A Cover-case Worthy of the iPhone

UPDATE: less than 72 hours left, grab yours now!

Apple isn’t a tech company anymore. I first heard this saying a few years ago as designers and tech experts sat and analyzed Apple’s recruitment of Marc Newson and Yves Saint Laurent CEO Paul Deneve to work for the world’s most valuable company. Apple is a fashion company. Their motive is to produce gadgets that look as precious as jewels, with colors like Rose Gold and Champagne Gold only driving the point home. People line up outside Apple Stores not because their phones are superiorly functional (that’s arguable), but because the phones have people in a trance.

It’s however difficult to find accessories for Apple’s phones that follow the same philosophy of being fashionably functional. Phone cases, for instance, are way too utilitarian, and while phones grow thinner and more beautiful, cases are more and more necessary to keep those phones looking good… but at the price of destroying their aesthetic. What the Rmour does differently is that it protects the iPhone, but more importantly, it doesn’t steal the iPhone’s thunder… it adds to it.

Minimal in size, but heavily expressive, the Rmour beautifully echoes Apple’s new philosophy of creating products that are objects of desire. It adds precious silver and gold to the edges of your phone in a bumper format that highlights your phone’s design by showing off as much of it as possible, while its beautiful design sits on your iPhone like a solitaire diamond ring. Made from 925 Silver with a 18K White Gold enamel, the Rmour come in various styles that add aesthetic beauty to your phone while making sure it stays protected from accidental drops. The Rmour’s individual members adhere to your phone’s corners and absorb impact from all directions. Designed to provide all-round protection, the Rmour even comes with a variant that forms a ring around the camera bump, making sure your phone pretty much never makes contact with the floor or any flat surface when dropped.

With a variety of styles inspired by iconic design details (including Dame Zaha Hadid’s Mesa Table as one of its inspiration sources), the Rmour case does the right thing by treating the iPhone as a fashion gadget, rather than a smartphone. Made for the iPhone 8, 8Plus, but more importantly the most stylish iPhone of them all the iPhone X, Rmour adds protection to your phone like most cases, but at the same time, it also adds style and value, without subtracting anything from the iPhone’s already gorgeous design because there’s no reason you should need to choose between the beauty of a sleek smartphone and the need to preserve that very beauty.

Designer: Creatio Design

Click here to Buy Now: $49.00 $129.00

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ARES was inspired by the works of renowned Iraqi-British architect and designer, Zaha Hadid. One of her most famous pieces, the Mesa table, incorporates the form and space found in natural environments.

The triangular element on the surface creates a modern and elegant look. The triangles on the surface are from a quality enamel, and underneath is a 925 sterling silver that is plated with white gold.

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KNIGHT consists of two which two angular smooth lining compliments iPhone X’s new design. It consists of a series of futuristic lines and shapes. There are two hollow straight lines that extend upwards from the top and bottom of, intersecting on both sides to give a futuristic feeling. This design is perfect for any business environment or users who are constantly on the move.

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The LUNAR design was inspired by the most exquisite cuts of diamond in the world. Creatio Design sought to capture the spirit of these precious gems, at an affordable price point for their backers. The precise artistry used to cut the silver combined with the dazzling bezel facets will make your device shine.

Lunar’s ultra thin design allows each corner to fit seamlessly with your iPhone X. No bulky cases. No obstructed views. The luxury and detailed craftsmanship of Lunar’s design will make any iPhone user feel like a million bucks.

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The INFINITY was inspired by modernism architecture and geometric shapes. This design features a polyhedral spin that gradually twists in all four corners. The result is an extraordinary looking shape that feels unique yet familiar at the same time.

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Their lens guard protects your device’s camera from scuffs and scratches. You will appreciate having peace of mind that your camera lens is safe and sound.

Click here to Buy Now: $49.00 $129.00

This paddle strays away from tradition

The thing with game equipment is that you can’t radically push the design to be better because it offers a competitive advantage. There’s a reason the racquet, or the football is shaped the way it is. It isn’t to make the game easier, it’s to present a challenge. However, I’d like to believe there’s still an opportunity to redesign these products, even if just for recreational playing. Take a look at the table tennis paddle for instance. I for one (as a self-proclaimed amateur) don’t know which way to hold it. Additionally, for a game that can go on for hours, the paddle isn’t particularly ergonomic, with its cylindrical handle.

Coconut Paddles V2 challenges that. In its second iteration, the V2 gives the table tennis paddle a radical grip makeover that doesn’t just encourage you to hold it the right way, but even dramatically improves your strokes, and its non-cylindrical design means it’ll never slip out of your hand in the middle of a game. The unusual shape even allows you to (and this may be purely recreational) spin the paddle around your finger, like you would a revolver before putting it back into a holster… although a little theatrics only makes the game worth watching, no?

Designer: Coconut Paddles

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A Breakdown of All of the Tools Used to Build This Joinery-Only Table by Hand

I was thrilled to see that this video made the front page of Digg. It shows craftsman James Wright building a hall table by entirely using hand tools, and relying on joinery alone (no screws, glues or nails) to hold it together. Because Digg posted it, it suggests to me that mainstream audiences are taking an interest in handwork, which I’ve been immersing myself in.

Most of us were trained in traditional powered shops at ID school, using table saws, bandsaws, power jointers and the like. So for those unfamiliar with hand tools, I wanted to break down what all of the tools are that Wright’s using in this video.

Here he’s using a bow saw, a type of frame saw that allows you to tension the blade by adjusting the cord (blue here) that attaches to the “cheeks” of the saw. While this task could be done with a handsaw, I assume Wright’s using the more aggressive bow saw here for the sake of speed.

Here he’s using a handsaw (that’s what you call a handled saw that has no stiffening back member, as opposed to a joinery saw) and a saw bench to crosscut a board. Using saw benches is faster and easier than chucking a board up in a vise, particularly with a long board like this. With a saw bench, your knee is the vise and gravity does most of the work for you.

This vintage combination plane can be fitted with a variety of blades to cut different molding profiles. Here he’s using it to cut a bead.

He then cleans up the fuzzies with a card scraper, also called a cabinet scraper. This is just a rectangle of spring steel with edges that you file and then burnish in order to create a burr sharp enough to shave wood.

When saws have backs/spines like this, it’s because they’re used to cut joinery, where straightness is paramount. (In contrast a handsaw is used for rough work and thus needs no back.) This is a tenon saw, meant to cut in the direction of the grain and so the teeth are filed for rip cuts. The teeth are also finer than with a handsaw, so as to produce a smoother surface.

Using a Japanese ryoba saw to refine the tenon. The ryoba has rip teeth on one side and crosscut teeth on the other. Here he’s ripping. Because the saw cuts on the pull stroke, it affords good accuracy without much effort. While I don’t care for these saws myself, they are an excellent option for anyone just getting started and/or on a budget. You can do a lot of operations with just this one saw.

Using a mortise chisel, which is driven by mallet whacks, to cut a mortise. Mortise chisels are stouter than regular bench chisels and some find them easier to use.

Using a jointer plane to joint the edge. The extremely long sole makes it easy to flatten a surface.

Using the tenon saw on both the face and edge of a board in order to cut a rabbet (the American bastardization of the English “rebate”).

Using a regular bevel-edge bench chisel to pare a surface down for a perfect fit.

Using a jack plane–so named because it’s the jack-of-all-trades, i.e. versatile–to clean up the edge of a board.

Using a marking/striking knife to mark fit. Joiners typically use knives rather than pencils for marking as knife lines provide greater precision.

Using a dovetail saw to cut its namesake joints. Here he’s cutting through two boards at once, which is not only faster but makes it easier to ensure you’re cutting at 90 degrees relative to the board’s face. The fancy scalloped back and toe of the saw are a trademark of BearKat Wood, the manufacturer, which offers handles custom fit to your hand size.

Chopping out the dovetail waste with a bench chisel driven by mallet taps.

As you can see, Wright’s mallet has more than earned its keep.

In addition to driving chisels, mallets are used to tap joinery together.

Using the combination plane again, this time fitted with a blade that cuts a groove into the edge of a board. At bottom left you can see the corresponding blade which will be used to cut a tongue on the edge of another board, then the two will be mated.

Here he’s using a #62 low-angle bevel-up jack plane. This is one of the most versatile handplanes out there. In this case, he’s selected it because the low attack angle of the blade is perfect for slicing across tough endgrain, as he’s doing here.

Using a brace and bit to drill holes. It may seem antiquated, but it’s actually easier to drill perfectly plumb using a brace than it is using a powered hand drill. Note the blue tape on the bit; he’s using that as a visual depth stop indicator.

If you look closely within the red circle, you’ll see the tongue and groove used to mate these two boards. Since Wright is not using glue, the boards will be held together at the joint with a bowtie. The holes were drilled to make chopping the waste out easier.

The bowtie is pounded in with a mallet.

Using a carving gouge on a pattern glued to the board. This is some serious skill right here.

The tool is obscured by his hand, but here he’s using a card scraper to easily get the glued paper off.

Here he’s using an old-school wooden-bodied shoulder plane to cut a small rabbet into the bottom-most board. The top board is there to serve as a fence. Everything is held firmly in place by the iron holdfasts. The tall, narrow form factor of handplanes like this make it easy to keep them perfectly vertical so your joint comes out correct.

Using a bench chisel, bevel down, and mallet taps to cut a stopped groove. “Stopped” meaning the groove does not go all the way to the other side of the board. In this case the groove’s walls are undercut so that it can accept a sliding dovetail.

He uses the tenon saw to help define the walls.

Sliding the dovetail into the groove.

Using a jack plane to chamfer the underside edges of the tabletop. This is often done to give the tabletop a light, un-chunky appearance while retaining the strength conferred by its actual thickness.

Using a turning gouge to shape the drawer knob on a lathe.

Here he uses the dovetail saw to cut a notch into the back of the knob’s shaft. Since he is not using any glue…

…the shaft of the knob is inserted into the hole, then a wedge is driven into the notch. This spreads the shaft halves outwards, keeping the knob firmly lodged.

Using a brace and bit to drill holes for drawboring. Explaining the genius of drawboring requires its own entry, so stay tuned for that one.

The tenons are through-tenons, meaning the mortise goes all the way through and the tenon ends protrude. They are chamfered with a chisel. This is a stylistic choice.

Using a jack plane to shave the drawer sides. Unlike with power tools, hand tool craftspeople usually build drawers to be slightly oversized. Then, after their case piece is assembled, the drawers are shaved down for an absolutely perfect fit.

He takes a final pass at the drawer face with a card scraper. Used properly, a sharp card scraper will yield a glass-like finish.

I can’t say what type of finish he used, but you can see how it makes the wood sing.

I hope this has been helpful to those of you who may be getting interested in hand tools. The joy and satisfaction gained by using them to make things is something I think everyone should experience, and I’m going to be writing about them more. 

Also, please don’t think that you’d need every tool in this video in order to make furniture or objects. You can really do a lot with just a few tools, and I’ll touch on that topic later too. If there’s anything in particular you’d like me to cover, please say so in the comments.

Bould Design's Latest Projects, Rylo and Vestaboard, Are All in the Tiny Details

Bould Design recently announced two very different projects we have our eyes on at the moment: 

The first is Vestaboard—a multipurpose message board controlled by your smartphone. Instead of changing the letters on your seasonal farm-to-table restaurant’s daily menu or your wall of inspirational quotes at the office (no judgement) by hand, now you can just type what you want in Vestaboard’s app and let technology do the rest.

Physically changing message boards like this is labor intensive and time consuming, so in many cases, Vestaboard would actually come in handy. Besides typing out your own messages, the board can also source messages from Slack, Twitter, Google Calendar and more for some office fun—just be careful with who you give access to…

 The movement of the display’s individual pieces reminds me of Penn Station’s late “big board” (RIP) and is reminiscent of a time not too long ago where split-flap displays reigned supreme. Here’s a closer look:

I’m thinking of pitching this to the employees at the Burger King near my apartment—their outside board has said “try our new chicken parm” for the past two years. Enough is enough.

Now onto Rylo, an itty-bitty 360º camera with built-in stabilization. This little guy’s interface is straightforward and foolproof—the only options are to start and stop recording, and remaining battery level is listed on the small screen. Other than that, there’s not much else to worry about besides filming content. 

Our main interest in the design lies within the dual cameras on either side of the device. The cameras’ cooperation allows footage to be captured at all angles with just one shot.

Built-in stabilization has become a must when it comes to tiny action cameras, and Rylo is no exception. The camera’s ability to switch into stabilization mode seems pretty reliable (top video in link is stabilized).

Once you’re done filming, connect Rylo 360 to your phone and edit the footage in the Rylo 360 app. There’s no Bluetooth or WiFi connection, which is something to keep in mind when considering the price. This camera is really meant for users who seek simplicity in tech and don’t demand flashy features like self-editing apps and instant-uploads to Instagram. And yes, it appears that market is still alive and well.

Learn more about: Bould Design, Vestaboard and Rylo.

Announcing the 2018 Core77 x A/D/O Design Residency

Designers: do you have a professional or passion project you’re ready to get off the ground, but are lacking the space and support to make it happen? Well, we and our friends at the A/D/O design space in Brooklyn may be able to help.

Beginning this spring, A/D/O, a creative space and dedicated workspace for designers in Brooklyn, New York, will offer not only a beautiful work environment, but also fabrication equipment, exhibition space, and a flourishing community of like-minded individuals and support to further your design projects. Featuring a full calendar of cultural events, workshops and exhibits by visionary designers from around the world, members of A/D/O will also have a front row seat to some of the most engaging discussions around design in the city and beyond.

For the second year, today we’re excited to launch our Core77 x A/D/O residency call-for-entry. 

The A/D/O x Core77 residency is an outstanding opportunity for designers in the Core77 community to find a supportive space to further their efforts in design. Check out last year’s residents Casey Lewis and byjimmi, who benefited from the environment to create new projects and develop existing pursuits.

After receiving your residency proposal submissions, Core77 and A/D/O will pick one designer to occupy a desk at A/D/O’s space in Greenpoint, Brooklyn from April-June 2017 for free. The winner will have their own desk and access to all of A/D/O’s facilities, services, as well as their shop & digital fabrication equipment.

During their time in the residency, the occupant will be expected to document some of his or her process (prototyping, digital fabrication, woodworking, etc.) through photography. Once a month, winners will also be visited by the Core77 editorial team to conduct a monthly check-in, which will result in social media content and ultimately an article showing a behind the scenes peek into the process of their project.

Core77 will be looking for applicants with specific project proposals—be it kickstarting an entrepreneurial project, development of a new product or even a conceptual design project. Applicants should be able to provide a clear summary of their mission if chosen as the Core77 design resident as well as telling us what stage in the process they are currently in. Although the chosen resident can use the space however they wish, we aren’t looking for a designer simply seeking a place to work—we want to see a dream project you’re ready to get started on in an environment with with plenty of resources and support!

As we’d like to ensure the space will be used by the winning designer, local applicants in the New York area will be placed at the highest priority.

Apply now to be in the running for this fantastic opportunity—submissions are due March 4th, so you only have a few weeks to apply!

Apply for the Core77 x A/D/O Residency here.

Learn more about A/D/O here.

An Interview with Michael DiTullo, Part 2: How He Overcame the Setbacks All Designers Face

In Part 1 of this interview, we followed Michael DiTullo’s career path from unruly student to principal of his own firm. It wasn’t an easy-breezy path; you don’t rise to the position of Design Director at 30, then Chief Design Officer before your 40s, as DiTullo did, without encountering difficulties and setbacks. And just like when you’re designing an object, when you’re navigating a business environment you have to understand how things really work and how the parts fit together in order to achieve a successful outcome. 

Here in Part 2, DiTullo speaks frankly and honestly about some of the BS that designers have to face and how he dealt with these issues.

DiTullo did a bunch of work for Jonathan Ward’s Icon 4×4.

Core77: Another topic I wanted to touch on is the setbacks designers encounter, and how to get around them. Can you talk about some of the more difficult setbacks you’ve run into and how you solved them?

Michael DiTullo: Yeah. I think I learned early on–we talked about that one from school [in Part 1 of this interview]–that I’m going to have to take things into my own hands. There is no benevolent force that’s going to help you. You’ve got to do it. And you have to seek help; [no one’s going to bring it to you,] you yourself have to get it.

I’m always open to feedback from other people. And if somebody has a good idea, I’m going to steal that idea. I have absolutely no problem with being like, “I’m going to use that,” and I credit that person. I don’t have an ego, it’s about making the thing as good as it can be.

But on the flip side, I also have absolutely no problem with rejecting input, if I think it’s wrong. I think that’s one of the biggest challenges that a lot of designers face. Early in my career at Nike, I saw this shoe the company had produced, and it was a freaking disaster. I was curious and went to the guy that designed it, he was a Senior Designer. I’m looking at his original sketch, which was cool, and I compared it to the real thing and asked him “What happened?”

“Oh, marketing made me do this, and marketing made me do that,” blah blah blah, he said.

“But how did they make you do it?” I asked.

“What do you mean, how did they make me do it? They just tell me to do it.”

“Yeah, but you report to the Design Director, who reports to the Creative Director, who reports to the Head of Design. You don’t report to Marketing. How did they make you do it?”

“I don’t understand the question.”

“Well, did they threaten you? What did they do?”

So it dawned on me: I don’t have to listen if it’s not a good idea. He knew that Marketing’s suggestions weren’t any good but still felt compelled to listen.

What can you do if you’re that guy, in that kind of situation?

I remember being in a similar situation where a marketing guy was like, “Okay, you have to do this, this, this and this to the shoe.”

I said “I don’t think those are the right things to do to the shoe. I don’t think that’s going to make the product better.”

“Well, you have to do it.”

“Well, if you can prove to me that it will sell more, I will certainly do it. But that’s really your value in this equation. If it’s just like you want it this way, that is a design decision, and I’m going to make that decision, because I went to school for it.”

He turned bright red and said “Fine, I’m going to cancel the whole program.”

“Okay.”

He says “So you would be okay with canceling this program just because you won’t make a change I want to make?”

I told him “I’m not canceling the program. You’re the one that wants to cancel the program over a design decision that you won’t let your designer make. If you cancel this program, please do, I will set up a meeting with us and the VP of Product. And please bring a box, because you will explain to him why, over a grudge, you canceled an entire program that revenue was assigned to. And you will get fired. And then I’ll never have to listen to your input ever again. If that’s what you would prefer to do over this design decision, if you’d prefer to lose your job rather than listen to the expert that you have working with you, I’m totally fine with it.”

In the end he was like “Okay, we’ll keep it the way you want to do it.”

And the shoe went into production and sold well. You have to know when to dig in. And I wasn’t trying to be a jerk about it, but was just trying to frankly lay out the situation. I’m like, “Yeah, you do have the power to cancel the whole program. But that comes with a consequence. And I’m not going to be threatened by that, because, guess what, I’ve designed a shit-ton of shoes. And next season, I’ll design more. My whole career doesn’t rest on this. But yours might, if you lose this much revenue over a grudge.”

Absolutely.

I had this thing with an engineer, we were developing a new cushioning technology. (That’s a big deal in the industry and was another one of my goals.) The testing was coming back with good results, and Marketing had put an aggressive timeline on it to bring it to market. But the lead engineer didn’t feel comfortable, he was really nervous. To his credit, he had worked on cushioning technology 15 years prior that had been rushed to market, and it failed because it had been rushed.

But this [iteration] was going fine. And I was pushing hard for it and siding with Marketing’s aggressive timeline. I told the engineer “Dude, it’s testing and performing great. There’s no issues. And there’s strong utility patents on it.”

He felt I was really pressuring him, so he typed up this letter that said “Michael DiTullo is going to take full responsibility if this thing fails,” that it was 100% my idea to bring it to market on this timeline.

I signed it right away and told him “This is freaking awesome.”

And he’s saying “What?” I think he thought I was going to back down.

I said, “You just gave me a document that says if we bring this to market and it succeeds, that you had nothing to do with it. And guess what? It’s going to go to market, and it’s going to succeed. And this says that you don’t have anything to do it. Put me down.” And he took the paper back and ripped it in half.

There’s going to be uncomfortable moments in the process when you are trying to push a boundary. You just have to make it not personal. You have to be willing to have the uncomfortable conversation, and then immediately say “Hey, let’s go get a beer.” And make sure people know it’s not you versus them. “I understand we both want the best thing for the project, but maybe we have some different views on how to get that done.”

And in some cases I have been wrong. And that has resulted in product just sitting in the warehouse, and that’s not a good feeling. I try to do post-mortems and learn from that, and talk to people who disagreed with me. There have been times where I have gone to an engineer or a marketing person and been like “You were right and I was wrong. And I’m sorry.” So you’ve got to own that stuff too.

Sure. Speaking of tough conversations, when you are working with a team of designers under you, do you consider it their responsibility to inspire themselves? Or are you leading them and trying to inspire them from your position?

I’d say it’s 50-50. I expect the designers I work with to want to be immersed in culture. I expect them to inspire me too. I expect them to bring me things like “Hey, have you seen this?” Awesome. And I will do that in return. I will mentor them, I’ll expose them to something I’ve seen that they may have not because I’ve been around a little longer. Helping them understand that the work we’re doing, it’s part of a continuous stream of work, from before World War II until today, and we’ll go beyond.

I think when you understand that it’s not about what happened last year and what will happen next year–it’s about what happened 40 years ago and what will happen 40 years from now. Then you can chart the trends very differently.

When designers work for me, I think the hardest thing for some is that there’s this point in time where we’re teammates. We’re both designers working on a project together, I want your ideas, I want you to challenge me. But then there’s another point in time where now we’re reviewing the ideas, and I will make the decision.

Some people really get that, when to treat me like a peer and when to be deferential, because it’s my name on the door. Some people struggle with that.

I became a director really young, when I was 30. I had a team working under me and this one designer happened to be a millennial. I don’t believe in the millennial myths, but in this case he fit the type. So I tapped his input, and made a decision that went a different way.

He was like “I thought we talked about this, and I wanted to do it this way,” and blah blah blah.

I was like “Dude, it doesn’t work that way. I’m the director. You’re the designer. You see that door over there? The other side of that door is where people that disagree with me get to stay, and they don’t get paid. And on this side of the door is where I get to make the decision, ultimately. And those people get paid. Because at the end of the day, it’s my ass on the line. If it doesn’t work, I can’t tell the CEO or the client ‘Hey, it was a junior designer’s idea. Sorry, it wasn’t my fault.’ I can’t pass the buck. So I have to only go with things that I feel hold up to my scrutiny. It is why I only ever show concepts that I would feel comfortable with the client selected. We do not show filler. And I have to have a conversations with my team to let them know, “I was happy for your input, I want your input on a continual basis. Just know that I won’t always go with your idea. When the time comes that I do, we will celebrate that.”

I could share some horror stories here, but I better shift gears or I’ll be accused of Millennial bashing. Can you tell us what you’re working on next, or is that still under wraps?

I can tell you what’s coming out soon. In February, there will be a line of pet toys that will be designed. I love dogs, and I know you love dogs too! Our studio dog, Enzo, is right next to me as a matter of fact. So that was a super fun project, never worked in that space before.

In April, a new e-bike is coming out that I worked on. It’s a really cool bike, it was designed in collaboration with a legend and innovator in the mountain bike space from the ’90s and early 2000s. It’s got some really crazy geometry. The electronics are provided by a German electronics company, and it’ll be the first e-bike with this German drivetrain, so that’ll be exciting.

And then, I’m not sure when it will come out, but we did four vehicles for a Hollywood sci-fi movie that’s currently in development. That was just bananas.

And then a really innovative concept vehicle for a large Chinese car brand. So, super diverse stuff.

Being honored by the Del Mar School district for volunteering with their Design Thinking program.

It sounds like no two projects are alike.

Yeah. From pet squeaky toys to sci-fi movie vehicles, and everything in between. And that’s exactly what I wanted to work on, when I started the studio.

I was bouncing some ideas off of people. I told a really good friend of mine, who is on the business side at Nike, that “I want to go with the tagline of ‘Design Everything.'”

She said “I don’t know, it’s kind of confusing. What’s your specialty?”

I said “My specialty is applied creativity. My specialty is I will bring influences from all these different industries to your project.”

So I was concerned about [her reaction], because I feel like some people in business might not grok it so well, because they want specialists. But I’ve found that the people that get it really get it, and really see the benefit of, say, that phenolic material that’s in the knife handle, now I’m introducing that to the automotive clients that I’m working with, thinking maybe we should start using this in instrument panel trims, instead of wood or fake carbon fiber or the aluminum that everybody’s using. And I would never have learned about that material if I hadn’t worked with the knife company.

That’s interesting, how the work feeds itself. Is there any category of object or space that you want to design that you haven’t been able to yet?

Yes. My goal for 2018 is to do a furniture project. I’ve never done anything for production in the furniture space. So I would love to work with a Herman Miller, or a Hayworth or a Knoll or somebody to do a production piece.

Another category I’ve never worked in is aerospace, so I’d love to do something, ideally the interior of a hypersonic, stratospheric jet or something, but anything in that space would be amazing.

Lastly, nautical. Those are the three categories that I’m targeting next. But the next one is furniture. You’ve got to have that big goal for the year.

Speaking of big goals, congratulations on starting up your own firm.

Thank you for the support! The relationship I’ve had with Core77 over the past, almost 20 years has been so helpful. I remember reaching out to Stuart [Constantine, Core77 co-founder] when I was thinking about going out on my own, just to get his advice, as a business owner. He asked me, “What’s your exit plan?”

And I hadn’t thought about it, but I immediately realized I didn’t want one. I guess my exit plan is death.

I’ve always looked up to and studied the paths of people like Raymond Loewy, Frank Lloyd Wright, Walter Teague. They worked until the end because they loved what they do. I don’t think Frank Gehry has an exit plan. That is why I named the studio my name. It struck me that every firm has their super-cool, irreverent word, “fill in the blank” design. I have nothing against that, but I feel like that space has been mined. I wanted to give a nod back to our founders and our originators, the Loewys and the Teagues of the world. It’s my name on the door, and what you get is me and my experience. I’m not going to pass the hard work off to some intern!

____________________

Well folks, that wraps up our interview with Michael DiTullo. It’s kind of funny–DiTullo has written for Core77 nearly as long as I have, but never in the same office and I’d only met him once. Prior to this interview I never actually sat down and had a one-on-one with him about his career. So it was great to hear these stories.

We started the intro to Part 1 of this interview with a story of DiTullo going out on his first date with Kristina, his now-wife. So it’s fitting that we’ll close Part 2 with this relevant anecdote he shared after the interview:

“On about our third or fourth date, Kristina asked me what I wanted to do when I got of school,” DiTullo recounts. “I thought about it for a second and replied ‘Remember learning about Frank Lloyd Wright and Raymond Loewy in art history class? I want to be like those guys.’

“She laughed in my face, loudly!

“I must have given a look that spoke volumes, because then she said ‘Oh, you’re serious. I can get behind that.'”

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GRT Architects restores facade and overhauls lobby of New York's Fashion Tower

New York studio GRT Architects has uncovered and repaired the decorative facade of a tower in the city’s Garment District, during the renovation of its entrance inside and out.

The Fashion Tower is a 23-storey art deco building by architect Emery Roth – best known for residential towers in the city like the San Remo and the Beresford.

Fashion Tower by GRT Architects

Located at 135 West 36th Street, in an area of Manhattan once synonymous with clothing design and manufacturing, the office tower had undergone earlier renovations that covered its ornate sandstone facade with layers of grey stucco.

“Motivated by the resurgence of the Fashion District and the building’s unique history, the current owner asked GRT Architects to restore the facade of the tower’s base while sensitively incorporating a contemporary lobby,” said Brooklyn-based GRT Architects.

Fashion Tower by GRT Architects

The firm used original drawings kept at Columbia University‘s Avery Library to guide the restoration of the facade.

To return it to its former glory, damaged decorative motifs surrounding the doorway were replicated and reinstalled. This pair of colourful terracotta panels display peacocks – “symbols of apparel, elegance and style”.

Fashion Tower by GRT Architects

“These peacocks rejoin surviving ornament that include winged putti holding shears and draping fabric, and women admiring their reflections and clutching spindles,” the architects said.

Stonework, cast-iron spandrels and window frames were also meticulously cleaned to reanimate the facade.

Fashion Tower by GRT Architects

In the arched doorway, GRT Architects inserted a glass partition and a revolving door set back from the masonry. A minimal approach was taken inside, contrasting the historic exterior but continuing the references to apparel.

Walls are clad in pleats of veiny calacatta marble, with hints of bronze-tinted aluminium between. The pieces were cut using computer-numerically controlled (CNC) machines off-site, then finished by hand once installed. Spotlights are used to highlight each of the pleats.

Fashion Tower by GRT Architects

“The geometry of the lobby wall nods to folds in fabric while the scale and material palette play on the delicate balance between imposing and intimate that is a hallmark of New York art deco,” said GRT Architects.

The bank of elevators is covered in striated black panels, which echo the darker tones of the floor slabs and reception desk.

Fashion Tower by GRT Architects

“Drawing upon the building’s history to prepare it for the next hundred years of service, the renovation reasserts the importance of fashion and style in a dynamic neighbourhood,” said studio, which completed the project in 2014.

GRT Architects was founded by childhood friends Rustam-Marc Mehta and Tal Schori, who have also worked together on projects including a Manhattan office that looks more like a home than a workplace and the renovation of a skinny townhouse in Brooklyn.


Project credits:

Architects: GRT Architects
Structural engineer: Daniel Urrutia/Soheil Mohammed
MEP engineer: Dmitriy Morozov
Restoration consultant: Walter B Melvin
General contractor: SCK Teamwork
Restoration contractor: Nova Restoration
Stone fabricator: Rugo Stone
Specialty fabrication: Situ Fabrication

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