The Design of Design Patents, Part 3: More than Just a Patent Number, by Michael Hages

Dreyfuss3.jpg*The views expressed herein are solely those of the author and do not necessarily represent the view of his firm or its clients.

Now that we’ve seen how a valuable design patent strategy can begin to take shape, we’ll step back a little and look at how even a known positive aspect of design patents ended up being misused to their detriment. This can also give us a clue as to where to start to turn things around and rehabilitate the reputation of design patents.

Misconception 3: Design patents are, at best, just an easy way to get a patent number on a product.

In all the ways that common misconceptions about design patents are wrong, the notion that they’re easy to get is actually correct. That is, compared to utility patents, they’re relatively easy to get. The patent process itself is confounding, difficult and full of seemingly inane rules no matter which side you’re on. However, once a utility patent is filed, it often faces an uphill battle to actually be allowed by the United States Patent Office. For one, the waiting list for utility patents to be examined is between about two and three years. Once examination starts, the back-and-forth arguing with the patent office over whether or not a patent is actually deserved can take at least another year and can be endlessly frustrating.

Design patents, on the other hand, only sit for about six months to a year before being examined. Even better, many design patents are immediately allowed or only face formal objections, rather than more difficult substantive rejections, that are almost automatic for utility applications. Even taking a more strategic approach to design patent filing may not have a significant impact on examination times because the sheer volume of design patent applications filed is so much lower than with respect to utility patents.

Many people who are otherwise unconcerned with the visual aspects of a product seek to use the ease of getting a design patent to their advantage. Their goal is to quickly get a design patent, even a cheap one, to be able to honestly mark a product as “patented” or to have some minimal level of protection while they wait for their utility patents to issue. When people take this approach, they really don’t care what they end up with; they just want it to be cheap and quick. This is a big part of the reason why so many bad design patents exist.

The problem that stems from all the bad design patents out there is that, eventually, people do decide to try and enforce some of them. The courts have always seemed to struggle not only in trying to make sense of visual design but also simply trying to find a way to keep design patents, including bad ones, afloat. More often than not though, actually winning a design patent lawsuit proves exceedingly difficult. This phenomenon fed back into the perception that design patents themselves are inherently weak, causing that myth to become widespread.

The perception of design patents was on a downward spiral for some time, during which repeated half-hearted attempts at design protection were followed by repeated unsuccessful but costly attempts at design patent enforcement. It got so bad that even in cases where those involved felt that the product’s design really did matter, the motivation behind any accompanying design patents was simply the thought that “well, this does have a design so we might as well file a design patent.”

In spite of all this, the Federal Circuit recently opened the door somewhat for design patents. In what would seem like a very innocuous case involving a design patent for fingernail buffers, the Court removed a critical aspect of the law of design patent enforcement that was partly what made winning a design patent lawsuit so difficult. In the absence of the requirement that design patent plaintiffs spell out the “points of novelty” of their design before it’s compared against the alleged infringing product, design patent enforcement may now prove easier. In one example, the footwear maker Crocs was successful in a lawsuit against some knock-offs that actually had some noticeable differences from the patented design (this should also ease any concerns that a design has to be universally lauded to deserve design patent protection).

Even outside the courtroom, people may be paying more attention to existing design patents when developing new products. Notably, while Apple and Samsung are still locked in litigation over the design of Samsung’s Galaxy II phone and Galaxy Tab, Samsung openly admitted that a goal of the design of its successor Galaxy Nexus phone was to be different enough from Apple to avoid even a hint of future design patent issues.

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The Design of Design Patents, Part 2: The Price of Protection, by Michael Hages

Loewy2.jpg*The views expressed herein are solely those of the author and do not necessarily represent the view of his firm or its clients.

In the first article of this series, we introduced the idea that valuable design patents are something that designers can, and should, work to obtain. We also explored the misconception that design patents are inherently narrow or easy to get around and discovered exactly where the holes in such a belief lie. In this article, we’ll look at how the cost of design patents affects how people perceive their value and what the actual cost of a good design patent strategy should be.

Misconception 2: Design patents are cheap (and why it’s a good thing that this is wrong)

Anyone who has participated on both the design and utility side of the patent application process can see a difference in how the applications get written and assembled. Both the amount of information exchanged and the time taken for preparing a utility patent are much greater than when dealing with a design patent application. Of course, this time is ultimately reflected in the cost of the application, which in the case of a utility, is typically expected to be in the range of $8,000 to $12,000. That, however, is for a single application that may only cover limited aspects of a product. Simply comparing this to the cost for a design application, which can be between $2,000-3,000, shows a notable difference in the expected amount of time usually spent on these two types of applications.

Adequately covering a new and innovative product on the utility side, however, can often involve multiple applications, adding up to sometimes more than $50,000 for a single product (and that’s just to file the applications). Most of the time, when working on the design side, only a single application is filed. The Patent Office might require an applicant to split up the application into separate applications that cover what they determine to be different designs, even if only slightly different. Such a requirement only incrementally increases the cost, which ultimately pales in comparison to the total on the utility side.

This vast difference in cost certainly makes design patents look cheap. Simply because there isn’t much actual legal writing involved, design patents shouldn’t cost as much as utility patents. But, they shouldn’t be viewed as cheap. There are probably a lot of designers who wouldn’t view $3,000 as cheap, but the overall notion, especially from the perspective of someone paying $50,000 to begin the utility patent process, is that design patents comparatively lack value. It’s also worth mentioning that there can also be a significant additional cost in actually getting a utility patent through the Patent Office. The cost of so-called patent prosecution can add another $10,000 to $20,000 to the cost of a utility application itself (it can be more in extreme cases) and is also less expensive when dealing with design patents.

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The Design of Design Patents: What Every Designer Should Know About Protecting Your Work

Eames.jpg*The views expressed herein are solely those of the author and do not necessarily represent the view of his firm or its clients.

The mere mention of design patents in the title of this article has already gotten most of you thinking about the ongoing trial of Apple against Samsung. Many are waiting to see which side of the dispute I’ll favor and some people are ready to unleash their arguments against my position. They’ll have to keep waiting, though, because this article isn’t about Apple v. Samsung…well, as much as any article on design patents right now can manage to not be about Apple v. Samsung.

While we wait through what many are characterizing as the “boring” part of the trial, I’d like to take some time to discuss design patents in general. I’m sure that many industrial designers who are following the Apple v. Samsung case are wondering how a handful of design patents, the oft-maligned afterthought of the intellectual property (or “IP” world), can make up a significant part of a $2.5 billion lawsuit. More importantly, designers should be interested to know what the impact of this case will be on design patents and how that will affect their own work.

From a purely legal standpoint, nothing is likely to change because of Apple v. Samsung, regardless of the outcome. Any design patent not involved in the trial will be the same on the day after the verdict as it was the day before. The decision in Apple v. Samsung is going to be based on how the jury interprets the facts of the case. The only way any law has a chance of being changed is if a decision gets appealed.

The real potential for impact, however lies in the mere fact that the design and business worlds are paying close attention to the design patent side of this case in the first place. Design patents have been around for over 150 years and in that time have only seen limited usage. Sure, many people or corporations have sued in the past to enforce their design rights with some success, but both the number of design patent lawsuits and the number of design patents granted pale in comparison to those of utility patents.

The traditionally meager status of design patents is the reason why many designers are likely surprised by the prominence of design patents in Apple v. Samsung. In all reality, practically everyone who has an opinion holds design patents in the lowest esteem of all the different forms of IP protection. You’ll find that most people listing the different areas of intellectual property will rattle off copyright, trademark and patent while actually only thinking of utility patents—the more esteemed form of patent protection that is geared toward what an invention is or how it functions.

If asked about protection for the visual aspects of a product’s design, that same person might then dismissively mention the existence of a design patent before relaying a common view about them: they’re easy to get around, but they’re cheap and easy to get. This perspective views design patents, at best, a quick way to get a patent number to slap on a product.

The negative view of design patents is so widespread that even most designers feel that there is no meaningful way to protect the appearance of a product. The fact is that while many of the innovations that come out of design and design thinking find adequate protection in utility patents, most designers feel that there is no meaningful way to protect the appearance of a product. As a result, designers often feel that a substantial part of their work is left vulnerable to copying. This feeling exists in spite of the fact that an entire section of IP law in the United States has been carved out for the protection of a product’s visual design.

Before we get too far in, it is important to understand the different types of IP protection and how they relate to each other. Put as simply as possible, patents protect things and methods for making or using things, trademarks essentially protect brand identity and copyrights protect artistic expression. As mentioned above, patents are further broken down into utility patents and design patents. While methods fit exclusively within the area of utility patents, physical things can find protection on both the utility and design sides.

Essentially, the structure or functional elements of a thing can be protected by utility patents, and the physical appearance can be protected by design patents. If there are any features of a product that straddle the line between being functional or being visual, you can often find a way to get protection from both types of patents. This alone is a major advantage of design patents over trademarks and copyrights, which both specifically exclude coverage for anything functional (the recent grant of trademark protection to Hershey’s notable chocolate bar pattern notwithstanding). To get design protection for something that has unique characteristics both visually and functionally, all you have to do is to find a way to present it so that the appearance of what you’re protecting is dictated more by aesthetics than by function, if only slightly.

While Apple v. Samsung isn’t currently rewriting any design patent laws, it’s certainly putting design patents in a position that makes them hard to ignore. Apple’s focus on its design rights with respect to a product that is also covered by over 200 utility patents (by Apple’s own count) is making people realize that, if you’re serious about design, you need to seriously consider design patents. The key for designers going forward is going to be knowing what it means to be serious about design patents.

Unfortunately, I can’t simply say that the common, dismissive view of design patents is absolutely false and that filing more design patent applications and suing more people for design patent infringement will fix everything. The fact is that not all design patents are created equal, and that it’s really easy to end up with a bad one. If you go into the patent process with the view that you’re just trying to get a cheap and easy patent, a design patent can fit that bill, but it may prove to be worth about the amount of consideration and time that went into it. Often, this ends up being very little or nothing at all. On the other hand, with the right thought process and a little extra effort, it is actually possible to get valuable coverage from a design patent.

The problem is that the cheap and easy approach to design patents is so pervasive that it weighs down the entire design patent system. The result is that each of the components of this view have been almost accepted as fact. However, the thinking that design patents are easy to avoid, that they’re cheap and that their only redeeming quality is that they’re easy to get, are really misconceptions about design patents that arose over time from lack of understanding of or appreciation for design itself. As you can see, this problem is bigger than three individual design patents and can’t be fixed by one simple trial, but designers can use the opportunity presented by the current attention to design patents as a way to take steps to erase these misconceptions.

To understand how to get valuable design patents we need to understand why so many bad design patents have been filed and have been issued in the past. This involves exploring each misconception about design patents to see that they are not indicative of inherent limitations of design patents in general. Of course, simply knowing that good design patents are a possibility is only one step to actually getting one yourself. Fortunately, there are a few simple things that designers can do themselves to ensure that the design patents they get or that cover their designs are worth the effort and expense.

Misconception 1: Design Patents Are Easy to Get Around

Everything starts with the idea that design patents are inherently narrow in scope and that any design patent can be avoided or “designed around” by simply making some minor change to the original design. Historically, it’s true that most of the people who have tried to sue someone for infringement of a design patent have found that their patents can’t protect against much more than blatant copies. We can see that this isn’t always the case though, by the simple fact that Apple’s case against Samsung has made it this far. The reason why people have such a hard time covering other products with their design patents, however, is really a problem with how those specific patents are put together and not because of some built-in limitation of design patents in general.

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Rumble in the Patent Jungle: An Interaction Design Perspective, by Dave Malouf

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We are about to reach the climax of a very big war among multi-national technology companies. The chess pieces of this war will be intellectual property (IP). In all war there is collateral damage and in the IP battles that damage is two-fold effecting consumers and smaller technology companies.

A Brief History of Software and Patents

The IP Wars have been going on ever since the United States Patent & Trademark Office (USPTO) opened in 1802. It wasn’t until almost 200 years later that it issued a very special patent to Amazon.com for a software process, “1-Click.” It wasn’t the first software patent, but it was the first USPTO-issued patent that was controversial within the software technology group. The patent itself covered no special technologies. No special algorithms. It was a patent of process. Further, the process itself was so ubiquitous within the software community that it didn’t seem distinctly unique to Amazon.

This brought up a huge PR and process challenge for the USPTO. They quickly became swamped by attempts for similar patents from business people at large (not just technology folks). Since the 1-Click patent was issued in 1999, the technology community has been very torn. On the one hand, patents were being upheld by the courts and if you didn’t play (which meant pay lawyers to make sure it was worth playing at all) with the USPTO, someone will either patent away your rights to your own work, or ignore your unregistered rights and use greater resources to overtake you. On the other hand, it was clear to many that the speed of innovation is too great for policies and laws written centuries ago to have much merit in today’s society. Copyright law, in particular, has clearly outlasted its namesake “copy” due to the very nature of digital media where everything that exists can be considered a copy. There are similar issues with patents as well.

But it is also not so simple. In a world where many patents are a mix of hardware (read lengthy and expensive research & development [R&D] cycles) and software (read as short and cheaper R&D cycles) process innovation has become very complicated to understand and expensive. Combining expensive hardware claims with less expensive software claims has made it easier for large companies to protect software that probably would not have been worth the trouble of protecting alone. This has become particularly true in the last 5 years in the mobile technology world. This is why we have landed here today. Apple’s iPhone is inarguably one of the most disruptive pieces of technology in its combination of hardware, software and services of the last 2 decades. Apple was very prepared, and for its part, patented a lot of the technology that made the iPhone unique.

Apple also did what many technology companies did. They used other company’s patented technologies when it was clear that that company had no interest (though reserved the right) in defending their IP. A fun example of this is actually how Twitter doesn’t defend its list refresh patent that Apple is now using in iOS 6. Much of technology would not function if everyone protected their patents, so there is an understanding of the “greater good” within the technology business. But one company’s good is another company’s opportunity for profit.

As a last bit of background, what is also important to know is that almost all previous suits by Apple, or of Apple have been settled before a trial began. This includes suits with Samsung’s partner OS partner Google. Since it is difficult to peel apart what is Samsung’s IP from what is purely Google’s and since the suit is only with Samsung (at this point), in this article, I’m only going to refer to the IP in question as belonging to Samsung.

APPLE VS. SAMSUNG

APPLE’S COMPLAINT
Apple has sued Samsung on the claim (to keep it simple) that Samsung has purposefully (that’s a big distinction in the world of patent litigation) copied valuable pieces of Apple’s IP.

The types of interaction design IP cover 3 distinct types:

  • iconography
  • layout
  • gestural interface design

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To Design is to Understand Uncertainty, by James Self

sketches_uncertainty.pngImage courtesy of Michel Boot, Delft University of Technology

This is the second article from Dr. James Self exploring designers’ approaches and tools in support of a thoughtful, reflective design activity. You can read the first piece, “CAD vs. Sketching, Why Ask?” here.

Design practitioners are well-aware of and indeed exploit uncertainty as a means to facilitate design thinking, innovation and creativity. As design intentions are explored through the use of designerly tools such as sketching, design activity remains divergent, iterative and uncommitted. This ambiguous uncertainty facilitates design thinking and the exploration of often ill-defined design problems. In short, there exists a unique relationship between uncertainty and design activity. Because to design is to engage with an exploration of ideas towards the yet to be. Understanding this relationship is important if we are to develop our understanding of what it is to design.

So, what is uncertainty and what contribution can it make to design activity and design thinking?

In order to understand uncertainty as it relates to design activity it is important to first attempt to define it. The Oxford English dictionary offers the following definition:

The state of being uncertain… not able to be relied on; not known or definite.

This suggests uncertainty is a human state or emotion, a reaction to situations that are or appear to be unknown or unclear; the ambiguous. This definition of uncertainty has implied negative connotations—the natural response to uncertainty is to employ a course of action with the purpose of resolving the uncertain state; to seek the truth. In the natural sciences, where the objective is to understand the world as it is, this makes good sense. Through scientific enquiry we discover truths about our natural world. We are able to develop an understanding of how the world is.

But what if our purpose is to develop strategies, ideas and thinking towards that which does not yet exist? How should uncertainty be approached and what can this then tell us about the unique nature of designerly ways of knowing? Before addressing these questions it is worth spending a few moments to consider the slippery subject of what it is to design.

It has been well documented in previous attempts to define ‘design’ that the word immediately throws up challenges in coming to a consensus of its use and meaning. Ironically, the meaning of design remains uncertain! This is not the time or the place to engage in a discussion of the various semantic meanings of the word. However, for the purposes of our discussion of uncertainty in design activity, we will refer to the word design as a verb; as in to design—we are referring to the activity of designing. We can also say that the act of designing has, at its core, a requirement to adapt an existing system, process or object in a new way or to describe a new system, process or object. The designer is a futurist—they must explore, develop and present concepts and ideas towards that which may be, but does not yet exist.

So engagement in an activity of design is characterised by the exploration of the yet to be. As a result of this, design activity involves engagement with not only the unknown, as in the pursuit of knowledge in the sciences, but that which cannot be known because it does not yet exist. It is because design activity involves an exploration of the yet to be that design is unique in its relationship with uncertainty.

Related to this uniqueness, design problems may be described as ill-defined or wicked, where the solution to the problem or outcome is unknown or unclear at the start of the process. There may be more than one ‘correct’ solution to any given design problem. The designer’s role is to explore alternatives, finally coming to the specification of a best or optimal solution.

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Route 77 Travelogue, Part 10: Cop Cars and Sideshow Performers

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Detroit was a tough act to follow, but the last couple stops on his five-week road trip offered a few more vignettes into the breadth of American design in 2012. Dave shares the stories of his new friends in Greater Indianapolis and Pittsburgh in this final chapter of the travelogue.

Day 34

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Although I was pretty much exhausted coming out of Detroit, I decided to make a detour to Indiana to check out Carbon Motors. The automotive company’s prototype police car is a thing of sheer beauty. Given my background in law enforcement, I completely support a company putting the officer first in the design process. However, in everything I’ve read about Carbon Motors, I’ve yet to hear the origin story. So I went straight to the source: co-founder and Chief Brand Officer Stacy Dean Stephens.

r77_stacy.JPGCarbon Motors co-founder Stacy Dean Stephens

Stephens actually went to school for aerospace engineering before spending nine years working in finance. A friend in the Dallas, TX, Police Department once offered Stephens the chance to do a ride-along, which he thoroughly enjoyed. Soon after, Stephens quit his job and headed to the police academy, graduated valedictorian, and joined the Coppell, TX, Police Department. Stephens’s previous experience in business and marketing proved to be a benefit and allowed him to “speak to people on a different level.”

Around the same time Stephens started working, the leading cause in police officer deaths in the United States was car-related fatalities. Allegedly a rear impact to the Crown Victoria caused the fuel tank to explode. The International Association of Chiefs of Police met with three of the largest auto manufacturers to discuss the issue but were met with the party line, “We don’t build purpose-built. You add on other stuff, it’s not our fault.”

r77_doorsopen.JPGSuicide doors? I’m sold!

This did not sit well with Stephens and spawned the initial idea for Carbon Motors. “When Chevy shut down the Caprice factory in Arlington, TX,” thought Stephens, “why not convert it to a police car factory?” Stephens joined forces with Bill Santana Li (now CEO of Carbon Motors), who had spent nearly a decade with Ford. “If you talk to anyone on the automotive side, they’ll say building a car is easy,” said Stephens. “If you ask me, the cop—yeah, it’s a big undertaking!”

Stephens described Carbon Motors as “more closely resembling a defense contractor than an automaker” in terms of the technology the company brings to the police department market. In some cases, the options for the E7 (the current prototype) include military-grade technology. “We’re a platform upon which technology companies can place their wares and get into these agencies,” said Stephens. With a market size of more than 19,000 police departments, 500,000 cruisers on the street, and “no single point of contact,” Carbon Motors gives police officers the chance to help shape the law enforcement technology industry by giving them a manufacturer that builds products based on real, not just perceived, needs. Stephens formed the Carbon Council as a user group to guide the design of the E7 and intends to expand the group to better inform further iterations.

r77_int.JPGThe interior is molded to fit the gear of the modern-day police officer

Moreover, Carbon Motors is designing their police cruiser to reduce the amount of actual assembly that will eventually need to be done. Stephens described “four major buckets” in the assembly line that his company is seeking to do almost entirely away with. The metal shop is not needed because the body of the cruiser is made from molded plastic; the complex body shop is not needed because the body of the cruiser is made from tens of parts, not hundreds; and the paint shop is not needed because a film is mixed in with the plastic, producing colored parts. Only the final assembly and trim area is required, thus greatly reducing the amount of space needed to manufacture the E7.

r77_radiological.JPGAir scoops on the rear of the E7 passively suck in air and test it with radiological devices

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Route 77 Travelogue, Part 9: Why I Love Detroit

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We can’t believe that Dave has been on the road for a month straight and he’s saved the best for last. After wrapping up things in Chicago, Omaha and Madison, he’s humming in the Motor City. Keep up-to-date with all of the adventures on Route 77 by following @DaveSeliger on Twitter!

Day 33

Of all the cities I visited on my trip, I was most excited to see Detroit. However, it would be too easy for this article to reinforce the status quo when it comes to talking about Detroit. Sure, I could write about Michigan Central Station which has come to serve as the de facto symbol of Detroit’s landscape of abandoned buildings. (It really is a sight to behold, especially when you come across it in the dead of night like I did.) I could write about the plan to shut down streetlights or that whole Robocop / Kickstarter thing. Instead, I’m going to introduce you to some of the absolutely amazing people I met in Motor City, because the new definition of Detroit is based on the people not the city.

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I stopped by the Detroit Creative Corridor Center (DC3), housed in the College for Creative Studies, to understand the current context for design and designers in Detroit. The goal of DC3 is to spur economic development by “presenting assets that are uniquely Detroit,” to advance Detroit creatives, and to leverage design to help solve the “deep challenges” of the city. In reality, this means the Center acts as one part business incubator, one part ambassador, and one part party planner. DC3 also happens to know everyone and everything involved in design in Detroit.

part9_dcc.JPGDetroit Creative Corridor Center’s Matt Clayson, Jacqueline Kirouac, Adrian Pittman, Shane He, Melinda Anderson, and Bethany Betzler

Back in 2006, Business Leaders for Michigan gathered to map the assets for Detroit and surrounding areas as a way of galvanizing the region. Creative talent was high on the list, but retaining and attracting that talent was a problem. Then 2008 hit. Although the atmosphere in the city “eventually stabilized,” there are still physical and psychological barriers to developing the creative community in Detroit into a healthy and flourishing one. In order to take the first step in overcoming these challenges, Matt Clayson, Director of DC3, is asking the question, “What are the big deficiencies that prevent creative talent in Detroit from telling their stories?”

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Route 77 Travelogue, Part 8: The Midwest Doesn’t Suck

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After a month on the road, Dave’s finally made it to the Heartland, doubling back from the East, South and West to the Great Plains en route home to Boston. Keep up-to-date with all of the adventures on Route 77 by following @DaveSeliger on Twitter!

Day 31

r77_bus2.JPGPrototype BRT bus interiors by students at the Institute of Design, lead by George Aye and Martin Thaler

Just days before I arrived in Chicago, I stumbled across Greater Good Studio’s Kickstarter project to reshape public transit in the city. (This was before we featured the project here on Core77, so I like to think I got the exclusive scoop, even if it’s a week late!) George and Sara Aye, the founders of Greater Good Studio, are truly putting their money where their mouth is. “I always said I was going to do these things,” George said, referring, of course, to using design to solve society’s problems instead of a career where the project ratio is “one children’s hospital to ten frozen pizza projects.” George spent almost a decade at IDEO before leading the internal design team at the Chicago Transit Authority. Sara also “walked away from corporate innovation to social innovation,” leaving an equally successful career at IA Collaborative.

r77_ggs_replace.JPGGeorge and Sara Aye

The goal of this past year has been to build a foundation and presence for the Studio, both in terms of local clients and the larger “conversation about design and social impact.” The Ayes look to luminaries at Reboot, Project H, and IDEO.org, among others, for leadership in the field. However, this conversation about social innovation is happening almost exclusively on the East and West Coasts, with little growth in the states in between. “We would like to prove that this is worth doing,” said George. “There are ways to help people other than pro bono and traditional consulting. It’s hard—if it was easy, everyone would do it.”

r77_bus1.jpgPrototype BRT bus interiors by students at the Institute of Design, lead by George Aye and Martin Thaler

Being successful in the field of social innovation, though, means finding a business model that fills this void between contemporary notions of profitability and the starving NGO worker. Panthea Lee of Reboot once mentioned something similar to me about the failings of NGO’s and how to succeed in the business of saving the world by acting like a for-profit company. This is the exact approach the Ayes are taking: operate as a non-profit studio with the mentality and business acumen of a for-profit institution.

“We didn’t know if anybody would say anything or if there would be crickets,” said George Aye of the Studio’s launch. Shortly after, the Ayes received a call from Northwestern University’s Kellogg School of Management to teach innovation to MBAs. “Suddenly we were experts,” said Sara. “If we’re saying we are, then we better be,” said George. The classroom served as a petri dish both for the students to learn new skills and for the Ayes to learn what it means to teach design. One project had the students shipped off to Africa and Asia to explore emerging markets where “the challenge is designing when there is no obvious client.” The lesson learned was one of finding innovative solutions that are sustainable and “financially sound” through some sort of “commercial value.”

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Route 77 Travelogue, Part 7: Red Camper and Matter

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Now that Dave has traveled from coast to coast, he’s headed back East, with several stops in the top half of the country. Portland was a blast, but now it’s Mountain Time: the first stops on the way back are Denver and Boise. Keep up-to-date with all of the adventures on Route 77 by following @DaveSeliger on Twitter!

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Day 25

After surviving the craziest thunderstorm I have ever driven through, I finally arrived in Denver, CO to visit Maura Gramzinski and Mark Veljkovich at Red Camper, a hand-made bag company with an interesting twist. “I was the child of two major hippies who traveled a lot when I was a kid in a red camper,” said Gramzinski. When Gramzinski’s grandparents passed away some time ago, the one-time photographer inherited her grandparents’ 35mm slide collection from their numerous journeys around the world. A creative impulse led to a handbag made from the slides Gramzinski and her family had deemed not worth keeping. This handbag, with a little prodding from an industrial designer boyfriend, led to conversations with a waterbed company that resulted in a proprietary process for sealing slides inside plastic sheets that could be sewn together into a bag.

DSC07607_edit.jpgRed Camper’s Maura Gramzinski and Mark Veljkovich

DSC07591.JPGThe prototype bag

Gramzinski finds slides at auctions and estate sales or even bought by the pound on eBay. And, no, Gramzinski is no longer using her grandparents’ slides, as she is quick to point out. However, since her slide handbag project has gained fame on the Internet, Gramzinski receives packages of slides in the mail, with some requests for the slides to be included in the bags. “I want the collection of slides to tell a story,” said Gramzinski, whether a fictional one or one actually from someone’s past. In a strange way, this makes me think of Instagram, if not the physical versions of memories that Instagram is helping to replace.

Beyond the inclusion of slides, the most idiosyncratic part of Red Camper’s product lines are the naked ladies. “My grandfather was a jokester,” said Gramzinski, “and in every slideshow there would be at least five naked ladies sporadically placed throughout to make sure we were paying attention.” Gramzinski had duplicates made of eight of her grandfather’s naked lady slide collection in order to include one in each of her handbags. “It’s about having a sense of humor and curiosity,” said Gramzinski. Unfortunately, it is becoming increasingly difficult to find film developers to make the duplicated slides since many consider it pornography.

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Although handbags made from slides was certainly the idea that prompted the creation of Red Camper, it is only the beginning of the studio’s product offerings. Laptop bags, made out of vintage car upholstery, came next, continuing the thread of road trip nostalgia and story, while greeting cards highlighting “awesome slides that might be overlooked” serve as a gateway product for Red Camper. Yet there is a worry that Gramzinski and Veljkovich will be “pegged as the slide people.”

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Red Camper has a larger mission beyond simply making products, though. “The idea of going somewhere and bringing home a souvenir has turned into buying something cheap and Chinese,” said Gramzinski. She has a point. Why go visit a state on the other side of America just to buy a bunch of trinkets that were not even made in this country? I have made it a point to not buy many souvenirs on this road trip, because souvenirs take up precious space in my car (although I am very thankful for all the swag from the firms I’ve visited.) Of the few things I have bought so far, one of my favorites is a vintage tie with a felt monster sewn onto it by a local artist in Tucson, AZ. So, in Gramzinski’s version of my souvenir experience, “Why not a hand-tooled belt from Tennessee and then you would be able to tell the story of that creator and have it mean something?”

Gramzinski described the future of Red Camper as a series of partnerships with local artisans and craftspeople to create products that are “representative of a certain region” within the US in order to “connect something you bought with where you bought it” and to tell that story. “I want it to head to the point where Red Camper covers the segment of American travel and souvenirs,” said Gramzinski, “but nothing cheesy.” The idea is certainly one I welcome.

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IDSA 2012 International Conference: Q+A with Keynote Speaker Stefan Andren

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In anticipation of the upcoming IDSA 2012 International Conference, Core77 had an opportunity to talk to speaker Stefan Andrén, who will share his experiences in his keynote “From Employee to Entrepreneur – A Designer’s Leap,” just one of many topics encompassed in this year’s conference theme, The Future Is…

The Future Is… about us. How we work, laugh, learn, cooperate, connect and stay healthy. Topic experts will address the dramatically changing playing field in business and technology in a format where attendees contribute to the understanding of the information.

We are in times of extreme economic stress and yet the rules of business and commerce keep changing at an almost impossible rate. How do the best stay ahead, and what is design’s role in addressing change?

Don’t forget to REGISTER TODAY for the conference; registration closes on Monday, August 6, at midnight EST.

IDSA International 2012 Conference
The Future Is…

The Westin Boston Waterfront
Boston, MA
August 15–18, 2012

StefanAndren-WORK.jpgCourtesy of Stefan Andrén

Core77: Your practice is very broad, from telecommunications to architectural hardware, not to mention your work for Nike. Do you find that these different disciplines are converging, or do you prefer working between them precisely because they are distinct?

Stefan Andrén: I find that it’s both. The variety keeps me on my toes, and in my opinion there is plenty of opportunity for cross-pollination between categories. A design solution to a product in one area applied to another can provide that creative break-though that you are looking for. I find this to often be true for material usage and manufacturing techniques.

Not only do you travel extensively, you’ve lived in various cities in Europe, Asia and America. Does the setting inform your approach to design, or is it more a matter of the task at hand?

I don’t feel it does. Perhaps because I spend time and get influenced from multiple places and cultures at any given point in time. I do believe that there can be a distinct advantage to experience multiple cultures; to see that there are widely different solutions to similar problems. I think it opens up your mind. To use a cliché, it can help you think outside of the box.

As a designer with intimate (if not altogether privileged) insight into the so-called “Quantified Self” movement, do you have any predictions for the future of fitness?

With advancements in everything from our understanding of the human body to our ability to track and record biometrics, I believe that the proliferation of companies offering products and services related to fitness will continue. I generally believe that knowledge is power, and I am convinced that this movement will continue to help educate and motivate us to become healthier… if we so choose to be.

The successful companies will be the ones that are capable to delivering meaningful information in a simple and intuitive way, and provide a connected community around the sharing of this information. For these very reasons I believe that companies like Nike will continue to be leaders in this space.

Seeing as you’ve worked for and with a variety of tech companies, how do you see design entrepreneurship in relation to tech entrepreneurship?

I am not sure that I see a clear distinction between the two….

Do you have any advice to would-be entrepreneurs (designers or otherwise) who are thinking about making the leap?

If you are going the self-funded route and want to play the odds, stay away from most of the consumer electronic product sector. The capital requirements and the time-crunch makes the stakes to play in this category very, very high. I founded Krown Lab very much because the of the timeless nature of the products, and the relative low initial capital investment needed. I began the collaborations with the start-up companies Atomic Floyd and Phosphor for similar reasons. While they can both be considered to be within the CE sector, the product categories both companies play within both have long product cycles which reduces the pressure of time to market.

Investors today are for good reasons very interested in software and services, and perhaps less than before in products. I don’t blame them. While competition often is razor sharp, speed to market and scalability is in most cases much faster compared to products.

StefanAndren-120x120.jpgStefan Andrén is an accomplished designer with significant global experience. Over his 15-year career, the former product design director of Nike+ has worked with some of the largest companies and brands in the world, including Apple, Microsoft, Samsung, Philips and Motorola. Andrén’s work has been featured in numerous publications including Business Week, ID Magazine, Wired, Dwell magazine, Interior Design and FORM and has been awarded multiple IDEA, ID Magazine and Red Dot design awards. Born in Stockholm, Sweden, Andrén travels the world extensively and is based in Portland, OR.

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