ASUS has an odd second screen that was designed with creators in mind

If you’re going to add a second monitor to your desk setup, wouldn’t you prefer something large enough to handle your work?

While many designers extol the virtues of simplicity and minimalism, they might also be the first to admit wishing they had more than just one computer screen at times. The jury is still out on whether multiple monitors help or hamper productivity, especially if they offer more opportunities for distraction, but some digital workers just can’t get by with a single display. That’s especially true for creatives in many fields, including designers and artists that might use something like a Wacom Cintiq to create their masterpieces. ASUS has been making portable monitors in order to help increase workers’ output, but its newest might be its strangest one yet.

Designer: ASUS

Almost all second monitors, portable or otherwise, come in sizes and forms that are meant to match your primary display. While those come in a wide range of sizes, they almost all have standard monitor aspect ratios, like 4:3, 16:10, or even the ultra-wide 21:9. In contrast, it’s difficult to group the ASUS ProArt Display PA147CDV with these because of its short but wide design.

The 14-inch screen has a resolution of 1920×550, giving it a super-duper ultra-wide 32:9 ratio. It’s more like a strip of screen rather than a full monitor, and its unconventional design hints at its purpose. It’s meant more as an extension of your tools rather than your content, like a palette or another keyboard instead of a canvas. Those who have seen ASUS’ ZenBook Pro DUO laptop might be familiar with both this design and this use case because this is exactly like that laptop’s second screen.

The ProArt Display does function like a Wacom tablet display, supporting both ten-finger touch and pen input. The latter uses Microsoft’s Pen 2.0 Protocol, so there are plenty of active pens you can use with it. The screen supports 100% of the Rec. 709 and sRGB color gamuts to give artists and designers accurate color spaces. That said, the screen’s odd size and ratio don’t exactly make it ideal for long periods of work, and the low vertical resolution won’t do your work justice.

Of course, the ProArt Display PA147CDV’s main function isn’t to be a Wacom replacement but to be your extended keyboard of sorts. Specialized software allows creators to quickly access the most-used or most important functions of apps like Photoshop, Lightroom, Premiere Pro, and others. For everything else, ASUS’s app lets you customize the controls for apps that aren’t directly supported. And, of course, you can also use it as a second screen for references or unrelated information like news or social media. This way, you can limit the visual area these things occupy, which can hopefully also reduce their distracting powers.

The ASUS ProArt Display PA147CDV has one other trick up its sleeve, a physical dial you can also map to specific actions, like changing brush sizes or scrubbing through a video timeline. This clearly marks this display as a tool for creatives but, unfortunately, also shows the device’s biggest design flaw. That dial is fixed on the left side of the device, which restricts it to a specific setup only. Left-handed people who use a stylus in their dominant hand won’t be able to easily use the dial as right-handed people.

The ProArt Display looks like an intriguing and novel new tool to empower designers, artists, engineers, editors, and all sorts of digital creatives, but also oddly snubs a good number of these people with its inflexible design. It would have been better if it were possible to change the position of the dial or change the orientation of the screen to accommodate left-handed workflows. It’s like being forced to use computer mice that have been designed for right-handed people only, without any consideration for the rest of the population. We won’t be seeing the ASUS ProArt Display PA147CDV until sometime this quarter, and hopefully, ASUS will have a better story to tell by then.

The post ASUS has an odd second screen that was designed with creators in mind first appeared on Yanko Design.

Alisha Bhagat Explains How Looking Back In Time Could Lead Us to Brighter, More Regenerative Futures

Through her work as a futurist, Alisha Bhagat imagines and investigates truly fascinating visions of what is to come. And although she possesses years of experience in traditional strategic foresight, she is working to upend our typical sci-fi visions of the field. Bhagat regularly asks questions in her research like, does the future have to be solely shaped by visions like the Metaverse? Can it instead echo sophisticated ancient societies? Be a world not filled with plastics and synthetics, but repurposed natural materials? Is there a way not to subdue nature, but instead embrace and even communicate with it?

As a polymath designer and strategist, Bhagat explores these questions and more as Futures Lead at Forum for the Future, a consultancy that works to bring more sustainable strategies into large organizations. Outside of her full time work, Bhagat also leads the Diaspora Futures Collective and is part time Faculty at the New School.

I recently had the chance to chat with Bhagat, who will also serve as the 2022 Core77 Design Awards Speculative Design Jury Captain, about what is fascinating her most about futures work as of late. We discussed how the pandemic changed the field, and as someone working deep in sustainability, what her thoughts are on smart strategies for a more a regenerative future using design.

Core77: When did you first hear about futures work, and how did you go about diving into and engaging in it?

Alisha Bhagat: I first found out about futures work right out of grad school. I studied foreign policy and was working for a government contractor that worked with US Intelligence and security agencies in Washington, DC. A lot of what the US government’s perspective of futures work is thinking about it in terms of anticipation and risk management. So that was really my first introduction to this way of thinking about different possible futures, different outcomes of certain scenarios, and what that could be.

And how has your work evolved? Can you tell me a little bit more about what type of work you’re focused on now?

Forum for the Future [where I lead Futures] is an International sustainable development nonprofit. And we are working on transforming global systems to realize a more just and regenerative future. Forum for the Future works with organizations—often businesses, but also foundations and other nonprofits—to tackle some of those difficult challenges we face as we transition towards the future we want to see. Then I think within Forum [for the Future], we’re really interested in applied futures and how to hold both sides of futures: the creative, imaginative part of futures that can challenge people’s worldview and assumptions about the way things need to be, but also holding the practical action-oriented type of futures, and using futures tools for strategic outcomes and get really into the the nitty gritty of action planning.

Do you have any examples of a scenario you might tackle on your team within your work?

Forum does a lot of work in food, all across the food supply chain. We focus on everything from regenerative agriculture to sustainable product design. And that involves working with a lot of different actors across the value chain to look at their impact and how they could reimagine what the future of food could be.

We’re looking at this from a really deep level; it’s not imagining the future of food just in terms of, here are the new and novel products that we could unveil, but, what would it look like in the food system for us to create the types of systemic changes it would take to provide enough sustainable protein, to have an agriculture system that is truly regenerative and pays workers an equitable wage? And in that kind of project, we’re using things like scenarios and action sprints, trends decks…using all of the tools in the futures toolkit that can help those different actors start to visualize what those solution areas might be.

What issues are you most interested in focusing on within speculative future work, and why do you think it’s a good tactic for tackling those issues?

One of the issues I’m really interested in is the idea of history, past cultures, and bringing that into the present. Using the future as a place for mindset shifts, but also learning from the past and what’s already been created but might have been forgotten. I wonder what lessons we could take from that into the future.

“Is there room for a less techno-focused future and more of a human-centered future? What does that look like, feel like, and who can we get to help imagine that?”

Interwoven with that is this idea of social change, centering and thinking about the future specifically around BIPOC voices or other underrepresented voices. Imagining the future to think about really what are those impacts on our social fabric that might be coming down the line. And what precedent we might have from the past and from our cultures and traditions, [and could use] to think about and anticipate that change. So that has been very interesting to me to explore [these topics] given the history of future studies, where it came from and how it propagated. Is there room for a less techno-focused future and more of a human-centered future? What does that look like, feel like, and who can we get to help imagine that?

And that reminds me! You started a collective within the past couple years, right? What’s going on within that?

Yes! It’s called the Diaspora Futures Collective, and it’s a really informal group of futurists who identify as people of color. We get together every couple of months and talk about all issues related to decolonizing the future, visioning everything from speculative images and stock images centering people of color and what that might look like. I’m definitely drawing a lot from the discipline of Afrofuturism to pull out some of those narratives. We’re looking at different cultures and are examining, what is Chinese Futurism, what is South Asian Futurism? And bringing those ideas and narratives to the fore.

In what ways do speculative futures need move away from Western-dominant perspectives?

There are so many things, but I think one big area we talked about in our group is around the linear idea of time. And with that is sort of the idea of linear progress. So if we’re saying that things are going to continually get more advanced, continually get better, then we are thinking about a speculative future in which we’re somehow more advanced, better than the way we are now. And I think that’s something that we’ve been trying to challenge.

I think in cultures where we look more at time as a circle, in which lessons from the past are still important, hold a lot of value. Although these lessons from the past may be reinterpreted to meet the modern day, there’s a way in which we could challenge that paradigm and just bring that different mindset into the way we design things now. It does not always mean taking a piece of technology and then iterating to make that piece of technology better. We could be implementing existing technology or existing knowledge that’s been uncovered, and just introduce different ways of thinking about what we consider as new and novel.

I was curious to get your perspective on how the pandemic has changed what you do within foresight. And then even within the field in itself, how have you seen it change?

That’s a hard question! I don’t have a neat answer for that. I’m actually interested in what you think of this because the pandemic basically made everyone retreat into themselves. In a way, it enabled a lot of international cooperation and connection, but also prevented people from doing big-scale exhibits and immersive scenarios that people can physically interact with. So it was it was almost like the virtual world became more important. Is that what you were thinking about?

First off, you’re right—the world is definitely starting to be reflected more virtually with the introduction of the Metaverse, NFTS, etc. What I was thinking when I asked this question was, what I’ve heard is that the services of futurists have been more in demand, and larger companies are starting to think more about how they need to bring in foresight practitioners and people who are thinking about these strategies in order to mitigate risk.

I think that’s true. Obviously right when the pandemic hit, we were all doing crisis management for three or four months, but I think now there is a huge surge in interest in futures and foresight because companies want to be ahead of the next COVID-19. And I think there’s also a realization with COVID-19, with the war in Ukraine, that these sorts of disruptions and uncertainties are just going to keep on happening. And greater resilience is obviously needed to cope with those things and be ready.

Forum for the Future’s four trajectories towards 2030 identified in their From System Shock to System Change – Time to Transform report

I think all size companies are feeling that and trying to rethink their value chains and how they could redesign that using futures to inform their strategy. I also think from a practitioner point of view, it is challenging in the sense that while there’s a surge of interest, we have now entered the official ‘virtual workplace’, and a lot of what we used to do to get people immersed in the future through speculative design was to get people to touch and feel objects or to have a sensory experience in a workshop. And it is a little bit harder, although not impossible to do that through virtual means.

It’s good to declare an appreciation for interactions in literal physical space because it’s so easy for us to get wrapped up in the virtual world and never come out.

Speculative design lends itself well to creating visuals and I think that that’s wonderful, but I also think there’s so much else that can be created—experiences, theater, and even smells or soundscapes. We’ve had design sprints or scenarios in the past where people broke up into groups and took on personas, and really thought about what it would be like to inhabit a world. I think there’s a lot in the field of speculative design we can’t experience when people don’t meet in person. And I think that’s just a bit harder to do on virtual. A lot of folks, myself included, are still figuring out the best way to get people to really change the way they see the future, to make better decisions, through this less dynamic medium.

Since your work centers so much around climate change and sustainability, what do you think designers and strategists outside of the speculative world are getting right about mitigating impact when it comes to climate change? And in what ways you feel people are misdirected in terms of tackling that issue?

Obviously climate change is very important, and the recent IPCC report came out and it’s not looking great. So we are entering a pretty serious decade in which action is needed if we want to mitigate climate change and not be an even more disastrous, disruptive world. In the same way that social justice is an inherent thing all designers need to consider, I think climate impacts are just a given baseline thing that need to be considered.

When it comes to not-so effective strategies, it’s very easy to go into this dystopian scarcity, alarmist mindset, where a lot of the focus ends up being on survival kits or a very extreme climate disaster future scenario. It’s often so out of people’s realm of thinking that it can cause them to disengage. And that’s not to say there aren’t people in the world who do live in climate disasters who need that, but that’s one area where sometimes designing for those scenarios can scare people.

Scenarios defined within Forum for the Future’s “<2°C Futures" report, a projected plan of action to stay below two degrees centigrade of warming by 2040

I think there’s a need for climate positive visions of the future. And a need for design that is holding two truths: that climate change is really bad and detrimental, but is there something hopeful, or actions that we could feel good about implementing. The solar punk climate positivity space I find really interesting, people reimagining what cities could look like or what people’s lives could be like in that kind of a world. I think that can sometimes be a little bit easier for people to latch on to and see as possible.

Particularly with designers, maybe the answer can also lie in what initially seems like a lot of tedious stuff, right? Rethinking your systems and process for developing products and services, tweaking how you manufacture things…

Yeah, or things like reshoring and localized production. Not always the most interesting thing at first glance, but definitely interesting from a climate resilience perspective. Same with local food production, which is not “futuristic” in that sense, but it’s very interesting when we think about how complicated food supply chains are and what it would look like to produce food closer to home, have that be less of the once a week Farmers Market type thing and more of a regular thing. So reimagining consumption and thinking about the ways we live, all of those things fit into the climate discussion. And are great opportunities for design to really inspire people.

How do you predict the role of the designer and the strategist will evolve over the next 10 or so years? Have you seen some changes in the industry that interests you? Has your role evolved?

I still think that we’re on a risk mitigation trajectory. People do want to continue with business as usual, and they’re asking, how can I mitigate the risk from the next COVID-19? There are going to be huge, huge implications with the conflict in Ukraine as we’re already seeing the price of Bitcoin and the price of energy fluctuate, and just general inflation in the US. So I think that the risk mitigation perspective is still top of mind.

“There’s only so far you’re going to be able to just continue to mitigate risk. You’re going to have to develop some radical redesigns of certain types of products systems.”

I think, if we are able to get past the risk mitigation, companies that are truly able to innovate will move into a kind of pre-empting [era]. Less of a perspective of, I want to keep creating this product and service in just a way that mitigate my market risk, but instead, what does the world actually need from us? I think going back to those core design questions will become more important because there’s only so far you’re going to be able to just continue to mitigate risk. You’re going to have to develop some radical redesigns of certain types of products systems.

For example, I was having this talk with someone about New York and the cityscape and how there are so many brick and mortar retailers that have gone out of business due to the pandemic. But that was a trend that was happening prior to the pandemic too. And one of the people in the conversation said, “What a shame so many businesses are going out. There are so many vacant storefronts,” and then the other person said, “Is that such a bad thing? Were there too many stores? Does every block need a Chipotle and a Duane Reade, or do we need less stores?” The US was a very saturated retail environment to begin with. And maybe this is a good change that we can use to reinvent the cityscape. So just thinking through those types of things will inevitably happen.

I feel what you’re saying is, for designers and people who are shaping the world, it requires a deeper listening not only of people but cultural shifts. And realizing that you can’t control nature, you can only shape around that.

Definitely. It’s just about fundamentally trying to understand how people live. For example, it’s important to think, what is going to happen to this generation that grew up with COVID? Is their understanding of human relationships going to change? Will this impact friendships and relationships? Does that impact demographics, are we going to see a greater shift towards cities because people who are younger will really crave human contact after they were deprived of it, knowing that it is so precarious and such a luxury to get to do things and be sociable? Or are we going to see more people moving out to areas where they can connect more with nature because they know that it’s so precarious and there could be another pandemic?

I think it’s almost harder now to be a designer and strategist because you have to keep your eye on everything. You have to do deep scanning every day and keep abreast of pretty much everything everywhere happening. Because all of those things could really impact the context that we’re in.

What are some skills that are wrapped into your work you think all designers or future designers ought to fold into their design practices, especially now?

What we do at Forum is a lot of directed scanning. And we’ve started doing weekly and monthly scanning sessions as a group. I think that can be really helpful for designers and futurists, in the sense of there is so much information out there and there’s so much coming in. I think it can be really helpful to engage in sense-making in a group of people, and it can easily be done with colleagues. But it’s about taking something that’s happening that we are all reading about anyways, such as the war in Ukraine, and thinking about, what are our second-order, or our third-order consequences? I think sometimes people don’t do that because they feel that they’re not experts. But this is not to publish or to do anything; it is to help your own thinking and framework to think through some of these topics in a group.

Another great practice is just taking inspiration from anywhere and everywhere. Personally, I try to take at least one day a month where I just wander around and look at things or read things, go to a museum, and just try to just give myself a different perspective. Because if you are thinking about the future all the time, it can sometimes be hard to pull yourself out of very established paths of thinking. So do things that can get you into other modes of thinking, whether it’s spirituality and religion, or art, or music; just something that’s using another part of your brain. I think that can be really helpful in understanding and experiencing the world outside of this very intense and small world of designing futures.

You’re going to judge the Speculative Design category of the 2022 Core77 Design Awards, so I was curious what you’ll be looking out for and what’s going to get you excited if you see it within the entries?

I’m going to look for a really good story. Does this story grab me, and can I very quickly imagine the future that is being presented here as possible and captivating? You know, it is speculative—so it’s less about, is this the most feasible thing, but instead, am I taken along on the story, am I a part of it and captivated by this narrative? I also will look at the problem the project is solving: what does the designer hope to achieve by creating this? Is it clearly addressing some need or emotion or want? If so, what is that and how do I feel about that?

I think it’s about having an emotional connection as well—how does this make me feel when I experience it? Sometimes you see something and you’re really taken aback or shocked or repulsed, and those are all valid feelings. But it’s more about, am I feeling something and then examining why that made me feel a certain way? So I think those are things I’m going to look for as well.

Finally, I think I’ll look from the perspective of inclusivity and accessibility—I’ll be examining what the role of humans and specifically humans like me and folks on my jury are in each scenario. What would it feel like for us to experience the future that this designer is trying to convey here?

The 2022 Core77 Design Awards open for entry period is now closed, and winners will be announced in early June! Stay tuned for more awards news in the coming weeks.

Product Design Student Work: Dowel-Based Modelmaking Workbench

This small workbench, apparently designed for modelmaking, was created by carpenter François-Alexandre Monfort while pursuing his Masters in Product Design at France’s École Nationale Supérieure des Arts Décoratifs (ENSAD).

I wish there was more detail provided about the piece, as it seems quite interesting and purpose-built, but we’re left to decipher what we can see. There is a tiny vice for holding small items, a secondary table that pulls out to the right to create more table space, and that intriguing black sling; in one photo it appears to be used for capturing wood shavings.

Monfort has also designed small, easily movable tool-holding trays that are supported by the dowels.

Beyond that, there’s no practical information about the piece itself. Monfort, if you’re reading this, s’il vous plaît contactez-nous et parlez-nous de votre travail en détail!

This Week's Crash Course: Pro Tips for Designing 3D Printed Flexures

If you’re interested in learning to design and 3D print flexures, here’s a chance to save hours or days of experiments, not to mention print spools. In this week’s Core77 Crash Course, 3D printing maven Akaki Kuumeri will break down his tips, tricks and principles for creating 3D printed flexures that work.

You’ll go way beyond living hinges to create parts that can bend, twist, warp and spring back to their original position, bringing the power and freedom of compliant mechanisms to your designs. Instead of dealing with axles, gears and assemblies, you can use clever design and less parts to realize your projects. Akaki will cover his favorite “flexure primitive” that you can use to build your own designs off of, and he’s got plenty of examples to get you inspired.

Pro Tips for Designing 3D-Printed Flexures

Wednesday, April 27th at 1PM EDT (GMT -4)

Kuumeri will present for 30-45 minutes, and afterwards you can participate in the live 10-15 minute Q&A.

Registration is free! Sign up using the form at the top of the post.

Etherwave Theremin

Moog Music recently updated their Theremin while paying homage to Bob Moog’s iconic 1996 design. Featuring improved portability and bass response, the Etherwave Theremin provides an accurate five-pitch octave range, an adjustable antennae to adapt to any environment and direct connection to (and control of) other modular, semi-modular and Eurorack synthesizer systems via CV inputs. Retro yet refined, the Etherwave is a modern upgrade for Moog enthusiasts and music makers.

This wireless charger concept keeps distracting notifications and people at bay

People are returning to offices, or at least to some sort of hybrid work arrangements, but the global events of the past two years have made people more acutely aware of their well-being even when working at the office. Distractions aren’t just a Work From Home problem. They have also been a regular occurrence even before the pandemic hit, and people, including managers, have been trying to fight those for years. Smartphones, most especially, have become both necessary and detrimental to work, with their incessant notifications and temptations to check them every so often to cure FOMO. Fortunately, we could also harness the power of technology to help solve those problems while also helping to promote good digital practice while at work.

Designer: Pranjal Uday

There are many elements in an office environment that can cause a dip in our well-being, but smartphones are often at the root of many of those. In addition to the distractions they push in our way, they also tempt most of us to swipe our break time away on social media or even just idle browsing. We could just leave our phones in a drawer or on our desks when we walk away to take a break, but some fear they’d miss truly important work calls because of that.

Other people in the office offer both distraction and comfort, depending on when they actually try to connect with you. Because we often spend our time on our phones, even during break hours, we often miss the opportunity to have meaningful social interactions with the people around us, furthering our downward spiral into screen addiction. In order to hit two birds with one stone, a wireless charging dock concept tries to give you more time away from your phone by making you worry less about it.

There are plenty of wireless charging docks in the market today, and while they all perform as advertised, they don’t offer more. In an office environment, there is a potential for these docks to become multi-functional equipment, like how Less can be used to charge your phone and keep you away from it as much as possible. For one, it has a timer that will remind you with flashing lights and vibrations when you have removed the phone from the dock for too long. The only way to stop the timer is to put the phone back into the dock.

There’s also a “Brick” accessory that you can pull out of the dock and take with you when you walk away from your desk. While it looks like a blank remote control, it’s actually a Wi-Fi phone that can let your receive calls and notifications even while you’re away, as long as you’re on the same Wi-Fi network. Of course, it’s up to you to decide which calls and notifications to let through in order to filter only the most important people.

Last but not least, Less has a projector that shines a light informing people around you that you’re free for a “social break.” Alternatively, the projector could also be used to signal that you shouldn’t be disturbed, effectively keeping people away from you unless absolutely necessary. While primarily designed for an office scenario, it’s not hard to imagine how this kind of phone dock can also be useful at home, especially for WFH setups that are exposed for everyone at home to see.

The post This wireless charger concept keeps distracting notifications and people at bay first appeared on Yanko Design.

Self-Taught Mike Vetter Designs and Builds Incredible Cars

As a teenager, Mike Vetter fell in love with the Lamborghini Countach. Like most teenagers, he couldn’t afford one. But he did manage to scrape up $2,500 for a kit body, and another $1,700 for a used Pontiac Fiero. With no mechanical training—Vetter was working at a Burger King at the time–he taught himself to graft the kit body onto the Fiero and get it to run. It took 2,000 hours of labor, but a year and a half after he’d started, Vetter had the closest thing to a Lamborghini that he could afford.

By the time he’d completed the car, he’d spent $12,000, and was now working as a film projectionist (salary: $18,000). He put an ad in a car magazine offering the kit Lambo for sale, and wound up selling it for $28,000.

That was about 25 years ago. Vetter then started building more kit cars based on Ferraris and Lamborghinis, improving his skills and making enough profit with each to form his own shop. But as his reputation and sales grew, so too did legal scrutiny; lawyers representing the Italian carmakers began sending Vetter cease-and-desists. By the mid-2000s, it was no longer viable to produce exotic replicas.

Previously, Vetter had used his eyes and hands to ensure kit bodies designed by others looked right when grafted onto new underpinnings. With that no longer an option, Vetter then began designing and building his own car bodies, and grafting them onto used cars for the mechanicals. His first was the ETV (Extra Terrestrial Vehicle), which he wrapped around an old Chevy Cobalt:

Vetter built at least eight of these, selling them for six figures each to clients around the world.

Today he still builds them to order, and has done versions on gas, hybrid and electric powertrains. An air suspension raises the car up to clear speedbumps and driveways, and a comprehensive camera system provides all-around visibility for driving.

Over the years Vetter has continued designing and building custom creations, like the Moonraker:

Another eye-catcher is his Dimensia:

Vetter has expanded his shop, Drawing to Driving, to accommodate one-off builds for clients, which recently included modifying the Joker’s ride in Suicide Squad for Warner Brothers.

One-off creations, or modifications of the existing seven “models” Vetter offers, are attractive to his client base. “Generally, my customer can buy a Lamborghini or Ferrari,” Vetter told CNBC. “But they live in a neighborhood where all of their neighbors have Lamborghinis or Ferraris, and they want something unique and different.”

You can read more details of Vetter’s story here. And in the video feature below, Vetter breaks down the costs of one of his $250,000 cars, and also shows you his unusual home—a remodeled airplane hangar:

The Eleven Desk can be a creative professional’s new work-from-home setup

Eleven Desk Details

Eleven isn’t just a number or that fictional character from a TV series. Eleven can soon be known as a special desk designed to make working from home more fun and productive.

Work desks are a dime a dozen, but there won’t be an end to searching for the best one. Remote work and schooling are still recommended simply because the pandemic isn’t over yet. Many companies and schools have seen the convenience online work and school offer. The challenge is really having the best work-from-home setup.

Design: Alberto Monteón

Concept Eleven Desk

Eleven Desk Creation

The Eleven Desk designed by Alberto Monteón can be a godsend. The industrial designer has considered his experience and needs as a creative professional. The desk is ideal for those who have a lot of stuff and needs some organizing to help them finish tasks on time.

The desk looks sturdy with the table top’s thickness and the legs. It has enough areas for everything you need for work. The table surface can accommodate your laptop, keyboard, monitor, and mouse. In addition, there is ample area for your books, documents, pens, and a mug. Underneath, there are hooks where you can hang your bag and headphones, plus another level for more stuff.

The table is made of maple wood and carbon steel plus sustainable finishes. The table is buildable, which means you can quickly assemble this thing. It’s also portable so it’s easy to move to a different location.

The silhouette of the work desk is simple. This is a potential winner because it’s compact yet has enough space for all the essential stuff. Out of the box, only a few parts are included, including the bolts and screws. There are planks included for additional support that you need to attach to a pair of legs.

Eleven Desk Design

Eleven Desk Prototype

On his Instagram, Alberto Monteón shared the Eleven as his workspace, where he spends most of his time. His desk has improved over a couple of years, and he’s now sharing how it looks. He’s a designer, so he recognizes the needs of most creative professionals. From an ordinary foldable plastic table, the designer switched to a wooden version that he created.

Eleven Desk Design Concept

The Eleven Desk is still a prototype, but we can see its potential. For example, the parts can be placed in a flat pack for easier transport. Hopefully, a manufacturer will see this design and be willing to help produce and sell the designer’s idea.

Eleven Desk Design Details

Designer of Eleven Desk

Eleven Desk Concept Design

Eleven Desk Design Concept

Eleven Desk Compact

Eleven Desk Alberto Monteón

Alberto Monteón Eleven Desk

Eleven Desk Information

Eleven Desk Designer

The post The Eleven Desk can be a creative professional’s new work-from-home setup first appeared on Yanko Design.

Three Designer Roles to Embrace in the Era of Discontinuity

We are all familiar with the phrase, change is inevitable. However, what we are starting to experience globally, the speed in which change occurs, and the complexity it presents to systems, policies, products, lifestyle, values and social and environmental justice, is not just surprising—it’s astounding, and often unpredictable.

We believe design will have an important role to play in helping us all embrace and work within these new scales of change. The skills to design for discontinuity will be a vital requirement for organizations who seek to make an impact, and (frankly) survive in this era. So, how do we, as designers, rise to the challenge of discontinuous change? How do we evolve our skill set?

First, let’s start with what “discontinuity” means, a term coined by climate futurist Alex Steffen (at least in the 2020+ world context). Simply put, it means that change is not linear and expected, but discontinuous and difficult to predict. For example, we are seeing six-foot swings in the water level of Lake Michigan, when historically we have only known a six-inch range, drastically upending urban design and infrastructure principles for the city of Chicago. And discontinuity is not confined to climate change. Just think about digitization, material supplies, social equity or the concept of truth.

All images courtesy of MADO and illustrator Grant Philips

The era of discontinuity is marked by these remarkable departures from historic patterns and repositories of information. As designers, we rely on knowledge and insight to create meaningful work. So how do we design with this level of uncertainty? And at these scales?

To ride the rising waves of discontinuity, our studio MADO has developed three roles for designers and design teams collectively, to embrace in their practice— the Scout, the Stagehand, and the Gardener. These are mindset shifts and roles to play, or step into, within our organizations. They imply new tools and techniques (some of which we’ll share with you here) but more importantly, they are a creative challenge to us all to extend ourselves and adapt philosophically to this new era.

The Scout

In the era of discontinuity, change is rapid and intertwined, but we can be prepared if we are able to see and interpret indicators of change early. Being the Scout means looking ahead as a regular part of our practice and continually thinking about disruptive scenarios. For example, as reduction in carbon footprint pressure mounts, will synthetic biology replace traditional agriculture products? If so, how will advances in those synthetic biology techniques fuel paradigm shifts in other industries like cosmetics or even electronics?

There are two tools we often use with our clients to bring the Scout role to life. The first are trend hives, where team members regularly gather to share signals of change and connect dots from multiple perspectives. And then there’s implication mapping, where we use the “If….then…” framework to imagine how changes in other domains might affect the ones we design for. The Scout is a mindset shift that will help us as designers stay agile and engaged, but also position design as an important player in building resiliency for our organizations.

The Stagehand

In the era of discontinuity, change is dramatic—often unfathomable. The job of a Stagehand is to help an audience believe by bringing alternate realities to life. As designers, we are well suited to take on this role! Imagine your audience as your colleagues or your business counterparts.

Someone in a Stagehand role sets the stage and illustrates a new state of the world we’re anticipating by employing all of their narrative creativity. Shifting into this perspective means we’re not rendering products in blank backgrounds anymore—there is always a backdrop, there is always social context.

For example, the US Census Bureau expects 100 million people will migrate into and around the US by 2060. In that scenario, what do urban centers look like? How do you anticipate the daily life has changed for your US consumers? Why is your design important in this new scenario? Stagehands will use this experiential approach to strengthen their designs and communicate value to business stakeholders.

The Gardener

Discontinuity has more uncertainty, which means fostering multiple possibilities and staying agile to respond as change arises is critical. Gardeners know there are different environments that plants can thrive or fail in, right? So embracing a Gardener role means we push ourselves to generate ideas in a number of different ‘soils,’ or future scenarios, and we nurture those concepts simultaneously, expecting some to prove more resilient than others.

For example, digitization in consumer lifestyles is changing at a rapid pace. Within just 3 months of the pandemic, virtual collaboration increased 600% through Miro. Ecomm grew at a rate of 10 years of continuous growth in just 3 months, as reported by McKinsey. As we look forward, there’s the promise of an even more immersive Metaverse on the horizon. Will we understand the human and social impacts of these shifts right away? As designers of digital experiences, can we imagine 2 or 3 social contexts to design for by 2030 that explore different levels of normalized digital fatigue vs. fluency?

Fostering multiple possibilities is key here. The Gardener role challenges the traditional double-diamond design approach that has us often focus on one singular, “ultimate” design solution. The Gardener embraces co-creation to foster these many possible design solutions, inviting diverse voices from inside or outside the organization to imagine possibilities, wide in breadth and rich in context. Again, for digital futures, this means incorporating peoples perspectives with varying relationships to digitization, which may point you to a range of solutions.

As we engage this era of discontinuity, we challenge ourselves and our designer colleagues to embrace this new reality with confidence, and perhaps even excitement.

Elevate your design process to infuse the traditional design fundamentals with an evolving skill set incorporating the mindset of the Scouts, Stagehands and Gardeners. If we design alongside discontinuity – fully aware of the challenges and opportunities, we can establish a meaningful relationship with the chaos it presents.

Great Design: Quick Fold Cane by Michael Graves

My elderly neighbor uses a cane, and one of the pain points I’ve observed is her struggling to get it in and out of the car. Collapsible canes exist, but they can be fiddly. I’ve been looking around for a better solution and just discovered this Quick Fold Cane, designed by Michael Graves.

Rather than relying on an elastic cord, the Quick Fold Cane uses hinges that self-retract into the body when it’s straightened out. To fold it back up, you stretch the cane out to expose the hinges, fold it, then magnets hold it closed.

The cane is height-adjustable.

It comes with two different tip styles than can be swapped without tools.

The square aluminum tubing adds strength and is lightweight, with the entire cane weighing in at about a pound. The handle is designed to hook and rest easily on your arm, for when you need a free hand, and also to hook onto a table surface and stay put.

One nice, unseen touch is that the cane’s mechanism has been designed to not make that clicking noise with each step you take.

The Quick Fold Cane comes in four colors and retails for $60 on the Michael Graves website.

However, I’ve also learned CVS is selling a similar-looking Take Along Folding Cane, also designed by Michael Graves, for just $40:

After scrutinizing the photos side-by-side, it seems to me the CVS version is a bit thinner. Other than that they appear identical.