Core77 Design Awards 2013 Honorees: DIY

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Over the next few weeks we will be highlighting award-winning projects and ideas from this year’s Core77 Design Awards 2013. We will be featuring these projects by category, so stay tuned for your favorite categories of design! For full details on the project, jury commenting and more information about the awards program, go to Core77DesignAwards.com.


Winner

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  • Project Name: QMB Quad Micro Bar
  • Designer: Joe Warren


In response to the Smaller but Better trend, I looked at how social seating might be improved by finding a way of making traditional tables and chair into a single flexible multipurpose solution. QMB combines a round bar height table with four fold-out stools to create a new type of seating experience. The main structure is CNC routed, using a single sheet of .75 finished plywood then assembled using hinges and standard fasteners. The fold out stools give the user the option to open up only the seats that are needed, then easily fold away the stools when finished.

– How did you learn that you had been recognized by the jury?

I just happened to be watching the online presentation of awards for DIY, and saw I had not received a honorable mention or even a notable, just about to click away when OMG, QMB got the nod.

– What’s the latest news or development with your project?

In August we will be launching the QMBOptions.com web site where people can check out the newest versions of QMB an all the available Options. Part of the site will include a promotional version called QMB MAX which is designed for trade shows, promotional events and exhibitions. QMB MAX comes with an on-board 10′ Pop Up display stored inside, so you can have your exhibit with seating for four in a single package.

– What is one quick anecdote about your project?

Since it rains a lot where I live, I had to do all the final wood finishing of the prototype outside. When I had to seal the plywood, there was no dry place to let the sealants cure. So I was forced to carefully stack the pieces inside my mini van while they cured. Now, six months later, my car still smells like conversion varnish.

– What was an “a-ha” moment from this project?

I realized I really had something when some one contacted me and wanted to come to by my studio and buy seven units sight unseen!

View the full project here.

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Core77 Design Awards 2013 Honorees: Soft Goods, Part Two

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Over the next few weeks we will be highlighting award-winning projects and ideas from this year’s Core77 Design Awards 2013. We will be featuring these projects by category, so stay tuned for your favorite categories of design! For full details on the project, jury commenting and more information about the awards program, go to Core77DesignAwards.com.


Professional Winner

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  • Project Name: Smartphone-charging Handbag Design for Vodafone and Richard Nicoll
  • Designer: IDEO + Vodafone xone + Vodafone UK + Richard Nicoll


A tech-enabled leather handbag that can power an iPhone, Android device, or other “smart” digital tool through two full charges, seamlessly integrating high-end fashion and inductive charging technology. Thanks to Tusting, a world-class British leather goods company, fashionistas can power the purse through several layers of leather by simply slapping a magnetic “tap” unit to the bag’s exterior. Once the purse is charged, users can then power their gadgets on the go by plugging them into a pocket inside the bag. A Bluetooth-enabled LED “charm” on the bag’s exterior animates silently to indicate battery status and incoming calls, texts or notifications.

– How did you learn that you had been recognized by the jury?

We were informed by our partner IDEO that we were the honoree of the Core77 Design Awards.

– What’s the latest news or development with your project?

The successful delivery of the project captured tremendous attention during the catwalk with the audience as well as within Vodafone. We are currently evaluating potential commercial opportunities. This is a great example of the use of mobile technology beyond its traditional practice.

– What is one quick anecdote about your project?

As mobile technology is permeating into nearly every facet of our daily lives, the Vodafone xone team is thrilled to play a leading role in bringing these innovative trends to life by designing, engineering and applying disruptive technology from inception to commercialization. Applying mobile technology to fashion industry to build a practical product has definitely been a unique experience for us and all parties involved in this project. Vodafone xone has applied its motto of “embracing the unknown” and exploring diverse opportunities in this project. We developed a product (the charging unit) in an iterative design and process with our team.

– What was an “a-ha” moment from this project?

Being always connected, hence being always ‘on’ these days is the inevitable fact of our everyday life. Instant access to the world from everywhere has become a mandatory extension to our physical presence. The thought of not being connected causes the feeling of isolation nowadays, thus having a smartphone available at all times is an essential asset for everyone.

We all may have observed that most women have just a “few” items in their handbags whether of high necessity or not. Women miss their calls over and over because they cannot spot their phones at once in their handbags amongst these “few” items. On the other hand, how many times have we witnessed that performing all of the functions for staying connected with our smartphones or tablets caused the battery to die by the time we need to pick up the kids or make an important phone call? The moment we became aware that we could provide an innovative solution which answers that question was our “a-ha” moment. Knowing that we could now enable a solution that ensures women will receive notification when their phone rings in their handbag and have the possibility to charge their phone without removing it from their handbag.

We are pleased to see that our teamwork with all our partners resulted in the first of its kind high-tech handbag for fashion diehards. We’ve created this trend and we’re sure that it will trigger more creative work across the sector.

View the full project here.

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Core77 Design Awards 2013 Honorees: Writing & Commentary

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Over the next few weeks we will be highlighting award-winning projects and ideas from this year’s Core77 Design Awards 2013. We will be featuring these projects by category, so stay tuned for your favorite categories of design! For full details on the project, jury commenting and more information about the awards program, go to Core77DesignAwards.com.


Professional Winner

  • Project Name: The Restlessness of Objects
  • Writer: Jesse LeCavalier
  • Publication: Cabinet Magazine


“The Restless of Objects” is about logistics and everyday life. It aims to better understand what logistics is, the ways it is imagined, the spaces it creates, the technologies it deploys, and the ways it connects to our own habits and desires. It is written in an accessible scholarly manner that tries to make space for the fascinating and humorous aspects of the subject matter.

– How did you learn that you had been recognized by the jury?

By watching it live, of course!

– What’s the latest news or development with your project?

I am working on a related book project that expands on some aspects of the essay with a more specific focus on the architecture and logistics of Walmart.

– What is one quick anecdote about your project?

The folks at Cabinet are an amazing bunch with astonishing energy and dedication. Not satisfied with approximating the UPS logistics “heart,” the design team went above and beyond to get the little heart-shaped arrow just right. That same care goes into all the things they do!

– What was an “a-ha” moment from this project?

I was happy to learn that the first-ever bar coded product was a 10-pack of JuicyFruit. Chewing gum’s finite and questionable utility makes it the perfect product to inaugurate the age of automated consumerism.

View the full project here.

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Core77 Design Awards 2013 Honorees: Equipment, Part Two

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Over the next few weeks we will be highlighting award-winning projects and ideas from this year’s Core77 Design Awards 2013. We will be featuring these projects by category, so stay tuned for your favorite categories of design! For full details on the project, jury commenting and more information about the awards program, go to Core77DesignAwards.com.


Student Runner-up

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  • Project Name: Airborn
  • Designer: Malin Grummas


AirBorn, child seat for infants in commercial airplanes: Based on research on international regulations and user observations, AirBorn offers a solution to the identified fact that none of the present ways for flying with infants are safe. By placing the infant in safer seating positions that protects the infant from impact with low-tech airbags and secures the infant at impact and during evacuations, the concept offers 3 seating modes that are safe and comfortable for infant and parent. In case of an evacuation on water, the seat works as a life cot.

– How did you learn that you had been recognized by the jury?

The delightful news came to me in the form of a congratulatory email from my former classmate and co-honoree Omer Haciomeroglu.

– What’s the latest news or development with your project?

The project has been resting since I started my career at frog design. It would be very exciting to continue the development and extensive testing that a product of this field requires. I would be happy to continue the work if the opportunity presented itself.

– What is one quick anecdote about your project?

During my testing phase I used weighted mannequins to resemble different sized children. I had used round bar steel as weight in my foam core dummies. The airport security sure looked at me funny when they scanned my hand luggage.

– What was an “a-ha” moment from this project?

I started the project with some knowledge of the problems surrounding the activity of flying with small children. I never would have guessed just how bad the situation around safety for infants actually is. Luckily airplanes are a very safe means of transport in comparison, but even hard landings and turbulence could seriously harm an unbelted passenger like infants and small children often are. Not to mention the unlikely but sometimes necessary evacuation of an aircraft.

View the full project here.

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Core77 Design Awards 2013 Honorees: Equipment, Part One

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Over the next few weeks we will be highlighting award-winning projects and ideas from this year’s Core77 Design Awards 2013. We will be featuring these projects by category, so stay tuned for your favorite categories of design! For full details on the project, jury commenting and more information about the awards program, go to Core77DesignAwards.com.


Professional Runner-Up

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Project Name: HazMatID Elite
Designers: Bresslergroup and Nexus Design LLC

The Smiths Detection HazMatID Elite is a portable chemical identifier used to detect hazardous chemical and biological substances. The product is used by military and civilian first responders to quickly and accurately detect health and safety risks in the field.

The product helps first responders keep people out of harm’s way and reduce the social and economic impacts of chemical incidents and attacks via a clear and intuitive design.

– How did you learn that you had been recognized by the jury?

We watched it live!

– What’s the latest news or development with your project?

The device has won Appliance Design Excellence in Design Gold and IDSA IDEA Bronze.

– What is one quick anecdote about your project?

The client HazMatID Elite development team were very flexible and open-minded to some of our more novel interaction design ideas—which really allowed us to push the boundaries of designing their next generation user interface beyond what they were used to in the past.

– What was an “a-ha” moment from this project?

Realizing that the thoughtful information architecture, and the functional design of user interfaces for first-responders is hugely important, and in some cases, could be a matter of life or death.

View the full project here.

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Core77 Design Awards 2013 Honorees: Educational Initiatives

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Over the next few weeks we will be highlighting award-winning projects and ideas from this year’s Core77 Design Awards 2013. We will be featuring these projects by category, so stay tuned for your favorite categories of design! For full details on the project, jury commenting and more information about the awards program, go to Core77DesignAwards.com.


Professional Notable

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  • Project Name: ThinkLab
  • Designers: KBL Studio / Brandway


Thinklab, unveiled in January 2012, is an institution-level experimental learning environment, kit of structured creative thinking tools, and technology-rich platform for participatory, interdisciplinary and/or community-engaged learning in education. It was created both to host design courses and university-community learning initiatives as well as to serve as a model for future learning spaces in higher education. The lab is currently exploring, using and integrating the following types of media tools: video conferencing; interactive conference table, wall and multi-touch presentation surfaces; mind-mapping and collaborative brainstorming tools; systems modeling software; assessment tools; diagramming, mapping and visual modeling tools; programming and (Kinect) development tools.

– How did you learn that you had been recognized by the jury?

With regard to our interests in the conflictual aspects of collaboration (see answer to “a-ha” question below), the notifying email came in the midst of one of our most conflictual days ever. Too many collaborations. Too many positions. Not enough Thinklab spaces to go around.

– What’s the latest news or development with your project?

Based on the work we have completed with Thinklab, we were invited to conceptualize and design a next-generation architectural design studio at Syracuse University, underwritten by Steve Einhorn, FAIA, CEO of Stardog consulting and founder and former CEO of Einhorn Yaffe Prescott Architects. Phase one of the studio will be opening in September 2013, updating a classic academic design studio into a highly flexible, collaborative, and digitally interactive design environment.

– What is one quick anecdote about your project?

Taking 81mg of aspirin a day helps the heart.

– What was an “a-ha” moment from this project?

Early in the development of Thinklab, in prototyping its first laboratory environment, it became immediately clear to us how profound was the impact of articulating conflict (visually, aurally, or otherwise) as a central part of collaborative work. Individuals come to a collaboration with their own future expectations, personal legacies, and local perspectives.

Aha!

In discovering the significance of this temporal knowledge—the legacies, past projects, history of conversations, evolving conflicts, and changing contributions within a large collaborative conversation—we discovered an important capacity for our archive. The idea of strategically and richly archiving all contributions to a collaboration was born.

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Core77 Design Awards 2013 Honorees: Strategy & Research

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Over the next few weeks we will be highlighting award-winning projects and ideas from this year’s Core77 Design Awards 2013. We will be featuring these projects by category, so stay tuned for your favorite categories of design! For full details on the project, jury commenting and more information about the awards program, go to Core77DesignAwards.com.


Student Runner-Up

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Project Name: PlayMap
Designers: Daniel Chang, Maeve Jopson, Karan Mudgal and Cynthia Poon
Rhode Island School of Design

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The PlayMap is an educational toy for blind children that communicates the abstract concepts of geography through a textured, transformable model of the earth. Held together with magnetic connections, it is an icosahedron globe that unfolds into a flat map of the world. The PlayMap promotes the understanding of scale, spatial relationships, and cause and effect, allowing children to explore and gain independence through tactile play. Each continent is a removable piece that snaps into place with magnets, enforcing the development of motor skills. Made from EVA foam, the PlayMap is lightweight, durable, and easy to clean.

– How did you learn that you had been recognized by the jury?

We found out while watching the live stream and were so excited to hear our names! Then about a week later, Maeve was checking her spam folder and found the email announcement… whoops.

– What’s the latest news or development with your project?

Two of our team members, Cynthia and Maeve, are building a company around the idea of inclusive play, and the PlayMap is the first of a line of play materials for kids of all abilities. We are beginning to fundraise to source manufacturers, and our goal is to get it into the hands of kids as soon as possible.

We call ourselves Increment; we love the idea of incremental learning as it applies to toys and tools that kids can grow with, and it’s one of the major things that we value in what we make. Check out our progress at incrementstudios.com!

– What is one quick anecdote about your project?

During testing, we were able to watch a blind student and her teacher interact with the PlayMap and fit it into the current lessons of the school day. It was amazing to see how applicable it is to many learning situations. Since the PlayMap, Cynthia and Maeve designed two more toys focused on sensory learning, and have been testing them with blind students at local schools. Seeing excitement from the kids and gaining approval from teachers and therapists has been incredibly rewarding and encouraging. We are looking forward to producing these products and bringing more fun to classrooms everywhere!

– What was an “a-ha” moment from this project?

When we first began our research, we interviewed several blind adults about day-to-day life as well as specifics about technology, interactions, transportation, hobbies, and favorite and least favorite products. We also wanted to (at least briefly) experience what it is like to be blind, so we blindfolded ourselves and went to play with toys in Walmart. After these experiences, we realized that our assumptions kind of made us feel like… well… condescending assholes.

The toy testing began as what we believed would be a tool for empathy, and we did begin to think more about tactility and hierarchy of features, but we realized that role playing activities are far from sufficient in understanding our market. While trying to put yourself in someone elses shoes is a valid research method, in this case we found we were perpetuating blind stereotypes, and what we learned from interviewing blind individuals, is that they are just as capable of independently accomplishing what they want to as anyone else, they simply go about it in a different way. It is very important early on for any child to gain independence and an awareness of the world around them. The primary way that kids learn is through play. Our mission is to create play materials that facilitate collaborative play and learning for children of all abilities.


Student Notable

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  • Project Name: y.l.l.y
  • Designer: Hansel Schloupt


The ylly project is a tool of communication and imagination for autistic children. It’s a game presented with different pieces and colors separated that are put together by the players to build a sculpture based on relations, exchange, imagination, creation and common help. The project goal is to create a relation through products. How can children create a relation without talking? Products are important; they are a way to express ourselves. In the game they use it to base a relation with their partners, to express an artistic creation and an identity through the results.

– How did you learn that you had been recognized by the jury?

I was watching at home the online live broadcast on the Core77 Design awards website. I never experimented a social live announcement like this and I thought that would be exciting and interesting to live it. It was a great and strange sensation to hear my name from San Francisco by internet here in France.

– What’s the latest news or development with your project?

After finishing the school project I met with Dr. Gepner again to talk about the changes we wanted to proceed and the details we wanted to be better, based on what we saw on the first user tests. Now we would like to do a strong protocol of user test on few weeks with autistic children and children without autistic disorder and also with different games to compare with our y·l·l·y game. For this, we need to produce at least 3 or 4 full prototypes in good conditions with all the changes and we are looking for contributors and some external investments to make this dream come true. If the full protocol secures us about the interaction and all the work we’ve done so far, then we will start making this project a real product.

– What is one quick anecdote about your project?

The quick anecdote about the project is maybe the fact that when I was a kid I had a medical disorder (I was 7 years old) and I had to wear a protective corset during almost 11 years of my life until I’ve been cured at 18 years old in Barcelona. So when I started my studies on industrial design in Barcelona, I really wanted to do something with disorder and childhood, but I didn’t want to do something purely medical, because when you are a kid who needs medical help and has medical products around him, this environment doesn’t make you feel better in a psychological way. So I guess that’s the reason why I wanted to do something that is artistic, natural and helpful at the same time and it’s what make y·l·l·y a very nice game because it can help autistic children but it can be a social game for any other child who wants to play and that doesn’t make autistic children different. The great think about design for all. 

– What was an “a-ha” moment from this project?

The “a-ha” moment, like in many research, strategy or human-centered design projects, is when insights are coming up and make everything so clear and so natural in a problem that has not been solved yet. We discovered that we had to design a game that has no way to be “fixed”. Autistic children use product in different ways that designers think about and they tend to do many rituals with (for example the cars that our putting in line etc…). So we decided just to make pieces that have no direction, no figurative forms or way to be, so that way pieces are just an excuse to build, to connect and to imagine a circuit by the users collaborating together. The fact that pieces are a personal contribution of each player on the full game is also because autistic children are communicating through, what it’s called in a medical way “transitional objects” (doodles, pictures…).

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Core77 Design Awards 2013 Honorees: Visual Communication, Part Two

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Over the next few weeks we will be highlighting award-winning projects and ideas from this year’s Core77 Design Awards 2013. We will be featuring these projects by category, so stay tuned for your favorite categories of design! For full details on the project, jury commenting and more information about the awards program, go to Core77DesignAwards.com.


Professional Notable

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Project Name: Visual Data
Designer: Accurat

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The project is the “Visual Data” column, a full-spread data visualisation published every week within La Lettura, the Sunday cultural supplement within Corriere della Sera, the highest circulation newspaper of Italy. Accurat studio were tasked with revealing and advancing the use of data-visualisation to provide new perspectives in the newspaper-editorial field. The subject of the project can be described as a new form of non-linear storytelling: info-spatial journalism.

The 16 “Visual Data” visualizations are submitted as Images, and in the Supporting Document.

– How did you learn that you had been recognized by the jury?

Just from the e-mail! We were traveling during the live stream and weren’t able to see it live…

– What’s the latest news or development with your project?

We are still working with Corriere della Sera and we regularly publish our data-visualizations on La Lettura; every sunday we analyze and represent a different topic or phenomenon and our visualizations are gaining lots of exposure and coverage on magazines worldwide, like Fast.co Design, Slate, PopSci, The Atlantic Wire, Forbes. Images of this portfolio of visualization will also going to be published on data-visualization books from Harper Collins, Gestalten, Springer.

– What is one quick anecdote about your project?

All of the visualizations of the portfolio are actually conceived, designed, built and finalized in five days each; working with a weekly publication forces us to adapt our workflow to the needs of the newspaper.

– What was an “a-ha” moment from this project?

Corriere della Sera is a widespread newspaper in Italy, it’s common to see someone exploring our visualizations in the streets; it’s always surprising and fun to spot scenes like the guy next to you on the seaside that tells his wife: “What they did here is amazing, did you know that the Caspian Sea is bigger than Great Britain?”


Student Winner

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Project Name: Bozoni
Designers: Wael Morcos
Rhode Island School of Design

Bozoni is a typeface made of a system of 3 stacking fonts. It is based on the original well known Bodoni font. The idea of the Design considers what happens when a vector shape (with curves and obliques) is rasterized into an orthogonal pixel grid of a screen, and what happens when our expectations for beauty and elegance are processed through imperfect technologies.

– How did you learn that you had been recognized by the jury?

I watched the live announcements.

– What’s the latest news or development with your project?

I’m considering the option of actually publishing the font.

– What is one quick anecdote about your project?

I think the name of the font is funny. But that is probably just me having a thing for lame word puns.

– What was an “a-ha” moment from this project?

When I realized that there was something to do with the way the screen changes the appearance of a typeface.

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Core77 Design Awards 2013 Honorees: Visual Communication, Part One

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Over the next few weeks we will be highlighting award-winning projects and ideas from this year’s Core77 Design Awards 2013. We will be featuring these projects by category, so stay tuned for your favorite categories of design! For full details on the project, jury commenting and more information about the awards program, go to Core77DesignAwards.com.


Professional Winner

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  • Project Name: YBCA+You promotional campaign
  • Designers: Volume Inc.


The project was a promotional campaign for YBCA and its new “YBCA:You” initiative.

– How did you learn that you had been recognized by the jury?

Via an email from Core77. We had a reminder on the calendar to watch the live announcement, but (as is often the case) got distracted by all the work that happens here on a daily basis.

– What’s the latest news or development with your project?

The SFMOMA is closing for three years due to the wall of heads’ constant taunting from across the street. (Actually they’re closing for renovations, but what a great story!) The YBCA + You program is slowing adding more and more members. We continue to hear praise from people of all backgrounds of how much they like the campaign.

– What is one quick anecdote about your project?

After Adam and I finished the initial presentation of this idea to the client, YBCA’s executive director (who, sadly, has moved on to a new gig) exclaimed “I’ve been waiting 20 years for a campaign like this! It’s f–king brilliant.” Then he gave us both a hug. By far the best client meeting we’ve ever had.

– What was an “a-ha” moment from this project?

Because YBCA is a cutting-edge arts organization, the initial tendency is to create really “design-y”, formally-driven solutions. This idea really popped off the critique wall when we put all of the initial explorations up for review, and that was it, really. Done deal.

The other a-ha moment was realizing how many low-priced, quick turnaround clipping path services there are. These guys saved our asses when it came to execute all the deliverables.

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Core77 Design Awards 2013 Honorees: Transportation, Part Two

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Over the next few weeks we will be highlighting award-winning projects and ideas from this year’s Core77 Design Awards 2013. We will be featuring these projects by category, so stay tuned for your favorite categories of design! For full details on the project, jury commenting and more information about the awards program, go to Core77DesignAwards.com.


Student Notable

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  • Project Name: nCycle
  • Designers: Hussain Almossawi & Marin Myftiu
  • University of Alberta & Polytechnic University of Tirana


nCycle is the innovative bicycle designed around functionality. Its sandwich frame is not only a puristic reduction, it is also conceived to natively house all the extra functionality needed by the busy riders of the 21st century. While it’s secure self locking handlebar system, retractable pocket, built in lighting and phone dock, optional folding and electric power assist make life so much easier for every user, the seamless integration of all these elements complete at best the e-bike of a new era.

– How did you learn that you had been recognized by the jury?

We followed the live streaming of the jury and were happy to see them mention our project in the beginning, then talk about it in more detail later on.

– What’s the latest news or development with your project?

Actually we are seeking the most appropriate partner to start prototyping the nCycle and have some promising options ahead. Also public exposure has increased and aside from the constant flow of retailers and potential customers asking for its availability, there have been also offers from museums and most recently from a producer to include the nCycle in a movie.

– What is one quick anecdote about your project?

The funniest thing about this project is that when we started discussing it and planning the timeline, it really looked like something quick and easy. We were coming from a long and successful car design project, so we gave ourselves 2 weeks at most to complete this e-bike concept. After more two months of hard work and endless researching and recursive modifications we were constantly joking about “the 2 week project”.

– What was an “a-ha” moment from this project?

We believe the most powerful insight that led to the successful development of the nCycle and all it’s components and functionality was getting rid of the tubular concept of the bicycle. Once we realized the structure was the key to further exploiting the potential of the bicycle design itself everything came natural, it was a flat object and if the body could be built of flat sheets, a lot of things could change. Our whole approach was to be led by innovation, and that’s how the nLock and nPocket systems came into play.

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