Core77 Design Award 2011: ALEX Bottle, Notable for Products / Equipment

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Over the next months we will be highlighting award-winning projects and ideas from this year’s Core77 Design Awards! For full details on the project, jury commenting and more information about the awards program, go to Core77DesignAwards.com

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Anvil Partners B revised.jpgDesigner: Anvil Studios – Treasure Hinds, Greg Janky and Nice Reusables – Chris Hotell, Marta Hotell, Gretchen Bleiler
Location: Seattle, WA, USA
Category: Products / Equipment
Award: Notable



ALEX Bottle

An innovative eco-friendly stainless steel water bottle that provides a convenient alternative to disposable plastic bottles. The design features a mid-body split known as ‘Clean Seam Technology’ which makes it very easy to clean and allows itself to compact to half size, providing space savings during shipping/traveling/storing.

Mid-body Split :: This was a “face-palm” moment for us during the initial meeting with the client. The design research and development process employed a comprehensive competitive and comparative market analysis and brainstorming sessions that explored all of what a stainless steel water bottle could be. This included exhaustive exploration into how to best, how to easiest, and how to uniquely approach the mechanics around the mid-body split. The resultant is designed to have as minimal contact between the contained water and the plastic parts as possible.

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Core77: What’s the latest news or development with your project?

We’ve made some modifications to ALEX that allow for more color customization options which will release this fall/holiday. For instance, online customers at www.alexbottle.com will be able to mix and match our color ways to completely individualize their bottle and we’ll build to their specific order. To date, we’ve only offered a black bottle with a pink, teal or dark grey accent, but this holiday, you’ll be able to order a white bottle with pink, teal or dark grey accent if you want. We’re also working on a much requested sport-cap design.

Read on for full details on the project and jury comments.

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Core77 Design Award 2011: The Cosmopolitan of Las Vegas, Runner-Up for Interiors / Exhibition

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Over the next months we will be highlighting award-winning projects and ideas from this year’s Core77 Design Awards! For full details on the project, jury commenting and more information about the awards program, go to Core77DesignAwards.com

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James Tichenor, Joshua Walton, David Rockwell and Tucker Viemeister
Photo Credit: Blandon Belushin/Rockwell Group

Designer: Rockwell Group & The LAB
Location: New York, NY, USA
Category: Interiors / Exhibition
Award: Runner-Up

The Cosmopolitan of Las Vegas

The West Lobby is a kinetic space, centered around 8 giant central columns wrapped with mirrors and LCD screens. We installed 384 displays on the columns and 26 behind the registration desk to create a platform for a variety of customized immersive digital experiences in the space.

For the West Lobby, we created our first large-scale implementation of our Environmental Choreography System. This involved creating a series of hardware and software prototypes, testing the resolution, and stress-testing the synchronizing the 64 computers we used to power the installation.

We created a scale mock-up in-house to test content. Because of the overwhelming size and amount of displays and computers, this process also included months of on-site testing with the actual columns. All the content we developed had to be custom tailored to the environment, the colors had to be adjusted to amplify the mirror element, the pace and scale of all moving elements had to be finely tuned to create a dimensional, active environment.

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Core77: What’s the latest news or development with your project?

The project was built as a platform and we are really proud that work continues to be produced for it. The LAB at Rockwell Group, Digital Kitchen and the Art Production Fund have all produced a number of amazing digital experiences for the columns that have shown us a number of new ways to see the West Lobby itself. And it was very exciting to see Casey Reas’ work on the columns as a generative artwork on such a large canvas.

Read on for full details on the project and jury comments.

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Core77 Design Award 2011: TrakRok, Student Notable for Transportation

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Over the next months we will be highlighting award-winning projects and ideas from this year’s Core77 Design Awards! For full details on the project, jury commenting and more information about the awards program, go to Core77DesignAwards.com

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Designer: Alexei Mikhailov
Location: Toronto, ON, Canada
Category: Transportation
Award: Student Notable

TrakRok

TrakRok vehicle is an alternative design solution intended for all season off-roading mobility. Powered by sustainable renewable energy, the vehicle is composed of light weight exoskeleton assembly construction. Utilizing a wheeled locomotion swing arm design, delivers TrakRok performance advantage in environments of rough terrain, and harsh seasonal conditions.

ATV vehicles are responsible for more casualties in children and adults than any other leading recreational transportation out there. Safety and sustainability are the social value of my design, offering an alternative new outlook at problems of safety, the TrakRok is the design solution that introduces new features in a conceptual context which would decrease hypothetical number of casualty rates. At the same time taking into account the sustainability factors, which play a major role in the product life cycle and the effect on the environment. Utilizing new biodegradable materials provides a greater efficiency in recycling and disposal of parts as a whole.

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Core77: What’s the latest news or development with your project?

The project initially was a concept, I now have plan’s to develop a possible working prototype in upcoming future.

What is one quick anecdote about your project?

I asked my self “why don’t snowmobiles have wheels?” the answer was Trakrok.

Read on for full details on the project and jury comments.

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Core77 Design Award 2011: The Tinkering Studio, Notable for Design Education Initiatives

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Over the next months we will be highlighting award-winning projects and ideas from this year’s Core77 Design Awards! For full details on the project, jury commenting and more information about the awards program, go to Core77DesignAwards.com

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tinkering_team.jpgDesigner: The Exploratorium– Mike Petrich, Karen Wilkinson, Walter Kitundu, Luigi Anzivino, Ryan Jenkins, Bronwyn Bevan
Location: San Francisco, CA, USA
Category: Design Education Initiatives
Award: Notable

The Tinkering Studio

The Tinkering Studio is a public space at the Exploratorium to support the creative ideas of visitors, collaborators, and staff. It is a place to explore science, art, and design in meaningful ways—based on personal ideas, questions, and explorations—enabling everyone to build a new understanding of the world.

The Tinkering Studio is based on a constructionist theory of learning which asserts that knowledge is not simply transmitted from teacher to learner, but actively constructed by the mind of the learner. Constructionism suggests that learners are more likely to make new ideas while actively engaged in making an external artifact. The Tinkering Studio supports the construction of knowledge within the context of designing and building personally meaningful artifacts. We create opportunities for people to “think with their hands” in order to construct meaning and understanding.

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Core77: How did you learn that you had been recognized by the jury?

We projected the webcast of the award ceremony in our prototyping space and gathered as a team to watch. It was very exciting to even be nominated, let alone receive a notable mention among so many other great projects!

What’s the latest news or development with your project?

We have been experimenting with ways of using home-made play-doh to play around with electrical circuits and LED lights. Inspired by the work of AnnMarie Thomas, we’ve taken that idea and run with it. You can check out a short video of our experiments here.

Also, we’re in the very early stages of developing a paper pop-up workshop that incorporates structural paper-craft elements and, again, electrical circuitry, switches, and lights. Some very early work can be seen here.

Recently we’ve tried making our own popsicles to find out what happens when you lick it while passing electrical current through the ice… No joke!

Read on for full details on the project and jury comments.

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Core77 Design Award 2011: Coat Check Chair, Notable for Speculative Objects / Concepts

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Over the next months we will be highlighting award-winning projects and ideas from this year’s Core77 Design Awards! For full details on the project, jury commenting and more information about the awards program, go to Core77DesignAwards.com

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Joey Zeledón headshot.jpgDesigner: Continuum – Joey Zeledon
Location: West Newton, MA, USA
Category: Speculative Objects / Concepts
Award: Notable



Coat Check Chair

The Coat Check Chair recombines the plastic hangers and the steel closet rod from a standard closet in a way that creates a new purpose. Coat Check Chair brings these ordinary objects out into the open and features them in a way that is unexpected and useful.

The idea for this concept is actually rooted in my childhood. I clearly remember my mother scolding me for draping my coat and other articles of clothing over the backs of chairs and onto the floor. Thus, creating small behavior change was a big mindset in the overall approach to this challenge.

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Core77: How did you learn that you had been recognized by the jury?

Luckily, the speculative concepts category winners were announced during the work day so all I had to do was put my digital sketching on hold, flip to Core77, sit back, relax and enjoy the show. It was so much fun to hear my name announced by a live jury. My reaction was a healthy dose of validation with a serotonin aftertaste.

What’s the latest news or development with your project?

I am currently shopping the chair around, looking for the right investor or company to license the design. I believe the design could be a fun and useful addition to any retail dressing room.

What is one quick anecdote about your project?

It was the moment I realized just how awesome a children’s version of the chair would be, a smaller frame and smaller hangers for smaller clothing. It could make tidying up their rooms a bit more enjoyable.

Read on for full details on the project and jury comments.

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Core77 Design Award 2011: Design Play, Student Winner for Strategy/Research

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Over the next months we will be highlighting award-winning projects and ideas from this year’s Core77 Design Awards! For full details on the project, jury commenting and more information about the awards program, go to Core77DesignAwards.com

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Designers: Fristad, Susan Huang, Ahmed Riaz, Eric Dorf and Mon Vorratnchaiphan
Location: Mountain View, CA, USA
Category: Strategy/Research
Award: Student Winner

Design Play

Design Play is Design Thinking for children. It is an open-ended, foundational creative framework that builds on what children already do as they play. As they imagine, create and collaborate with others, Design Play helps kids understand they can influence their environment. Their empowerment leads to change in their environment and beyond.

The intent was to develop an offering that in no way interfered with educators’ existing curriculum. A major finding during our primary research was that educators were open to new material, but that it must supplement and not supplant existing content.

Thus we hoped to design an easily memorable framework that could take shape in any number of forms (books, games, videos, puzzles, etc.) One that could live outside of the classroom, or be delivered with existing curriculum—not changing what was taught, but how teaching was implemented.

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Core77: How did you learn that you had been recognized by the jury?

Many in our group learned of the contest results watching the webcast together using Gchat. It was an early morning for those on the West Coast (6:30am). The runner-up and honorable mention winners went first, which confused us somewhat—but at the 12:25 mark, Design Play was announced. There were virtual high-fives and excited screaming in front of computer monitors across three time zones. Text messages and emails went out to the rest of the group (and alumni at CCA) and all were soon checking the results on the Core 77 website.

The judging panel had many great insights regarding all of the finalists, and our team was honored to be recognized among them, and for the finished result of months of effort poured in. It was also perfect that we were judged by an international panel—our project collaboration was across three United States time zones, so it was fitting that a jury from Europe was part of the process.

What’s the latest news or development with your project?

Three of the group members have continued to work together toward developing specific tools that integrate Design Play—the latest being an interactive storybook that links cross-cultural problem-solving. The title of the series is Adventures in Design, and it takes shape as a tablet and printed storybook. Interwoven with an engaging story line and characters are a collection of fun Design Play activities that offer children a self-guided experience as they learn design thinking principles while designing solutions to challenges.

We envision global distribution for this educational product, so a “Buy-an-App, Give-a-Book” business model is being used that ensures those who are unable to afford or access the App will still have the book available. It is set up to be an efficient, scalable business that maintains a human core. Visit http://www.designplay.org for the latest about this project.

What is one quick anecdote about your project?

The floods that hit Pakistan in 2010 were the seed for this project—the desire was to design something for the people of Pakistan that would last beyond earthquakes and floods, dictators and politics. Designing a future that would last meant giving not a designed ‘thing’ but giving the ‘process’ of design. What better place to start than with kids?

Our research phase identified that children share a basic set of play activities. Attaching design thinking skill-building to each of these activate was the next logical step in developing the Design Play framework. Later, after user-testing with children in a classroom environment, we began to realize the potential impact the Design Play framework could make on a global level. An impact that could be felt equally in the Western world, and in flood-ravaged Pakistan.

Read on for full details on the project and jury comments.

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Core77 Design Award 2011: Tall Furniture, Winner for DIY / Hack / Mod

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Over the next months we will be highlighting award-winning projects and ideas from this year’s Core77 Design Awards! For full details on the project, jury commenting and more information about the awards program, go to Core77DesignAwards.com

TallFurniture4.jpgPhoto by Ron Thibault

HeadShottallfuniture.jpgDesigner: Robert Turek
Location: Ferndale, MI, USA
Category: DIY / Hack / Mod
Award: Winner

Photograph by Lisa Walcott

Tall Furniture

I have created a new system for live performance. These sculpture-furniture-objects are condensed stages for each performer. By spreading the stage into multiple focal points, the audience is deeply immersed in the performance, free to move about and experience intimate and unique vantage points.

From ancient amphitheaters to underground, smoke-filled rock venues, the stage has remained largely unchanged. The basic conditions of a raised platform afford increased visibility and audibility when situated in correct relationship to an audience, raising performers physically and socially. However, the stage is a distant, unreachable point, with a strict line between performer and audience, similar to watching the news; one-way communication.
I set out to create a new system of performance that would provide instantaneous feedback between performance and audience. As a self-initiated project, this direction excited me as a huge step towards achieving something truly new in live performance.

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Core77: What’s the latest news or development with your project?

I am currently exploring how my furniture can apply to theater. Several tall domestic pieces of furniture will serve as a mobile set in a short original musical that I have been preparing. This will be debuted at Cranbrook Art Museum’s reopening on 11/11/11 in Bloomfield Hills, MI.

Read on for full details on the project and jury comments.

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Core77 Design Award 2011: Seeing Voices: Inside the BT Archives, Notable for Design Education Initiatives

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Over the next months we will be highlighting award-winning projects and ideas from this year’s Core77 Design Awards! For full details on the project, jury commenting and more information about the awards program, go to Core77DesignAwards.com

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Designer: Teal Triggs, Instructor
Location: London, United Kingdom
Category: Design Education initiatives
Award: Notable

Seeing Voices: Inside BT Archives

A unique collaboration between BT Heritage staff and students from MA Design Writing Criticism, LCC, in the use of specialist archives as an integrated teaching method for design writing and curation. Students selected an object from the communications archive to research and interpret resulting in a publication and exhibition.

BT is the world’s oldest communication company, with a direct line of descent from the first electric telegraph to present day digital technologies. The challenge was to provide a fresh perspective on BT’s extensive collection ranging from products (e.g. telephones, merchandising products, buildings, phone boxes), to print (e.g. advertising and poster campaigns, in-house magazines) and photographs. The collaboration was intended to show that: 1) MA Design Writing Criticism students could bring the collection to the attention of a new kind of audience, 2) the seven students could develop their skills via written and visual interpretation of the material, thereby bringing new perspectives to the interpretation of the archive, and 3) by fostering a shared learning experience there was a knowledge exchange unique to those involved. The students and staff operated as a ‘team’, contributing their skills, knowledge and critical understanding to the group discourse. As a result, a continually evolving dynamism was ensured.

The collaboration was embedded within the class entitled ‘Design Histories of Practice’ – which required students to reconsider the context of critical spaces drawing upon historical precedents, whilst at the same time giving due consideration to the role of the curator as critic and critic as curator, addressing issues of interpretation and audience reception.

What was exciting about this project was two things: First, by going back into history we learned that narratives lie in every archive and in every object and, second, that this was a collaboration about learning and making visible an often-invisible research process.

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What is the latest news on your project?
The latest news is that we will be running the project again with BT Heritage and with a new group of students who begin the MA Design Writing Criticism course in October. We hope to do something different with the final publication. So watch this space!

What is 1 quick anecdote about your project?
The eureka moment for the project was when one of the students located a small book on the reference shelf of the BT Archive collection – it was a book from the 1920s about the magic of communication. We knew at that point this collaborative project was certainly on the right track.

Read on for full details on the project and jury comments.

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Core77 Design Award 2011: Skatecycle, Notable for Transportation

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Over the next months we will be highlighting award-winning projects and ideas from this year’s Core77 Design Awards! For full details on the project, jury commenting and more information about the awards program, go to Core77DesignAwards.com

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Alon_Karpman_headshot.jpgDesigner: Brooklyn Workshop – Alon Karpman
Location: Brooklyn, New York, USA
Category: Transportation
Award: Professional Notable



Skatecycle

Skatecycle – a hubless self-propelled urban riding machine. Constructed with a solid aluminum frame, ABS composite body parts and polyurethane wheels, the Skatecycle combines snake-like movements with the carving action of a snowboard – all on a flat surface.

As a kid, I started sketching out this concept. I was always fascinated with hubless wheel technology, I just didn’t see anything that actually made real use of it. When I began working on the Skatecycle, I wanted to make sure that the final product would be what I envisioned over 20 years ago as a kid making sketches in my notebook.

The idea for the Skatecycle took concrete shape when I moved to New York from Los Angeles and immediately missed the easy access to ski resorts that he enjoyed out west. I wasn’t happy working at my job at the time, and was excited enough about it to leave my job to pursue its production. With the Skatecycle, you don’t need a hill, you don’t need a half pipe, you don’t need anything. You can just swerve and carve, and get that same thrill from the slopes all year round. The Skatecycle’s 9″ donut-hole wheels enable rides with power, quickness, and a small (2′) turning radius. The rider stands sideways, while maneuvering his or her feet and upper body to propel forward and “carve” deeply over flat surfaces, much like a snowboarder on a slope.

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Core77: How did you learn that you had been recognized by the jury?

By checking the website every 2 seconds. The “Notify Me” option was simply not good enough. But all that hard work paid off. Winning notable entry is a real honor considering the amazing entry that won the category. Viewing distinguished judges discussing and analyzing the merits of the winning products is an amazing and novel aspect to the award. On a personal level it was great to be recognized by Core77, a site that I have been a loyal reader of for many years and draw inspiration from often.

Core77: What’s the latest news or development with your project?

Finalized deals with several international distributors. Germany, Australia, Benelux region, Poland, Czech and Slovak Republic, and Russia. So hopefully we will see world domination shortly and I will be able to afford to pay for the subway and stop riding this stupid thing.

What is 1 quick anecdote about your project?

After the first prototype a large and famous design firm licensed the product for further development. I didn’t realize that a dream come true could make me so miserable. There was a lot to do and they were taking it in a different direction than I envisioned. Being that they were the professionals, and I was just the guy with the idea, they didn’t even take my calls. After three years of holding the license for development and not coming up with anything viable, they gave up on it. I think that without passion, excitement and a clear vision, any project can die. It taught me a valuable lesson. Many large companies quantify ideas by setting a monetary value to the project and lose focus of the initial vision. Money is not what is unique. There are many companies and people with money. It is the idea and the willingness to innovate that ultimately has value and leads to a better chance for success.

Read on for full details on the project and jury comments.

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Core77 Design Award 2011: Tools At Schools, Notable for Design Education Initiatives

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Over the next months we will be highlighting award-winning projects and ideas from this year’s Core77 Design Awards! For full details on the project, jury commenting and more information about the awards program, go to Core77DesignAwards.com

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Designer: aruliden, Bernhardt Design, The School at Columbia University
Location: New York, New York, USA
Category: Notable for Design Education Initiatives
Award: Notable

Tools At Schools

Tools at Schools was an initiative to teach eighth graders the value of design as a problem solving tool at The School at Columbia University. The students were immersed in the entire design process, from research to ideation to 3D modeling and ultimately launch.

The brief we created was to demonstrate to 14 year-olds that everything around us is designed, and allow them to understand the value of design by merging math, science and art to create valuable end products that solve for something.
Our main focus when approaching the curriculum for this class was to emphasize the PROCESS of design and the methodology of design thinking, rather than the end product. We were fully immersed with the students on a weekly basis over the course of six months to ensure that for every problem they identified they also fully though-out a design solution. The students were also engaged with us, and each other, out of the classroom via their social network to maintain a continuously collaborative dialogue throughout the experience.

To be successful, the class needed to be as applicable to the real world as possible. So we started with something familiar. We asked the students to look to their everyday classroom environment as a launching pad for their ideas, and to conceive the classroom of the future. Furthermore, we asked American manufacturing company, Bernhardt Design, to partner with us in this effort and actually create prototypes to make the process real.

As a result, the students were fully immersed in the entire product development process, from research and ideation to 3D modeling and final prototypes. In the end, they utilized their thought process and problem-solving skills to create valuable and functional classroom products while clearly articulating the problems they were solving.

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Core77: How did you learn that you had been recognized by the jury?

aruliden: We received an email from Core77 to tune in, and were like “HOLY SH#%@%#T! We gotta tell the kids!” Then we watched the results live as an office.

What’s the latest news or development with your project?

We’re doing the whole process over again, but this time with the faculty. We will be injecting innovation into The School at Columbia University’s professional development program by asking them to rethink how they do EVERYTHING in the classroom. From snacks to homework to recess, we will re-imagine the school of today.

What is 1 quick anecdote about your project?

We often dismiss the importance of the locker in a school environment. We learned that instead “the locker is like your bedroom for the year.”

Read on for full details on the project and jury comments.

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