Flotspotting: A Tool Set for the Kitchen That Brings a Little Color and Whimsy to Food Prep

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Marion Caulet’s Cooking Tools capture the act of kitchen multitasking with colorful and compact meal prep essentials. Complete with a timer than can monitor three different tasks at once and a set of stackable spatulas, the end result is a super-efficient—and nice-looking—way to prepare a meal for one or a crowd.

The concept—a group project for Evolution, a cookware brand by Mauviel Cookware—takes the different processes in making a meal and assigns a tool for each one.

First up are the seasoning pipes. The shape makes them easy to hold and the simple, clean look makes it acceptable to tote to the dinner table for some mid-meal spice. The base acts as a bowl where the seasoning is stored. When you’re ready to add some to your ingredients, twist the cork top (which opens the pipes) and flip the bowl to fill the pipes. Flip it rightside up, twist the cork to seal the seasoning, grab a seasoning stick and you’re good to go. The pipes come in different sizes depending on the amount of spice you need.

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How Would You Kit Out a Zombie Survival Vehicle? Donal O’Keeffe Shows Us What It Takes to ‘Live, Drive and Survive’

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Zombies: We’ve read books on how to kill them, seen movies with every possible breed of undead enemy and created series of television shows depicting the toll that the zombie apocalpyse can take on our fragile human bonds (I’m look at you, Walking Dead). But have you ever really seen—or thought about—all of the supplies a proper Zombie raid survival would take? (The scenes from Zombieland, involving Woody Harrelson and a trunk full of guns/blunt objects, don’t count.) But Donal O’Keeffe, a UK-based motion designer at ITN, has done the research for you and put together a series of Zombie Survival Vehicles. Created with Cinema 4D’s Physical Renderer, O’Keeffe was inspired by his interest for highly detailed cross-section 3D designs.

I wanted to create naratives and characters within the details. I wanted to create a series of renders that people could spend hours looking at, to see something new with every fresh viewing. Each one was rendered and created for large format printing. Plus I felt the concept of protection from the outside world and our attempt to cling onto some form of reality was fascinating. These themes lead me to the zombie survival vehicles. Match this with me being a huge George Romero fan and you can the see where the concept spawned.

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The tiny contents inside the vehicles were modeled and textured by the designer, aside from a few of the more complex items (i.e. guns), which he purchased. Most of the actual cars were also modeled by O’Keeffe.

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Flotspotting and a Brotherly Prank: What a Difference 90 Degrees Makes, in Both Retail and Retaliation

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We’re loving these gorgeous, rotated-reality window displays designed by Coroflotter Marlene Mazieres. The Paris-based Mazieres, formerly a designer of visual merchandising at Christian Dior, whipped these windows up for her new employer, men’s luxury brand Berluti as part of their display at Harrods.

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Flotspotting: Politely Subversive Design by Benjamin Kicic

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The opportunity to be surrounded by young and bright designers is never a great as in the midst of design school. The unfortunate downside is that being educated among a wealth of talent may lead to homogenous approaches to design through traditional university education. The RISD Furniture Department undergraduate class appears to have avoided that pitfall, producing some very interesting (and diverse) young designers in 2013. The work runs the gamut from the elegant compound curvatures of Laura Kishimoto’s woodworking to the Playful Pop of Jamie Wolfond’s approach to design for manufacturing.

So to does their fellow classmate Benjamin Kicic offer yet another approach with a selection of furniture objects that seem to only be described as politely subversive. Paying both homage to centuries of furniture design history with a dash of dry humor about the future of manufacturing, Kicic strikes a chord dealing with old forms and new materials. Oftentimes, projects that attempt to bridge the (expansive) gap between traditional making and the age of digital reproduction can fall into the ‘lukewarm novelty’ category, but Kicic’s work makes the jump successfully. The careful blending of what should be strongly opposed design elements open up a mature conversation about the canon of design history and uncertainty of design future.

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Kicic’s Model Chair, in particular, was devised as an exercise in departure from the traditional approach to furniture making. Although object design is often heavy on hands-off planning and forever married to craft, Kicic inverted the process, embracing an ad-hoc approach. The chair attempts to celebrate temporary joinery (composed here of hot glue) by making it permanent through bronze casting. This dedication to diverting the ‘usual’ approach to construction or material is a thread that runs through much of Kicic’s work, culminating recently completed BFA thesis.

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With furniture, an object’s value can often be determined by the way the parts are connected and how much craft and time goes into these connections. With this chair, the form was chiefly dictated by a process largely removed from craft and much more gestural. Preciousness and joint strength was returned through casting the hot glue in white bronze. My goal [with the Model Chair] was to create something that was both calculated and gestural, that played with a new way of working and thinking, a structurally sound object created with a quick and messy gesture.

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Gabriele Meldaikyte Redesigns the Home First Aid Kit

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I think most of us grow up with the assumption that one or both of our parents are entirely qualified to administer first aid, or at least enough to tend to our ‘boo-boos,’ and ‘ouchies’ as we learn the laws of physics the hard way. While I certainly hope that mom and pop have a basic knowledge of how to clean and dress a wound, there comes a point where one must learn to do so by him or herself. And even if one knows what and how he or she needs to do in order to treat a cut or scrape, there’s also the matter of actually tearing packaging and unscrewing caps, which can get messy if the wound is on one’s hand, as is often the case in, say, the kitchen. Enter Gabriele Meldaikyte‘s redesigned Home First Aid Kit.

The design of the traditional first aid kit fails to address how they function in real life and are frequently used by someone who has no medical training. I have created this first aid kit framework that can be expanded according to personal requirements. It could be used in the domestic environment or as an educational tool for nurseries, schools etc.

Burns, minor scratches and deep cuts to the hands are common injuries in the kitchen, which occur while cooking and preparing food. The first aid kit has been created for use with one hand only, so that a hand injury can be independently and efficiently treated, even if the accident occurred whilst you were alone.

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Where the recent RCA grad’s previously-seen “Multi-Touch Gestures” was a conceptual take on screen-based interaction design, the “Home First Aid Kit” is a rather more practical project—equally considered to be sure, but decidedly more pragmatic in terms of real-world applications.

My design divides the first aid kit according to particular injuries: Burns/scalds are marked in yellow colour, minor cuts/scratches are in orange and bleeding/deep cuts are red. Every injury is described in steps, guiding the casualty through the treatment process. I have provided special tools to enable this one-handed treatment. These include a bandage applicator, where bandage can be applied much faster and can be cut off with integrated blades (replacing scissors). A plaster and dressing applicator that works like a stamp: where you tear off the top protection layer and then you stamp it on the cut, with the remaining layer working as a protection for the next plaster etc.

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Flotspotting – NBA Championship Edition: Alexis Marcou’s Drawings for Nike’s House of Hoops

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Love ’em or hate ’em, the Miami Heat prevailed over the San Antonio Spurs to take their second straight NBA Championship last night. The seven-game series is already being hailed as an instant classic as the remarkably even matchup made for a thoroughly entertaining clash between Gregg Popovich’s squad of longtime contenders and Eric Spoelstra’s dominant team, who had the best record in the regular season.

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Over on our sister portfolio site Coroflot, London-based illustrator Alexis Marcou recently posted a series of wall graphics for New York City’s House of Hoops, a basketball-centric Nike outpost in Harlem—just in time for last night’s victory. In addition to Lebron James (pictured here, obviously), the series includes his Heat teammate Dwyane Wade, as well as perennial All-Stars Kobe Bryant, Chris Paul, Amar’e Stoudemire and more (though the Spurs stars Tim Duncan and Tony Parker are conspicuously absent)—check out the rest here.

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Flotspotting: Richard Wilson Boldly Redesigns a Braun Classic

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Design student or no, it takes some serious stones to attempt a redesign of a design classic. Case in point: The Florian-Seiffert-designed Braun KF 20, above—which we covered in our History of Braun Design, Part 4—essentially set the form factor for the modern coffeemaker. Coroflotter Richard Wilson, who is now a London-based junior designer, tackled a re-design back in his tender student days. Before we get to his renders, let’s have a look at some of his sketches from the project:

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So what do you think—based on those, would he have been able to follow through and pull it off?

Hit the jump to find out.

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Flotspotting: Henry Daly’s T-Shaped Design for an Electric Off-Roader

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For his final year project at the Dublin Institute of Technology, Henry Daly decided to develop a new typology for an off-road recreational vehicle. The Exo is essentially a forward-facing recumbent electric three-wheeler, in which the operator lays prone in a torpedo-like position, as in skeleton or Cresta sledding.

Exo is an electric off-road vehicle for recreational use on dirt, sand and gravel. The aim of the project is to merge man and machine providing a deeply immersive driving experience. The vehicle leans during cornering connecting body motion to vehicle motion and allows a higher maximum cornering speed. The birdcage frame is fabricated from aluminium tubing. Power comes from a 10kW DC brushless motor run from a Lithium-Ion battery pack. The project was completed as a final year project in Dublin Institute of Technology.

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Flotspotting: Victor Johansson’s Ceramic Stereo, an Audio Device for Our Times

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Ever since we looked into the history of Braun’s audio products, I am not able to look at stereos the same way. I keep picturing Dieter Rams, Hans Gugelot, and the Ulm guys sitting at the drawing board trying to figure out what those then-new audio devices ought to look like, work like, feel like. And how they could do it all with a minimum of fuss. You look at a stereo from today and you just don’t get the sense that most folks have that kind of focus and more importantly, restraint.

One guy who does, however, is Victor Johansson, who’s currently going for his Masters in ID at Central St. Martins. With his Ceramic Stereo degree project that intelligently considers how we ought to use modern stereos, Johansson makes a trenchant observation that even major audio manufacturers overlook:

The observation that led to this concept comes from audio consumption and more specifically the mismatch between where content usually resides today (in smartphones) and what is being used to amplify the playback (stereos and speakers). In a typical audio-playback scenario a clash of interfaces occur. The smartphone that holds the content is connected either via an audio cable or [Bluetooth] to an amplifier. More often than not you get double volume controls, double playback controls and so on. This together with the smartphones’ already existing interface duality, with some functions residing on the screen and some mapped to physical keys, makes for a complex interface system.

Johansson’s solution is best explained via audio/video:

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LOHOCLA Growler by Herald Urena

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By Herald Ureña, College for Creative Studies ’13

I chose the name LOHOCLA, backwards for Alcohol, for this project in order to suggest that my new design inherits the past by incorporating it into a modern object. It is a redesign of the growler, a reusable vessel to carry beer from the pub or store to your home, commonly used in the USA but also used in Australia and Canada.

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I investigated the history of the growler and based a new design on the product’s forms from the past so the reinterpretation has an aspect of ‘design memory.’ Growlers in USA circa 1800’s we actually repurposed metal buckets. During the 50’s and 60’s people would reuse packaging and food containers as growlers, including waxed cardboard containers and plastic storage products. Half-gallon jugs became popular in the 80’s, though those glass jugs were also re-purposed (apple) cider or moonshine jugs. The design of the growler shifted to closed containers once refrigeration became standard in American homes.

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It was important to me that the redesign of the growler keep an aesthetic of other preexisting objects in some way. The overall shape still looks like the cider jug but I have created a handle that is reminiscent of the bucket handles from the 1800’s, as well as the look of a common pitcher.

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Function

I investigated ergonomics from the point of view of the common user, bartender, waiters, user trends, consumption habits at home, in restaurants, and pubs. I then decided to ensure that the shape of this growler could also be used as a decanter / pitcher as well, so it can be used for serving in a pub if the user decides to stay. This growler is smaller in size, contrary to high American consumption habits. Existing designs are notoriously difficult to clean; thus, I made the top wider to facilitate this process, as well as for pouring. To reduce the material used on the cap, the cap now screws on to the inside of the glass wall and is also hollow to reduce weight. I added texture to the bottom of the growler so that the bartender can grip it and fill it up easier. There is also a bubble marking system on the outer surface of the glass, marking every half pint and indicating exactly how much to fill the jug with an extruded line on the surface of the jug. It is intended to be filled very close to the top, near the lid, in order to reduce airspace in the growler so the beer stays fresher.

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Although some growlers are now being made out of aluminum, people complain about not being able to see the beer, particularly when someone is serving them from a growler. The interior of the growler has a helix that circulates the beer as it is being poured to keep it circulating and equally fresh throughout the drinking experience—the user will not get the bitter butt of the beer that is sometimes discarded altogether. That large inner helix clearly is the driving differentiating element applied.

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