US House of Representatives passes bill for bird-friendly public buildings

Bird legislation passes in US House of Representatives

The US House of Representatives has passed a bill to reduce the amount of glass used for federal buildings in a bid to protect birds from death by collision.

The bill, named Bird-Safe Buildings Act, passed on 1 July as part of the wider Moving Forward Act or H R 2 and it will now be introduced in the Senate. If passed by a two-thirds majority it will become law.

Birds, often migratory ones, fly into the reflective facades of buildings and almost one billion are killed annually from collisions in the US, according to a study by Cornell Lab of Ornithology.

At night, these migratory birds are also attracted to the glowing lights inside during nocturnal flight.

Bill would affect federal buildings

The proposed bill calls instead for bird-friendly materials to be used for new federal buildings, which include local offices and government departments. It would also affect public structures being renovated when more than half of the facade is changed.

Minimising the amount glass on lower levels and preventing transparent passageways and corners are among the bird-safe modifications in the legislation.

“At least 90 per cent of the exposed facade material from ground level to 40 feet (12 metres) shall not be composed of glass or shall be composed of glass that employs a combination of bird-safe modifications,” it states.

“At least 60 per cent of the exposed facade material above 40 feet (12 metres) shall meet a modified glass standard.”

The glass standards would also apply to walls around a courtyard with water features, plants and “materials attractive to birds”, while other regulations include shielding outside lights.

Bird-friendly design trend is “increasing momentum”

According to the American Bird Conservancy (ABC), the progress of the bill shows traction is gaining for bird-friendly architecture.

“The bill’s success is the latest evidence of increasing momentum in bird-friendly building trend,” it said. “This bipartisan bill is designed to reduce bird mortality by calling for federal buildings to incorporate bird-safe building materials and design features.”

Last year, New York passed a bill that changes the city’s building code with requirements to make new glass structures safer for migratory birds.

Before New York City passed its bill, other cities in North America introduced guidelines to make buildings more bird-friendly, including Toronto with a “best practices” guide in 2007 and San Francisco in 2011.

Photograph is by Olga Gavrilova.

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Curious to Learn More About Music-Making? <i id="dda573_3825">i'mnot </i>Is a Musical Instrument Subscription Service Concept Designed for Non-Musicians

i’mnot is the Student Winner in both the Sports & Recreation and the Consumer Technology award categories in the 2020 Core77 Design Awards.

With the evolution of electronic synthesizers, MIDI pads, and music-making software over the years from highly analog and complicated to simple interfaces and internet-connected, it’s clear engineers are working hard to level the playing field and lower the barrier to entry into music. But it could still be argued there remains a steep learning curve when it comes to many instruments out there today, so what’s a true novice to do when they’re intimidated by even the “easy” instruments?

Designer Peggy Mingyuan Li spent a long amount of time pondering this question for a project she completed as a student at ArtCenter’s College of Design. Her contemplations and design iterations ultimately led to i’mnot, a clever way to introduce beginners to the joy of music. i’mnot is an open-ended musical instrument and subscription service for non-musicians to experiment with sound. The set includes a DJ mixer, a theremin, a piano, a violin, a water phone, a xylophone and a Chinese erhu. As Li states in her 2020 Core77 Design Awards entry, “the philosophy of i’mnot is to bring the concept of “play” back to playing instruments.”

i’mnot is a name that stems from the idea of embracing not only one’s own novice status as a musician, but also the uncommon nature of a product offering like this one that redefines what an instrument can be. The model of the product series is designed to break down the stressful commitment of buying traditional instruments. You subscribe to one instrument only to discover it’s not your thing? No problem—the subscription service allows you to experiment with a different instrument every month to figure out which one you like.

i’mnot’s different musical offerings

One of Li’s main motivations behind the project was to make music making accessible to anyone. She mentions that “playing music is a luxury experience, especially for the people who don’t have money and time to learn an instrument.” The interface of each instrument inspires users to employ their own unique playing gesture instead of formal methods learned from a teacher. This erases the burden at an early age of playing perfectly, and instead, introduces children to the aspects of music they can fall in love with. “The design philosophy of i’mnot is to tell the world that it’s ok if you are not a musician,’ Li says, “you don’t have to be one to enjoy the playfulness of music.'”

Read more about “i’mnot” on our Core77 Design Awards site of 2020 honorees

This convertible full-body jacket was designed to give you 100% protection from the outdoor elements

Cleverly named the IWOM (pronounced I-Warm), this jacket was designed to be able to shapeshift based on your needs. On a regular windy day, the IWOM serves as a jacket, if it begins drizzling, you can simply extend its base down to your knees like a parka, and when the weather gets out of hand, the IWOM extends all the way down as a full-body jacket.

The IWOM, as its name suggests, forms a barrier between the outside weather and your body. Whether it’s windy, or its raining, the full-body jacket keeps the wind and water out, while trapping internal body heat to keep you nice, dry, and toasty. Its proprietary design folds down to the size of a fanny pack when you don’t need it, and opens up into an all-purpose jacket just when you’re looking for shelter from the elements. When it’s jacket weather, the IWOM works just like a great jacket, but just as the weather begins changing for the worse, a simple elastic band helps release the IWOM’s base, which extends all the way down to your feet, protecting you from wind, water, and probably even gentle snow!

The jacket comes made with a waterproof, windproof outer shell, and is lined on the inside with a soft microfleece to keep you warm. The full-body jacket features waterproof zips to keep moisture out, an elastic hoodie to cover your head, and handwarmer pockets to let you stay cozy. Three pockets built into the exterior of the IWOM also let you store your keys, wallet, and your phone while you’re outdoors. The IWOM comes in multiple colors as well as sizes for adults as well as for kids. When completely folded down, it’s small enough to fit in a fanny pack around your waist, or just sit in the glove box of your car to be used when you need it. However, if you’re the kind who’s looking for something more suited for indoor use, there’s even an all-fleece IWOM that allows you to cover yourself from head to toe in a fleece blanket/jacket like a cozy human burrito!

Designer: IWOM Outerwear

Click Here to Buy Now: $129 $249 ($120 off). Hurry, only 7/80 left!

IWOM Convertible All-Purpose Jacket 2.0

The IWOM converts from a self-contained fanny pack, to jacket, to full body protection, from the elements quickly and comfortably.

Perfect for Sporting Events, Camping, Boating & More

With its coverage and flexibility, the IWOM is your solution to the challenges made by the ever-changing weather.

Features & Benefits

Adaptable: If it’s warm out, toss it in the back of your car and be ready for the changing weather. If it’s jacket weather, pull up the bottom elastic band and put it in regular jacket mode (it holds the bottom portion up and hidden until you need it). When it’s windy or raining, deploy the bottom portion by loosening the elastic waistband down to your ankles.

Rolling it up is too easy.

Waterproof & Windproof: All of the zippers and seams on the IWOM Convertible All-Purpose Jacket 2.0 are fully sealed making the jacket waterproof and windproof. The breathable fabric keeps you dry and comfortable.

Warm & Comfortable: Forget about sitting in cold, wet, and damp conditions. Eliminate the effects of the weather with the full-length mode of the IWOM Convertible All-purpose Jacket 2.0.

The Perfect amount of Stretch and Hold: Perfect amount of stretch for walking and the perfect amount of hold for when the bottom leg coverage is held up and hidden when you don’t need it.

Click Here to Buy Now: $129 $249 ($120 off). Hurry, only 7/80 left!

New Colourful Skate Park in Lille

Le studio créatif du designer Yinka Ilori a customisé un skate park à Lille dans le centre culturel La Condition Publique. Le skate park avait été construit dans la phase finale de rénovation de l’énorme warehouse du XXème siècle transformé en 2004 en lieu d’art et de culture sous la direction de l’architecte Patrick Bouchain.

Ilori a utilisé la couleur pour revisiter l’ancien hall d’exposition, qui est divisé par des colonnes de béton, afin de donner au skate park une identité forte et d’en faire un espace lumineux et agréable pour le skateboard.

« La couleur apporte de la joie dans le parc mais donne aussi au skatepark intérieur sa nouvelle identité », a déclaré Ilori dans une interview.

Pour le designer, ces teintes traduisent la joie et l’adrénaline que les skateboarders vont ressentir en utilisant ce nouvel espace.








SAULT: Wildfires

From the mysterious funk/soul collective SAULT, the hypnotic “Wildfires” tells a tale of courage and perseverance in the face of police brutality. The song appears on Untitled (Black Is), a glorious and timely record that traces Blackness from rebellion to resilience, radical joy and beyond. The trio—which internet sleuths believe could be Dean “Inflo” Wynton Josiah, Cleo Sol and Melisa Young (aka Kid Sister)—released this statement with the track: “We present our first Untitled album to mark a moment in time where we as Black People, and of Black Origin are fighting for our lives. RIP George Floyd and all those who have suffered from police brutality and systemic racism. Change is happening… We are focused.” The entrancing 20-song album begins with the Black Panther chant “Revolution has come! Still won’t put down the gun!” and flows from there with poignancy and spirit—at times militant and, at others, meditative.

Color Gem Crayons

Studio Unto’s unique set of crayons allows artists of all ages to reproduce the vivid color-scapes of our natural world. As though “you picked up a piece of mineral and started coloring,” each crayon resembles a rock, with swirling, layered and speckled colors. Drawing with them produces multi-colored lines with texture and inconsistencies that add to the allure. Because each piece is made by hand, the finish of the four included in each box may differ.

Papa & Barkley’s Small-Batch, All-Natural Therapeutic Cannabis Edibles

Full-spectrum gummies made from coconut oil-infused hash, for tasty and fast-acting relief

The medicinal and therapeutic properties of cannabis and its components (THC, CBD, and beyond) are nearly agreed upon. Legalization state by state gave the green light to research projects pinned down by federal drug classifications, but that certainly doesn’t mean the cannabis industry is done evolving or exploring. Innovations come nearly every day, courtesy of new companies striving to establish their best practices. One such company is Papa & Barkley, which launched in June 2016 with their Releaf Balm, a THC-infused wellness topical. Now, nearly fives year later, Adam Grossman (founder and CEO) and Guy Rocourt (co-founder and chief product officer) continue to launch cannabis goods—lotions, tinctures, capsules and more—that do good for one’s mind and body.

“About five years ago I had moved back home to Boston from NYC to take care of my dad,” Grossman tells CH, recalling the days leading to Papa & Barkley’s inception. “He had become bedridden, then hospitalized and ultimately put on hospice care due to spinal stenosis. I was desperate to find a solution and none of the prescribed pharmaceutical pain medications were working. I researched cannabis pain balms on the internet, called up a friend from high school and bought $500 worth of the best cannabis I could find. I borrowed a crockpot from a neighbor, went to Whole Foods to buy the other ingredients and cooked up my first-ever batch of pain relief balm in my kitchen. The next day I applied it to my dad’s back and 20 minutes later I could get him out of bed. I kept applying it multiple times a day and caring for him and he got better. Over time, he was able to get off of hospice care and lived almost two more years.”

Grossman’s recipe offered his father, and many others, relief before it became the flagship product for P&B’s launch. “I started giving away samples of the balm to friends and family and getting amazing feedback. It became my mission to make this pain relief solution available to more people, so I founded Papa & Barkley—named after my dad, Papa, and his dog,” he says.

Like most of us, Grossman’s experience with cannabis began informally, with experimentation in adolescence. “I started using cannabis for pain relief while in college. I was a pitcher on the UMass baseball team and had a lot of shoulder and elbow pain. Back then, I had no clue about making topicals or that they even existed. So the pain relief then was just from smoking.” Then, he had no knowledge of the “entourage effect” and its necessity. When cannabis is consumed intact—in a full-spectrum state with all cannabinoids working in harmony—that’s when it is most effective, and the least debilitating, too.

Papa & Barkley’s new Releaf Gummy Edibles, which launch today, 20 July, further the mission of the brand’s original product. They’re made with “solvent-less hash made from trichomes—the ripe, cannabinoid-rich fruit of the cannabis flower—to maintain the full spectrum of cannabinoids, terpenes, and phytonutrients in the plant,” the fine print reads. This process was passed through the brand’s Scientific Advisory Board, which upholds the company’s core value of “scientific rigor.” Grossman explains, “We believe (and the research supports) that the cannabis plant has the most therapeutic benefits when it’s kept intact, where all of the cannabinoids can work in concert with each other. Therefore, we’re dedicated to infusing the whole plant into all of our products and keeping solvents and distillates out.”

The THC-infused gummies come in apple, berry, strawberry, and orange flavors and are sugar- and gluten-free, with zero calories, and made with all-natural fruit juices and coconut oil-infused hash—which is the product of “pesticide-free, sun-grown cannabis flowers from our farming partners in Humboldt County, California,” Grossman says.

“We use only natural ingredients and essential oils to pair with our cannabis, and our infusion process keeps our products completely free of chemicals. To ensure the cannabis we use is of the highest quality, we partner with expert farmers who believe in producing clean plants that translate into effective products, and we value these relationships with our dedicated farmers tremendously,” he continues.

The formulation for Releaf Gummies (their first edible) emphasizes the quality of their sourced cannabis and the precision of their processes. Guy Rocourt, who Grossman calls “an artist with the plant,” took the lead on developing it through to launch.

“Our gummies are actually made with regular hash, not cold water,” Rocourt tells CH. “To make Papa & Barkley’s Releaf Gummies, we mechanically separate the kief, or cannabinoid-rich trichome crystals, from the cannabis plant and then melt those crystals into our coconut oil base. While the process is more complicated than pouring THC isolate or distillate into your edible formula, our process of infusing solvent-less hash into coconut oil is really quite simple. It’s a classic ‘less is more’ scenario; rather than opting for a technologically and chemically intensive process, we go for a super-natural, chemical-free process.” This process, Rocourt says, “lends itself not only to a cleaner product, but also to a better high. When you eat an edible made from THC isolate or distillate you get a one-dimensional effect because you only get THC; you’re missing all the other cannabinoids in the plant.”

Because all of the natural cannabinoids are present, the gummies offer balanced, well-rounded relief. Their onset, which begins with eating one (and its 5mg of cannabinoids), is made easy because of its delicious base, a formulation Rocourt came up with alongside a Eureka-based, Black-owned business: Sistah Vegan.

“Many Papa & Barkley users have dietary restrictions either out of preference or necessity; they’re health-conscious consumers, athletes or peak-performance-seekers, or older adults who have health conditions that require them to eat a clean diet,” Rocourt says. “None of the brands that make edibles are speaking to these consumers. All the gummies on the marketplace are filled with sugar, corn syrup, dyes, and other unnecessary additives. We took it upon ourselves to create an edible that would work for individuals who see cannabis as a form of wellness first and foremost.
To do so, we partnered with an amazing local dietician named Patricia Jones—aka Sistah Vegan. Patricia runs a vegan catering business that also provides a meal-plan service. She and her son helped us develop a functional and healthy edible made with the whole plant.”

Not only are these edibles healthier—with the apple and berry flavors also being vegan—but they’re also helpful for battling stress, anxiety, pain and discomfort caused by inflammation or injury. They take effect within two hours (though sometimes as quickly as 15 minutes) and offer relief for three to eight hours.

Like Grossman and Rocourt, we’re hesitant to refer to anyone using cannabis, especially when done so medicinally for its therapeutic benefits as a patient, but these gummies could be adopted into a pre-existing wellness routine as an auxiliary element to be tapped into when the time is right.

“Caring for the ones we love is the foundation of this company; it’s what inspired the name and continues to shape how we operate,” Grossman tells us. “Today our mission is to unlock the power of the plant to improve people’s lives, so we offer products to make daily living more comfortable.”

Papa & Barkley’s Releaf Gummies are available now in packs of 20 gummies for $16—where cannabis products are legal. Find a retailer near you on their website.

Images courtesy of Papa & Barkley

Gravity sketch launches collaborative tool to let remote teams design together in virtual reality

Gravity Sketch has easily been one of the breakthrough design tools of the last few years, allowing people to draw and model naturally, using their hands to create surfaces rather than commands and lines of code. The Virtual Reality CAD tool gives designers and creators the unique ability to design at scale, making life-size models and mockups of products that can be viewed and adjusted as you go, breaking the barriers of the computer screen and allowing people to actually (virtually) experience products at their real scale and even in their appropriate environment.

With the unprecedented shift towards remote working because of the Coronavirus pandemic, the team at Gravity Sketch has prioritized the deployment of their latest cloud collaboration feature. Available within the cloud-based product LandingPad, Gravity Sketch’s cloud collaboration feature (codenamed Co-Creation) allows designers, teams, studios, and clients to collectively visualize, ideate, and refine product ideas. Merely wearing the VR headset transports you into the virtual workspace, allowing wearers to use the remote controller to highlight parts of a design, make edits/suggestions, or leave feedback. The tool has been used in enterprises with large design teams (Ford, Nissan, Reebok), but given the current circumstances with most people working remotely, Gravity Sketch hopes the publicly available collaborative platform will help teams work better together from their remote workspaces. Through LandingPad, users can manage and review work seamlessly across all hardware platforms as well as via web browsers, which synchronizes files across teams with virtual reality headsets.

The video above demonstrates how Belgium-based Achilles Design has been using the Co-Creation collaborative feature to help designers collectively ideate and clients collectively visualize products, allowing for a seamless exchange of ideas and feedback. “Virtual reality in the business space has been a solo-experience for years. With Co-Creation, designers and clients can finally collaborate directly. The fact that I have been able to join clients in VR while working from home is unprecedented, both for them and for myself. Co-Creation is the most effective way of communicating spatial designs to all the stakeholders of a project”, says Lucas Van Dorpe, Industrial Designer at Achilles Design.

Gravity Sketch’s cloud-based collaboration platform is now available for free trials for 30 days.
Click Here to sign up for Beta Access!

Gravity Sketch’s cloud-based collaboration platform is now available for free trials for 30 days.
Click Here to sign up for Beta Access!

WantedDesign's 2020 School Workshop Turns Virtual, Explores How Design Can Tackle Issues Around COVID-19

The spread of COVID-19 in March almost looked like the end of WantedDesign’s plans for hosting their annual Design Schools Workshop. Usually an opportunity for different global design programs to come together in Industry City in Brooklyn to solve a problem using design, WantedDesign co-founders Odile Hainaut and Claire Pijoulat along with the Cultural Services of the French Embassy, reimagined the event in response to New York by Design’s cancellation to fit a moment where work is grounded in virtual interaction. The team also picked a fitting topic, using this moment to convene the best young design minds in the world to tackle the problems associated with COVID-19.

The Design Schools Workshop then evolved into the Wanted French-American Online Design Schools Workshop, bringing together 34 international students from 11 American and French schools. The event is Presented by The Cultural Services of the French Embassy in the United States, as part of Oui Design, in collaboration with WantedDesign.

French-American Online Design Schools Workshop from WANTEDDESIGN NYC on Vimeo.

The mission? Design solutions in response to the COVID-19 pandemic in the realms of healthcare, communications, mental health, mobility, and co-living. Within 48 hours, ten teams collaborated and designed ten separate solutions. Given the pandemic has affected us all, the experience affected students in unexpected ways. The WantedDesign team illustrates the two-day design sprint as “an intense and sometimes emotional time as the students from diverse cultural and educational backgrounds came together to share their very personal experiences of the Pandemic and confinement time.”

The “Still United” kit contains stickers for mailboxes, a poster for the hallway, and a textile to hang outside, which shows what actions you are offering (for example, grocery shopping or doing laundry for those who can’t)

The team who took home the win created a project titled “Still United”, a kit that can be used as a communication signal to offer aid to neighbors, whether it’s shopping for groceries, doing chores, or offering medical assistance (you can view the final presentation for their project here). We sat down virtually with the winning team members to learn more about them and their work within the Design Schools Workshop.

Meet the Team

Naëlle Frega is a student at École nationale supérieure des arts appliqués et des métiers d’art (ENSAAMA) in Paris, France

Tell us a bit more about yourself

Which school are you part of and what did it mean to be part of the French-American Online Schools Workshop?

I have just completed a course in product design at ensaama and will start a Master’s degree at Sciences Po in Communication, Media and Creative Industries next term. This experience came at a key moment in my studies. Working in a team with students with different backgrounds and cultures gave me a glimpse of what the rest of my studies could be like and confirmed my desire to work in a team once I will enter professional life.

What is for you the best outcome of the the workshop experience?

I would say that the best outcome is the short time because it led us to decide very quickly and to get organized according to each one’s skills. Beyond that, it allowed us to have strong bonds within our team although we didn’t know each other at all and I am really grateful for that.

What was the most difficult part for you during the confinement and how being a creative may have help you?

During my confinement I had to work on my diploma project, which was particularly challenging in these circumstances. Having the opportunity to participate in this workshop allowed me to breathe about this long project and to get back to it afterwards.

Where do you see yourself in the world of design and what will be your dream career?

Although I study product design and am passionate about it, what motivates me and what matters most to me in this field is the ability to propose social innovation. I see myself participating in projects that, at their scale, will have a beneficial impact, whether it is about ecology, feminism, working conditions or other issues. My dream career would be to work in an agency like IDEO San Francisco. Whether it’s the way they work or the projects they carry out, I find this agency very inspiring. In fact, I was inspired by their method for my diploma project and I regularly look at what they are working on.

Where can we learn more about your work?

Check out my portfolio here.

Hadley Feingold is a student at Parsons School of Design in New York City

Tell us a bit more about yourself

Hi, my name is Hadley! I am an artist/designer living in Brooklyn and a proud native New Yorker. I focus on using industrial design to explore how objects shape how we live, relate to one another and the self, and see the world. I design through these concepts, guided by a strong love of color and texture. Coming from an undergraduate background in chemistry and sculpture, I am drawn to a multi-disciplinary and material-based way of working. I love poetry and provocation.

Which school are you part of and what did it mean to be part of the French-American Online Schools Workshop?

I am in the MFA Industrial Design program at Parsons School of Design. I’m so happy I could be part of this workshop – it was quite the sprint! The time crunch really brought our team together quickly, and it’s exciting to feel connected to designers around the world. It also felt important to design for a timely topic such as communities during COVID-19.

What is for you the best outcome of the workshop experience?

I appreciate the lasting working relationships with other young designers built over the course of the workshop. I also have to shout-out our group’s mentors for their enthusiastic support and guidance! I’m so proud to have worked with this group on a visual communication system for people to signal they can help one another within a community, creating an easy system of mutual aid.

An example of Feingold’s work is “Wilt”, a trio of flower frames that play with deconstruction, drama, and minimalism.

What was the most difficult part for you during the confinement and how being a creative may have help you?

The most difficult part for me has been missing the communal studio moments with my peers when impromptu conversations and critique inform your work. But at the same time, it has really allowed for time to deeply consider locality in processes, as well as social effects of objects and systems brought into the world, especially amidst the Black Lives Matter movement here in the US. Designers have a great responsibility.

Where do you see yourself in the world of design and what will be your dream career?

My dream future involves the following: things that work in small ways, things for people to live with, things for public space, things that are the most personal, things to have memories of.

Where can we learn more about your work?

You can follow me on instagram @hadley.thing or check out my portfolio on www.hadleyfeingold.com

Anton Blondeau is a student at Strate School of Design in Paris, France

Tell us a bit more about yourself

My name is Anton and I’m 21 years old. I am French-Russian and I have been living in Paris for 12 years, after having lived in Poland and Russia. I am passionate about science fiction, current trends, geopolitics and new technologies. I am studying Industrial Design with a specialization in Interaction Design at Strate, School of Design.

Which school are you part of and what did it mean to be part of the French-American Online Schools Workshop?

For the competition, I represented my school Strate, School of Design with Emilie Durand and Edouard Musumeci. Being part of this workshop allowed me to make my first international project. Being a representative in such a beautiful competition on a current theme is very stimulating and fun at the same time.

What is for you the best outcome of the the workshop experience?

What I remember from this workshop is the victory we won with our project “Still United” and the great and interesting group of people I had the chance to work with from different specializations. Everyone was able to bring their own designer’s point of view and that’s what allowed us to make a living project.

What was the most difficult part for you during the confinement and how being a creative may have help you?

During the lockdown, the hardest part was being alone in my room, not being able to see my friends and not being able to be anywhere but home. So during the lockdown, I took advantage of my free time to test new software by looking at a lot of tutorials which allowed me to do nice and fun little personal projects to practice.

Where do you see yourself in the world of design and what will be your dream career?

I would like to become a Political Designer in addition to being an Industrial Designer to serve the states and their communities with projects that will focus on the needs of the country for the benefit and will of its citizens nationally and internationally.

Within a few years, I intend to make this dream come true by creating my company which will focus on the positioning I want to adapt for the future.

Where can we learn more about your work?

You can add me and follow me on Linkedin to find all my information, follow the progress of my projects and discover soon my website with my works.

Alexiane Capitaine is a student at Ecole Estienne in Paris, France

Tell us a bit more about yourself

I’m Alexiane, a 22-year-old graphic and digital designer. I study design with the intention of creating experiences that can allow people to interact with one another, to start an open-minded conversation.

Which school are you part of and what did it mean to be part of the French-American Online Schools Workshop?

I just graduated from the DSAA Design and Digital Creation in École Estienne. Being a part of this workshop was a unique way of creating. It was challenging at first, not knowing the people we were going to work with and not being able to connect in a normal way. But we soon got to know and understand each other’s mindset and way of seeing this particular time.

What is for you the best outcome of the workshop experience?

I think it was a thrilling experience, being able to make connections with designers with different backgrounds, meet people with similar ideas and ways of approaching design. Not only in my team, but every team had an interesting take on the subject, and the projects that emerged were filled with hopes for better times.

An example of Capitaine’s work: The Explanatory Box, which allows physicists to illustrate simple concepts of quantum physics

What was the most difficult part for you during the confinement and how being a creative may have help you?

During the confinement I was lucky enough to get to stay in a house in the countryside, which made it easy to walk around in nature. But having lived in an urban setting all of my life, it felt strange to be far from my usual life, far from the people I used to interact and work with every day. Keeping my collective’s spirit’s up was sometimes difficult, but I found a new way of communicating with them that made me understand the way they think a bit more.

Where do you see yourself in the world of design and what will be your dream career?

I see myself as a trans-disciplinary designer : I came to think of design as a tool to rethink the world we live in – especially in these trying times. I would like my design to be utterly optimistic, playful and mutual aid-centered. I would like to continue the work I started with the CAL—LAC collective this year for my diploma project, a digital monitoring luminous device that can help us understand and reduce our carbon footprint.

Where can we learn more about your work?

www.alexianecapitaine.fr

www.callac.fr

Eugenie Zuccarelli is a student at École nationale supérieure des arts décoratifs (ENSAD) in Paris, France

Which school are you part of and what did it mean to be part of the French-American Online Schools Workshop?

I am a third year student at École nationale supérieure des Arts Décoratifs in Paris. I will remember this workshop as my first experience working online with students from other schools, countries and departments.

What is for you the best outcome of the the workshop experience?

Some of the ways and clues that we had to work in a team, could not not be applied during this time. I believe having to rethink and reshape them assembled the project. The processes really linked the elements of this project.

A visual arrangement by Zuccarelli

What was the most difficult part for you during the confinement and how being a creative may have help you?

I had to rethink my creative processes, make myself clear via completely dematerialized tools. Making my usuals drawings or models was adding too much steps for such a quick online workshop. Being a creative helped me find the ways to densify the stages.

Where do you see yourself in the world of design and what will be your dream career?

I hope I will be able to keep the bold mindset from school, having the opportunity to try everything and stay curious of my surroundings.

I would really like to have my own studio, known to be spunky with a unique approach.

Where can we learn more about your work?

I am currently designing and coding my first website! You can also find me on Instagram @eugeniezuc

Pietro Quintino Sella is a student at Pratt Institute in Brooklyn, New York

Tell us a bit more about yourself

Just another random expression of this Universe

Which school are you part of and what did it mean to be part of the French-American Online Schools Workshop?

I am currently working on my master’s degree in industrial design at the Pratt Institute In NYC.

For me is was a mental exercise of social understanding in an experimental scenario which illuminated how people and communities could possibly interact in the very near future. It brought home the unquestionable power of nature and increasing strain on resources and services all people have become accustomed to. It was fascinating to observe and reflect upon the trivial things that once seemed like the “ants” of daily life which tilted our human experience and changed the pulse of the world within weeks. It also brought home the level of influence technology has on EVERY aspect of our lives. We were forced to stay separated, isolated, and thoughtful about our surroundings and yet we found an endless avenue of visual information and connection virtually. All of these items were both inspiring and perplexing.

What is for you the best outcome of the the workshop experience?

Our project “StillUnited”. Since the beginning we wanted to focus on the positive aspects about the pandemic. The sense of community and togetherness that we assisted throughout this crisis, across the globe, was a beautiful thing that we wanted to capture into our design. I believe that ultimately we were the winning team because our design speaks about that human ability called compassion.

What was the most difficult part for you during the confinement and how being a creative may have help you?

Apart from sleeping on the floor of the living room for 3 months, I personally did not find many difficulties to be honest. Since I was a child, my family was always on the move, some kind of contemporary nomads, moving constantly between countries. I lived in many cities until now, changed many schools, and wore different hats. Being a kid having to constantly adapt to different cultures and people, I found myself struggling. I was constantly judging the places and people around me, place after place, always blaming everything outside my skin. I learned to stopped judging the surroundings and became more realistic. I start seeing things as they were, with no mind distortions, which personally, was great for my creative process.

I realized then it doesn’t really matter where you are physically, freedom for me is not about where you want to be or that ability to go anywhere, but being at ease with oneself not matter where you are. This pandemic allowed me to practice this at great level. So this confinement time, was not only a great opportunity to practice this lifestyle, but also to realize that after all freedom is within.

Where do you see yourself in the world of design and what will be your dream career?

Inspiring names, such as Neri Oxman, James Turrell and the one and only Ettore sottsass, are some interdisciplinary guru like figures that show what’s possible to achieve with passion and talent. Generally I tend to lean between that thin line of what’s beautiful and what’s actually necessary, and how to balance both in a design. However, I believe is not what I am interested in specifically, rather how’s my thinking and action process is improving. The design process is the engine, the way I look at things and then process them trough thinking and action , is what I value. When someone asks me what kind of design I do or like, I always feel incomplete answering. I want to be a designer that touches many areas of life, such as biology, architecture, music and art.

As for a dream career, it would not be a bad start for my thesis project to become something real. I am looking at the New York subway system, investigating the ins and outs, currently scratching the surface! The underground system carries a large number of unused or abandoned areas with very good potential to create interesting things. I am asking questions such as; can we commute differently under the surface, maybe with more individualistic transportation, or even can we create a more humane setting under the surface, maybe by bringing the outside inside, or perhaps could such a lifeless place become livable? who knows, the only is that I am very excited about this journey.

Where can we learn more about your work?

Here is a link to my portfolio.

Here is a Vimeo link to the Pietro short Interview Video that we posted on our site.

Eyra Asks: Why Should We Sacrifice Great Design As We Age?

Finding a cup that can be easily and elegantly held by older, uncertain hands—that was the mission of English sisters Susan (“Suse”) and Anne Costello who, in 2016, began their search for a two-handled cup able to support their 82-year-old mother’s unstable grip. Their quest would span years, bringing the pair from High Street to the outer reaches of the internet in a futile search for elder-sensitive design that would also be visually compelling. “We were genuinely shocked by the quality of the products available, and the generally low standard of merchandising,” explained Suse, a seasoned design professional, by phone from Hockney in London. “When we started looking at the landscape, we realized that these products were often poorly made, poorly designed, and the way they were being sold and merchandised was appalling—no thought whatsoever!” Feeling that discerning consumers deserved better, she and Anne conceptualized Eyra, a design platform that would showcase goods and products designed specifically for visually discriminating older users. This month, the team launches with a series of uniquely angled handles and kitchen utensils created in collaboration with famed British industrial designer Sebastian Conran, now available on Kickstarter.

Necessary beginnings

Before Eyra, Suse had worked for decades in the design industry, starting at famed branding agency Wolff Olins before moving on to roles as a digital development director and marketing consultant for luxury consumer and elite sportswear firms. She’d never given much thought to designing for the 60-and-over crowd who, incidentally, are also frequently overlooked by advertisers and brands. Seeing her mother, known for her exquisite taste and refined aesthetic sense, consigned to a world of plastic and generic goods, Suse sensed an opportunity to do something meaningful in the retail sector. Along with Anne, whose decades of experience as the operations and resource director at THIN (a medical research firm) had given her a sixth sense for medical systems and standards, they committed to creating a functional but visually striking line of senior-oriented products.

“As you age, things that would be easy to do daily become harder,” laments Suse, referring to mundane tasks like opening jars, getting in and out of chairs, and even “holding steady on your feet.” But many of the products for this market are not only standard issue, but bulky and unnecessary. “You notice that older people’s homes tend to get cluttered with stuff—things that occupational therapists, well-meaning friends and family give them, or their doctors advise them to have around. These are the things people feel they have to have—but do they want to have them?” She questions the adverse mental and physical health effects of being surrounded by terminal drabness. “The items we surround ourselves with contribute to our well being,” she adds. “Beautiful things make us happy, and the reverse is also true. If you spent your younger life around beautiful things, why would you now want to be surrounded by so much beige?”

Design hunting

To create Eyra, the pair drew on a range of inspirations, from Lanzavecchia + Wai’s ‘No Country for Old Men’ walking cane line to scouting trips at Naidex (Europe’s biggest trade fair for Daily Living Aids) and Rehacare. But the ‘New Old’ exhibition at the Design Museum, featuring design that enhances the “experience of our later lives,” was a powerful influence. The show introduced the pair to the higher end of healthcare design with pieces like Priestman Goode’s Scooter for Life, Paro’s robotic seal, the Aura Power Suit by Yves Behar, and MiRo by Sebastian Conran, their future collaborator.

Suse later met Conran at an industry event where the two bonded over their mutual interests. Conran, who had previously worked at Mothercare, a one-stop-shop for “beginning of life” goods, had cut his teeth designing for babies and toddlers, and now hoped to create a brand aimed at older consumers. For his Eyra collection, Conran created a pasta grabber, a serving spoon, a spatula, and a slotted spoon, and he’s currently working on a set of tableware, a chopping board and, yes, a cup with two handles for older hands.

To round out the team, the Costello sisters enlisted Eve O’Sullivan, an occupational therapist, for critical input. Eve, who works in client-centered rehabilitation for the elderly and people with life-changing neurological conditions, had previously noticed that her clients were always looking for better-designed products, often refusing to use items which, although necessary, were at odds with their personal visual aesthetic. Many of Eyra’s modifications come out of this collaboration, including a magnetic rack meant for easy retrieval, and utensils designed specifically for those with reduced mobility in their hands and wrists. The handles of the utensils, optimally shaped and weighted, are coated with a soft rubber specifically chosen for its anti-slip properties.

Eyra’s kitchen utensils are user friendly for older people.



More than just aging “gracefully”

The team launched with these utilitarian products feeling they could be useful to a wider market—not just those experiencing difficulty with their hands. On the horizon, Eyra has several new kitchenware projects planned with established creators and product designers. Ultimately, they want their products to be judged as beautiful objects of art, not merely as practical aids. “Becoming older doesn’t mean losing our sense of style,” Suse explained, “our ability to express ourselves creatively grows with age. This is why artists don’t retire! They continue to express themselves creatively, as I think one does as one gets older and, in fact, probably even more so.” She points to brand inspirations Iggy Pop, Mick Jagger, and Vivian Westwood as her ideal users. “If you are the kind of person who has surrounded yourself with things of quality in your life, then it makes sense that you would continue to do that as you age.” Ultimately, she believes great design not only enhances our lives but infuses them with joy. “Beautiful things make you happy, and ugly things make you sad and depressed. It’s all a bit Marie Kondo, isn’t it?”

Eyra is live on Kickstarter through July 30, 2020.

—Laura Feinstein