Core77 Design Award 2011: Thrive Portion Ware, Student Notable for Design for Social Impact

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Over the next months we will be highlighting award-winning projects and ideas from this year’s Core77 Design Awards! For full details on the project, jury commenting and more information about the awards program, go to Core77DesignAwards.com

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Sally Ng Head Shot.jpgDesigner: Sally Ng
Location: San Francisco, California, USA
Category: Design for Social Impact
Award: Student Notable



Thrive Portion Ware

Thrive Portion Ware consists of a cup and set of plates designed to help reduce food intake by 20% and help people develop the habit of consciously eating less. Plate tips if food is placed on raised area. Words on back are seen when users approach dish rack.

I know obesity is a huge multifaceted issue that isn’t going to have one nice neat solution. There isn’t going to be one. I ran into many circles and much frustration focusing too much on a specific age group and its needs. I focused on children, teens, young adults, adults; cycling through each one repeatedly. At the end of it, the best approach was the simplest one, to remake a familiar object people can easily use. I did not want it to be a fad consumer object promising easy miracles, only to be abandoned a few months later once the novelty wore off. I want it to be a product used repeatedly and easily where it will eventually have a positive psychological effect on people’s eating habits. Thrive Portion Ware works as a catalyst for that bigger change by helping people accustom to consuming less first.

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Core77: What’s the latest news or development with your project?

I am finishing up the patenting process and working on a website for the project.

What is 1 quick anecdote about your project?

I had to stand back and honestly ask myself if I would ever use it throughout the whole research and design process. 124981491251 hours and an x amount of critics later, the answer was yes.

Read on for full details on the project and jury comments.

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Core77 Design Award 2011: Christmas Tea, Notable for Never Saw the Light of Day

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Over the next months we will be highlighting award-winning projects and ideas from this year’s Core77 Design Awards! For full details on the project, jury commenting and more information about the awards program, go to Core77DesignAwards.com

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Mint_revised.jpgDesigner: Mint – Maja Matas, Kresimir Miloloza, Jozo Matas
Location: Zagreb, Croatia
Category: Never Saw the Light of Day
Award: Notable


Christmas Tea

The essence of Christmas is getting together with the people we are close with. To encourage that, this design needs two people in order to function. It is a tea packaging design that encourages the sharing of a hot beverage with a dear person in the Christmas spirit.

Around Christmas time there is always controversy about throwing away the Christmas three after the holiday has passed, so I was eager to find a alternative which would keep the main essence of Christmas – getting together with your loved ones. Food and drink consumption is one of the main things that brings people together to a table, and because tea is the most used beverage in the winter time, the concept build around the tea bag came very naturally to life. Since it was a self-initiated project it all started with the idea of an alternative for the Christmas tea and excitingly ended in packaging design.

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Core77: How did you learn that you had been recognized by the jury?

Actually we waited till 2 in the morning when the video announcement was made live from China! It was a new exiting way to wait for the results. The only problem was that we had to wait a couple of hours for everyone else (or parents, friends etc.) to wake up so that we could tell them about the notable award!

What’s the latest news or development with your project?

Every one who saw it in our friend circle liked it and wanted a Christmas Tea for themselves, so we are in the process of making some extra prototypes, and working on the details, but as long as the industry in Croatia goes, it is a small market and there is no money for investing in such new different concept at this time so we are on a lookout for a international distributor / investor.

What is 1 quick anecdote about your project?

Kresimir and I live in different cities, and when we meet to discuss our work together it is always accompanied by food or drinks. So we were sitting in a caffe talking about the christmas project and what makes christmas, that it was getting together with the ones you care for and sharing something together, so the waitress came and we both ordered tea, looked at each other and the rest is history. 
If you’re wondering why Jozo Matas isn’t on the photo it is because he is Maja’s dad who helped to make room in the garage, make the perforations and set us up with people in the cardboard/paper industry. Usually he is not a part of our design studio Mint, but he just helped so much that we wanted to thank him by putting him in the team with the application, just for fun, not knowing that our work would really be rewarded, and it is an honor.

Read on for full details on the project and jury comments.

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Core77 Design Award 2011: HI – the Hazard Initiative, Student Notable for Graphics/Branding/Identity

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Over the next months we will be highlighting award-winning projects and ideas from this year’s Core77 Design Awards! For full details on the project, jury commenting and more information about the awards program, go to Core77DesignAwards.com

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Emma_Watson_revised.jpgDesigner: Emma Watson
Location: Wellington, New Zealand
Category: Graphics/Branding/Identity
Award: Student Notable



HI – the Hazard Initiative

New Zealand is prone to natural disasters, especially earthquakes. In times of civil crisis a neighbourly support network can make all the difference. The Hazard Initiative is a subsidiary of Civil Defence, providing ways to initiate the pooling of community resources and encouraging students to get to know their neighbors.

Through my original supporting research I found that out that inner-city Wellington had the least sense of community and the lowest belief in the importance of a community in society. The area is also densely populated due to a large urban population living in and around CBD, high-rise buildings and subdivided houses and properties. As a result there is a lack of transitional space (such as driveways and front lawns) where traditionally neighbourhood interaction took place and pride was displayed. A united community is also incredibly beneficial as people feel safer, crime, litter and graffiti is reduced and people are more respectful and proud of their neighbourhood. This issue of ‘lack of community feeling’ was particularly important to me as I had been living in Wellington City for four years as I attended University, and had personally experienced this ‘neighbourly isolation.’

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Core77: What’s the latest news or development with your project?

I have approached Civil Defense in Wellington about whether they could integrate my project into their current strategy. At the moment they are reviewing my work.

What is one quick anecdote about your project?

I left a package (addressed to me) outside my neighbour’s front door. It was an experiment to see if they would return it to me, and how long it would take them. That night my neighbour knocked on my door and returned it to me. I tried to use it as an excuse to introduce myself but he wasn’t that keen to stick around to chat!

Read on for full details on the project and jury comments.

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Core77 Design Award 2011: Solar Puff, Runner-Up for DIY/Hack/Mod

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Over the next months we will be highlighting award-winning projects and ideas from this year’s Core77 Design Awards! For full details on the project, jury commenting and more information about the awards program, go to Core77DesignAwards.com

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Alice_Min_Soo_Chun_revised.jpgDesigner: Studio Unite – Alice Minsoo Chun
Location: New York, New York, USA
Category: DIY/Hack/Mod
Award: Runner-Up

Solar Puff

The Solar Puff is an inflatable foldable balloon that is designed based on an origami paper balloon. The Puff takes one puff of air to inflate; the 6 LED lights can illuminate the room at night for 6-8 hours via the bladder of the Puff.

I have traveled to Haiti and Nigeria and witnessed many people, thousands of people using kerosene cups and lighting them on fire for use at night because there was no grid in many of these regions. In areas of extreme poverty it is critical to let the children learn school work but they cannot afford the batteries or the fuel for the kerosene, money that could be better spent to feed their children, pay for school, or books.

On average, the cost of the fuel is sometimes 30% of a person’s income. I have seen children coughing and trying to do homework with these kerosene lamps; or out on a street corner reading from street lights. Every child should have the ability to have a light at night. Foldability and low cost is critical as the ability to package hundreds of the Puff as opposed to a dozen of the solar flash lights.I have been working religiously trying to get the cost down so that every one with out access to a grid can afford the solar light Puff. The Puff does just that.

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Core77: What’s the latest news or development with your project?

I showed the light PUFF to Bill Clinton and the new president of Haiti
President Martelly and they both loved it! I am talking with investors on getting the first 5,000 produced in Haiti and Africa.
I will meeting with some people from the Clinton Foundation to do that.

What is one quick anecdote about your project?

I wanted to make sure that I would not be wasting material so the design had to be efficient. My friend came back from Japan and gave me a paper toy balloon used for kids parties. It gave me a pattern that was more efficient than what I had been using for the balloon part of the puff.

Read on for full details on the project and jury comments.

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Core77 Design Award 2011: Euphemia, Student Winner for Soft Goods/Apparel

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Over the next months we will be highlighting award-winning projects and ideas from this year’s Core77 Design Awards! For full details on the project, jury commenting and more information about the awards program, go to Core77DesignAwards.com

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headshot_revised.jpgDesigner: Helen Furber
Location: London, United Kingdom
Category: Soft Goods/Apparel
Award: Student Winner



Euphemia

Proposing a cradle-to-cradle approach to fashion footwear creation, construction processes, materials and product life-cycle have been examined and re-designed. Icica wedge relies on the principles of modular construction and mechanical grip to replace glue. The result is a striking shoe with components which can be separated (for recycling/biodegrading) post-consumption.

The modular Icica construction allows different materials to be combined in a shoe and then separated for recycling/biodegrading. Materials testing and implementation of an end-life programme is the next step, establishing a programme for re-collecting and recycling materials, or adopting materials which can be recycled in the mainstream. Testing is required for each new material adopted, aiming for maximum reuse and potentially working with a recycling firm. The use of bio-based plastics as opposed to petroleum-based is another step, though more in-depth analysis of materials needs completing before the product is brought to market. Strict sourcing is imperative, producing as ethically and ecologically as possible. Manufacture is European and ethical, producing for the luxury market and utilizing skilled craftsmen. The use of organic leather is key to more ethical production of leather. Likewise replacing exotics with fish/ostrich means hides are a meat industry by-product and supplied by Atlantic leathers, the tannery is run on hydroelectricity and naturally heated geothermal water. Organic cotton organza is used in one upper. Trims are off-cuts. Materials in packaging are recycled unbleached card and embossed where branded, with shoe-bags made from organic brushed cotton.

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Core77: What’s the latest news or development with your project?

My current main focus is a full-time design role but I’m hoping to find a sponsor to evolve the project in the future into a market-ready product.

What are some of the challenges you encountered developing your project?

I learned a lot throughout the project and made many mistakes. One that springs to mind is not to use modelling clay to adjust the last (form used to mould the upper of the shoe), as after several hours of careful moulding the toe dropped off! I also had a bit of a nightmare when it came to the photography, having organised the shoot with the fantastic David Abrahams (in my then living room!), 2 days before deadline and my 3rd model cancelled on me an hour before the start. I ended up running around topshop oxford circus asking people what size feet they have, and luckily my model just happened to be in the queue to pay…

Read on for full details on the project and jury comments.

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Core77 Design Award 2011: Beirut Exhibition Center, Runner-Up for Graphics/Branding/Identity

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Over the next months we will be highlighting award-winning projects and ideas from this year’s Core77 Design Awards! For full details on the project, jury commenting and more information about the awards program, go to Core77DesignAwards.com

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MaryChoueiter_Portrait_Revised.jpgDesigner: Mary Choueiter with L.E.FT Architects
Location: Brooklyn, New York, USA
Category: Graphics/Branding/Identity
Award: Runner-Up



Beirut Exhibition Center

This project is the visual identity of the Beirut Exhibition Center; a non-profit space that provides a collaborative environment for art museums, galleries, artist collectives and cultural institutions. The corporate identity applications included the primary and secondary bilingual signage in Arabic and Latin through custom typography design.

My proposal was simple: to bring together the disparate visual forms of English and Arabic in a cohesive typographic approach, I distorted the rules of both in a fashion similar to how the corrugated reflective mirror building facade distorted the reflections of its surrounding environment. By transforming the original letterforms I was embodying the visual statement of the architecture. More importantly I made the conscious decision of not compromising the letterforms of one language to meet the visual language of the other at the expense of the whole. I was rather altering both equally to reach a whole based on the sum of its parts and its own unique visual language.

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What is one quick anecdote about your project?

Perhaps the most meaningful moment of this project was how I landed on the professional photographic documentation. I documented the project myself with my artist friend Alfred Tarazi (who took some of the better shots). A few months later an email from a friend with a facebook link took me straight to a picture of the BEC sign with a crop on Beirut.

My friend had tagged me on the image of this photographer Tinko Czetwertynski, whom I did not know and who shot this picture while on a visit to Lebanon. Needless to say I contacted him, thanked him, got his permission to use his pictures, and of course added him as my friend on facebook! oh the woes and pleasures of social networking.
At that point I realized that the project was getting people interested and excited both conceptually (as an art center) and visually (as architecture and signage).

Read on for full details on the project and jury comments.

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Core77 Design Award 2011: KNARR Cargo Airship, Winner for Speculative Objects/Concepts

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Over the next months we will be highlighting award-winning projects and ideas from this year’s Core77 Design Awards! For full details on the project, jury commenting and more information about the awards program, go to Core77DesignAwards.com

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MadsRune_Revised.jpgDesigner: Rune Kirt and Mads Thomsen
Location: Copenhagen, Denmark
Category: Speculative Objects/Concepts
Award: Professional Winner


KNARR Cargo Airship

KNARR is a wind turbine freight system by modern airship technology powered with solar energy. An alternative to existing heavy cargo freight systems – focusing on wind turbine. Transporting wind turbine parts up to 1000 tons from manufacture facilities to installation site with zero carbon emissions.

This project has sufficient impact to spark a societal debate. The current environmental challenges we are facing call for ground breaking , provocative yet realistic solutions. In our view, saving energy isn’t about recession, but about optimization and, ultimately, intelligence. By combining wind energy—a beacon of renewable power—and a technology rooted in decades of innovation—airships—we aim at providing one of the constellation of proposals that will make the world a more energy efficient place.

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Core77: How did you learn that you had been recognized by the jury?

Rune: I was on holiday in France and at that time I was at the house of my parents in law in the countryside of Champagne. There was internet connection but I only had my iPad which couldn’t show the live web announcement. So I decided to wait to later and just watched some French television until then. Suddenly my phone was ringing and I could see it was from my parent back in Denmark. Then I knew something might have gone the right way. But my mum had only watched the video without sound because the computer loudspeakers didn’t work. She said: “They are showing your project in the end so I think you must be the winners!” Then I went to the website again and at this time the winning project was shown. It was the KNARR Cargo Airship. I got butterflies in my stomach and replied: ” Yeees, mum, you are right—we have won!!!” At the same time I got a tackling from the side. It was my wife who give me a big hug and said: “I am picking up the champagne!”

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Core77: What’s the latest news or development with your project?

We have just established our own company—KirtThomsen—after having worked at the world’s largest wind turbine manufacture for 2.5 years. Beside the nicknames the ‘Air Captains’ or in Danish ‘Luftkaptajnerne’ our experience from the wind industry have given us a thorough knowledge of what it take to handle oversized components such as wind turbines. And more importantly, what is the business case for using modern airship technology to handle wind turbines.

So the project is actually very realistic and it is still something we are very much working on. But that is confidential.

What is one quick anecdote about your project?

When starting the project everybody around us were very skeptical and thought it was science-fiction. Our mentor and lector, Hugo Dines Schmidt, almost stopped us but after a good talk with him he was convinced that we had the energy and enthusiasm to make the project. Along the process he advised us to think about the process of transport handling and go out and talk with/watch/photo the real industry. After being at the docks of Arhus and at wind turbine producers we went all the way by train to South Germany from Denmark to visit the original Zeppelin company who’s daughter firm Zeppelin NT started developing airships again in the late 1990s. Exhausted after 17-hour train ride, we meet with our contact—a very dedicated German engineer, Johannes Eissing—who showed us their very large airship hangar with an airship under construction and we were lucky to see them take out a full operating airship to fly tourists to the Swiss Alps and back again. Afterwards we showed him our ideas and he gave us some useful feedback from constructional and aerodynamical perspective. He recommended we visit the local Zeppelin museum which we did. At the museum were build full-scale sections of Hindenburg and other amazing things from the golden era of airships. It was a perfect tour to gave us a feeling of scale, construction, materials and experience of these whales of the sky. No book, websites or phone calls could have given the same inspiration and eye-opener.

When presenting the final result Hugo told us that he recalled the doubt which he had in the beginning of the project as to whether it was a good idea or not.

Now, everywhere we go the project attracts a lot of attention. It has even led us to exhibit in Japan (Design center in Tokyo and temple in Kyoto), German radio interview by Deutche Welle, article in Brazilian magazine and a presentation at TEDx Oresund among other things.

Read on for full details on the project and jury comments.

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Core77 Design Award 2011: Hug, Student Runner-Up for Design for Social Impact

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Over the next months we will be highlighting award-winning projects and ideas from this year’s Core77 Design Awards! For full details on the project, jury commenting and more information about the awards program, go to Core77DesignAwards.com

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georgeressler.jpgDesigner: GEORGE RESSLER
Location: Chesterfield, MO, USA
Category: Design for Social Impact
Award: Student Runner-Up



Hug

Hug is a new system of childhood vaccinations that employs an emerging technology for drug delivery with microneedles. Hug patches are efficient, heat tolerable, and most importantly painless. Hug’s vaccination system creates a stress free, informed experience for parent and child so they enjoy the intimate lifesaving moment together.

I took emerging medical technology out of the laboratory and designed a system for its distribution both in the USA and throughout the world as aid. Microneedle technology is currently being developed as an alternative to administering vaccinations through injection. However, the current state of the technology in the laboratory is cold and unusable in the real world. With this technology, I designed a system of touch points that redefine the vaccination experience for all stakeholders.

First, I conducted research to explore the problem and gather data from the stakeholders. Then I translated my data from research into actionable insights that fueled the development process. To develop the Hug system I created a brand, a series of products, and two unique services and distribution systems (one for the USA and one for vaccines sent as aid). The USA Hug service is focused on creating an intimate painless experience for the parent and child.

In addition to the vaccine delivery patch (Hug Patch), it also includes a children’s book and a stuffed Hug toy that the child can metaphorically vaccinate. The book and toy are tools to educate parents and children about vaccinations and to humanize the process. For the Hug aid system I designed packaging and distribution to maximize efficiency and provide tools to keep better medical records. I went above and beyond the brief of creating a single product by creating a system of products and services to embody my designed user experience.

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Core77: What’s the latest news or development with your project?

The latest news about my project is that I passed everything to Georgia Tech and they are working on passing the FDA human trials of the microneedle vaccination patch loaded with a vaccine for influenza. While they will not develop the branding and actual product themselves some of my concepts pushing their thinking into a new direction. For example the concept of loading multiple vaccinations onto one patch started with a question I proposed to their researchers. In addition the project greatest development was related to my job search. This project along with my portfolio of work got me an amazing job with Lextant in Columbus Ohio, and that is really what mattered most to me.

Read on for full details on the project and jury comments.

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Core77 Design Award 2011: Motion for Interface, Student Runner-Up for Strategy/Research

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Over the next months we will be highlighting award-winning projects and ideas from this year’s Core77 Design Awards! For full details on the project, jury commenting and more information about the awards program, go to Core77DesignAwards.com

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froehlich_headshot_revised.jpgDesigner: Elaine Froehlich
Location: Providence, Rhode Island, USA
Category: Strategy/Research
Award: Student Runner-Up



Motion for Interface

I’m studying motion in order to understand and use it as a component in the design of digital interfaces. New computing environments need new strategies for interaction, including motion. My research explores motion into a taxonomy that describes motion within a screen, resulting in a language for motion in interface.

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What’s the latest news or development with your project?

This research shows the tip on an iceberg of possibility. I deeply believe that interfaces need to move, and that the motion should be part of the information system. Ted Nelson, technological visionary who coined the term “hypertext,” had a similar idea. He said that making software is like making movies from both conceptual and sensory perspectives.

Many times in the course of pursuing this topic I was confronted with the idea that there is a limit to the amount of motion that can go on a screen but I contend that it’s a matter of how that motion is articulated that will determine its appropriateness. Rather than literal animations illustrating this or that process, motions can indicate levels and types of changes taking place, especially when looking at flowing data.

The challenge is to understand the symbolic messages in different kinds of motions and use them to make a point. In collecting my ideas and creating the taxonomy, I encountered a couple of topics that are as opaque to me now as the whole idea of motion was in the beginning: moving texture and pattern. In these areas enormous potential waits to be uncovered.

What is one quick anecdote about your project?

From the very beginning, thinking about the problem of harnessing motion into a visible language overwhelmed me. It seemed enormous and complex beyond possibility. Motion exists in time, the uni-directional, temporal coordinate of space-time we humans find impossible to perceive. I was both intensely interested and completely out of my depth. Most of the areas I investigated were new to me. I was learning new technologies at the same time that I was trying to work out how we understand through motion in life. Finding ways to build relevant projects that would yield insight was pretty haphazard much of the time. I created simplistic investigations trying to isolate bits of motion into discrete elements. Imagine the scenario where I stood up in front of my entire program and pronounced, “Look, it’s moving left.” Multiple times.

On nice days I used to take my beach chair to India Point Park in Providence, RI to work. It’s a little strip of grass that sits between route 195 East and the northernmost point of Narragansett Bay. One sunny day I sat on my blue and white canvas chair under a tree with the bay lapping in front of me and read this quote by Atistotle: “Motus est actus entis in potentia secundum quad in potentia est; (motion is the actuality of that which is potentiality, viewed from the standpoint of potential being).” The beauty, simplicity, and poetry took my breath away. Truthfully, it made me cry.

After many semesters of thinking about motion—researching, reading and trying to understand it by making studies based on little more than hunches—the impact of the quote was staggering. I had stumbled upon it as I was preparing to write the text for the thesis document. At that point I was in darkness. I had no idea how to link my seemingly haphazard projects together to make any conclusions about motion in my thesis. Aristotle’s quote was the first piece to click. One after another the pieces fell into place during the rest of the summer and into the fall. All of the strange paths I had wandered down showed their relevance. Like a lens getting steadily more and more focused, my journey took me from deep confusion to ever more clear ideas on how to organize definable aspects of motion into a taxonomy.

Aristotle quote from “Science and the Deallegorization of Motion” by Gerald Holton, page 24, The Nature And Art Of Motion, edited by Gyorgy Kepes, New York, G.Braziller, Inc., 1965.

Read on for full details on the project and jury comments.

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Core77 Design Award 2011: Common Sense, Student Notable for Design for Social Impact

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Over the next months we will be highlighting award-winning projects and ideas from this year’s Core77 Design Awards! For full details on the project, jury commenting and more information about the awards program, go to Core77DesignAwards.com

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Craig_and_Karl_2.jpgDesigner: Craig Stover & Karl Sluis
Location: Chicago, Illinois, USA
Category: Design for Social Impact
Award: Student Notable


Common Sense

Common Sense is an art exhibit consisting of 13 installations that examine the past, present, and future state of the American Dream.

We set out to explore how we might make information more compelling—how we might make topics like history and statistics exciting—and what influence the tangible had on the spectacle. We experimented with and explored the idea of socially discursive design, design that addressed not the needs of one, or some, but the needs of all. Clearly, we were very excited to work on this project—it was experimental, intellectual, risky, and above all else, fun.

We’re both from southern Michigan and have seen some of the best and worst of the American Dream. What was once a land of promise and optimism is now a place crippled by the short-sighted decisions of the past thirty years. Make no mistake: we acknowledge a biased perspective. This does not mean that we cannot be agnostic and fair in our treatment of the facts that inform this perspective. We see no need to sing to the choir, to congratulate ourselves for our knowledge and understanding—we would much rather explore the facts and share what we’ve learned. If our biases are undermined, we’ll share that discovery. If our beliefs are supported by history, we won’t retreat from sharing the same.

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Core77: What’s the latest news or development with your project?

After our exhibit in Detroit last year, we fielded a number of adoption inquiries for children’s museum. Craig and Karl could think of no better opportunity than to mold fertile, young minds and excite children about the ins and outs of Federal budget priorities and negotiations. Seriously.

What is one quick anecdote about your project?

Our Chinese-born champagne flutes in no way fit together upon arrival. Craig and Karl spent the better part of one playful and productive evening hacking away at plastic champagne flutes to ensure proper fit, all in the name of beauty and design.

Read on for full details on the project and jury comments.

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