Bugattis’s car designs literally look like Pokémon evolution!

A lot of design details and elements make the Divo look like a part of the Bugatti family, but stand it right beside the Veyron and Chiron, and it looks like the evolution cycle of a Pokémon, going all the way from cute and curvaceous, to edgy and dominating… however always looking a part of the family.

The Divo, French hypercar company Bugatti’s latest offering, was launched at the Pebble Beach Concours, an annual event that sees the launch of many automobiles and automotive concepts. Basing itself on the Chiron’s chassis, the car weighs lesser than its predecessor thanks to its completely new carbon fiber bodywork. It also packs the same 8-litre quad-turbo W16 engine as the Chiron, albeit capping off its top speed at just 236 mph as opposed to the Chiron’s 261 mph top speed. These details aside, the Divo (named after legendary French racecar driver Alberto Divo) comes with all the signature details of the Bugatti aesthetic family, but turns up the aggression a notch, making it look quite like an evolution of Bugatti’s designs, since its 1999 concept-tease Veyron.

Relying on the same horseshoe-magnet shaped grill on the front, blue-black color combo, and C-cut detail on the side, the Divo is every bit a Bugatti, but it comes with more beastly looking headlights, and a slightly more chiseled C-cut around the windows. In contrast to the Veyron (which was definitely ahead of its time at the end of the last millennium), the Divo definitely looks like a monster that musn’t be messed with, with more tight curves, giving it a sinewy appearance. In contrast with the Chiron, the Divo’s headlights make it feel less anthropomorphic (compared to Chiron’s steely glare) and more akin to an alien or monster.

Limited to just 40 units (reserved only for Chiron owners), the Divo comes with a rather expected $5.8 million price tag. What’s unexpected, however, is that all 40 units have already been sold at the time of writing this article!

Designer: Bugatti

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Craighton Berman on Kickstarter Do's and Don'ts For Designers

This interview is part of a series featuring the presenters participating in this year’s Core77 Conference, “Now What? Launching & Growing Your Creative Business” , a one-day event aimed to equip attendees with tangible skills and toolkits to help produce and promote their products or services.

From one-off product launches to marketing for small firms, crowdfunding has become a norm in the design world. If you’ve ever wondered where the Kickstarter bug first bit the design community, look no further than Chicago-based designer and illustrator, Craighton Berman, who was one of the first designers to ever launch a product on the platform. What started with the launch of a single product eventually lead to the Kickstarter launch of his full-fledged design brand, Manual. Now, Craighton has a multifaceted relationship with Kickstarter that even includes a published informational zine. In addition to his Kickstarter endeavors, Craighton also does illustration work that’s been loved by the design community for years, including past work for Core77 and more recently his Instagram account, @no_commercial_value.

We sat down with Craighton, who will be leading one of his popular Kickstarter Project Jam workshops at the 2018 Core77 Conference, to learn about starting his own firm, how he manages multiple creative platforms at once and what Kickstarter can mean for the design community.

You started out working for design and innovation firms, including Gravitytank, for quite some time before deciding to start your own studio. What was this transition like?

Working in innovation opened my eyes to the diversity of what designers can do. We were basically doing design thinking consulting work, so sometimes I was doing work that resembled industrial design, but other times I wasn’t. That opened my mind to the fact that designers don’t always need to be doing hardcore product design, unless that’s what they absolutely want to be doing. 

Manual’s Stool Nº1—available on Kickstarter now

I also realized that drawing in my certain style didn’t always match with what is expected in the industrial design world. But when I was in innovation, it made a lot of sense because I was able to bring ideas to life really quickly and visualize ideas that weren’t even products—like services or experiences. At the end of the day, it’s all visual communication, right? It’s about taking an idea and quickly communicating it. When I realized I have a skillset that is desired across a lot of different industries, it opened the door for me to make it a consulting business.

When you work in an innovation firm, you’re not necessarily doing a lot of physical design work, so I ended up entering a lot of design competitions and working on stuff for New York Design Week on the side. I launched a ceramic salt and pepper set on Kickstarter in 2010 while I still had a full-time job. Over time, I went independent, and then I formed this brand called Manual. Now I pretty much only make products for Manual. I find designing for my own brand super exciting because there’s always so much to do.

NYCxDesign map for Core77 Design Daily

You recently introduced your very humorous Instagram account, No Commercial Value, to your already long list of creative outlets. How do you strike a balance and distinguish between the many facets of your design identity?

Having a brand name and not my name on Manual is one of the most obvious separations. I realized I had to do that at a certain point. For the first two years I was independent, I produced objects, did my consulting work and my cartoon work all under my name. There are arguments either way, whether you should keep everything under the same umbrella and embrace it, or whether you should split it up. I decided after a while that it made sense to split it up. That way, Manual could eventually work with other designers and produce products as a brand instead of under my name.

And then vice versa, by having Craighton Berman not necessarily tied to Manual, I can do some projects where I criticize design and consumerism through No Commercial Value. To keep that distance from Manual is probably healthy. I don’t know how healthy it is for my clients on the illustration side, but I think it’s all in good fun, and I think the bigger story with No Commercial Value—at least if I’m going to spin it towards something that’s a little more commercial—is the idea of ongoing ideation. I pretty much work on ideas for No Commercial Value every day. This kind of outlet has been super exciting, and I think a whole new side of my practice is finally opening back up again.

Circling back to Kickstarter, how did you form your relationship with the crowdfunding platform, and what projects have you been working on with them?

I was actually the first designer to launch a product on Kickstarter, so at the time, there wasn’t a lot of orthodoxy about what you’re supposed to do. I launched the ceramic salt and pepper set i mentioned before, and it ended up being super successful. Then things kind of blew up from there. 

“I don’t want to become a financial strategist, but as a designer it is super exciting that you can very directly play with numbers and make a project or maybe even a business that works.”

Pinch ceramic salt and pepper set

You learn a lot of valuable information through successfully launching something and shipping even two dozen or even a hundred of something. I knew I was addicted right away because from the beginning, Kickstarter felt like it really worked with the way I’ve always wanted to work in design. It’s immediate in that there is a lot of design work in preparation—getting suppliers, all those kinds of things set up—but once you’ve done that, there is the whole communication part of it and making a budget that works. I’m not afraid of a spreadsheet—they’re like a prototype to me. If you make them right, you can play with them and learn from them. I don’t want to become a financial strategist, but as a designer it is super exciting that you can very directly play with numbers and make a project or maybe even a business that works. 

When Manual’s first coffee maker had a super successful launch, that caught the attention of University of Illinois Chicago who offered me a Kickstarter class to teach. I’m really interested in applied design and don’t have a master’s degree, so it was perfect. The class is called Entrepreneurial Product Development. Instead of talking about what entrepreneurship is, we would just fucking do it. Within the first semester, the students would conceive an idea, find a way to get it manufactured locally, get quotes, build a business model, document, take photos, create the storytelling, the video, all the stuff for the campaign, and then get it all ready to go. As soon as they come back from winter break, they launch the project. Most of them were funded within 30 days. For the rest of the spring semester, they worked on manufacturing and shipping. We met once a week, so you literally had to come up with your idea within two or three classes, and then you had to have a manufactured product within six or seven classes. It was intense.

Manual’s Stool Nº1—available on Kickstarter now

Through doing that class, I got to know some more folks at Kickstarter. They had a thought leaders program, and they asked me to be a part of it. That was pretty low key, but it also had some pretty cool opportunities come out of it. I took a break from teaching this year just because I had too much on my platter, but it’s a lot of knowledge to waste away, so I put together a 52-page zine that explains how you should go about launching a Kickstarter as a designer. Kickstarter helped fund and promote that, which is awesome.

You’ve also been hosting what you call Kickstarter Project Jams, which will be close to the format for your workshop at “Now What?” Can you delve into that a bit?

With Kickstarter Project Jams, I have people come out to my studio, and we talk high level about some of the stuff to think about when launching a project through Kickstarter. We spend the majority of the time taking people’s ideas and playing with them, brainstorming and critiquing them. A lot of people graduate from design school and lose that crew that you can shoot ideas around with. Maybe you get feedback online or have some friends that are designers and still want to do that, but a lot of people “grow up” and don’t want to do that anymore. They want to go to bars and watch sports or whatever. But it’s still a lot of fun to just shoot the shit about ideas that could maybe be something.

Some people show up with prototypes and are definitely going to make them happen. Some people just have a half-assed idea they want to think through with people. It’s been a super cool, really supportive environment. Everyone really wants to help each other out and share resources, so I’m excited to keep doing them.

Many freelance or independent designers are working alone most of the time, so I’m sure getting honest feedback is a challenge…

Especially getting feedback from people who aren’t your friends. If I don’t know someone, I’m willing to be a little bit more honest with them. A lot of times I’ll post something on Instagram, and of course I’ll get a lot of likes and people say, “That’s so great. I’d totally buy that.” But when it comes down to it, they may, or they may not.

What do you think is one of the most common misconceptions about launching your own Kickstarter campaign?

I think the biggest one is that people expect it to be a pit of money—that you just go there, throw up your project and money rains on you. Every time I run a campaign I remind myself that  you have to have people that are interested in your work ahead of time and that outreach is crucial as soon as the campaign starts. It’s your life for 30 days, but a lot of people might not even know about it. You have to work hard to rise above all the noise on the internet and really get people to pay attention.

Tied to that whole notion of a money pit, a lot of people overreach for their first Kickstarter and think they want to do something really audacious. I’m a big fan of trying out something small first. It doesn’t make it any less of a project if it’s not $100,000 or half a million. You can learn so much from raising $5,000 to $10,000, and it inspires you to reach a little further the next time. The goal for my Kickstarters is to always break even in a way. I profit in product, meaning I’ll have product to sell afterwards that’s in inventory because I want to keep producing a line. I think too many people look at the model of the grand slam million dollar project as if that’s the way it has to be, but I’m a big fan of low and slow.

I like to remind people that the cool thing about Kickstarter is that you can not only fund a project but also learn and do research. Essentially you are doing a more intense focus group where instead of just asking, “Would you buy this for $30?” and you get a bunch of people that say, “Oh yeah, sure,” you actually have people following through by using their credit card if they like the project enough. Taking risks or just trying things out is okay because if something doesn’t work out, you can always relaunch it. It’s like that stupid ass cooler that I think is still the biggest project ever funded on Kickstarter. I love it from a design perspective, but it failed the first time, and then they relaunched it and did really well.

Designers love to test things out and prototype, and if we think of a Kickstarter the same way it can become something a little more experimental. Just recently, Oscar Lhermitte started Quickstarter, which had a similar manifesto tied to it. Basically, cut the bullshit. Come up with a creative small project, get it together really quickly and get it out there. Let’s go back to the core of just trying to get creative projects out there and keep it real simple.

You’re currently Kickstarting your latest design for Manual, Stool Nº1. What is the inspiration behind this project, and how has it been going?

Manual focuses on design for slow food, so I’m interested in ways to celebrate rituals around food, repetition and things we do every day—thinking about food, where it comes from and how you work with it. We’ve been focused on that for at least five years, so I had the itch to broaden that vision a bit. 

I’ve done furniture in the past, but I’ve never had the right outlet for it, so Stool Nº1 is a design I’ve had for a while. I found a way to make it locally at a pretty good price, and it’s a good chance to experiment with launching furniture on Kickstarter. It’s a good test to see how much I can stretch the brand that way. It’s going pretty well.

I worry a lot because it’s very different from all the other small consumer product campaigns I’ve done. My past products might be a little expensive, but you still get the whole experience for around $100. In this case, you generally need more than one stool. If you’re going to put them at a breakfast bar or something, you’d have at least two, and if you have a bigger home you could have four. They’re a little under $200 a piece, so they’re quite a bit more expensive. It’s way more than I’ve ever asked for in the past.

Learning how people engage with that has been interesting. My approach to marketing this has been a little bit different because I don’t think blasting every single influencer and blog and media outlet is the way this is going to grow. I think I need to nurture relationships with people I know that would be interested, including restaurants. There’s a coffee shop locally that’s about to open up that’s going to have six of them in their shop, so it’s about exploring new avenues. This may or may not be the same audience as some of our other products. Like I said, the cool thing about Kickstarter is the chance to try out ideas and see how they sit and how they fit. If it goes well, and I think it will, then I think it’s something that could grow within Manual. It may not end up always being a Kickstarter launch for different variation, but launching this way is a great chance to learn.

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You want to start a creative business. Now What? Come to our 2018 Core77 Conference to learn more about launching & growing a product line or design studio of your own, October 25th, in Brooklyn!

Buy “Now What? Launching & Growing Your Creative Business” Tickets here.

Learn more about Stool Nº1 here. The campaign still has 4 days left to pledge!

Eight of Buckminster Fuller's most forward-thinking ideas

An exhibit celebrating the work of late American architect-inventor Richard Buckminster Fuller opens in Los Angeles next week. Here’s eight of his futuristic designs, including “autonomous” prefab houses with bulging windows, an underwater island and a pared-back rowing boat.


Fuller’s geodesic dome designed for the former United States of America Pavilion from Expo 67 at Montreal World’s Fair. Photograph by Eberhard von Nellenburg, cropped by Dezeen

The Geodesic Dome, 1954

The Geodesic Dome is a key example of Fuller’s ambitions to make the most with minimum resources. A series of triangular elements distribute the stress of weight across the lightweight lattice structures, which are able to withstand heavy loads and harsh conditions, and provide free open space inside.

Fuller adapted the principles for the Geodesic Dome from an earlier creation by an engineer after the first world war, and then patented the design in the US in 1954. Today, there are 300,000 interpretations across the world, according to the Buckminster Fuller Institute.


Photograph by Sascha Pohflepp

The Dymaxion Houses, 1927

Over his career, Fuller designed a series of prefabricated residences called Dymaxion Houses – a term that merges the words dynamic, maximum, and tension. Although differing slightly, each house is made of elements that could be produced in a factory and airlifted to different locations. Fuller intended them to be constructed anywhere.

In a final proposal for an aluminium scheme, a central column forms the main structure, supporting its domed roof structure and flooring, with a window running in between. A number of “autonomous” design features are also included, like a cone that extends from the top to aid natural ventilation system and rainwater collection.


The Dymaxion Car, 1933

Continuing with the Dymaxion series is this three-wheeled car that can make extremely tight turns. The streamlined vehicle was designed an investigation into the taxiing stage of an aircraft, and the first phase in developing an automobile for both driving on land and flying.

Fuller developed three prototypes during his lifetime, but two have since been scrapped of damaged. In 2010, British architect Norman Foster – Fuller’s friend, student and collaborator – built a replica of the car to replace one of the lost designs.


Richard Buckminster Fuller, Inventions and Models exhibition at Edward Cella Art + Architecture

The Dymaxion Map, 1943

Not limiting himself to disciplines, Fuller took on cartography with this invention, credited as the first two-dimensional map of the entire surface of Earth that shows the planet without distortions.

To create the piece, Fuller projected the world map onto the surface of a three-dimensional icosahedron, which was then unfolded and laid flat.


Richard Buckminster Fuller, Inventions and Models exhibition at Edward Cella Art + Architecture

Watercraft-Rowing Needles, 1968

Fuller interpretation of the rowing boat pares it back to two streamlined and lightweight hulls, known as needles. The design positions the oarsman in an elevated seat, which can be accessed without any aid.

Foster said that Fuller considered the needles “his most refined design – the purest expression of ‘doing more with less'” in a recent interview with Vanity Fair.


Richard Buckminster Fuller, Inventions and Models exhibition at Edward Cella Art + Architecture

Fly’s Eye Dome, 1965

For the Fly’s Eye Dome – Fuller’s final prototype for low-cost portable housing of the future – he aimed to strip to back the structural weight of the dwelling. The result comprises transparent bubble windows across a partial sphere made from fibreglass.

These bulging glass windows – which resemble the eyes of a fly – could be swapped for solar panels and rainwater collection systems, as part of the architect’s continued ambition for an “autonomous dwelling machine”.


Richard Buckminster Fuller, Inventions and Models exhibition at Edward Cella Art + Architecture

Submersible, 1959

For conducting offshore drilling, the Submersible is designed to be partially submerged underwater, to protect apparatus known as an oil derrick from damage caused by stormy weather. The caisson underneath adds buoyancy to the structure, which remains in a fixed position via a rig dug underground.

The concept formed the starting point for an investigation into creating a habitable, weather-resistant, floating city in Japan, but after Fuller’s investor died, this proposal never made it off the drawing board.


Richard Buckminster Fuller, Inventions and Models exhibition at Edward Cella Art + Architecture

The Vector Equilibrium Jitterbug Duo, 1980

The Vector Equilibrium Jitterbug Duo is a stainless steel wire sculpture, comprises struts arranged in tetrahedron patterns that are connected by hinges so that it shifts about when touched.

“[It] is one of the more fascinating kinetic sculptures in the exhibition,” Edward Cella, who curated the upcoming LA exhibition, told Dezeen. “Specifically the sculpture uses an inter-connected, twisting-contracting, inside-outing dynamic action that allows for the fixed structural system to achieve the closest-packed unit-radius.”

The post Eight of Buckminster Fuller’s most forward-thinking ideas appeared first on Dezeen.

The Most Popular Song of Each Year from 1940 to 2017

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Boyfriend Pranks Girlfriend With Hilarious Face Swimsuit

“Boyfriend gets girlfriend the best swimming costume ever!”..(Read…)

From Sketch to Prototype: The Mercedes Benz EQ Silver Arrow Concept

Mercedes-Benz Showcar Vision EQ Silver Arrow, Pebble Beach 2018

Debuted at Pebble Beach just a day ago, the Mercedes Benz EQ Silver Arrow concept is quite a looker. It also bases itself on the design of the Mercedes Benz W125 Rekordwagen from 1938… a car that, 80 years ago, wrote history for traveling down a public road at a jaw-dropping speed of 269 mph; a record that remained unbroken for 79 years, until 2017.

However, I digress. The EQ Silver Arrow bases itself on a car that set a 79-year-old speed record, so it’s no surprise that the Silver Arrow was built for “acceleration and driving pleasure” too, according to design chief Gorden Wagener. Designed to be completely electric, the car comes with a single-seat open cockpit featuring a rather interesting detail wherein the hood lifts upwards, allowing the driver to enter and exit the vehicle. When shut, the driver is enclosed and seated like a Formula 1 driver.

The car’s retro-inspired aerodynamic design comes made entirely out of carbon-fiber, with a coat of Alubeam silver paint. Everything about the car’s aesthetic is a hat-tip to organic designing and aerodynamism, with the low-slung body, pointed tail, and smooth wheel arches. Details either complement, or get integrated into the car’s curvy yet switft body, be it the razor-slim headlight and taillight designs, or the spoiler, that fits into the back, ejecting upwards only when the car hits high speeds.

The renders below are done by Matthias Schenker, sticking to a style that does the car incredible justice. With its achromatic, Daniel Simon-esque style, the renders do a wonderful job of showcasing the car’s gentle curves through carefully placed highlights, making use of colors judiciously, only around the interiors and branding areas. Design Chief Gorden Wagener claims that while the Silver Arrow is just a concept, it also is a glimpse into the future of Mercedes design… and with the company debuting at Formula E next year, maybe we could see a similar looking automobile repeating history on the track…

Designer: Mercedes Benz
Sketches by Matthias Schenker

Mercedes-Benz Showcar Vision EQ Silver Arrow, Pebble Beach 2018

Mercedes-Benz Showcar Vision EQ Silver Arrow, Pebble Beach 2018

Mercedes-Benz Showcar Vision EQ Silver Arrow, Pebble Beach 2018

Mercedes-Benz Showcar Vision EQ Silver Arrow, Pebble Beach 2018

Mercedes-Benz Showcar Vision EQ Silver Arrow, Pebble Beach 2018

Mercedes-Benz Showcar Vision EQ Silver Arrow, Pebble Beach 2018

Mercedes-Benz Showcar Vision EQ Silver Arrow, Pebble Beach 2018

Mercedes-Benz Showcar Vision EQ Silver Arrow, Pebble Beach 2018

Mercedes-Benz Showcar Vision EQ Silver Arrow, Pebble Beach 2018

Mercedes-Benz Showcar Vision EQ Silver Arrow, Pebble Beach 2018

Mercedes-Benz Showcar Vision EQ Silver Arrow, Pebble Beach 2018

Mercedes-Benz Showcar Vision EQ Silver Arrow, Pebble Beach 2018

This thumb-sized sewing kit gives you ‘a stitch in time’

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Much more professional looking than the disposable sewing kits hotels give you, the Best Made Company’s Brass Capsule Stitcher feels like EDC to fix your garments. Made entirely out of brass, and shaped like a capsule that is no larger than your thumb, the Brass Capsule Stitcher is handy in more ways than one. It fits in your hand, pocket, and bag rather easily, only to be produced at the time of need. The design allows you to store 3 types of threads, and even comes with three different needles (with special stitching-machine-style tips) that you can dock and lock in place. Its cylindrical design comes with its own set of benefits too. Not only is it easy to wrap the thread around the spool, the case lets you store different buttons in it too! What more could you ask for?!

Designer: Best Made Company

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Craighton Berman on Kickstarter Do's and Don'ts For Designers

This interview is part of a series featuring the presenters participating in this year’s Core77 Conference, “Now What? Launching & Growing Your Creative Business” , a one-day event aimed to equip attendees with tangible skills and toolkits to help produce and promote their products or services.

From one-off product launches to marketing for small firms, crowdfunding has become a norm in the design world. If you’ve ever wondered where the Kickstarter bug first bit the design community, look no further than Chicago-based designer and illustrator, Craighton Berman, who was one of the first designers to ever launch a product on the platform. What started with the launch of a single product eventually lead to the Kickstarter launch of his full-fledged design brand, Manual. Now, Craighton has a multifaceted relationship with Kickstarter that even includes a published informational zine. In addition to his Kickstarter endeavors, Craighton also does illustration work that’s been loved by the design community for years, including past work for Core77 and more recently his Instagram account, @no_commercial_value.

We sat down with Craighton, who will be leading one of his popular Kickstarter Project Jam workshops at the 2018 Core77 Conference, to learn about starting his own firm, how he manages multiple creative platforms at once and what Kickstarter can mean for the design community.

You started out working for design and innovation firms, including Gravitytank, for quite some time before deciding to start your own studio. What was this transition like?

Working in innovation opened my eyes to the diversity of what designers can do. We were basically doing design thinking consulting work, so sometimes I was doing work that resembled industrial design, but other times I wasn’t. That opened my mind to the fact that designers don’t always need to be doing hardcore product design, unless that’s what they absolutely want to be doing. 

Manual’s Stool Nº1—available on Kickstarter now

I also realized that drawing in my certain style didn’t always match with what is expected in the industrial design world. But when I was in innovation, it made a lot of sense because I was able to bring ideas to life really quickly and visualize ideas that weren’t even products—like services or experiences. At the end of the day, it’s all visual communication, right? It’s about taking an idea and quickly communicating it. When I realized I have a skillset that is desired across a lot of different industries, it opened the door for me to make it a consulting business.

When you work in an innovation firm, you’re not necessarily doing a lot of physical design work, so I ended up entering a lot of design competitions and working on stuff for New York Design Week on the side. I launched a ceramic salt and pepper set on Kickstarter in 2010 while I still had a full-time job. Over time, I went independent, and then I formed this brand called Manual. Now I pretty much only make products for Manual. I find designing for my own brand super exciting because there’s always so much to do.

NYCxDesign map for Core77 Design Daily

You recently introduced your very humorous Instagram account, No Commercial Value, to your already long list of creative outlets. How do you strike a balance and distinguish between the many facets of your design identity?

Having a brand name and not my name on Manual is one of the most obvious separations. I realized I had to do that at a certain point. For the first two years I was independent, I produced objects, did my consulting work and my cartoon work all under my name. There are arguments either way, whether you should keep everything under the same umbrella and embrace it, or whether you should split it up. I decided after a while that it made sense to split it up. That way, Manual could eventually work with other designers and produce products as a brand instead of under my name.

And then vice versa, by having Craighton Berman not necessarily tied to Manual, I can do some projects where I criticize design and consumerism through No Commercial Value. To keep that distance from Manual is probably healthy. I don’t know how healthy it is for my clients on the illustration side, but I think it’s all in good fun, and I think the bigger story with No Commercial Value—at least if I’m going to spin it towards something that’s a little more commercial—is the idea of ongoing ideation. I pretty much work on ideas for No Commercial Value every day. This kind of outlet has been super exciting, and I think a whole new side of my practice is finally opening back up again.

Circling back to Kickstarter, how did you form your relationship with the crowdfunding platform, and what projects have you been working on with them?

I was actually the first designer to launch a product on Kickstarter, so at the time, there wasn’t a lot of orthodoxy about what you’re supposed to do. I launched the ceramic salt and pepper set i mentioned before, and it ended up being super successful. Then things kind of blew up from there. 

“I don’t want to become a financial strategist, but as a designer it is super exciting that you can very directly play with numbers and make a project or maybe even a business that works.”

Pinch ceramic salt and pepper set

You learn a lot of valuable information through successfully launching something and shipping even two dozen or even a hundred of something. I knew I was addicted right away because from the beginning, Kickstarter felt like it really worked with the way I’ve always wanted to work in design. It’s immediate in that there is a lot of design work in preparation—getting suppliers, all those kinds of things set up—but once you’ve done that, there is the whole communication part of it and making a budget that works. I’m not afraid of a spreadsheet—they’re like a prototype to me. If you make them right, you can play with them and learn from them. I don’t want to become a financial strategist, but as a designer it is super exciting that you can very directly play with numbers and make a project or maybe even a business that works. 

When Manual’s first coffee maker had a super successful launch, that caught the attention of University of Illinois Chicago who offered me a Kickstarter class to teach. I’m really interested in applied design and don’t have a master’s degree, so it was perfect. The class is called Entrepreneurial Product Development. Instead of talking about what entrepreneurship is, we would just fucking do it. Within the first semester, the students would conceive an idea, find a way to get it manufactured locally, get quotes, build a business model, document, take photos, create the storytelling, the video, all the stuff for the campaign, and then get it all ready to go. As soon as they come back from winter break, they launch the project. Most of them were funded within 30 days. For the rest of the spring semester, they worked on manufacturing and shipping. We met once a week, so you literally had to come up with your idea within two or three classes, and then you had to have a manufactured product within six or seven classes. It was intense.

Manual’s Stool Nº1—available on Kickstarter now

Through doing that class, I got to know some more folks at Kickstarter. They had a thought leaders program, and they asked me to be a part of it. That was pretty low key, but it also had some pretty cool opportunities come out of it. I took a break from teaching this year just because I had too much on my platter, but it’s a lot of knowledge to waste away, so I put together a 52-page zine that explains how you should go about launching a Kickstarter as a designer. Kickstarter helped fund and promote that, which is awesome.

You’ve also been hosting what you call Kickstarter Project Jams, which will be close to the format for your workshop at “Now What?” Can you delve into that a bit?

With Kickstarter Project Jams, I have people come out to my studio, and we talk high level about some of the stuff to think about when launching a project through Kickstarter. We spend the majority of the time taking people’s ideas and playing with them, brainstorming and critiquing them. A lot of people graduate from design school and lose that crew that you can shoot ideas around with. Maybe you get feedback online or have some friends that are designers and still want to do that, but a lot of people “grow up” and don’t want to do that anymore. They want to go to bars and watch sports or whatever. But it’s still a lot of fun to just shoot the shit about ideas that could maybe be something.

Some people show up with prototypes and are definitely going to make them happen. Some people just have a half-assed idea they want to think through with people. It’s been a super cool, really supportive environment. Everyone really wants to help each other out and share resources, so I’m excited to keep doing them.

Many freelance or independent designers are working alone most of the time, so I’m sure getting honest feedback is a challenge…

Especially getting feedback from people who aren’t your friends. If I don’t know someone, I’m willing to be a little bit more honest with them. A lot of times I’ll post something on Instagram, and of course I’ll get a lot of likes and people say, “That’s so great. I’d totally buy that.” But when it comes down to it, they may, or they may not.

What do you think is one of the most common misconceptions about launching your own Kickstarter campaign?

I think the biggest one is that people expect it to be a pit of money—that you just go there, throw up your project and money rains on you. Every time I run a campaign I remind myself that  you have to have people that are interested in your work ahead of time and that outreach is crucial as soon as the campaign starts. It’s your life for 30 days, but a lot of people might not even know about it. You have to work hard to rise above all the noise on the internet and really get people to pay attention.

Tied to that whole notion of a money pit, a lot of people overreach for their first Kickstarter and think they want to do something really audacious. I’m a big fan of trying out something small first. It doesn’t make it any less of a project if it’s not $100,000 or half a million. You can learn so much from raising $5,000 to $10,000, and it inspires you to reach a little further the next time. The goal for my Kickstarters is to always break even in a way. I profit in product, meaning I’ll have product to sell afterwards that’s in inventory because I want to keep producing a line. I think too many people look at the model of the grand slam million dollar project as if that’s the way it has to be, but I’m a big fan of low and slow.

I like to remind people that the cool thing about Kickstarter is that you can not only fund a project but also learn and do research. Essentially you are doing a more intense focus group where instead of just asking, “Would you buy this for $30?” and you get a bunch of people that say, “Oh yeah, sure,” you actually have people following through by using their credit card if they like the project enough. Taking risks or just trying things out is okay because if something doesn’t work out, you can always relaunch it. It’s like that stupid ass cooler that I think is still the biggest project ever funded on Kickstarter. I love it from a design perspective, but it failed the first time, and then they relaunched it and did really well.

Designers love to test things out and prototype, and if we think of a Kickstarter the same way it can become something a little more experimental. Just recently, Oscar Lhermitte started Quickstarter, which had a similar manifesto tied to it. Basically, cut the bullshit. Come up with a creative small project, get it together really quickly and get it out there. Let’s go back to the core of just trying to get creative projects out there and keep it real simple.

You’re currently Kickstarting your latest design for Manual, Stool Nº1. What is the inspiration behind this project, and how has it been going?

Manual focuses on design for slow food, so I’m interested in ways to celebrate rituals around food, repetition and things we do every day—thinking about food, where it comes from and how you work with it. We’ve been focused on that for at least five years, so I had the itch to broaden that vision a bit. 

I’ve done furniture in the past, but I’ve never had the right outlet for it, so Stool Nº1 is a design I’ve had for a while. I found a way to make it locally at a pretty good price, and it’s a good chance to experiment with launching furniture on Kickstarter. It’s a good test to see how much I can stretch the brand that way. It’s going pretty well.

I worry a lot because it’s very different from all the other small consumer product campaigns I’ve done. My past products might be a little expensive, but you still get the whole experience for around $100. In this case, you generally need more than one stool. If you’re going to put them at a breakfast bar or something, you’d have at least two, and if you have a bigger home you could have four. They’re a little under $200 a piece, so they’re quite a bit more expensive. It’s way more than I’ve ever asked for in the past.

Learning how people engage with that has been interesting. My approach to marketing this has been a little bit different because I don’t think blasting every single influencer and blog and media outlet is the way this is going to grow. I think I need to nurture relationships with people I know that would be interested, including restaurants. There’s a coffee shop locally that’s about to open up that’s going to have six of them in their shop, so it’s about exploring new avenues. This may or may not be the same audience as some of our other products. Like I said, the cool thing about Kickstarter is the chance to try out ideas and see how they sit and how they fit. If it goes well, and I think it will, then I think it’s something that could grow within Manual. It may not end up always being a Kickstarter launch for different variation, but launching this way is a great chance to learn.

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You want to start a creative business. Now What? Come to our 2018 Core77 Conference to learn more about launching & growing a product line or design studio of your own, October 25th, in Brooklyn!

Buy “Now What? Launching & Growing Your Creative Business” Tickets here.

Learn more about Stool Nº1 here. The campaign still has 4 days left to pledge!

Buckminster Fuller anticipated the problems we're facing today, says exhibition curator

Drawings and maquettes by Buckminster Fuller prove that he predicted current global issues, and demonstrate how he proposed to solve them, according to the curator of an upcoming exhibition about the late inventor.

The projects to be displayed in the Richard Buckminster Fuller, Inventions and Models exhibition – which opens at Edward Cella Art + Architecture in Los Angeles next month – present forward-thinking solutions for affordable housing and transport that make “the most with the least”.

Curator and gallery founder Edward Cella told Dezeen that the inventor’s ambitions to address urban and environmental problems makes him “particularly relevant” today, even 35 years after his death.

Buckminster Fuller aimed to address global issues with designs such as prefab, affordable housing. Top and above images are courtesy of Edward Cella Art + Architecture

“Fuller anticipated many of the things that we’re facing today,” he said. “He believed that… we had a set of resources and tools and knowledge available to us, and we needed to make the most with the least in order to properly operate our ‘spaceship’.”

“It’s incredulous to me that we find ourselves two centuries later and the issues that he anticipated are with us today,” he continued. “As an inventor, as an educator, as a proponent of scientific and architectural investigation, those legacies are so relevant to what is going on in the world today.”

Fuller was born on 12 July 1885 in Milton, Massachusetts, and worked on his futuristic designs from the turn of the 20th-century up until his death in 1983, aged 87.

Fuller “captivates the imagination of many people”

Affectionately nicknamed Bucky, the visionary believed that resources available to humans peaked in the 1970s, and so focused on inventing systems with what was already available.

He became known for projects that spanned and merged many fields, including architecture, science, art and cartography, despite the fact he didn’t qualify in any – he was expelled from Harvard University twice.

“Fuller is one of those figures that captivates the imagination of many people,” said Cella. “Architects, designers, engineers, scientists and computers scientists are interested in Bucky because he brought a very wide field of information to solve very specific problems.”

Fuller had a lasting influence on contemporary architects like Norman Foster, who built a replica of his Dymaxion Car

His projects often involved advanced technologies and structural systems, which Cella believes resonate with architects practising in the 21st century.

“Architecture today is about not only solving space planning and aesthetics, but also environmental concerns, making buildings sustainable, looking at sustainable construction methodologies, how to do the most with the least amount of resources to keep cost down,” the curator told Dezeen.

“We go through cycles, and I think we’re back at a place where the questions he was asking seem particularly relevant,” he added. “We happen to be at a point in time where the challenges are great but also the available technologies and systems, and our knowledge, is also great.”

Fuller’s most well-known and influential designs, which he called “artifacts”, will feature in the exhibition in the form of drawings from his “inventions portfolio” – 60 portfolios with 12 limited-edition prints in each – and maquettes.

Norman Foster and Elon Musk among those influenced by Fuller, says Cella

These include proposals for affordable and prefabricated housing, bathrooms designed for mass production, and structures that use as little material as possible.

They also encompass his famed geodesic domes, which comprise thin lattices of triangular modules, making them extremely strong compared to their weight. The spheres also enable the largest volume of interior space to be enclosed within the least amount of surface area – another example of Fuller’s goals for efficiency.

He also investigated methods of transport, with a proposal for a three-wheeled car that pivots on itself. Called the Dymaxion Car, the vehicle was intended to eventually enable users to both drive on land and fly in the air.

British architect Norman Foster – a vocal fan of Fuller’s – rebuilt the car and showed it as part of a presentation of the inventor’s iconic designs in 2013.

Cella believes Fuller’s ideologies paved the way for architects like Foster, and inventors like Elon Musk – who is behind companies SpaceX and Tesla, and the Hyperloop high-speed transport system.

“We have people like Elon Musk, creating ways to explore space today, we have technological companies in the Bay Area envisioning ways of creating infrastructure,” he added. “The seed of their success is in some way due to Fuller’s investigations and opening up of a cross-disciplinary means of investigation.”

Other items in the exhibition, sourced from collections of those who knew Fuller personally, include his experimental wire and steel structures known as “tensegrity” models – which refers to tensional integrity, and was among many terms he coined.

Richard Buckminster Fuller, Inventions and Models exhibition will be on show at Edward Cella Art + Architecture from 8 September to 3 November 2018.

The post Buckminster Fuller anticipated the problems we’re facing today, says exhibition curator appeared first on Dezeen.

Hangers, hangers, hangers!

Having an organized closet can improve the life of your clothing, and quality hangers can help keep your clothes in their best shape. Many closets have mismatched hangers that have been collected over the years: A wire hanger there, a thick plastic one here, and wooden one there. Having the same hangers keeps any closet that much more uniform, which appeals to many people, but having the best type of hanger for your needs can be important, too. So, what type of hanger does one choose? If you are to overhaul your closet, and your out-of-control hanger collection, which hanger is the best?

I’m sure our readers have many differing opinions on what the best hanger is, but I’ll highlight a few of my favorite options:

Ultra Slim Velvet Hangers: These thin hangers claim to save up to 50% of your closet space.

Vertical Hangers: If you want to keep your hangers, you can go this route and store five garments in the space for one.

Classic Plastic: My closet is currently filled with these fat things. They don’t stretch out my clothing, but I’m not too thrilled about them because they don’t always hold very heavy clothing such as winter coats.

Wooden: These are probably more useful for a coat closet or suit storage.

When it comes to those wire hangers, round them up and drop them off at your dry cleaner’s the next time you’re running errands. Dry cleaners almost always accept used wire hangers. However, you may want to keep one in case you need to unfold it to fish the Lego out of the furnace vent.

 

This post has been updated since its original publication in 2008.

Post written by Matt