The Future is ‘Makeable’ – Exploring Possibilities at Amman Design Week 2019

The beauty of keeping a theme as simply worded as “Possibilities” is that its interpretations end up being incredibly diverse as everyone associates the word ‘possibilities’ with something new. Some designers consider material possibilities, others look at possibilities for sustainability and the future, while some even tend to look at fixing problems of the past. Everyone has a different story to tell, and all these stories combine in the melting pot that is the Amman Design Week 2019.

At Amman Design Week this year, we look at how Possibilities can shape our ‘makeable’ future. The Amman Design Week has evolved from being a simple event to a movement to help design uplift life, and make life and culture enrich design in the kingdom of Jordan. The movement now spans more than just the design week, which gets held once every two years. During other times of the year, the design week aims at supporting and rehabilitating local creative organizations, reviving crafts, providing educational workshops and mentorship programs, and acting as the glue that binds all things creative and social in the country. Working towards building a future that’s design aware, ADW’s design week showcases two full years worth of growth and creativity. “We decided we didn’t want to do this [annual] factory-like production of events. It’s more about doing the right works and yielding the right results in terms of designer output”, said ADW Director Rana Beiruti.

We look at the Hangar Exhibition and the Student Showcase, curated by Noura Al Sayeh-Holtrop, a stunning combination of both professional and student work that encapsulate the theme of “Possibilities”. Some designs look inward at personal growth as a possibility, while others look at altering the environment and nature to create possibilities for the years to come. Some even look at how to preserve the past as we rapidly move into an uncertain future. Here are some of our favorite pieces.


Bassam Huneidi’s project looks at reusing hookah pipes and mouthpieces. These products are crafted from plastic, and are often disposed of the same way one would a straw or plastic cutlery. Huneidi uses the mouthpieces, turning them into attractive lamps, while the pipes become a strong and stable material for woven furniture.


Kutleh’s cantilever coffee table uses a special ply-stone material, built by joining pieces of stone discarded during the slab-cutting process. These pieces are given a new lease of life as a completely different material, as they stack together to form uniquely striated blocks of stone!


Designed by Ishraq Zraikat, this weaving loom becomes a poetic home for the weaver. Reflecting on the idea of creating both living arrangements and job opportunities, this loom looks at fabric as a way to not only create, but to live under.


Jordan has a flourishing furniture craft, but doesn’t have any indigenous wood to create furniture. Sahar Madanat, founder of Studio Twelve Degrees, realized that wood as a material isn’t local to the country, but the talent is. Surprised at how the country imported tonnes of wood from neighboring countries, with no suitable local alternative, Madanat developed a new composite created from waste material including olive-wood pulp, which is found in abundance in Jordan. The new material is completely biodegradable, but possesses the consistency and hardness of MDF wood, along with a faint olive aroma.


One of my favorite pieces from the design week comes from the student exhibition, where Sarah Sunna turned 2D doodles into 3D wrought iron furniture. This one-of-a-kind chair and table set showcase possibilities that span disciplines, allowing illustrators and interior designers to collaborate over uniquely appealing furniture art!


Foundland Studio’s project acts as a stark reminder of the past. After one of the studio’s founders’ parents had to flee Syria when the war broke out, they decided to preserve the memories of their past life, both the good moments and the bad. The project comprises a book that captures thoughts and recollections, alongside a 3D printed replica of their home which they had to abandon.


Saba Innab’s installation presents an abstraction of Jordanian architecture. It pulls architectural details from the Hashemite Plaza in Amman, turning familiar visual cues into a repetitive symmetric collage.


It looks like marble, but it is, in fact, plastic! Dema Mosleh found a way to recycle different scraps of plastic by melting them and combining them together to create a beautiful, dense, marbled material that looks exactly like marble stone. Each piece is made using waste plastic that would otherwise be thrown in a landfill or dumped into the ocean. Here, the plastic is transformed into a material that lasts long, while looking absolutely stunningly like stone!


MRM’s installation is an abstraction between architecture and jewelry. Created using parametric design, the two inspiration sources are combined to create new forms that fuse the two styles and cultures. MRM’s previous work includes Oscar-winning costume design for Marvel’s Black Panther!


Terrazzo meets Pinterest with MORPH-X Design Studio’s exploration with the material. Terrazzo is a wonderful way of using cement and recycling stone chips not just for waste reduction but also for strength. MORPH-X Design Studio however puts an aesthetic spin on the material by dyeing the cement to create patterns and styles that bring a new appeal to the forgotten material, turning it into a material that high-end designers and architects would love to play with!

The Amman Design Week has been a catalyst for change in not just Jordan but the Middle East, for helping people see value in integrating design into societies and lives. ADW has helped to legalize and democratize 3D printing tools in the country, where 3D printers were banned up until 2017… and has also played its part to help rehabilitate Syrian and Palestinian communities plagued by wars. By nurturing a conversation around the possibilities of harmonious coexistence, of sustenance, and creative problem solving, Amman Design Week is doing much more than just showcasing design-work over a period of 7 days. It is, like all good design, helping create large-scale positive impact.

Dezeen Awards architecture, interiors and design winning projects revealed

Aguahoja by Neri Oxman and Mediated Matter Group

Studio Tom Emerson and Taller 5, Mediated Matter Group at MIT and Branch Studio Architects have won awards for the best projects of the year at Dezeen Awards 2019.

The announcements were made in front of 250 guests at Ennismore Sessions House in London, where the best established and emerging studios of the year were also revealed.

The overall winners across the sectors of architecture, interiors and design were chosen from the thirty winning projects, which were announced earlier this month.

A shelter for archeologists in Peru, a school office interior in Melbourne based on Italian piazzas and a robotically fabricated structure made from organic matter were selected as this year’s overall project winners.

This year’s three master juries, who met in London in September, chose the winners based on how beautiful, innovative and beneficial they are to people and planet.

The architecture project of the year is A Room for Archeologists and Kids in Peru by Studio Tom Emerson and Taller 5 of PUCP
A Room for Archeologists and Kids is the architecture project of the year. Top image: the project was built in the Peruvian desert

The architecture project of the year, which also won the small building award, was designed and built by 45 architecture students from Zurich and Lima.

Designed by ETH Zurich‘s Studio Tom Emerson and Taller 5 at the Pontificia Universidad Católica del Peru (PUCP), A Room for Archaeologists and Kids has a woven white textile canopy, bamboo cane walls and earthen floors.

The architecture project of the year is A Room for Archeologists and Kids in Peru by Studio Tom Emerson and Taller 5 of PUCP
The shelter for archeologists was designed by students from Zurich and Lima

The pavilion provides shelter for archaeologists in Pachacamac, an archaeological site in Peru that covers around 600 hectares of desert.

The open rectangular structure was designed so that the archeologists’ examinations of artefacts are in view of passing visitors and children from a nearby school.

A Room for Archeologists and Kids is located in Peru's desert
The building shelters archaeologists

The architecture master jury, which consisted of Sou Fujimoto, Lyndon Neri, Kunlé Adeyemi, Sonali Rastogi and Jing Liu, championed the project for its structural preservation and the characteristics of the space.

“This project is a perfect response to an old structure,” said the judges. “The introduction of softer elements creates a surprising and pleasant atmosphere.”

Piazza Dell’Ufficio by Branch Studio Architects is the interior design project of the year

Piazza Dell’Ufficio by Branch Studio Architects has been named interior design project of the year. The project involves the redesign of executive administration offices of a college in Melbourne.

Almost every surface of Piazza Dell’Ufficio, which was also named small workspace interior of the year, has been lined with slim cardboard tubes.

The Australian architecture studio wanted to create an environment that broke down barriers between staff and student interactions.

Piazza Dell’Ufficio by Branch Studio Architects also won small workspace of the year
The interior was designed by Branch Studio Architects

“This aesthetically pleasing space creates a break-out space for busy school life,” said the interior design master jury, which was made up of Ab Rogers, Eva Jiricna, Eero Koivisto, Matali Crasset and Yoko Choy.

“There is a great balance between contemporary, recyclable and affordable materials and colours, creating a warm and calming environment that is suitable for student welfare,” the judges added.

Piazza Dell’Ufficio by Branch Studio Architects also won small workspace of the year
Piazza Dell’Ufficio also won small workspace of the year

The design master jury, which consisted of Philippe Starck, Nelly Ben Hayoun, Yinka Ilori, Aric Chen, Lonny van Ryswyck and Sofia Lagerkvist, selected Aguahoja I by MIT Media Lab‘s Mediated Matter Group as the design project of the year.

Aguahoja I is a digitally designed and robotically fabricated structure made using the molecular components found in tree branches, insect exoskeletons and human bones.

Aguahoja I by Mediated Matter Group has been named design project of the year
Aguahoja I by Mediated Matter Group at MIT Media Lab is the design project of the year

Standing five meters tall, the structure’s flexible bio-composite skin is composed of cellulose, chitosan and pectin, examining how even the materials that we consider waste can inform design.

The project by Neri Oxman’s research and design group, which also the won the award for sustainable design, demonstrates the application of water-based robotic fabrication at a scale close to those of natural ecologies.

Aguahoja I by Mediated Matter Group is digitally designed and robotically fabricated
Aguahoja I was digitally designed and robotically fabricated

“Finding new sustainable materials is an urgent matter,” said the design judges. “Aguahoja I shows how nature can help us to design new materials, highlighting the relationship between nature and technology.”

“It is completely innovative and presents hope for the future,” they added. “The organic material shows huge potential, which could change even how we think about architecture.”

Each winner was presented with a hand-made trophy designed by Atelier NL. All of the category winners were revealed earlier this year.

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Dezeen Awards architecture, interiors and design studios of the year revealed

Artek HQ by Sevil Peach

Vo Trong Nghia Architects, SevilPeach and Studio Drift have been named best architecture, interiors and design studios of the year at Dezeen Awards 2019.

The winning studios were revealed at the Dezeen Awards party held at Ennismore Sessions House in London, which was attended by 250 guests.

The three winners, chosen from 16 shortlisted studios, are based in Vietnam, the UK and the Netherlands.

They were chosen by this year’s master juries, which met in London in September. They made their selections based on business success, client satisfaction, positive impact, and strong vision and achievement.

Viettel Academy Education Centre by Vo Trang Nghia Architects
Viettel Academy Education Centre was designed by Vo Trong Nghia Architects, winner of the architecture studio of the year. Top image: Vo Trong Nghia Architects also designed an office for Viettel

Vietnamese studio Vo Trong Nghia was named architect of the year by the architecture master jury, which consisted of Sou Fujimoto, Lyndon Neri, Kunlé Adeyemi, Sonali Rastogi and Jing Liu.

“The studio has an acute awareness of the context that it is working in,” the jury said. “Vietnam’s past is very much present in the work but it also recognises the modernity of the country.”

“Vo Trong Nghia’s projects signify a transition from old to new,” added the judges. “The studio has developed its own school of thought and its own techniques.”

The studio, which has offices in Hanoi and Ho Chi Minh City, also won the award for civic building of the year with Viettel Academy.

Artek HQ by Sevil Peach
SevilPeach, which is the interior designer of the year, designed the Artek HQ

London-based studio SevilPeach was selected as interior designer of the year. The jury championed interior design studio SevilPeach’s work for being “intelligent and skilfully put together”.

“SevilPeach designs peaceful, calming spaces that appear effortless,” explained the judges. “Its animated interiors play with light, acoustics and moments of colour.”

LocHal Public Library, designed by Civic Architects
Inside Outside/Petra Blaisse, which designed the LocHal library, was highly commended in the interior studio of the year category

The interiors master jury, which consisted of Eva Jiricna, Eero Koivisto, Matali Crasset, Ab Rogers, Claesson Koivisto and Yoko Choy, also highly commended Dutch studio Inside Outside/Petra Blaisse for its “transformative interventions”.

Inside Outside/Petra Blaisse has an extraordinary knowledge of the interior and understanding of light,” the judges explained. “Its innovative work has a meaningful tactile nature.”

Studio Drift Kennedy Space Centre moon landing drones
Studio Drift, which designed Franchise Freedom at Kennedy Space Centre, is the design studio of the year

The design jury, which consisted of Philippe Starck, Nelly Ben Hayoun, Yinka Ilori, Aric Chen, Lonny van Ryswyck and Sofia Lagerkvist, named Studio Drift as designer of the year.

“Studio Drift has consistently produced good work over the last two years,” said the judges.

“They have successfully accomplished a lot of ambitious projects that explore the relationship between nature and technology, as well as our relationship with technology.”

The Amsterdam studio also won the lighting design category with their Franchise Freedom installation.

Each winner was presented with a hand-made trophy designed by Atelier NL. All the category winners were announced earlier this year.

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Emerging architecture, interiors and design studios of the year named at Dezeen Awards

Edition Office

Edition Office, Linehouse and Takt Project have been named the best emerging studios of the year at the Dezeen Awards party in London.

Australian studio Edition Office was named best emerging architecture studio, while Linehouse from China won best emerging interiors studio and Takt Project from Japan scooped best emerging design studio.

The three winning studios were chosen from 17 emerging studios shortlisted in September. The winners were chosen by master juries who met in London last month to review the shortlists.

They made their selections based on evidence of strong vision and achievement, business success, client satisfaction and positive impact.

Edition Office, Melbourne, Australia
Edition Office is the emerging architecture studio of the year. Top image: Dim sum restaurant by Linehouse, which is the emerging interiors studio of the year

The architecture master jury chose Melbourne-based Edition Office as the winning emerging architecture studio for their “rigorous exploration of material and form as a creative direction.”

The jury, which consisted of Sou Fujimoto, Lyndon Neri, Kunlé Adeyemi, Sonali Rastogi and Jing Liu, championed Edition Office’s “persistent pursuit of clarity in all projects”.

“There’s a dichotomy between remaining rigorous and at the same time being experimental,” the judges explained.

Dim sum restaurant by Linehouse Studio fuses east and west
Linehouse’s designs include dim sum restaurant John Anthony

Chinese studio Linehouse has won the emerging interior designer category. Judges praised the Shanghai-based practice’s “energetic, playful and experimental” work.

“Linehouse uses a wide palette of materials and is not afraid of colour,” said the interior design master jury, which consisted of Eva JiricnaMatali Crasset, Ab Rogers, Eero Koivisto and Yoko Choy.

“The studio is interested in context and locality, testing different design methods to create unusual atmospheres,” explained the judges.

Japanese studio Takt Project
Japanese studio Takt Project is the emerging designer of the year

The design master jury, which consisted of Philippe Starck, Nelly Ben Hayoun, Yinka Ilori, Aric Chen, Lonny van Ryswyck and Sofia Lagerkvist, named Takt Project as emerging designer of the year.

Judges praised the Japanese design studio, which is led by Satoshi Yoshiizumi, for its “aesthetically and conceptually driven work”.

“Takt Project turns the counter intuitive upside down and make it feel intuitive,” they said. “It deconstructs typologies and makes us rethink them in ways that almost seem magical whilst remaining legible and honest.”

“The studio is producing work that excites us,” the jury explained. “It is inspiring and makes us feel curious about what design can do.”

The design master jury commented on the high quality of entrants in the emerging designer category.

“We had a hard time choosing a winner for this category,” they said. “This was the most inspiring part of the day and all of the shortlisted designers give us hope for the future.”

Each winner was presented with a hand-made trophy designed by Atelier NL. All the category winners were announced earlier this year.

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The constant evolution of Product Design and how semantics stole my job…

Hey I’m Sam, and I do design.

What type of design do I design? Well… I don’t know any more.

I studied at university as a product designer. We were there to learn how products are designed on an industrial scale. Not handmade, not batch produced, but on a global and industrial level. For this reason, product design was also often called industrial design. I could interchange the term I used, depending on who I was talking to, and the terms were synonyms of each other, depending on who you asked.

But that was 6 years ago. That was a time when we were still mourning the loss of skeuomorphism in the iPhone. It was a time when digital design had finished copying the real world in order for users to “understand” the interface, and it had started to make its own way in life. We saw flat design and multi-tap gestures that weren’t possible in traditional product design.

However, 6 years later, it is clear that digital design didn’t have a clean divorce from product design. It decided instead to take its name. Now the entire design industry refers to anything digital, service, user experience, or user interface design, as “product design”.

I spent four years at university studying what I thought was the cutting edge of User-Centered thinking and empathy within product design. My head was buried in an industrial design dream.

Now that I’ve emerged from the other side of graduation, it has suddenly hit me that I’m not a product designer any more. That title was adopted by the UXers and UIers. Product design is now any service that a consumer can interact with. I can only officially call myself an industrial designer now (though I have started calling myself an “item” designer, even if it’s not catching on just yet).

At the end of the day, I’m the designer that wraps the “product” in an outer shell that customers can buy. The item is a physical embodiment of the product which is stored on local chips and on cloud servers. Arguably, the shells are a deciding factor when choosing an “item”, but no way near as much as the “product”. Few would turn down the new iPhone 11 and iPhone 11 Pro because they don’t like the camera design. People care more about the photos it can take and the services it provides (product) than the shape of the camera bump (item) in that scenario.

The real question is (and this is the question that keeps me awake at night): how long will it be before a product doesn’t need the shell at all?

That’s actually the exciting thing about the creative field we’re in.

The human race has been creating since the dawn of time but “design” as we know it is relatively new. The industrial revolution that kicked it all off was 200 years ago. “Modern” design thinking brought to us with Bauhaus was 100 years ago. When compared to the artists and craftspeople of ancient civilizations, modern design is still taking its first steps. As such, we are collectively pioneers; steering our profession in ways that would have seemed impossible even 20 years ago. Our industry is malleable and never still.

By its very nature, our profession pushes the boundaries of what human creativity is capable of. Design works with social, business, and environmental constraints that must be navigated to design a good product. That process in itself is a skill that is ever-changing. In the time it took me to choose a degree and finish it, the landscape has shifted to a brand new location.

As creatives, it’s no longer the case that we learn one discipline and stay segregated for the rest of our career. The skill sets that we pick up are heavily transferable to different sectors, and I would argue that it’s best to learn as many disciplines as possible. Want to future-proof your job? Learn the skill that may replace it.

Our job is to literally change the world. I don’t mind if my job title changes along with it – I just need to remember that I need to as well.


ABOUT THE AUTHOR

Sam Gwilt is an industrial designer with an eclectic mix of skills. He graduated Brunel University London and worked for Paul Cocksedge Studio, specializing in bespoke lighting installations and exhibitions internationally. He now works with clients globally at consultancy Precipice Design, and also runs an Instagram Page and YouTube channel – Sam_Does_Design – where he shares industry tips with the community.

BIG designs twisting Virginia school The Heights

The Heights by BIG

BIG has arranged the classrooms of this white-brick and glass school in Arlington, Virginia in a fan-shape to allow for a “cascading terraces”.

Bjarke Ingels Group (BIG) designed The Heights public school on a tight plot in the Virginia city, about 30 minutes outside Washington DC, which is surrounded by three roads and the edge of the city’s Rosslyn Highlands Park.

The Heights by BIG

“The density of the urban Arlington neighbourhood became the inspiration for the school – we fanned the classrooms to allow each and every floor to be connected to the roof garden on top of the classrooms below,” said BIG founder Bjarke Ingels.

Five classroom volumes are stacked and pivoted on top of a larger base level, and detailed to look as if they overlap one another.

A swooping staircase alternates between inside and outside to provide access to each of the floors and the rooftop gardens above.

The Heights by BIG

“The resultant cascading terraces are connected by a curving stair that weaves through all levels – inside as well as outside – making all students, from both programmes and all ages, visually and physically connected to each other,” Ingels added.

“Each terrace is landscaped to lend itself not just to the social life of the students but also as informal outdoor spaces for learning.”

Glazed white bricks clad the exterior of the 180,000-square-foot (16,700-square-metre) building. Large expanses of glazing are placed on the inner side of the fan to offer views to the surroundings.

The Heights by BIG

BIG worked with executive architect Leo A Daly, Arlington Public Schools (APS), West Rosslyn Area Plan and the local community on The Heights, which was first unveiled in 2016.

The projects was initiated to combine two existing school systems in Arlington: H-B Woodlawn school for grades six to 12, and the Eunice Kennedy Shriver Program that offers special education for students ages 11 to 22.

The two lower floors are intended for the latter and include an occupational physical therapy room and a space to aid sensory processing.

The Heights by BIG

In total, The Heights spans 180,000 square feet (16,700 square metres) and accommodates over 775 students. A sports field is set on one side and enclosed with a fence, and an existing convenience store is at another corner.

To complement the recreational field, BIG also created two sunken courtyards, an entry garden and a new public park on the corner of Wilson and Quinn Street. The first roof terrace is also accessible to the pubic when school is not in session.

The Heights by BIG

As a contrast to the white brick exterior, each classroom level inside the building is decorated with a unique colour, including blue, purple, pink, yellow and orange. There is also an indoor basketball court that has green walls.

A large amount of glazing inside echoes the windows on the exterior and creates views to other spaces inside the building.

“Glass walls open up views between the different activities, making it a three-dimensional composition of all aspects of learning and living in the school,” said Ingels.

The Heights by BIG

Rounding out The Heights are zones located underneath the classroom levels. These include a triple-height lobby, gymnasium and a 400-seat auditorium. These more public areas are placed near the school’s busy frontage of Quinn and Wilson streets.

In between these spaces, and the classrooms above, are the library, cafeteria and music rooms.

The Heights by BIG

“Underneath the canopy of fanning classrooms, a giant cave holds spaces for all the communal spaces – the theatre, the sports hall, library and canteen – creating a multitude of spaces where students can linger for fun or for study – on their own or in groups,” Ingels added.

In addition to this school, BIG has completed several other educational buildings in the US. Examples include a Massachusetts university building with “domino effect” copper walls and a New York City school that forms part of The We Company, which also runs co-working group We Work.

Photography is by Laurian Ghinitoiu.


Project credits:

Partners-in-charge: Bjarke Ingels, Daniel Sundlin, Beat Schenk, Thomas Christoffersen
Project managers: Aran Coakley, Sean Franklin
Project leaders: Tony-Saba Shiber, Ji-young Yoon, Adam Sheraden
Team: Amina Blacksher, Anton Bashkaev, Benjamin Caldwell, Bennett Gale, Benson Chien, Cadence Bayley, Cristian Lera, Daisy Zhong, Deborah Campbell, Douglass Alligood, Elena Bresciani, Elnaz Rafati, Evan Rawn, Francesca Portesine, Ibrahim Salman, Jack Gamboa, Jan Leenknegt, Janice Rim, Jin Xin, Josiah Poland, Julie Kaufman, Kam Chi Cheng, Ku Hun Chung, Margherita Gistri, Maria Sole Bravo, Mark Rakhmanov, Mateusz Rek, Maureen Rahman, Nicholas Potts, Pablo Costa, Ricardo Palma, Robyne Some, Romea Muryn, Saecheol Oh, Seo Young Shin, Seth Byrum Shu Zhao, Sidonie Muller, Simon David, Tammy Teng, Terrence Chew, Valentina Mele, Vincenzo Polsinelli, Zach Walters, Ziad Shehab
Collaborators: Leo A Daly, Robert Silman Associates, Interface Engineering, Gordon, Theatre Projects, Jaffe Holden, Faithful+Gould, GHD, Hopkins Food Service, GeoConcepts, Haley Aldrich, The Sextant Group, Tillotson Design Associates, EHT Traceries, Lerch Bates, Sustainable Design Consulting

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DJI Mavic Mini: A powerful drone the size of your phone!

You’ve got to admire how DJI has absolutely perfected the art of stabilized video. Whether they’re the drones, consumer gimbals, or the massive handheld Ronin rigs used in cinema, DJI knows how to maneuver a camera, no matter whether it’s a massive cinematography instrument, or something as minuscule as the lens on the DJI Osmo Pocket. Now imagine taking that expertise, and that incredibly small and cutting edge tech, and giving it wings. That’s the DJI Mavic Mini. A camera worthy of the Mavic brand in the body that’s literally the size of three smartphones stacked one on top of the other.

If the smartphone put cameras in everyone’s pockets, DJI hopes that the Mavic Mini puts cameras in the skies. The tiny drone weighs a mere 249g, which means you don’t need to register it with the Federal Aviation Administration (the FAA requires you register any drone weighing 250g or more)… and at just $399, it’s reasonable, which means literally anyone can own and fly one. (Sneaky right? Yeah, I thought so too)

The Mavic Mini comes with 30 minutes of flight time, and clicks 12 megapixel photos and shoots in 2.7K Quad HD… honestly that’s good enough for beginners. The 3-axis gimbal is remarkable, which goes without saying, but the only con is that the Mavic Mini doesn’t come with obstacle avoidance, which may be a dealbreaker if you’re not an expert behind the wheel. It does, however, come with its own controller that you can dock your phone into, giving you an uncompromising drone-flying experience, and the fact that it folds up into a neat bundle you can literally carry in your pocket, makes this quite a contender in the drone space!

Designer: DJI

Silent Landscapes of Claire Droppert

Photographe néerlandaise basée à Rotterdam, Claire Droppert s’affirme dans un style qui réunit simplicité et minimalisme. Dans sa série “Silence II” – qui s’inscrit dans la continuité de “Silence I” – elle met en valeur le silence profond qui peut régner dans la nature. Souvent dénués de présence humaine, ses paysages sont brumeux, les ciels blancs et l’eau lisse. Avec cette série, elle transporte son public dans un havre de paix que rien ne peut perturber.

Pour prendre une dose de sérénité supplémentaire, rendez-vous sur son compte Instagram.

 

 

 

 

 

 

 

 

 










Yea or Nay? Google's "Digital Wellbeing Experiments" to Get You To Use Your Smartphone Less

It’s hard not to roll your eyes when a technology company, whose profits increase the more you use their technology, tells you they want to help you use their technology less for the sake of your own well-being. But I’ll pretend I can take this at face value.

Google has launched a series of “Digital Wellbeing Experiments” meant to “help people find a better balance with technology.” These experiments consist of open-source digital tools that you can download. Here are the descriptions:

Unlock Clock

This is essentially wallpaper that counts how many times you’ve unlocked your phone today. I guess that like the screen on a scale used by a person looking to lose weight, the numbers are supposed to motivate you to drive them downwards. With both the scale analogy and “Unlock Clock,” I see the numbers as mere information; I don’t see any correlation to staunching desire.

Post Box

This one has the user punch in a specific time that they’d like notifications to appear on their phone, rather than having them pile in willy-nilly. I don’t see how this is terribly different from putting your phone on Silent and placing it facedown on a desk.

We Flip

The idea here is that you and a group of friends all ignore your phones at the same time. When one person unlocks their phone, everyone’s phones unlock. The idea seems to be, you all try to break the record of how long your group can avoid using their phone. I still don’t see why this needs to be an app, but then again I am not the target market.

Paper Phone

This one’s plan is that you select whatever crucial information you’ll need that day–“favorite contacts, maps and meetings” etc.–and the applet prints out a little booklet with that info, and you fold the booklet up and carry it around. Do we really need the applet and a printer as the middlemen, could we not jot this stuff down on a notepad? Then again, I guess most people don’t like drawing maps. (Although they should! It’s fun.)

Desert Island

Here you’re meant to select “only your essential apps,” with the others hidden away, and you’re encouraged to “give it a go for 24 hours.” To me, this seems like confirming that you’re only addicted to heroin and fentanyl, but can ultimately go without cocaine.

Morph

Finally, this one has you silo your apps into categories or modes. The idea being that you don’t look at work stuff when you’re home, or are not in holiday mode when you’re at work. The phone knows which mode to set based on the time of day and by using its location software. Call me crazy but I think you could do this yourself by looking around and deducing whether you are in your house, your office or Fiji, and act accordingly.

Here’s a video glance at all of them:

So maybe I’m not the best person to judge these experiments, since I’m not afflicted with the ailments they’re looking to solve. Any of you smartphone addicts out there care to try these out, and say if they make any long-term difference?

"Why aren't architect designing the environments for video games?" asks Liam Young

Liam Young Dezeen Day

Architects should be designing urban environments for video games as a way to learn what our future cities could look like, says architect and film director Liam Young.

Young said architects should utilise their skills in the design of “digital urban environments that a billion people play in every day” to help them become better designers.

By visualising imaginary worlds, he said in his keynote at Dezeen Day, architects will begin to “understand our own world in new ways” – helping them to move the industry forward and prepare for the future.

He also suggested that architects shouldn’t waste their long training just designing houses for wealthy clients.

“Why aren’t architect designing the environments for video games? Why does someone that essentially did a YouTube tutorial on Unreal Engine get to do it?” asked Young.

“We’ve studied for seven years and we design rich houses for rich people,” he continued. “Why can’t we design in a digital urban environment that a billion people play in every day?”

“We try and preempt what might come”

Young explained that adopting film-making techniques in architecture will also enable designers to help develop technologies that humans want, rather than settling for the ones that are sold to us.

“What we try and do a lot with our work is explore ways that as designers, we can use the tools of fiction and speculation to try and preempt what might come so that we’re not just kind of waiting in line for the next iPhone to be released,” he said.

“We can actually start to scaffold ways to think about how we might get the technologies that we want, as opposed to the technologies that are sold to us.”

Liam Young Dezeen Day
Architects should be designing video game, said Liam Young at Dezeen Day

“Are we a customer or a citizen in the futures that we’re designing?,” he asked the audience.

“I hope that by understanding these technologies and all the various futures they set in motion that we may become more critical consumers and producers of our own kinds of futures,” he continued.

“We need to look at popular mediums”

BAFTA-nominated Young, who describes himself as a “speculative architect” uses architecture and film-making as a means to imagine alternative worlds that are impacted by the technologies and lifestyles of today.

He heads up the Master of Science in Fiction and Entertainment course at the Southern California Institute of Architecture (SCI-Arc), which aims to “widen the scope of architecture beyond just buildings alone” and apply architectural thinking to fiction and entertainment.

“The digital ephemera of our popular culture now fills all of our physical spaces and permeates our lives through our screens, our headsets or our augmented-reality contact lenses,” said Young.

“Films build worlds that have really important ideas of what our future cities might look like,” he continued.

“If we value what we do as architects, we need to look at these popular mediums without disdain and use them to understand the future of our cities.”

Young was the director of BAFTA-nominated film In The Robot Skies – the first movie ever to be shot entirely by drone-mounted cameras.

In 2018, he was one of the interviewees in Dezeen’s short documentary Elevation, in which he predicted that drones could become “as disruptive as the internet”.

Dezeen Day is taking place today, 30 October 2019, at London’s BFI Southbank. It aims to set the global agenda for architecture and design and addresses key topics including future cities, transforming design education and the circular economy.

Other keynote speakers include MoMA curator Paola Antonelli, who said humans need to design a better future for the planet, and anger can be a good engine for that change.

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