Tweaking the Design of Volvo's 360c Concept Car

Like everyone else, industrial designers can gripe about products or concepts. But unlike everyone else, industrial designers can actually do something about it- -at least in rendering form. In this fun-to-watch rendering vid, ID’er Eric Strebel articulates what he doesn’t like about the design of Volvo’s 360c concept car, then offers his fixes by modifying certain elements:

Reader Submitted: Marble Homes: A Marble Run Game for Kids

Marble Homes is marble run game designed to teach kids about how rolling marbles can interact with basic shapes.

Kids can choose which house they want the marble to go home to, and then create a path out of basic shapes to get the marble home. Kids learn about how each shape can uniquely manipulate the path of a marble.

The different house designs expose kids early to the diverse range of homes and environments where people live.

Marble Homes is made from laser cut basswood held together with wood glue.

View the full project here

Two German Dudes Using Nifty Old-School Contraptions to Mill a Log Into Boards

File this under “cool random stuff on the internet.” In Germany there’s an outdoor museum called the Glentleiten, a sort of Bavarian cousin to Colonial Williamsburg. It’s populated with more than 60 traditional buildings filled with folks performing traditional crafts and agrarian activities. But they’re also allowed to use old-school (19th or 20th century, by the looks of it) machines.

Two guys work at a sort of primitive bandsaw mill, and are tasked with turning big-ass logs into boards. Logs of that size would be impossible for two men to lift, so they’ve got a cool series of trolleys, tracks and contraptions they use to haul, position and mill it.

I don’t know how to say “bandsaw mill” in German, but every part of this thing looks so dangerous that it should be called Der Widowmaker.

The sharpening machine in particular is pretty nifty, and note that they’ve got a single engine that they use to power different machines at different times by slipping the belt onto different pulleys. Take a look at how it all works:

Also: Am I the only one who noticed that every time this dude looks at the other dude, he looks like he wants to murder him?

He should also be called Der Widowmaker.

Anvil Studios, Milwaukee Tool & Western Washington University ID Students Envision the Future of Construction Sites

If you were to imagine the construction site of the future, your vision would likely be filled with robots operating other robots, with almost no humans in sight. However, what if designers instead imagined a construction site where robots and high-tech interconnected tool systems worked together support the efforts of humans, rather than take over their tasks entirely? Western Washington University (in partnership with Anvil Studios and Milwaukee Tool) recently took ten weeks to develop a proposal for a construction site tool ecosystem along these lines. The design of this ecosystem enhances job site communication and facilitates time and cost efficiency.

The goal for this project was to develop a connected tool system to improve key aspects of the commercial construction processes. In order to accomplish this mission, thirteen students began working as individuals and later as teams to explore how interconnected tool systems can generate value.

Tools that interact with each other can benefit both the workers who operate them and the managers who keep track of them within the jobsite. Connected security, mobility and communication tools can improve safety, communication and efficiency on commercial construction sites.

To begin exploring the future of interconnected construction tools, the design teams had to first understand end user needs and the goals of organizational stakeholders.

In the commercial construction industry, laborers, inspectors and managers work together to ensure safe, steady progress. This can only be achieved through the effective implementation of comprehensive security protocols, transportation infrastructures and communication systems. 

The designers conducted research in the field and identified key pressure points in commercial construction settings. These insights led to informed design solutions meant to enhance the commercial construction process for laborers and management alike.
__________

From security to movement to visualization, each tool system works to uphold the other while occupying an individual niche within the construction process.

Many job sites remain bright throughout the night. The security team proposed that the integration of a more seamless security lighting system within sites would provide enhanced surveillance opportunities to management. This lighting system works on the perimeter of the site as well as the interior, acting as an egress point for workers in the event of an onsite emergency. To compliment this, laborers can press and hold a hazard tag mounted under the brim of their hardhats to notify management of potential emergencies and, if necessary, request medical help. By providing constant contact between managers and workers, the jobsite can become safer. This hazard tag also provides management with GPS tracking capabilities. Allowing managers to know where their employees are can facilitate improvements to emergency response protocols and just-in-time material deliveries.

In the construction site of the future, workers will be able to catalyze productivity through the use of drone technology, so the movement team worked to realize this vision. Drones can surpass the capabilities of humans in efficient tool delivery, jobsite surveillance, and material tracking. With increasing global interest in autonomous tools, the technology has evolved to streamline processes and enhance connectivity in hazardous environments. The design team developed a construction drone to deliver tools and materials between workers. In addition, the drones can transport other connected Milwaukee tools across the construction site. The device also catalogs progress on the jobsite and relays information to upper management teams. At night, the drone responds to any relevant security alerts produced by the perimeter lighting device.

To ensure close communication between construction project stakeholders, the visualization team conceptualized a jobsite collaboration station intended to streamline interactions between workers and managers. The station provides separate modes for both workers and management, ensuring that only the most pertinent information is available for access by a given worker. Laborers have access to task lists and schedules. They can send and receive messages with management and other workers. For management, the station’s features include GPS personnel tracking, along with the capability to interface with security and movement services. Additionally, the system provides management teams with updated progress reports and daily worker feedback. 

Commercial construction work is time intensive and costly. Ultimately, the job is stressful for both day laborers and the managers who organize their work. Providing intuitive user experiences while tools are in operation is vital to the success of the construction program.The connected tools are intended to operate in a way that does not distract from commercial jobsite hazards, allowing those across the construction hierarchy to execute safe, efficient work. When construction is finished, these tool systems will have coordinated to produce a comprehensive history of the entire project. Managers can then use this timeline to improve future processes.
_______

The full team (including a 2017 Core77 Design Awards poster in the back!)

The designers worked as three teams to craft a family of Milwaukee tools concerning jobsite security, material movement and data visualization services. With the direction of Anvil Studios and Milwaukee Tool, each team explored concepts that provided services to the whole construction site, rather than for one specific function for a single particular user. In addition, the designers analyzed Milwaukee product lines and adhered to the branding andCMF that Milwaukee has successfully implemented for nearly a century.

Each of these tools becomes a service for the other to extend the capabilities of the entire tool ecosystem. Together, they work to improve safety, communication and efficiency of workers and management on commercial job sites. This system can save money and lead to stronger, safer construction progress from start to finish.

Wanted Design Student Winners: A Closer Look at the Team!

In June we told you about the WantedDesign’s Design School Workshop results from this past year’s NYCxDesign, and now we’re introducing you to the members of the winning team!

LINDA XIN

Tell us a bit about yourself. As a second-generation Chinese-American, born in a small town in Idaho, I was constantly asking myself why I didn’t look like everyone else. While it was a struggle as a child, it helped me understand that differences can bridge us just as much as they can separate us.

What is your school experience like, and what did it mean to be a part of the Wanted workshop? At Pratt, the emphasis on both the craft of an object—as well as the impact it can create beyond the individual experience—has helped me think more broadly about the possibilities of what design can do. This understanding that systems and services can deepen how products touch our lives was also a priority in our group, where it wasn’t just about the object itself but also about a series of interactions embedded within it. The brief of the “future heirloom” really got me thinking about what the future of product design could look like, where digital interactions can be used to create more meaningful experiences of objects.

Air Sleep Monitor by Linda Xin

What unique cultural perspectives did you bring to the work around “future heirloom”? When my mom and dad moved to the United States, the bulk of my family stayed in Shanghai, which meant that my relationship to my extended family was always distant and somewhat fragmented. I knew them more from the photographs and objects we had lying around the house, so the idea of our “future heirloom” as a way to connect family through the “soul” of an object is very familiar to me.

Why do you think your solution resonated so well with the jury? “Imprint” was about capturing a simple yet powerful emotional embrace between two people, and passing that on in an object that could echo this connection to the next generation. We as people naturally assign meaning to the objects around us, and when those objects are able to speak back to us in a deep and emotional way, that is when they become really powerful.

What is your vision of the future? The 60s and 70s were periods where people collectively looked towards a bright and fulfilling future, ripe with the possibilities of technological, political, and social advancement. We now find ourselves in a period of skepticism and divisiveness, where we constantly doubt the news we hear and the political & economic systems that seem beyond our control. At the same time, this new age of the Internet has also cultivated an increasingly globalized world, where our generation and the next become more socially-minded and critically aware of life beyond our borders. I look forward to the expansion of this optimism, into an era where we are united as a planet rather than a planet of independent countries.

What is your vision for YOUR future? Where do you see yourself in the world of design after you graduate? I’d like to take a multi-disciplinary approach to design, addressing problems without preconceived notions of what an appropriate solution is. Sometimes what is needed may be a system or a service rather than a physical product. The range of design that can bridge the digital and physical worlds (particularly within the health/tech industries) is something I hope to bring to all of my work moving forward, where understanding how and when they can impact people in fundamentally different ways will be key.

Where can people learn more about your work?

www.lindaxin.com

https://www.lindaxin.com/design-strategy https://www.linkedin.com/in/lindaxin/

ALIETTE PLATIAU

Tell us a bit about yourself.

Tell us a bit about yourself. My name is Aliette Platiau, and I’m a 22-year old student entering my 5th and final year at Strate School of Design in Paris, France, where I will major in Interaction Design. I come from the north of France, Lille (design capital in 2020!), where I like to spend as much time as possible with my family and friends near the sea.

What is your school experience like, and what did it mean to be a part of the Wanted workshop? This was the first participation of my School, Strate, to the WD workshop, and I had never heard of it before. To be honest, I left Paris without really knowing what to expect, and it allowed me to be carried away by the incredible energy that existed on the spot, in the context of NYCxDesign. This week of workshop with my group was very challenging, yet rewarding: We call came from different horizons, but I had the impression that we discovered and collectively realized a project that we had all in mind.

Presentation device for the CEA [Link]

What unique cultural perspectives did you bring to the work around “future heirloom”? As our project was about the cultural ways of showing affection to a person, we exchanged a lot about our different manners from around the world. Some were the same, and some were different, (like “la bise”—to kiss on the cheeks) in France. We wanted our project to be able to adapt to all these different modes of expression.

Why do you think your solution resonated so well with the jury? I think it was thanks to the essence of our project; transmitting affection is something that anyone can relate to, regardless of age or culture. Further, we really tried to use technology, but without showing it directly, creating an object that seems “non-connected” but that transmits data in a very subtle way (warmth). This was appreciated by the jury.

What is your vision of the future? We have a lot of materials in our hands to make the future rosier than we have predicted: we have technology, we have innovation, we have science, knowledge, and above all we have the will. It’s up to us to make all this better oriented, because for now, there are many changes to be made!

What is your vision for YOUR future? Where do you see yourself in the world of design after you graduate? Because of my specialty in interaction, I am very interested to what concerns technology and how it links humans to each other and to machines. I would love to continue in the research field—to work with people with different backgrounds on the future of these technologies—technologies that can offer us a fairer future if we use them properly.

Where can people learn more about your work?

alietteplatiau.com

https://www.behance.net/alietteplaf080

https://www.linkedin.com/in/aliette-platiau-7033a4136/

https://www.instagram.com/alibabaplt/

MASON HAWKINS

Tell us a bit about yourself. My name is Mason Hawkins and I’m a Colorado native. I come from a family full of people who are creative problem solvers, whether they be machinists, artists, engineers, or chemist. I have always loved building and creating as a way to solve problems for myself and the people around me.

What is your school experience like, and what did it mean to be a part of the Wanted workshop? School has always been very challenging for me because of its rigid structure being incompatible with my dyslexia. The Wanted Design Workshop was quite the opposite: Its format was open, so I was free to openly work through the prompt with the goal of creating a powerful solution—regardless of the form it took.

Foot Drop Brace by Mason Hawkins

What unique cultural perspectives did you bring to the work around “future heirloom”? Coming from a family that never had much money, there aren’t precious jewels or watches laying around. That’s simply not our kind of heirloom. In my life, valued heirlooms are tools my ancestors used in their trade, or objects they used for recreation. When I hold them, I have an immediate tactile connection to their life.

Why do you think your solution resonated so well with the jury? In my opinion it was received so well because we proposed that the most important part of an heirloom is the emotional connection. Imprint engages one’s senses in a way that other heirlooms don’t. Our solution used technology to embody that experience of emotional connection in ways that we haven’t seen before.

What is your vision of the future? My hope that there is a expansion of deep-rooted, emotional connections that are enhanced through products that employ technology.

What is your vision for YOUR future? Where do you see yourself in the world of design after you graduate? I hope to enhance how people experience their lives through product design in either medical or outdoors fields.

7. Where can people learn more about your work?

https://hawkinsmd.myportfolio.com

Instagram: @justifiedhoopla


BARBARA RESZKA

Tell us a bit about yourself. I am a student of Strzeminski Academy of Fine Arts in Lódz, Poland. For five years I have been working on how to use design, tech, and art in creating useful and inspiring products.

What is your school experience like, and what did it mean to be a part of the Wanted workshop? I had an amazing opportunity to represent my school as the first Polish team in the history of Wanted Design Workshops. It was a big challenge to work on each step of the workshop exercises, and also to meet such an amazing people from all around the world. If you ask me what is the biggest benefit of the workshops, I would say building strong teamwork skills—because the “Imprint” group was the best one I’ve ever worked in, for sure!

Appe_light by Barbara Reszka

What unique cultural perspectives did you bring to the work around “future heirloom”? It was very collaborative from the start, but despite the fact that we had no time to waste, we always found a few minutes to talk about each other’s history, travels, and traditions.

Why do you think your solution resonated so well with the jury? “Imprint” is a special item because it saves what is the most precious and inherent in people—emotions. It is a unique, wearable heirloom that offers so much—the touch with beloved one, impressions of a moment between two people, something very significant but also very ephemeral.

What is your vision of the future? The future is about getting better depending on what one already has achieved. The future is the world constantly improving and becoming a more pleasant place to live for everyone, with no exceptions.

What is your vision for YOUR future? Where do you see yourself in the world of design after you graduate? I am constantly working on opening my own design studio “Projektyp” in Lódz. With two of my friends Marta i Martyna (who were also participating in Wanted Design Workshops) we’re trying to create a space dedicated to exchanging ideas and solving interdisciplinary problems. I hope that soon our studio will become one of the most professional and innovative on a worldwide scale.

7. Where can people learn more about your work?

Personal:
linkedin.com/in/barbarareszka

behance.net/barbarareszka

Studio:

behance.net/projektyp

facebook.com/projektyp

instagram.com/projektyp

Design Consultant Emily Cohen on Understanding Your Marketable Skills and Inventing Your Own Job

This interview is part of a series featuring the presenters participating in this year’s Core77 Conference, “Now What? Launching & Growing Your Creative Business” , a one-day event aimed to equip attendees with tangible skills and toolkits to help produce and promote their products or services.

Within the first few minutes of talking with self-proclaimed ‘brutally honest’ design consultant Emily Cohen, it becomes clear she means business. Emily’s knack for giving productive, actionable feedback, paired with her natural writing abilities, previous design experience and writing skills has made her an invaluable resource for creative businesses looking to figure out their next steps. Through the launch of her new book, aptly titled Brutally Honest: No Bullshit Strategies To Evolve Your Creative Business, Emily aims to make getting a look inside her brain more accessible to design entrepreneurs everywhere.

Emily will be bringing some of the knowledge from Brutally Honest to the 2018 Core77 Conference, where she’ll be leading a workshop called “Best Practices Any Design Firm Should Know”. Ahead of her workshop, we sat down with Emily to learn more about her career path, from designer to consultant, and to better understand how her clients’ needs have shifted over the years:

You started out working as a designer. Was there any particular moment that made you decide you wanted to become a design business consultant instead?

When I was working as a designer at a pretty well-known design firm right out of college, I realized pretty quickly that there were these amazing people who were much more talented than me. I thought to myself, “Wait, that’s a problem. I don’t think I have the passion that other people have.” I realized I just didn’t have it in me to be a designer, so I had a crisis. It was a really big moment in my life. I went to design school and I loved design, but this wasn’t going to be the career path I wanted. 

So, I asked everybody I knew—my clients, the people that I was working with, my friends and teachers, everybody. “What should I do? What do you think I’m good at?” Everybody consistently said that I’m good at kicking people’s asses. “You’re good at organizing, managing, writing, and you’re a good people person. You should do something like that.” 

I didn’t know what that meant at the time, but soon after, I realized there was the possibility to apply those skills to design and be something like a Studio Manager at a design studio. I’m older than most people (I’m in my fifties), and when I started my career, there really wasn’t anybody doing the business of design within a design studio. There wasn’t a studio manager or project manager at the time. There was just the account manager in the agencies. In design firms, it was pretty much designers and artists just doing what they could. There were very few, if any, people with the title Project Manager. So, I sort of invented that idea. I contacted about seven studios that I admired within a week. Pretty much all of them offered me a job.

It wasn’t because I was amazing and cool, though I like to think I am. It was more because nobody was doing that at the time, and I had the skills as a designer. I took the highest paid salary, because I’m very ambitious, and managed a studio. When I joined, there was about five people, and when I left after seven years there were about 40 people. I basically created the job for them. They initially thought I was going to be a receptionist, but then I created the job, and I became Executive Vice President within two weeks. The reason why I got that title was pretty funny. It’s because the clients weren’t respecting me. There was a lot of sexism back then—a tremendous amount, more than now. So, I just changed my title. I told my boss, “I’m just going to call myself this. You don’t have to give me a raise.” Sometimes you can’t change people’s perceptions until you give them that comfort level.

Did entrepreneurship come naturally to you?

My father was a bookseller in Manhattan. He owned two bookstores on Wall Street. So I came from entrepreneurial parents, and I learned everything about being an entrepreneur from my dad.

My consulting business actually happened very naturally. Pretty quickly, within a few weeks of working as the Executive Vice President at the design firm, the word spread among the AIGA folks that there’s this woman who likes writing proposals. It was mostly through this woman who was the editorial director at Milton Glaser studio. She was really well connected and would recommend me to all these Milton Glaser friends who were big name designers at the time. I ended up having this freelance business, writing proposals and advising about business on the side.

Then my husband’s told me, “You know, you’re working 60 hour weeks, 40 hours at a full-time job and another 20 hours doing consulting. That’s a business—you should do that.” I agreed, so I quit my job and started my consulting business. It grew like crazy. I started off with pretty well-known designers as clients, which gave me some more credibility in the industry. So it just sort of blossomed from there. Now, I have about 30 or 40 clients on retainer. I also have a lot of one-time clients that hire me for business retreats, and most of them turn into retainer clients after that. And I also travel and do a lot of speaking. 

You went to design school, which notoriously doesn’t really teach you that many business or writing skills. So for you, where did all of this knowledge come from?

I’ve always been a great writer, because I grew up with my father teaching me how to talk to people and handle customer service. I instinctively had those skills and had no fear. I’m a risk taker—I have no problem quickly leaping into something new without any experience. So I had writing, I had organizational skills, and I had people skills. That’s really all you need.

Then I just did it, and the more I did it, the more I got better at it. I also learned from all the people I was working with. I was very nosy. When I was a designer—this was before most things were digital—I would dig through the garbage or look at proposals. I’d always try to be in client meetings. I tried to push myself to learn those kinds of things. I learned on the job, essentially. But I had some basic core skills already. I don’t think you could be doing what I do without those writing, organizational and people skills. 

Since you were on the forefront of design consultants, how did you frame your new business to other people so that it was appealing to them?

It was a pretty easy sell to be honest because I think designers naturally understood the position. All I had to say was, “I understand design, I like to talk to clients, I like pricing, and I like negotiating.” Once I told them all those silly things I liked, that they hated, it was a pretty easy sell. Millennials are so smart and so business savvy that they have different needs, but back then, people just wanted to be doing cool design. They didn’t have a lot of business skills, so once I said I could do all of these logistical things for them like teach them how to manage projects, clients and problem solving, it was usually a yes.

I was also working with some big names, and big names did and still do carry weight. It doesn’t mean I’m great, it just means I happen to have Louise Sealy as a client. Then just having that understanding of design was very helpful. The fact that I used to be a designer is what makes me very different than any other consultant. I value design. I can talk about their process with them because I’ve done the work.

What topics do most people come to you for now?

Most of what I do now is big picture planning. I usually do what I call “strategic business planning retreats” where I spend a whole day with my clients. They come to me to help them look at their current state and think about where they want to go and the steps and actions that will take them there. When I first started my business, it was a lot of tactical work—write a proposal, help negotiate pricing. I still do that, but most of what I do now is strategic planning.

What do you think sparked this change in needs from you over the years, and how did you manage to adapt to this shift?

It’s very clear to me: Millennials are smart, and designers have gotten smarter. Now, most designers understand and value design business, and they even have project managers. They have skills now that they didn’t have back then, or they make sure to have staff capable of taking that stuff on. It was a very clear shift almost seven years ago that happened almost overnight. People started saying, “I can write my own proposals now,” or, “I can write contracts, that’s easy.” 

Most of my clients are so much smarter than they used to be. And because of that, they mainly want somebody else, kind of like a virtual partner, to bounce ideas off of, to tell them about best practices based on what other people are doing, and to push them to think about other ways of thinking. Now project managers at small to midsize studios have somebody in that project manager-producer role, but they still need advice on how to better manage their team, how to negotiate with clients, how to troubleshoot with clients and all that. So I still do a tremendous amount of that as well.

Can you talk about how this will tie in with the workshop you’ll be hosting at the 2018 Core77 Conference next month? 

The workshop I’ll be leading is called “Best Practices Any Design Firm Should Know”. I’m not a big inspirational speaker, nor do I personally like inspirational speakers. That’s just not my kind of style. I really like tactical and actionable, so this talk covers topics like: What’s the best way to do pricing? What’s the best way to manage your clients? It lets you get inside my brain in one hour. It’s actually my most popular speaking topic because it’s super rapid fire, but you get so much out of it. It doesn’t go too deep, but you get so much more in an hour than you do with most other talks.

This workshop, in particular, is a good fit for both people who are looking to start their own business and people who already have a business. I tried to make it so that there are nuggets for everybody. There are nuggets for the one-person firm, nuggets for people who have a large team, and there are ones for people just starting out. I try to cover as much as I can in an hour for a range of audiences, even for people that work in-house. 

What you hope people will take away from your workshop?

If you can leave with three crazy new ideas, that will make me happy. That’s what this workshop is designed to to—give you three great ideas out of the 50 that you just heard.

___________________________________________________________________________________

You want to start a creative business. Now What? Come to our 2018 Core77 Conference to learn more about launching & growing a product line or design studio of your own on October 25th in Brooklyn!

Buy “Now What? Launching & Growing Your Creative Business” Tickets here.

Learn more about Emily’s book, Brutally Honest: No Bullshit Strategies To Evolve Your Creative Business, here.

"Robert Venturi and Denise Scott Brown were our architectural heroes"

Sean Griffiths pays tribute to postmodernism pioneer Robert Venturi, who died earlier this week, describing the huge influence he had on the way we view architecture and sharing personal stories about their meetings.


“Call that a f**king compliment?” replied a revered architectural theorist when the dean of a prominent American school of architecture, rather over-generously, introduced me as one of the few people for whom Robert Venturi would fly in to see talk.

That’s what we loved about Bob. He’d pissed them off so much that they were still seething more than 40 years after he’d first ruffled their feathers by adding a few wooden mouldings to a house he’d completed for his mother in a suburb of Philadelphia in 1962. In doing so he had inadvertently invented postmodernist architecture and until quite recently, they’d never really forgiven him for it.

Of course, for me, and my colleagues Sam Jacob and Charles Holland it was about as big a compliment as anyone could give. Because Bob, together with his wife and collaborator, Denise Scott Brown, were our architectural heroes. They were the ultimate outsiders – producing buildings, exhibitions and publications that everyone knew were brilliant, but because they contained truths that disabused the architectural profession of the lies it told itself, it couldn’t be admitted.

The message of those exceptional books, Complexity and Contradiction in Architecture (1966) and Learning from Las Vegas (1972) was that architecture was not a pure art form made manifest in pristine, ideal, uncontaminated forms. It was messy, compromised and inarticulate.

Bob and Denise were the ultimate outsiders

Nor was “good” architectural taste the preserve of privileged white males. Architecture should be inclusive of popular taste, “superficial” decoration and historical allusion. It should embrace “the ugly and the ordinary” as well as the heroic and original.

These are mainstream ideas today, but they were provocations in the 1960s and 1970s, and even by the mid 1990s, to be openly interested in the work of Venturi and Scott Brown remained a provocative stance. Which is, of course, precisely what our practice, FAT found so attractive about it.

We had rediscovered VSBA via a series of essays written by the artist Dan Graham, which placed their work in the tradition of American pop and conceptual art. These astute critiques played up the profoundly political nature of VSBA’s recognition of a wide array of taste cultures, providing a refreshing contrast to those of the in-house critics of the perennially blinkered UK architectural scene who dismissed VSBA’s, now Grade 1-listed, extension to the National Gallery in London as “picturesque, mediocre slime”.

Sainsbury Wing at London's National Gallery by Venturi Scott Brown Architects
Critics did not fully appreciate the sophistication of Venturi and Scott Brown’s Sainsbury Wing at London’s National Gallery (also main image), says Griffiths. Photographs courtesy of The National Gallery

In their pathetic obsession with VSBA’s use of classical figuration – a highly original use, one might add – they had missed a number of that building’s genuinely radical moves. These included the violent, Gordon Matta Clark – like cuts through the rippling classical facade and the treatment of the building as, in a kind of self-parody of Venturi’s concept of “the difficult whole”, as a deconstructed fragment.

This is not to mention the morphing of recognisable classical spaces as if they had been recast in moulds made by Alvar Aalto, the violent dislocations of scale and the sophisticated plays of symmetry against asymmetry. Here was a masterful, if discordant symphony, that embraced grandeur alongside the ugly and ordinary, dismissed as superficial pastiche by superficial critics.

To be openly interested in the work of Venturi and Scott Brown remained a provocative stance

The same critical ineptitude was no doubt behind the Royal Institute of British Architects‘ shameful failure – or was it a refusal – to award Venturi and Scott Brown its prestigious Gold Medal for Architecture, as if designing a host of internationally significant buildings, writing two of the most influential books on architecture ever written, and pioneering an entire architectural movement were not enough qualification.

I wrote words to this effect in a review of a monograph on their work for the RIBA’s in-house journal in 2002 and, to my delight and surprise, received in return a letter from Mr Venturi himself, thanking me for the review, and offering an invitation to come and visit him and Denise if we were ever to find ourselves in Philadelphia.

As it happens, in a delicious instance of serendipity, FAT had been invited to run a workshop and give a lecture at the University of Pennsylvania, and so came about one of the most memorable days that Sam, Charles or I will ever enjoy, as we were given a personal tour of Philadelphia by Bob and Denise.

Esherick House by Louis Kahn
Venturi worked on the Esherick House in Philadelphia while working in Louis Kahn’s office

The excursion took in the Venturi Scott Brown Home, Guild House, the Vanna Venturi House and across the street, Louis Kahn‘s Esherick House. Bob had worked on Esherick when he’d spent time in Kahn’s office early on in his career and he delighted in pointing out which of its ideas had been his (most of them as it turned out, according to him at least).

As they drove us round, they playfully bickered over where to post a letter that ended up never getting posted, and the surreal qualities of the day extended into the evening where we agreed on the brilliance of the title sequences of the TV show The Sopranos, and the great architects revealed an unexpected passion for English sit-coms. “What’s the one with the woman priest?” asked Bob as it dawned on us that our heroes were huge fans of, none other than, The Vicar of Dibley.

The next day Bob and Denise, along with their son, Jimmy, attended our lecture at U Penn after which Bob issued the immortal words, “Terrific! Keep up the bad work!”. This was the first of many meetings between FAT and VSBA, during which they never failed to offer generous encouragement and support.

They never failed to offer generous encouragement and support

One of the last of these was at Yale School of Architecture, where in another of the more privileged moments in our careers, we had gotten to follow in the footsteps of Bob and Denise, and teach a studio in the graduate school.

The occasion was a symposium to celebrate the impact of Learning from Las Vegas whose featured participants, including architects Raphael Moneo and Peter Eisenman, and artists Peter Fischli and David Weiss, stood as testament to the profundity and breadth of influence that that marvellous book has had.

I’ve no idea whether FAT’s championing of Venturi and Scott Brown has contributed to the renewed interest in, and respect for, their work that exists amongst today’s generation of architects. I’d love to think that it did.

I’ve also no idea whether Bob, in his final years, during which he suffered from Alzheimer’s disease, was aware that of the new esteem in which his and Denise’s work was held. I’d love to think that he was. After an amazing life of producing seminal buildings, books and necessary controversies, as part of one of the great architectural partnerships of our time, it would be the least that he deserved.

RIP Bob Venturi, so many of our lives would not have been the same without you.

The post “Robert Venturi and Denise Scott Brown were our architectural heroes” appeared first on Dezeen.

Renault imagines convoys of driverless pods that deliver parcels and pop-up shops

Renault rethinks how goods and services are delivered in cities with its Ez-Pro concept, which imagines autonomous, electric vehicles that connect up with a fleet of shared, customisable “robo-pods”.

Each delivery service is made up of an autonomous “leader pod” and a convoy of driverless robo-pods, which can either follow each other as a platoon or move independently.

Both vehicles can hold parcels, but the robo-pods can also function as pop-up shops, food counters and other types of retail.

This is made by possible by the modular design of the robo-pods. Each one consists of a standard base, to which different units can be attached.

A human concierge would sit inside the leader pod, to supervise the process.

“Released from today’s constraints of driving, the concierge can focus on value-added tasks, such as supervising the itinerary planning and driverless robo-pods, or ensuring efficient and customised service, such as in-person, premium delivery of groceries or fragile objects,” explained Renault.

The Ez-Pro is intended to cater to both professionals and everyday consumers. Users simply choose the delivery time and location most convenient for them.

They would be able to choose between receiving their parcel from the concierge or by accessing self-service lockers in the driverless robo-pods. Accessible at all times of day, these would be opened by the user via a mobile phone application.

Managed by the same logistics operator, a convoy of pods could leave from the same hub carrying different types of goods and merchandise, already paid for and headed to different destinations. Each pod could make deliveries for a number of stores at a time to maximise productivity and reduce costs.

According to the company, last-mile delivery – from a transportation hub to its final destination –makes up 30 per cent of traffic in cities.

Ez-Pro hopes to contribute to there being fewer vehicles on the road during rush hour and fewer traffic jams caused by poor driving habits or badly parked delivery vehicles. The robo-vehicles could be connected to city infrastructure like traffic lights to ensure a smoother traffic flow.

“Last-mile delivery services are one of the biggest opportunities for disruption in professional delivery services,” said the automaker.

“As e-commerce continues to explode, consumers want immediate delivery, retailers need to manage delivery costs, and cities continue to look for new ways of managing intensified traffic and congestion,” it continued.

Ez-Pro is a development on Renault’s ride-sharing Ez-Go concept, which was unveiled in March this year. Aiming to offer city-dwellers an alternative to public transport, the Ez-Go functions as both a car and an Uber-style ride-sharing service.

Renault is presenting the concept at the International Motor Show for commercial vehicles in Hanover, Germany, this week.

This week also saw IKEA’s innovation lab Space10 explore the potential of autonomous vehicles to take on new uses, with seven concepts that include a mobile cafe and a farm on wheels.

The post Renault imagines convoys of driverless pods that deliver parcels and pop-up shops appeared first on Dezeen.

Explore four installations from the London Design Biennale 2018 in 360-degree video

Take a look inside four of the most visually striking exhibitions from this year’s London Design Biennale – Turkey, Latvia, Australia and Dundee – in this 360-degree video produced by Dezeen.

On show at Somerset House, the second edition of the London Design Biennale asked 40 countries and territories to respond to the theme Emotional States.

The movie starts with Turkey’s contribution, HousEmotion, designed by Tabanlioglu Architects. Called HousEmotion, it is a cubic structure constructed from white rods, with a house-shaped opening at its centre.

Australia’s space, created by lighting designer Flynn Talbot, is made up of 150 strands of coloured fibre-optic lights, which create a rainbow. Called Full Sprectrum, it celebrates Australia’s decision to legalise same-sex marriage at the end of 2017.

Latvia’s installation, Matter to Matter, is a wall of condensation that invites visitors to write messages. Designer Arthur Analts created it to highlight the relationship between people and nature.

The final space in the movie shows Shpeel, a 360-degree virtual video game designed by Biome Collective to represent the Scottish city of Dundee. The installation allows players to express their emotions by pressing buttons, as a possible way of helping people deal with mental health issues.

Find out more about London Design Biennale 2018 ›

The post Explore four installations from the London Design Biennale 2018 in 360-degree video appeared first on Dezeen.

Retro-inspired fashion and homeware brand Orla Kiely goes into administration

Irish designer Orla Kiely has ceased trading both online and at her company’s three physical stores in London and Ireland.

A statement on the company’s website, signed by “Orla, Dermott and the team”, states that the company has gone into administration. It thanks shoppers for their ongoing support and for “embracing our brand and designs through the years.”

“Kiely Rowan Plc, the retail and wholesale fashion business of Orla Kiely has ceased trading as of Monday 17 September 2018,” it reads.

It says the decision comes “following various challenges that have faced the company over the past few years, both in the UK and abroad.”

Brand will continue to sell products with partners

Insolvency specialists David Ruben and Partners have been called in to undertake the voluntary liquidation.

According to the statement, the stores in Kildare, Ireland, and on London’s Kings Road and Monmouth Street are closed. However the brand plans to continue to sell homewares and accessories through its partner retailers, which are high-street stores Debenhams and John Lewis.

“Orla Kiely’s Home and Licensing business will not be impacted, and its selection of accessories and homeware will continue to be sold through its distribution partners,” it reads.

Brexit impacted the business

Kiely, known for her 1970s-inspired designs and signature stem and leaves print, began her working life as a fabric and wallpaper designer. She started her company with husband Dermott Rowan in 1995, and they remain the sole directors, according to the last accounts filed.

During the financial year to March 2017, the company had a turnover of more than £8 million, an increase of more than £1 million on the previous year. However gross profit remained static year-on-year due to an increase in the cost of sales.

Pre-tax profits fell from £151,318  in 2016 to £100,954 due to an increase in interest payments in the financial year ending March 2017. Overall the profit for that year was £74,260, down from £109,139 in the previous year’s accounts.

Under principal risks and uncertainties, the accounts submitted mention that the exit from the EU had an effect on confidence and exchange rates, which in turn affected the business.

Other UK high-street businesses have also faced difficulties recently, with House of Fraser and Toys R Us closing their doors this year, and other retailers including New Look reducing the number of their outlets.

The post Retro-inspired fashion and homeware brand Orla Kiely goes into administration appeared first on Dezeen.