Apple’s Gorgeous Mac Pro Production Methods Video: Impact Extrusion, CNC Milling, Anodizing and More

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Back in June, we wondered how Apple’s then-forthcoming tube-shaped Mac Pro was manufactured. Following a tip from Don Lehman, we learned it was the process known as impact extrusion, and we assembled a bunch of clips to show you the process.

Well, turns out Apple has put together their own video showing the actual Mac Pro as it goes from an aluminum puck into the Ive-envisioned final cylinder. Attendees of Apple’s media event earlier this week were the first members of the public to see it, but thankfully it’s now been posted to YouTube. Have a watch:

As you saw, the video also treats us to a rare look inside Apple’s actual production facility. (Is it me, or has it become weird to see a factory filled with American workers?) And speaking of that factory: For the true production methods geeks among you, Oregon-based product designer Greg Koenig has gone and listed what he believes are the actual machines Apple’s using.

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The Architect and the Last-Minute Model: Samuel Bernier on Le FabShop’s Makerbot Replicator 2 3D Printer + a Renault Zoe EV

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We’ve seen plenty of projects from DIYer & digital fabricator Samuel Bernier before, from his Core77 Design Award honored Project RE_ to collaborative IKEA-hacking. He’s also very lucky to have his interests intersect with his day job at Le FabShop, where he is the Directeur Créatif. Here he shares their latest project, 3D Printer + Electric Car.

Last February, Bertier [Luyt], founder of le FabShop, was stuck in a traffic jam in Paris. He was driving an Autolib, one of these small electric cars you can rent directly from an automated station on the street (similar to bicycle-sharing). Since le FabShop is a booming company, Bertier is always traveling. Looking at “cigarette plug” inside the car, he realized that he could optimize his time on the road to be more productive (phone excluded).

People had already plugged in a objects such as TV, espresso machines, game consoles… why not a 3D printer? Bertier could build prototypes and samples for our clients while driving and save some trips to the office—he often stops by our studio just to pick some of my printed models.

The idea was on our very long To-Do list until we met some very nice people from Renault’s Creative lab who told us about their brand new electric car, Zoe. We made some tests with our own company car. It worked perfectly.

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It went very fast from there. When the team came back from the NY MakerFaire, we moved our material close to Château de Versaille and filmed a little story while experimenting 3D printing in an electric car.

Our intern Tatiana created a number of storyboards—a plumber missing a “not so standard part”; a young man printing a gift for his girlfriend on the way home; a dad building sand tools for his children at the beach—but the architect and the last-minute model stood out.

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The New, Improved Shapeoko 2 Open-Source CNC Milling Machine Is Available Now from Inventables for Less Than $650

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Last week saw the opening of Out of Hand: Materializing the Postdigital, the first major museum show of digitally-fabricated art, architecture and design; Rome hosted the first Maker Faire in Europe a few weeks prior; today sees the launch of the second generation of the Shapeoko.

The first version of the open-source CNC kit was Kickstarted in July 2011 and we took note when it was subsequently picked up by Inventables in the spring of the following year; the ‘Designer’s Hardware Store’ launched the Shapeoko 2 this morning.

Designer Edward Ford worked for four years to design a machine that anyone could build in order to turn their ideas into physical objects with precision. The Shapeoko 1 was used to fabricate machine parts, carve works of art, and start businesses by a worldwide community of users.

Shapeoko 2 is Edward’s response to the enthusiasm and bold experiments of the open-source community. Numerous design changes and improvements have been implemented to improve the user experience, but the cost remains the same. Dead simple. No frills. Supported by a community. Powerful enough for real work.

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The community, of course, “is the reason for the Shapeoko 2.” Ford expresses his gratitude and debt to his fellow CNC enthusiasts:

The Shapeoko community has grown from an email list (with four people), to a google group (with 50 people), to a full blown forum (with 1,000+ members!) in under two years… The design of the machine is a collection of community-suggested improvements that were designed, tested, debated, and iterated throughout the course of the last two years. If it weren’t for the community, there wouldn’t be a Shapeoko 2.

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Pure Tension: Synthesis Design + Architecture’s Wild-Looking, Portable Volvo-Charging Pavilion

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It’s crazy, when you think about it: You park your car in a hot parking lot. Come back later and the car interior is absolutely baking, thanks to the sun’s passive energy. So you then spend fossil fuel energy cranking up the A/C to get the interior back down to a habitable temperature. It would make more mathematical sense, and be more ecologically sound, if we intelligently used the sun’s energy to cancel itself out, by powering the car and the A/C.

That may be a long way off, but we’re getting closer to that ideal, as evidenced by Synthesis Design + Architecture’s Pure Tension, a collapsible pavilion designed to showcase Volvo’s V60 Hybrid Electric Diesel. SDA’s design was the winner of a Volvo design competition to create a pavilion to merely showcase the car at traveling events, but principal Alvin Huang and his team took things further: The crazily flowing shape of the Pure Tension is covered in fabric-embedded photovoltaic panels that absorb energy, from either the sun or artificial lighting indoors, which can then be transmitted to the car. In other words, it’s like a huge sunshade that you can plug the car into.

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It also fits handily into the trunk when broken down. Yes, you still need a crew to assemble the thing, but this isn’t intended to be a practical, ready-to-buy solution; it’s a pure exploration of what’s possible using current technology and fabrication techniques. It also handily incorporates the “dynamic mesh relaxation” process—”a real-time digital form-finding process that utilizes computation to simulate physical forces in materials to discover form/force equilibrium” that SDA has been independently researching. It’s something like “tensegrity” on steroids, or what Buckminster Fuller could have done had he had access to CAD.

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CAD Burglars: Analyst Predicts 3D Printing Will Lead to $100 Billion in IP Theft

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Selective Laser Pilfering?

Everyone knows that widespread 3D printing is supposed to enable hordes of designers, DIYers and manufacturers. But if IT research and advisory company Gartner, Inc. is correct, there’s another batch of folks it will benefit: Lawyers.

At last weeks’ Gartner Symposium/ITxpo conference in Florida, the company released their “Top Predictions for IT Organizations and Users for 2014 and Beyond.” The report contained this ugly, probably inevitable prediction:

By 2018, 3D printing will result in the loss of at least $100 billion per year in intellectual property globally.

Near Term Flag: At least one major western manufacturer will claim to have had intellectual property (IP) stolen for a mainstream product by thieves using 3D printers who will likely reside in those same western markets rather than in Asia by 2015.

The plummeting costs of 3D printers, scanners and 3D modeling technology, combined with improving capabilities, makes the technology for IP theft more accessible to would-be criminals. Importantly, 3D printers do not have to produce a finished good in order to enable IP theft. The ability to make a wax mold from a scanned object, for instance, can enable the thief to produce large quantities of items that exactly replicate the original.

In other words, get ready to lawyer up.

The entire report, available at the link above, is well worth a read. And it’s not all about 3D printing: Another depressing prediction they’re making concerns “the labor reduction effect of digitization” and how that will blow back on our lovely little society, perhaps as early as next year. “A larger scale version of an ‘Occupy Wall Street’-type movement,” the report states, “will begin by the end of 2014, indicating that social unrest will start to foster political debate.” With any luck the demonstrations will remain peacefully absent of 3D-printed guns

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U.S. Army Research Office Backing 4D Printing with $855,000 Grant

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The 3D-printing community is abuzz with news of an interesting development for the 4D printing movement: The U.S. Army Research Office has taken a keen interest in the possibilities of 4D printing. How keen? US $855,000 worth. That’s the size of the grant the USARO has awarded to researchers at three schools—Harvard’s School of Engineering & Applied Sciences, the University of Illinois, and the University of Pittsburgh Swanson School of Engineering—to further their research into 3D-printed objects that can transform themselves over time.

The selected grantee universities will not be working completely independently, but are instead expected to collaborate. And the research isn’t pie-in-the-sky, but intended to produce fairly focused results:

“Rather than construct a static material or one that simply changes its shape, we’re proposing the development of adaptive, biomimetic composites that reprogram their shape, properties or functionality on demand, based upon external stimuli,” says Anna C. Balazs, a professor of Chemical Engineering at UPSSE. “By integrating our abilities to print precise, three-dimensional, hierarchically-structured materials, synthesize stimuli-responsive components, and predict the temporal behavior of the system, we expect to build the foundation for the new field of 4D printing.”

Due to the source of the funding, initial applications will presumably be military in nature; a press release teases the notion of vehicle coatings that change structure in response to the immediate environment and soldiers’ uniforms that visually adjust their camouflage or physically adjust their protective measures against projectiles.

You’re undoubtedly wondering, as we were: Why was 4D printing pioneer Skylar Tibbits not among the grantees? We can only speculate that the USARO reckons Tibbits is already on track to make breakthroughs, with or without their money. Strange as it sounds, in the world of financed researched, perhaps it’s a silent vote of confidence.

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Skylar Tibbits’ 4D Printing: Energy + Materials + Geometry = Self-Assembly

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Architect and computer scientist Skylar Tibbits heads up MIT’s Self-Assembly Lab, a sort of cross-disciplinary skunkworks that is completely re-thinking how objects are manufactured and assembled. By combining digital manufacturing techniques with the study of how particular materials react to particular types of energy, Tibbits’ team seeks to create things that, well, put themselves together—whether large or small—when the appropriate energy is introduced as a catalyst.

Self-Assembly is a process by which disordered parts build an ordered structure through local interaction. We have demonstrated that this phenomenon is scale-independent and can be utilized for self-constructing and manufacturing systems at nearly every scale. We have also identified the key ingredients for self-assembly as a simple set of responsive building blocks, energy and interactions that can be designed within nearly every material and machining process available. Self-assembly promises to enable breakthroughs across every applications of biology, material science, software, robotics, manufacturing, transportation, infrastructure, construction, the arts, and even space exploration. The Self-Assembly Lab is working with academic, commercial, nonprofit, and government partners, collaborators, and sponsors to make our self-assembling future a reality.

The concept sounds difficult to wrap your head around, until you see the video:

Here’s a TED Talk Tibbits gave earlier this year going into more detail:

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Shapeways Adds Brass & Gold to Their Materials Mix

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When you think about digitally fabricating metal, you probably picture steel powder or something unusual like Alumide, which is nylon laced with aluminum dust. But now Shapeways has added a simultaneously new and old-school flavor to their mix: Brass.

They’re offering the stuff in three finishes: Gold-Plated, for when bling is the thing; Polished, which has a slightly more-subdued-than-gold yellowish tint; and Raw, for that classy, rustic look. While Shapeways will actually have your Gold-Plated and Polished finishes hand-rubbed for smoothness, the Raw will be left alone, providing a rough-surfaced matte finish for those looking to create antique effects.

Unsurprisingly, this stuff doesn’t come out of the machine in one go:

[Our] Brass models are fabricated using a complex five-step process. First, the model is printed in wax using a specialized high-resolution 3D Printer. It is then put in a container where liquid plaster is poured in around it. Once the plaster sets, the wax is melted out in a furnace, and the remaining plaster becomes the mold. Molten brass is poured into this mold and set to harden. The plaster is broken away, revealing your new product. Raw Brass is briefly tumbled. Polished and Gold Plated Brass are carefully cleaned and hand polished. Gold Plated Brass goes through a final electroplating process for an outside coat of 22k gold. Please be aware that polishing and plating can wear down or fill in very fine details and edges.

Thanks to this tip from 3Ders.org, would-be brass orderers can enter the code “oc3mv” on Shapeways’ site to get a 10% discount on the Polished and Raw stuff. But hurry—the offer expires at 9pm (EST) on October 2nd.

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New Skins: Computational Design for Fashion Workshop – The Premise and Process behind the Verlan 3D-Printed Dress

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Core77 has had the pleasure of chronicling New Skins, a workshop led by designer Francis Bitonti, which took place from July 22 to August 8 at Pratt’s Digital Arts and Humanities Research Center in Brooklyn, NY. As a pioneer in the digital fashion design space, Bitonti’s practice is primarily concerned with the wearable applications of computationally-based design methodologies and cutting-edge manufacturing technologies. His efforts in the classroom are an extension of his work in the studio, a fast-paced, process-centric approach to new and emerging technologies and their potential to yield never-before-scene results.

We’ve previously published coverage of weeks one and two of the summer intensive, which was sponsored by the Pratt DAHRC, Makerbot and 3D NYC Lab. In addition to the report on the third week and final project, Bitonti has graciously allowed us to present the video documentation of the course as it unfolded this past summer.

By Francis Bitonti Studio

The third week of Francis Bitonti‘s New Skins: Computional Design for Fashion Workshop at Pratt Institute’s Digital Arts and Humanities Research Center brought the students together in the creation of their final garment: the Verlan Dress. All twelve of the students worked together throughout the final week to realize a new design, which integrated different components of the two garments previously selected by the jury at the end of the second week—designer Vito Acconci, fashion designer Jona from INAISCE, and representatives from MakerBot—as chronicled in our Week Two recap.

The students created the geometry for the dress using 3D anatomical models of the human body, then abstracted hidden lines and vectors of the human body (muscles, veins and arteries) into curves that could be manipulated in a 3D modeling environment. The inspiration for turning the body inside out, projecting the interior to the exterior of the body, creating a second skin from what lies underneath led to the name Verlan dress; the French slang word refers to reversing the first and last syllables, turning the word inside out.

Throughout the design process, the students focused on developing a unique formal language that would conform to the body through a procedural algorithm; finding a voice through a new emerging manufacturing paradigm. “We do not want to be teaching technology for the sake of technology,” explains Bitonti. “This isn’t about training technicians or draftsmen. We are trying to teach students to think through the computer as a medium and develop sensibilities for these new virtual materials.”

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MakerBot’s Digitizer Desktop 3D Scanner

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This little 85-cent white plastic thing you see below is called an Upper Sash Slide Latch, and it has caused me no end of trouble. It holds the top part of a tilt-for-cleaning window in place, and when this chintzy little part breaks, the window can swing down like a drawbridge—as an acquaintance of mine found out the hard way (he required stitches). After two of these latches failed in my studio and I looked to replace the part, I found it nearly impossible to search for online, as there were no manufacturer’s marks anywhere on the part or the window.

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If I had a MakerBot, I would’ve broken out the calipers, created a CAD file of an unbroken example of the latch taken from another window, 3D-printed the thing and been done with it. But if the part was exceedingly complicated or organically shaped, I’d have been SOL. So MakerBot’s newly-announced Digitizer, a desktop 3D scanner, is sounding pretty cool.

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The sleek-looking device has a small turntable on which you place your object, which then gets hit by a laser. Provided your object isn’t shiny, reflective or fuzzy, the software then spits out a “clean, watertight 3D model” ready for printing or tweaking. Here’s company founder Bre Pettis pitching the thing:

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