us a new design is often a compilation of older ideas that finally make sense. We build many iterations when developing a new product. Often it requires a minimum of 15 or 20 different versions before we can finalize a new product. All of this experimentation is never wasted. Our prototype archives are loaded with innovative concepts that are just waiting for the right opportunity. We have a lot of ideas stored. In fact, I just told everybody we have to dig out today! We have so many prototypes we’re tripping over them! It’s insane, we’re drowning, we could get lost in them!

Do you still have a hand in the design process?

I’m definitely still involved in the design process. We have a design office in Mill Valley, and up until two years ago I did almost all of it. Now I have two design assistants and a production manager, and the design team in Vietnam, who turn the designs into prototypes and so on. We get a lot of input from distributors and vendors too. We travel to Vietnam where we have 35 people in the development office. With web conferencing we keep the product on a 24-hour development path. They build samples and ship them here or we go over them online, and go over them again and again and again… until the curtain. It’s been worked to death by then. So that’s three designers—two less than half my age, which is interesting. Young minds to keep me thinking young.

You guys just put out a new Exos. What’s your take on going ultralight from a design perspective?

I really appreciate limitations. With any lightweight gear you have that rule—you want to keep it simple. It’s also nice from a sustainability angle. Less process, less material. I do gravitate towards lightweight, towards minimalism. I like the challenge to strip things away. We’re pretty known for that—gear that’s lighter but durable. Not too light, though. We have an extensive warranty program and we don’t want stuff coming back. Or getting thrown away!

How do you determine desired weight and work towards it?

Comfort, efficiency and load transfer are the concerns at the top of our list. Once we’ve accomplished those we do what we can to strip weight where it won’t be detrimental. Because we develop our prototypes entirely in-house we know the product intimately and every gram that’s not pulling its weight is discarded. With the Exos we knew that a highly tensioned back panel would be far lighter and more comfortable and ventilated than one with plastic or foam. We stripped dense foams out of the hipbelt and shoulder straps and created more ventilation by using layers of 3D mesh.

Mike-Sewing.jpg

(more…)

High-Efficiency Hiking: What the Heck Is Ultralight?

ultralightgear3.jpg

Given that most of you love oddly specific minimalism, you should be familiar with “Ultralight” backpacking. If not, start here. Regardless of your fitness level, the appeal of ultralight is undeniable—it speaks to the core of good design: make it simpler, keep it functional. UL definitions vary in pound-maximums and philosophies, but for most it boils down to the fact that the lighter your gear, the more you are free to do. For the hardcore aficionados, UL is literally a lifestyle, where the weight of everything is known in grams and ounces and enthusiastically hacked away at. For the general practitioner, the aim is to carry as little as possible outdoors without sacrificing safety. General guidelines often suggest that a full pack should weigh less than 10lbs to qualify as UL, and under 25 to make it into the lightweight bracket. (When in doubt, call things “lightweight” rather than UL if you want to avoid the semantic title-mongering of true believers.)

While all detail-oriented hobbies attract a certain percentage of wonks, UL is a growing trend for a reason. Efficiency out on the trail/mountain/river/etc. is a big part of the draw, along with the basic body-mechanical fact that lowering pack weight reduces strain and increases comfort… Comfort you are free to negate by doing something painful like a through hike. How many of us have tried “backpacking” only to find it a gigantic heavy drag? It may seem obvious from a designer’s armchair, but simplifying the systems frees the user to focus on other things, like the beauty of the trail. And counter-intuitive though it may be, removing the load bearing structure and cushy padding and webbing and pockets and D-rings on a backpack can actually make it more comfortable. Rather than trying to be every bag for everyman, Ultralight gear is task-specific, minimal, and as a result ergonomically approachable.

ultralightVintage.jpg

(more…)

In the Details: How to Build a Cloudlike Chair with Just 550 Pounds of Wool and 600 Hours of Labor

RichardHutten-LayersCloudChair-1.jpg

While the Layers Cloud Chair might feel (and look) like you’re sitting on a cloud, the bulbous lounge is anything but weightless. It’s made from 550 pounds of solid wool—and its construction was a woolly beast of its own. Designed by Richard Hutten, the chair made its debut in Milan last week as part of an exhibit by the Danish textile manufacturer Kvadrat, which enlisted 22 international designers to explore the diverse capabilities of its Divina fabric.

“For me, designing is in the first place a thinking and research process,” the Rotterdam-based Hutten says. “So I looked into the material. What makes it special? How does it look, feel, smell? How can I use it in an exceptional way?” Divina is a durable wool blend, and Hutten chose to focus on what he considered the main qualities of the material—its soft tactility and its availability in a range of vibrant hues.

As an added challenge, the designer resolved to use Divina as the structure for the object itself. “I wanted to use the Divina material as the sole material for the piece, not only as a cover, which is the normal way it’s being used,” he says. “These I called ‘the rules of the game.’ From there, the playing started.”

(more…)

In the Details: About That Solar-Powered Parasol Traveling Around Milan This Week

StudioToer-CumulusParasol-1.jpg

If you were attending the Salone del Mobile in Milan this this week, you might have seen a little black Daihatsu pickup driving around with some nebulous cargo in the back—the Cumulus Parasol, a cloud-like umbrella that inflates in reaction to sunlight.

Cumulus is the work of the Netherlands-based Castor Bours and Wouter Widdershoven. The duo has been working together on explorative design projects since early 2007, forming Studio Toer in the center of Eindhoven in 2011. “When you look around, most interiors are static,” Bours says. “We want to create products that communicate with you. The Cumulus Parasol was developed from an exploration in creating an object that reacts to its own surroundings.”

It works via four small, rectangular polycrystalline solar cells that harvest energy from the sun. The polycrystalline cells are made up of raw silicon, melted and poured into a square mold, that is cooled and cut into perfectly square pieces. As one of the most standardized processes for making solar panels, polycrystalline panels tend to be the least expensive on the market and can be easily sourced online, as was the case for Studio Toer. One slight hitch: Even though the polycrystalline panels are low in intensity, the duo found that too much power allowed the parasol to inflate in no sun. “Which is no fun,” says Castor.

Studio Toer remedied this by using fewer and smaller solar cells that only kept the parasol inflated for as long as it’s in direct sunlight. When charged, the panels transfer energy to a 12-volt ventilator positioned at the roof of the umbrella. The ventilator is sewn into the top of the nylon body, and when on, it inflates the Cumulus Parasol in 20 seconds. When the sun is obscured, the parasol automatically deflates. For manual control, there is also a power switch integrated into the pole.

StudioToer-CumulusParasol-2.jpgThe solar cells and fan on top of the parasol

(more…)

In the Details: Designing a Snap-Together Aluminum Desk Lamp

ZDStudio-ZetaFlatpackLamp-1.jpg

With an elegant silhouette that doesn’t scream “DIY,” the Zeta Aluminium lamp is a welcome addition to the realm of hardware-free, flat-pack, assemble-it-yourself housewares. Designed by the Florence, Italy-based ZPSTUDIO, the lamp uses a narrow template design to wring maximum utility out of a minimal amount of material—resulting in low cost and little environmental impact.

Zeta Aluminium is actually the second iteration of this project. The original Zeta, released in 2011, was created from sheets of laser-cut poplar. ZPSTUIO’S founders, Eva Parigi and Matteo Zetti, sold the prototype to another design company, but they have now taken back the patent to redevelop the concept into Zeta Aluminium. “We wanted to further extend the early idea to achieve a more advanced, tech-like version,” Parigi says.

Zeta Aluminium shares the same principles and silhouette of its predecessor, but instead of wood it uses Dibond, an industrial aluminum composite made of two pre-painted sheets of 0.012-inch-thick aluminum that sandwich a polyethylene core. This is a big upgrade from poplar: Dibond is lighter weight and more durable, and it will not warp or bow the way a sheet of wood might. Plus, the polyethylene core adds an additional layer of friction to hold the pieces together.

ZDStudio-ZetaFlatpackLamp-2.jpgAssembling the original poplar version of the Zeta lamp

(more…)

In the Details: Building a 3D Sketchpad That Lets You Draw Objects in Midair

Gravity-3DSketchpad-1.jpg

With the rise of augmented reality (AR) technology, virtual reality headsets like the much buzzed-about Oculus Rift aren’t just for playing games in a simulated universe—they can actually help industrial designers do their jobs, too. Four students at the Royal College of Art recently suggested how with Gravity, a 3D sketchpad that they debuted at an RCA exhibition last February.

Right now Gravity exists as a functioning prototype—and it works pretty much exactly how you would imagine. Users don virtual reality glasses and then draw objects in space above the Landing Pad, a handheld glass platform. This space above the Landing Pad is called “GSpace,” and it can be comprised of a single drawing or multiple ones. By rotating or tilting the Landing Pad, the user can control the plane the drawing exists on and build out the drawing, much like adding details to a real object in space.

Gravity works by integrating several tracking technologies to be able to pair and synchronize all of the different elements of the system together with the AR glasses, so that the 3D-generated content is overlaid on top of the user’s vision in real time. The team has a patent pending on its innovation.

The Gravity team—Guillaume Couche, Daniela Paredes Fuentes, Pierre Paslier and Oluwaseyi Sosanya—is currently finishing the beta software and looking for manufacturers for the Landing Pad and the pen. Users will have to provide their own virtual-reality headsets; the developers have been working with AR glasses by the French company Laster, but they’re aiming for universal compatibility. “We have recently made our software compatible with Oculus Rift and we are looking into making it work with all the leading-edge AR glasses on the market (that is, with on-board camera and LARGE field of view for immersive AR),” the Gravity team writes in an e-mail. “Gravity is a tool where augmented and virtual realities can be exploded as creation tools. This is why we are trying to make it available for as many platforms as possible. Our idea is to become the universal platform for 3D sketching in AR.”

(more…)

In the Details: Turning Stone Manufacturing Waste Into a Line of Housewares

FrancescaGattello-CalcareaHousewares-1.jpg

Francesca Gattello was completing her master’s in product design at Politecnico di Milano last spring when she decided to enter Scenari di Innovazione (Innovation Scenarios), a competition that tasks students with creating new products for small artisan companies. After visiting many of the contest partners’ shops, Gattello was struck by huge sacks of waste outside a marble manufacturing facility, which she learned posed a serious environmental problem. Given the expense of proper disposal, many manufacturers opt to simply pour their stone waste into streams—damaging the local ecosystem. Gattello decided to kill two birds with one stone, so to speak, incorporating stone waste into pure clay sourced from another local shop to create an experimental material that could be used for a line of housewares.

Gattello’s project ended up winning the Scenari di Innovazione and, as a reward, she was able to prototype the products proposed. For her line of pots, cups, vases and bowls, dubbed Calcarea, the Verona-based designer drew inspiration from her collaborators’ existing products. “I chose to work with Attucci Marmi, a little stone industry, to get the waste, and Rossoramina, a family-run ceramic company, to develop the product concept, the prototypes and the collection,” Gattelo says. From Rossoramina, she got the idea for the vessels’ distinctive vertical grooves, as well as for using two surface finishes—”a transparent glazed one,” Gattello says, “to show the complete claylike production process, and a rough one, which shows the core mixed material, its nature, its visual and tactile qualities.”

FrancescaGattello-CalcareaHousewares-2.jpgGattello had to hand-sift the stone waste to remove impurities, a process she hopes to automate for the production run.

FrancescaGattello-CalcareaHousewares-3.jpgThe vessels are made via a combination of mold-casting and hand-turning on a wheel.

(more…)

In the Details: Behind One Company’s Decision to Use a Waste-Oil Furnace for Metal Casting

BoroughFurnace-WVOSkilletron-1.jpg

Based in Syracuse, New York, Borough Furnace is a small metal-casting workshop founded by cousins John Truex and Jason Connelly. The crux of their operation is the Skilletron, a custom crucible furnace now on its fifth or sixth iteration that melts scrap metal by burning waste vegetable oil.

Truex was first introduced to the world of iron casting via a small cupola furnace, a miniature version of the old coke-fired furnaces that were the staple of industrial iron production for a long time. “Now most U.S. iron production is done in large electric induction furnaces; a lot of Indian and Chinese iron production is still done with large coke-fired cupola furnaces,” Truex says. Wanting to create a small batch of cast-iron goods like skillets and bottle openers, Truex and Connelly looked at a variety of furnaces and manufacturing options to see what would make the most sense.

The duo discovered that for the same amount of money they would need to spend on tooling for overseas production they could build out their own micro-foundry and prototyping studio in the States that would also allow them to explore new cast-iron products and objects—retooling and making their own production molds for each new piece. Investigating further, they found that existing cost-effective furnaces like cupolas were restricting in their ability to only cast iron and types of bronze; also, because of the coke fuel, they were extremely dirty. But more expensive crucibles, which can melt aluminum or any other metal cleanly, proved unacceptable in the amount of pollution and fuel the process requires.

(more…)

In the Details: Chen Chen and Kai Williams’s Colorful Rug Collection, Inspired by Cold Cuts

ChenKai-ColdCutsRugs-1.jpg

From concrete planters cast from fruit to whittled toothbrush shanks, Pratt Institute graduates Chen Chen and Kai Williams (CCKW) have been exploring industrial processes and materials to create furniture, products and art since 2011. “Our design philosophy is very bottom-up,” Chen says. “We experiment with materials and allow them to inform us of what products to make from them.”

One of the first results of this design philosophy was a set of Cold Cut Coasters, inspired by the way in which deli meats are sliced at the point of purchase. Chen and Williams wanted to replicate that effect with a product where they could pre-make a “loaf” and slice it depending on how much a customer wanted.

“Eventually, we came to the realization that this was not going to be possible,” Chen says. “But in trying for that goal, we came up with a way to make composite materials with intricate patterns by soaking fabric in resin and then wrapping it around solid materials like wood. This process brought an element of chance into each composition we made, as we had no idea what the slices were going to look like until they were cut.” That material exploration also laid the groundwork for what would become a series of four rugs made in collaboration with Tai Ping Carpets and released during Art Basel Miami Beach last December.

ChenKai-ColdCutsRugs-3.jpgDetail views of Coast Occult Dress (top)

ChenKai-ColdCutsRugs-2.jpgThe Oldest Stucco Star is another one of the four rugs Chen Chen and Kai Williams designed for Tai Ping Carpets

(more…)