Pastels Landscapes in Nature

Artiste ayant reçu de nombreux prix, écrivain, acteur, mari et père de famille, Aaron Schuerr cumule les rôles et est un véritable couteau suisse. Ceci dit, c’est aujourd’hui de ses pastels dont il est question. Ils sont pris en photo dans l’endroit même où ils ont été réalisés, et qui devient alors le meilleur des cadres possibles. Aaron explique : « mon art est né de ma difficulté à absorber, saisir et comprendre le monde naturel », ce qui est facilité au travers de son processus créatif. Par l’intermédiaire de ce dernier, il permet également à son public d’ajouter sa propre histoire à l’oeuvre, et ainsi de pouvoir l’expérimenter à sa façon. 





ElectroDermis researchers make stretchy wearable tech that sticks to the skin

ElectroDermis by Carnegie Mellon University

Wearable devices can be stuck onto the stick like plasters, using a new method pioneered by researchers at Carnegie Mellon University.

A combined effort from engineers at the school’s Soft Machines Lab and Morphing Matter Lab, ElectroDermis is a new way to apply electronics to the skin, whether it be for medical, fitness or lifestyle purposes.

ElectroDermis by Carnegie Mellon University

Where current wearable technology is rigid and either worn like a watch or implanted for more permanent monitoring, ElectroDermis represents a new wave of advances in electronic skin patches that are stretchy and conform to the body.

“We envision a future where electronics can be temporarily attached to the body, but in functional and aesthetically pleasing ways,” wrote the researchers in a paper for the CHI Conference on Human Factors in Computing Systems in Glasgow, Scotland in May.

ElectroDermis by Carnegie Mellon University

The challenge for ElectroDermis and similar projects has been to make the electronic components flexible.

For instance, University of Tokyo’s engineers created a sensor in the form of a temporary tattoo that can be comfortably worn for up to a week.

But Carnegie Mellon’s group, led by Eric Markvicka and Guanyun Wang, wanted to make a more complicated device, involving not just a single sensor but components for signal processing, wireless communication and power.

To achieve this, they used rigid electronic chips that are fixed at key points on the body but joined by flexible copper electrical wiring to make circuits.

They fabricated the wiring from copper sheets cut in a wavy, serpentine shape to enable them to bend. A video for a knee patch, for instance, shows ElectroDermis stretching easily around the joint as it moves.

ElectroDermis by Carnegie Mellon University

The soft circuits are sandwiched between a Spandex-blend fabric and a medical-grade adhesive film to stick them to the body.

They are also highly customisable, thanks to specially developed software, and reusable, because the adhesive layer can be replaced.

ElectroDermis by Carnegie Mellon University

ElectroDermis patches take less than an hour to make and last on the body for hours or days.

The researchers suggest the technology could be applied to monitor vital signs, track fitness markers, measure food consumption or make a smart wound healing bandage.

The Morphing Matter Lab has previously produced 4D-printed plastic objects that fold themselves into predetermined shapes when heated — a technology they believe could be scaled up to create flat-pack furniture.

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Polar Ignite Smartwatch

Polar has launched the latest edition in its GPS smartwatch lineup—the Polar Ignite. It delivers run, swim, and cycle data as well as heart-rate plus training guides, sleep tracking, and autonomic nervous system ANS feedback—which combines heart rate, heart rate variability & breathing rate to create a more complete picture of your exertion levels & recovery. [ $230 ]..(Read…)

Tuñón Arquitectos' Casa de Piedra is formed of nine cube-shaped rooms

Tuñón Arquitectos has completed Casa de Piedra, a house in the town of Cáceres, Spain, which is built from solid stone and laid out in a grid of nine cube-shaped rooms.

Casa de Piedra is built from local quartzite, with widows framed in granite. Located on a plot sloping slightly down towards the town, Tuñón Arquitectos designed its thick walls to shade residents from the sun and provide privacy.

Each of the house’s four elevations is punctuated by three square windows, which aline with the regularly arranged rooms inside.

Casa de Piedra by Tuñón Arquitectos in Cáceres, Spain

Casa de Piedra’s ground floor is a grid formed of nine identical rooms laid out in a three by three arrangement.

In the central room a spiral staircase made from white-painted metal curves down to the basement level, where there is a garage, a laundry and a guest room.

Casa de Piedra by Tuñón Arquitectos in Cáceres, Spain

A kitchen, a dining room, bedrooms and living rooms are arranged around the perimeter, along with an open patio that serves as an atrium.

Built-in storage and bathrooms have placed in between the rooms, which are connected with circulation corridors.

Casa de Piedra by Tuñón Arquitectos in Cáceres, Spain

Doors and windows line up to allow for clear views through the home to the surrounding landscape.

Interiors have been kept minimal, with white concrete walls and grey concrete or oakwood floorboards.

The numerous closets avoid possessions cluttering the house, and all the building services are concealed beneath the floors.

Casa de Piedra by Tuñón Arquitectos in Cáceres, Spain

Small, square oak-framed skylight windows bring more light into the deep stone recesses.

Alongside the house on an open platform there is a swimming pool and a terrace, that are both also square in plan.

Casa de Piedra by Tuñón Arquitectos in Cáceres, Spain

 

Tuñón Arquitectos was founded by Emilio Tuñón Álvarez, who was a founding member of Mansilla + Tuñón Arquitectos, the architects behind the award-winning MUSAC Contemporary Art Museum of Castilla y León.

Photography is by Luis Asín.


Project credits:

Architects: Emilio Tuñón and Carlos Martínez de Albornoz.
Client: Private
Collaborators: Albert Palazón, Victoria López Cabezas, Jose Miguel Martín, Inés García De Paredes, Miguel Cayuelas Del Barrio, Andrés Regueiro, Javier Chávez Muñoz and Julia Díaz Beca
Structures: Alfonso Gómez Gaite
Installations: Úrculo Ingenieros
Quantity surveyor: José Carlos Pozo
Landscaping: Benavides Laperche
Contractor: FISSA

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Revisiting nearly 3 decades of Jonathan Ive’s design evolution at Apple… in products.

With Sir Jonathan Ive’s exit from Apple just days ago, it’s finally the end of an era that Steve Jobs envisioned back in the 90s. Ive left his design agency Tangerine to formally Apple in 1992, recruited by Jon Rubinstein at the time. It wasn’t until 1996, when Steve Jobs made a return to Apple (an almost-bankrupt company at the time), when Jonathan Ive’s career really took off. Along with Ive’s eye for design, and Jobs’ attention to need, detail, and usability, the two formed one of the most successful creative alliances in recent history, taking the company to a valuation of $665 billion in 2011, around the time of Jobs’ demise, and finally to the trillion dollar mark in 2018.

Ive’s journey at Apple can be distinctly broken down into these phases, that roughly fall into the decades too. We’re here to look at the work of Jobs through the lens of time, as he went from product to product and strength to strength with each passing decade. The video above provides a very rare look into Ive’s and Apple’s elusive design process, while the products below aim to codify and categorize Ive’s 27-year-long design journey with one of the most innovative companies on earth. Here’s a look at Jonathan Ive’s 27 years at Apple, in products.

1992-96 Jonathan Ive leaves Tangerine for Apple. Steve Jobs hasn’t made his comeback yet.


There honestly isn’t much to look at here. This was pre-Jobs comeback, when Apple was facing financial difficulties. Ive made his way from Tangerine to Apple, only to realize that most of the design team was being let go of. Rumor has it, he almost tried to quit around the same time, but was pep-talked into staying by Jon Rubinstein. Ive, under Apple, designed a few not-so-successful products at the time… like the Newton MessagePad, shown above. However, his experimentation with transparency (top right) led to a few breakthroughs later when Steve made a comeback.

1997-2011 Apple’s renaissance period under Jobs and Ive. Apple Design follows Dieter Rams.


Design flourished when Steve Jobs made a comeback in 1996. The iMac G3 and the iBook explored curves, and the use of transparency and translucency. Jobs was adamant that the insides of the computers be beautiful enough to showcase to the world, rather than make more white boxes. Ive’s design efforts went into making ‘computers sexy again’.


Ive’s obsession with transparency evolved further, while products that were previously curved, started taking on a more slick appearance. Shown above are the Apple Cinema Display, the iMac G4, and a rare non-Apple product, Harman Kardon’s Soundsticks that were designed by Ive!


Nothing put Apple more on the map than the iPod. It revolutionized everything, and truly made Jobs stand out as a visionary, and cemented Ive’s role in the company. The iPod also owed a big debt of gratitude to Dieter Rams, who’s design language at Braun truly began influencing Ive’s work. The circular jogdial, the no-nonsense design, the philosophy of “Form Following Function”, and the liberal use of white, all were owed to Dieter Rams. While naysayers saw this as Apple ‘not being original enough’, iPods flew off the shelves, and Apple finally became a household name.

As iPods grew popular, Ive strived hard to make them sleeker too. As a result, the Nano and the Shuffle were born. With an iPod for everyone, these came in a variety of formats, stored as many as 2000 songs, and now came in color! Another subtle innovation was that Ive discovered the material that would change the consumer tech industry forever… aluminium.

Aluminum allowed Ive to truly explore Apple’s new aesthetic of beautiful, premium, and sleek products. Aluminum was abundant, could be machined to precision, and Ive even devised a way of utilizing spare aluminum parts from the Mac Pro to make the MacBook bodies (discussed in Gary Hustwit’s Objectified). Ive pushed the limits to how beautifully sleek products could be made, and in 2008, Steve Jobs walked out on stage with a Manila envelope, carrying the world’s thinnest laptop within it… the iconic 19.4mm MacBook Air!


One more thing… arguably the three most important words in Apple’s history. The iPhone is considered to be Jobs and Ive’s magnum opus. So much is owed to the birth of the iPhone. Industries, companies, technologies, materials, the iPhone created them all. The first iPhone, introduced in 2007 was the first true smartphone. It came with a touchscreen you could use with your fingers, and boasted of Apple’s iOS and the birth of the app marketplace. Further iterations only grew better. The iPhone 4 came with a glass front and back, but a slick aluminum frame that made it one of the thinnest phones of its time. It was the perfect size (some still believe so even today) and had Siri, Apple’s voice AI. In 2012 came the iPhone 5, a reiteration of its successful predecessor, with a standard-setting aluminum unibody, a revolutionary 16:9 display, and the world’s first fingerprint sensor on a phone. The iPhone 5 was considered to be the last iPhone co-created by Jobs and Ive.


The iPad debuted in 2010, just a year before Jobs’ demise. Ive designed it to be the sleekest tablet on the market, following the footsteps of the iPhone and the MacBook Air, although the idea for the iPad came to Jobs much before the iPhone. Jony developed a device so iconic that it remained the only strong contender in the tablet market with practically no competition for roughly seven years.

2012-19 Apple finding its post-Jobs identity, & becoming a trillion dollar company.


The 2013 Mac Pro came at a time of uncertainty. Two years since the death of Jobs, Apple was looking for its next great product. The iPhone and the iPad proved to show how great Jobs was at envisioning new products. Apple hoped a redesigned Mac Pro would show people that Apple was still capable of innovation. Jonathan Ive’s redesign didn’t receive much praise, and was often referred to as the trashcan Mac, for its dustbin-shaped appearance. For the people that bought it too, the Mac Pro had quite a few problems, ranging from its heat issues, to the fact that it wasn’t easy to upgrade… a pretty necessary feature considering how much the 2013 Mac Pro cost.


The following year was one of redemption. Apple’s recent recruitments to the design team included designer Mark Newson and CEO of Yves Saunt Laurent, Paul Deneve. These two stalwarts aided Ive in building consumer electronics that were comparable to fashion items, with their sheer sense of style (and even a price tag to match). The Apple Watch was born, kicking off a wearables market. It featured a small screen, a touch-sensitive UI and a rotating crown, all encased in a remarkable aluminum body. The watch came with wireless charging, and featured a built-in heart-rate sensor… a feature that would soon define the Watch’s use-case. As a consumer-friendly medical wearable.

Among other noteworthy design achievements, Apple acquired Beats by Dre., a company that considered Robert Brunner’s Ammunition as their design partners (Brunner was an ex-Apple design lead). Alongside that, Ive’s team even designed the iPhone 6, a smartphone with an incredibly slick design that received mixed reviews, while also being one of the most sold smartphones in the world. Ive’s obsession with slim devices finally led to what became the Bendgate. The iPhone 6 was so thin, it would bend if kept in your back pocket. Apple eventually fixed the problem in the iPhone 6S with a stronger chassis and a harder aluminum alloy. The 6S also gave birth to the era of Rose Gold, a color that Apple debuted in 2015 which became a standard in almost all subsequent iPhones and even in the new MacBook Air.


Later in 2016, Apple announced the iPhone 7, which infamously ditched the headphone jack. The absence of a 3.5mm jack on the phone meant the release of the Airpods, Apple’s incredibly small truly wireless intelligent earbuds. Perhaps not the most consumer-friendly decision, the Airpods were a runaway business success. The Airpods were convenient, incredibly well-paired with the iPhone, and came with touch-sensitive surfaces that let you control playback as well as the iPhone’s core features without taking your phone out. The Airpods were sleek, well-built, and came with their own charging case that you could carry around with you. 2016 was also the year Apple killed ports on the MacBook, leaving just a USB Type-C port and a headphone jack (a strange decision there) on the side. The 2016 MacBook also ended the tradition of having glowing Apple logos on MacBooks.


2017 saw the release of the HomePod, Apple’s foray into the smart-speaker market. Ive pretty much revived the cylindrical design (of the Mac Pro) to create a powerful speaker capable of throwing out high-fidelity sound in all directions with equal intensity. The smart-speaker featured a touch-sensitive upper surface, and could respond to “Hey Siri”. Available in white and black, the HomePod came perhaps too late, with Amazon beating Apple to the smart-speaker market by three whole years.


Towards the end of 2017, Apple announced the AirPower, a tray capable of charging all of Apple’s wireless devices… simultaneously. The announcement was perhaps a little premature, considering two large things. A. The Airpods didn’t charge wirelessly, and B. The technology wasn’t perfected yet. Ive’s design showed how easy it was to lay your products on the AirPower mat and have them charge, but Apple’s engineering team couldn’t get it to work without heating up tremendously. The AirPower was finally shelved in 2019.

2017 also marked a full decade since the launch of Apple’s greatest product ever, the iPhone. Alongside the iPhone 8 (which was due at the time), Ive designed the anniversary iPhone, titled the iPhone X. With a stellar dual-lens camera capable of clicking portrait images with computational blurring, the iPhone X actually sold more than the 8, even with its $999 price tag… and its notch! The notch became a standard detail for almost all other smartphones to follow, as Ive’s vision for a truly bezel-less smartphone became more and more possible. It also meant saying goodbye to the good old TouchID and hello to Apple’s new FaceID, its revolutionary facial recognition system. The new iPhone was also a departure of sorts from Ive’s love for aluminium, since the metal wouldn’t support wireless charging.


The 2018 iPad Pro was the tablet every creative professional needed. With an incredibly powerful processor (as powerful as the Xbox One), a great camera, a redesigned stylus (that charged wirelessly), and virtually no bezels, the iPad Pro became a standard for the creative industry. It also came with a Type-C port, showing users exactly how versatile the tablet was designed to be, as it could be connected to pretty much any other device, and not be inhibited by Apple’s lightning charger.


As Apple’s hardware sales slowed down (nobody wanted to buy a new iPhone every year), the company finally made a pivot to services. The Apple Card was one of them. Machined out of titanium, the card was an exercise in sheer minimalism, thanks to Ive and the design team. it came with a machined Apple logo, and an etched name on the card… that’s it!


Ive’s last product at Apple, the Mac Pro sent quite a few mixed messages. At the time of his death, Jobs made it clear that Ive’s work was not to be interfered with, and he was answerable to no one. The Mac Pro 2019 was proof of Ive’s free reign. It came with a dual-machined airway system that gave the Mac Pro an appearance of a glorified cheese-grater, with an incredibly hefty price-tag. Apple’s trillion-dollar valuation, and Ive’s ability to design without any constraints resulted in one of the most talked about designs of the year so far… that’s until Ive finally put in his resignation along with Marc Newson to form LoveFrom, an independent design outfit that considered Apple as one of its top clients. Let’s see what the 2019 Apple October event has in store for us!

SHoP and Ken Smith convert Manhattan's Pier 35 into an eco park

New York’s Pier 35 waterfront park by Shop Architects and Ken Smith Workshop

US firms SHoP Architects and Ken Smith Workshop have turned a sliver of land along the East River into an ecological park featuring gardens, a faceted metal screen and a rocky beach that serves as habitat for mussels.

Just south of the Lower East Side neighbourhood in Manhattan, Pier 35 sits along the East River and faces towards Brooklyn. The new park anchors the northern tip of the East River Waterfront Esplanade, a two-mile-long (three kilometres) stretch of land that is owned by the city.

New York’s Pier 35 waterfront park by Shop Architects and Ken Smith Workshop

The park offers much-needed outdoor space for residents, while also serving as a habitat restoration area. The project was designed by SHoP Architects and landscape firm Ken Smith Workshop, which are both based in New York.

For the rectangular site, the team created several gardens and a large, sloping metal screen that will eventually be covered with foliage. In the evening, the perforated structure is illuminated by golden light.

New York’s Pier 35 waterfront park by Shop Architects and Ken Smith Workshop

“The pier features an accordion-like design, creating the sense of a folded terrain,” said the team. “A series of landscaped lawns and dunes create a walkway, while an inclined, plant-covered folded screen wall acts as a ‘green’ billboard to the city.”

The faceted screen measures 35 feet (11 metres) in height and over 300 feet (91 metres) in length. In addition to serving as a dramatic backdrop, the screen hides a sanitation shed on a neighbouring pier.

New York’s Pier 35 waterfront park by Shop Architects and Ken Smith Workshop

On the eastern side of the park, the screen merges with a canopy structure that shelters a “raised porch” with swings, where residents can take in views. A wall in this area is sheathed in strips of weathering steel that appear woven together like a basket.

The project also entailed the creation of a beach that will provide habitat for mussels. The restoration zone, which is composed of precast concrete and a rock garden, is meant to replicate the characteristics of the historic shoreline.

New York’s Pier 35 waterfront park by Shop Architects and Ken Smith Workshop

“The pier’s folded terrain drops down into the river, creating a gradient of sloping planes that interface with the daily rising and falling of the tides,” the team said.

Throughout the park’s planning phase, the team sought public input by attending more than 70 meetings with community boards, tenant groups, elected officials and others.

New York’s Pier 35 waterfront park by Shop Architects and Ken Smith Workshop

“The resulting design provides an often-overlooked section of the East River esplanade with a lush, landscaped outdoor space for passive relaxation and enjoyment,” the team said.

In recent years, New York City has put greater focus on enhancing its waterfront. In March, the city revealed a proposal to redesign the “vulnerable” shoreline of Lower Manhattan in order to make it more resilient to rising sea levels. In Brooklyn, a public park was created by James Corner Field Operations for a waterfront site that surrounds the former Domino Sugar Factory.

Photography is by SHoP Architects.

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Two minutes is all it takes for this jug to turn hot coffee into an icy-cold beverage

While this beverage-jug can’t really do the whole water-to-wine thing, it’s pretty darn miraculous anyway. Meet the Coldwave. It claims that it can, without any electricity, turn any room-temperature beverage cold in as little as 30 seconds… and can chill down boiling hot coffee in just under 2 minutes.

The Coldwave Beverage Chiller comes in two parts. A jug/pitcher to hold the beverage needed to be chilled, and a specialized lid that holds water. The lid’s unique design doesn’t sit above the jug, but rather inserts itself into the jug, immersing itself within the beverage. Store the lid in a freezer for a few hours and the water it holds turns to ice. Place the lid into the jar, and the ice instantly cools the beverage, without ever making contact with it. The lid’s design maximizes beverage-to-ice contact by increasing surface area, and allows you to cool your drink without diluting it.

The lid works much like those metallic or stone beverage-chillers, but uses a number of HDPE tubes (with ice inside) to instantly cool your beverage. Since the lid immerses itself into the jug, the Tritan-polymer jug comes with a maximum-filling line etched into it, so that your drink doesn’t overflow when the lid inserts itself in. The Coldwave Beverage Chiller can cool down as many as 2 hot beverages, or 6 room temperature beverages in a single freeze cycle, and can do so in a matter of seconds, without diluting your drinks. Now that’s a summertime miracle, if I’ve ever seen one!

Designer: Coldwave

Click Here to Buy Now

Click Here to Buy Now

How to Turn a Tesla Model 3 Into a Pickup Truck

Elon Musk has started teasing the forthcoming Tesla pickup truck, saying that it will feature a “Blade-Runner-like,” “pretty sci-fi” design that “doesn’t look like a truck,” while boasting some serious capabilities. “The goal is to be a better truck than a [Ford] F-150 in terms of truck-like functionality and be a better sports car than a standard [Porsche] 911,” he said about a month ago. “That’s the aspiration.”

We don’t know exactly what the Tesla truck will look like (Musk is expected to make a more formal reveal of his plans later this summer), but we can assume it will take many years before it actually hits the market. For some, that’s nowhere near soon enough. To make a car that better suits her lifestyle and work, Youtuber and self-proclaimed “queen of shitty robots” Simone Giertz took her Tesla Model 3 and turned it into an outright pickup truck, which she calls Truckla.

“I really want an electric pickup truck, and more specifically, I really want a Tesla pickup truck,” says Giertz in the opening scene of the video below. “But I don’t have time to wait for that! I need to haul lumber and dead bodies right now. I’m just going to have to make my own…it’s the only sane option,” she continues. “Elon Musk: this is me challenging you to make the world’s first, functional Tesla pickup truck…I have an angle grinder and a welder and I’m not afraid to use them.”

Giertz prepared for the task for over a year with a team of mechanics and makers: Marcos Ramirez, Richard Benoit of Rich Rebuilds—known for modifying Teslas—and Laura Kampf. She prefaces the experiment by saying it’s either going to be “the smartest or the most stupid thing I’m ever going to do,” but the results are pretty impressive. Check out the (sometimes explicit) video of the entire process below:

And don’t miss the accompanying ad for “the truck the world didn’t know it was waiting for.”

From Future Food Systems Based on Nostalgia to Personal Urinals for Women in Refugee Camps: A Look Inside ArtCenter's 2019 Grad Show

We recently had the chance to visit ArtCenter in Pasadena on occasion of their 2019 grad show. Housed in the Pasadena Convention Center, the college of art and design had a wide array of projects on display from each of their creative majors, ranging from fine art to transportation. Many students complete internships during their time at ArtCenter, and work resulting from these internships was often on display mixed in with ArtCenter projects. We walked the entire show, observing it through an industrial design lens, and came up with a list of projects we were most excited to learn about. So, let’s take a virtual walk through some exciting student work:

Night Loo by Anna Meddaugh

Night Loo is a reusable personal urinal designed for women living in refugee camps to use in their own shelters at night when the threat of rape makes going to communal latrines too dangerous. This version of the urinal is a redesign of designer Anna Meddaugh’s original version back in 2017 (which won a student notable award in the 2018 Core77 Design Awards).

“Prior to urinating and rinsing herself, the user tosses in a small pre-portioned pod of super-absorbent polymer (SAP) encased in dissolving PVA film, which absorbs the liquid and accompanying odor in less than 60 seconds, preserving the comfort of all inhabitants within her shelter,” explains Meddaugh. “In the morning when it is safer to go out, she can carry the Night Loo to the latrines to empty the powder and can brush or rinse out any residue before returning to her shelter for use again that night.”

Expert Raid by Eunseo Cho

Expert Raid was 14 week project where students were tasked with rebranding infamous pest control brand—in New York at least—Raid. By simplifying the information on the package and by making it more graphically sophisticated (i.e. less creepy and bug-oriented), designer Eunseo Cho designed a product system where consumers can quickly identify the product they need on store shelves.

Future Food System by Shu Ou

This project by Shu Ou envisions what food on our dinner table will look (and smell) like in 2025 by addressing three major roadblocks to our current food system: climate impact, industrialized farming, and globalized food logistics. At the grad show, Ou had three products on display along with a farming system that she was developing:

Perfecto Grapes: a container of completely flawless grapes that represent our limited selection of food source and the idea that we will have to engineer the flavor and appearance of everything we consume.

Precision Meal Bar: As we unlock the potential of genome engineering to a wider audience (currently the technology is managed by very few big companies), Ou predicts that we will begin to have more customized meal options available to us, including personalized meal bars for each day of the week.

Nostalgia Snack: In the next two decades, multiple crops will have a hard time to growing, such as peaches, kiwis, and almonds. Ou sees a future in which we use technology to recreate the flavors of produce we currently love and harnessing them into snack bars—the taste of the extinct foods will become nostalgic.

Port.al by Margaux Reynolds

“What if the technology that we live with could allow us to live beyond our physical selves, connecting us more deeply to our survivors and future generations?” asks designer Margaux Reynolds.

Reynold’s project Port.al (the “.al” stands for afterlife) is jewelry that explores this deeply relevant question. Port.al is a digital information system that captures the wearer’s logistical and emotional assets while being worn. After the user passes away, AI acts as a digital medium to their loved ones, preserving the wearer’s legacy. Reynolds designed both an operating system that interacts with the wearer throughout their daily life and a platform that interacts with the wearer’s loved ones after they’re gone.

Incog-neat-o by Vicente Magana

Incog-neat-o is a modular replacement automotive interior and exterior system for sedans. It’s becoming more common to see people living out of their cars, whether they were displaced from their homes or prefer to save on rent in expensive areas. A few key features include a folding front seat that turns into a full bed and solar panels on the roof. The system is purposefully designed to look like the original sedan interior to avoid harassment and judgement from police or passerby, hence the name, ‘Incog-neat-o’.

Discover 360 Camera Drone by Sejin Beag and J Gabe Rustia

Designers Sejin Beag and Gabe Rustia envision Discover, their 360-degree camera drone, as a lens into another part of the world by allowing people to visit remote places virtually. The tripod-inspired design allows users to experience elevation, make side to side movements, or hover in place. As the user explores other parts of the world via Discover, a built-in artificial intelligent tour guide guides you along the way. Discover is able to both fly in the air and swim underwater, allowing endless exploration possibilities.

Lumati by Ted Kim and Yujin Park

After a very unfortunate accident where his grandfather passed away after falling during a hike, Ted Kim was motivated to develop a safety companion for hikers with project partner Yujin Park. Lumati is a helium filled, hands-free companion that attaches to the hiders backpack and gently floats above them as they embark on their journey. The device aids in safety by lighting up the user’s surrounding, creating loud noise through built-in speakers in moments where the user needs to be found and automatically reporting to 911 if the user becomes unconscious (you can turn it off via phone when you meditate or take a break).

POC DNA by Henry Song

POC DNA is a mountain biking-specific shoe that uses data driven design in the design process vis consumer input. Texture mapping identifies worn areas that need more reinforcement per individual shoe, and outsole grip is customized based on each individual’s wear patterns. Once a shoe is worn out, the owner brings it back into the store to be scanned, which collects useful data for the next round of the design process.

During his time at ArtCenter, Henry Song also had the unique opportunity to help Sean Wotherspoon visualize his Nike 97/1 Air Max model, which was later chosen by the public to be released. The model was wildly popular and became one of the most sought after sneaker releases of the year.

Nike On-Air 2018 by J Gabe Rustia

While part of the team at INDUSTRY (during his studies at ArtCenter), J Gabe Rustia and his team we were tasked with realizing the designs selected to be put into production by Nike’s 2018 On Air program—creating additional assets, storytelling methods and more detailed renderings of each contestant’s concept. “I am fortunate and honored to have played a role in this team project,” says Rustia. “The most rewarding part was seeing/hearing the reactions of the contestants as we collaborated with them to refine the visual renderings of their designs. Those spontaneous moments are what we [as designers] strive for.”

Cosmos by Asli Akdemir

As part of a 14-week partnership between ArtCenter and HP Inc., students were tasked with building human, holistic, and essential computing experiences from a strategy-focused perspective. As part of this program, designer Asli Akdemir created cosmos, a portable computer that allows creative professionals to collaborate and express themselves creatively without as many boundaries as existing platforms. cosmos makes any surface interactive, allowing creative professionals to ideate, store, and access information in the cloud no matter where they are.

SelgasCano's Serpentine Pavilion opens in Los Angeles

Second Home Serpentine Pavilion by SelgasCano

The plastic-wrapped Serpentine Pavilion designed by Spanish firm SelgasCano has been rebuilt in Los Angeles as an events space for British co-working company Second Home.

Second Home Serpentine Pavilion by SelgasCano

Second Home, which provides studio and office space for creatives and entrepreneur, collaborated with the Natural History Museums of Los Angeles County (NHMLAC) to move the colourful structure to city’s La Brea Tar Pits.

Second Home Serpentine Pavilion by SelgasCano

The structure re-opened to the public as the Second Home Serpentine Pavilion on 28 June, four years after it was initially built at London’s Kensington Gardens in 2015. It will be used to host free public talks, film screenings, and other events up until 24 November.

“The Pavilion will be a space for diverse communities and ideas to come together, and we can’t wait to welcome everyone in,” said Second Home co-founder Rohan Silva.

Second Home Serpentine Pavilion by SelgasCano

Second Home rebuilt the structure to celebrate the opening of its new Hollywood outpost – which is also designed by Spanish architects José Selgas and Lucía Cano – later this year.

Mirroring its initial installation as the 15th Serpentine Gallery Pavilion, it comprises a series of metal arches wrapped in a colourful plastic that creates different segments and a variety of openings. Some form large arched corridors, while others are more discreet.

Second Home Serpentine Pavilion by SelgasCano

The pavilion’s skin is made from ETFE – a kind of fluorine-based plastic that is transparent in some areas and opaque in others. When light hits the plastic it creates colourful “stained glass” markings across the pale rendered flooring inside.

ETFE has a high resistance to corrosion, and remains very strong in different temperature ranges. The team, however, has slightly adapted the construction so that the plastic attaches to the metal via threads to make it better suited to LA’s hot climate.

Second Home Serpentine Pavilion by SelgasCano

Second Home and NHMLAC have confirmed a series of high-profile partners and speakers for its five-month events series. These include Universal Music, Netflix, World Wildlife Fund, David Lynch, Frieze LA, LACMA and the LA City Mayor’s office.

Other activities include a weekend-long “culture marathon”, which will be dedicated to non-profits and social impact organisations.

Second Home Serpentine Pavilion by SelgasCano

The programme mirrors the activities that Second Home plans to host in its Hollywood outpost, as part of its ambition to engage with LA’s local community.

“We’ve fallen in love with Los Angeles – its beauty and chaos, its light and shadows, its contradictions, sub-cultures and people,” said Second Home co-founder Sam Aldenton. “The Second Home Pavilion is a celebration of this: our love letter to LA.”

Second Home Serpentine Pavilion by SelgasCano

SelgasCano‘s structure was initially installed at London’s Kensington Gardens from 25 June to 15 October 2015. It marked the 15th edition of the annual pavilion commission by London’s Serpentine Gallery, which allows architects without UK projects to build in the country for the first time.

Other past designers include Zaha HadidFrank GehryHerzog & de Meuron, BIG and Diébédo Francis Kéré. Japanese architect Junya Ishigami has designed this summer’s pavilion as a craggy structure that he likens to a “hill made out of rocks”.

Second Home Serpentine Pavilion by SelgasCano

Many of the old structures have taken on new lives in new locations with BIG’s pavilion rebuilt in Downtown Vancouver and Francis Kére’s design relocated to Malaysia. The Second Home Serpentine Pavilion marks the first time that a Serpentine Pavilion has travelled to the US.

Second Home Serpentine Pavilion by SelgasCano

Second Home Hollywood, which is set to open this September, also marks the first US location of the British company.

Comprising bright yellow work pods interspersed with lush planting, it is the latest hub that architects Selgas and Cano have created for Second Home. Others include the first in east London, the second in Lisbon and an outpost in London’s Holland Park.

Photography is by Iwan Baan.

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