Tools & Craft #66: The Story Behind the Saw Etching

Over a decade ago, Timothy Corbett and I had finished up the first Gramercy Tools Saw, the Bowsaw, and were embarking on our next project: A dovetail saw. Tim recently shared with me some of the original artwork for the saw etch of that latter saw, and it’s on my mind so I figured I’d tell you the story.

We figured out that there are roughly two ways to brand a saw: Stamp or engrave the brass back, which was the common thing up to the mid-19th century, or etch the blade with acid which was popular in the latter part of the 19th century. Both of us really loved the artwork of the old saw etches and Tim, who had experience in acid etchings, loved the idea of doing a proper logo for Gramercy tools, appropriate for a saw blade.

Originally the etch was for a line of panel saws made for us by a third party, but when we sent the artwork to the maker he could not do the detail we needed and the project was dropped.

We finally found a company that could actually do a real acid etch on a piece of steel. Deep enough to withstand wear, and analog enough to allow the classic detail that we wanted in a professional saw etch design.

Gramercy Tools got its name because at the time we were located on 20th street in Manhattan, and every day I walked past Gramercy Park, the last private park in NYC, dating back to 1831. 

It seemed appropriate to do something related to the park. We started with a narrative idea, a joiner on his way to work in one of the fancy townhouses next to the park. I don’t remember if Tim and I had conversations about the content of the etch or if he just came up with the design. But I do know on one hot day in the late summer of 2006 I found myself walking back and forth in front of the 20th street gates of Gramercy Park to provide the source material. I also lent Tim a copy of my reprint 1897 Sears Catalog so he would have some reference material on clothing.

The first drawing to show the real elements of the final composition.

Then he disappeared for a week or so. I only made two important contributions to the project: 1) Complaining to Tim about how long it took him to draw the logo, and 2) I suggested that some holdfasts to keep the etch from sliding off the saw would be a good idea. (You can see he wrote “holdfasts” on the sketch above.)

A later sketch – we can see a sketch of the holdfast in the corner – an alternate view that was rejected.

Days went by but soon we had finished art. The original is very large and done by hand. 

The background isn’t drawn yet but we can see where we are going.
Tim did some test photos to see how the banner bunting would look when held by a holdfast.
The final etch with all its details.

We use the etch on a lot of tools and at exhibitions. Depending on the size of the saw the etch will have more or less detail.

So there you have it.

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This “Tools & Craft” section is provided courtesy of Joel Moskowitz, founder of Tools for Working Wood, the Brooklyn-based catalog retailer of everything from hand tools to Festool; check out their online shop here. Joel also founded Gramercy Tools, the award-winning boutique manufacturer of hand tools made the old-fashioned way: Built to work and built to last.

Designing a Colorblind-Inclusive Version of the Classic Card Game, UNO

When designing for the overall population, it can be easy to overlook the effect our work will have on smaller subgroups of people. Case in point: you may not encounter many openly colorblind folks on a daily basis, but they actually account for around 13 million people in the US and 350 million worldwide. The two most common colors colorblind people can’t see properly are red and green, which has a larger effect on daily life than you may think—getting dressed in the morning is a struggle, and Christmas is a total blur (even without Eggnog).

To give you a basic sense of daily colorblind predicaments, consider the stop light. Since stop lights are mainly red and green, they’re forced to associate “stop” and “go” with positioning, rather than color. It’s easy enough to remember “go” is at the bottom, but sometimes you’re hit with curveballs—usually in the form of my colorblind father’s worst enemy, horizontal stop lights: 

To the color differentiating eye, it’s clear you need to stop, but to those who are colorblind, it feels more like this:

Traffic Light Tree by Pierre Vivant in London’s Canary Wharf. Via International Business Times

Now imagine you’re a colorblind child that wants to play a board game with friends, but you instantly get frustrated because everything from the board to game pieces are color-coded. This frustration leads to insecurity that can stick around for years.

Mattel recently took a step in the inclusive direction by designing a colorblind friendly version of the classic card game, UNO. The game is designed to be easy, as the only goal is to get rid of all of your cards by matching colors and numbers. However, it only took 46 years to figure out that colorblind people can’t play the game at all because red and green are two of UNO’s iconic colors. 

An easy way to learn the basics of the ColorADD system

Since UNO was designed to be an easy game for everyone, upon this realization, Mattel decided to create UNO ColorADD. Designed in partnership with the organization ColorADD, the pack incorporates ColorADD’s color identification alphabet, a graphic system that helps people who can’t see color easily recognize the hue’s they’re looking at. Cards in the packs are marked with the ColorADD symbols for the traditional UNO colors of blue, red, green and yellow, but all other rules of classic UNO apply. 

A closer look at ColorADD’s color identification alphabet

Technically, UNO could’ve gotten away with spelling out the names of each color on the cards. But in the grand scheme of things, exploring the possibilities of a universal color identifying system through easy applications, like games, isn’t a bad idea. If the system is taught starting at a young age and integrated in the right ways, small difficult tasks could be made a lot easier for those who can’t identify color.

While the UNO ColorADD pack doesn’t change the more complex challenges colorblind folks face (can every country just come to a consensus on stop light design already?), the ColorADD system has already been used across the Europe in various ways. Use in grammar schools, public transportation, hospitals and consumer goods, such as colored pencils and clothing has already been explored, but it’s the first time the system is being used in the U.S. I reached out to my dad for a quote, and all he said was, “it’s about damn time.”

What other ways could you envision ColorADD’s color identification alphabet being used? Let us know in the comments thread.

Design Job: Spread Your Wings as Allbirds' Senior Brand Designer in San Francisco

At Allbirds, we’re on a mission to prove that comfort, good design and sustainability don’t have to be mutually exclusive. We are dedicated to making the most sustainable footwear we can using premium natural materials, designed for life’s everyday adventures. Our commitment to making better shoes in a better way is fueled by a belief that the shoe industry needs to focus less on flash and more on thoughtfulness.

View the full design job here

London Design Festival 2017: Gallery Galore and More

As with any design week, the tentpole tradeshows and group exhibitions of London Design Festival can be a mixed bag of brands, manufacturers, collectives, independent designers, and sponsored pavilions. While the disparate exhibitors cater to different albeit overlapping audiences, the jarring juxtapositions can be chaotic if not altogether unfortunate.

Thankfully, galleries offer a rather more curated experience, while student exhibitions remain as timely and relevant as ever, and LDF did not disappoint on either front. Forgoing the debate about drawing a distinction between “collectible design” and art, we made rounds of elite galleries in Mayfair, as well as a couple of graduation shows.

Christie’s collaborated with gallerist Andreas Siegfried on the exhibition Tropicana, featuring new work by the designers Anton Alvarez and Jonathan Tryte.
Alvarez, a Swedish-Chilean designer currently based in Stockholm, is known for creating machines that wrap scrap materials in brightly colored thread.
The top-tier auction house mixed the pieces in the three ground-floor galleries of its Mayfair location.
London-based Trayte works explores and combines various materials in functional sculptures that allude to pop art, probing the psychology of consumerism.
Of course, the Alvarez installation stole the show
Up the street, Mazzoleni Gallery invited Milan’s DimoreStudio to create a series of carefully rooms featuring objects, furniture, and artworks from the gallery’s extensive, predominantly Italian inventory.
At Carpenter’s Workshop, Li Edelkoort’s selection of “European design talent” skewed heavily toward Design Academy Eindhoven, where she served as director from 1999-2009. From left to right, works by Anton Hendrik Denys, Kathrine Barbro Bendixen, and Martin Laforet
Another DAE grad, Kostas Lambridis presented his thesis project “Work in Progress,” which stole the show for its sheer scale. (Full disclosure: I studied with Lambridis at the Design Academy.)
The Graduate(s) also included (from left to right) Julie do Mol, Priyanka Sharma & Dushyant, and Bram van Breda, among a few others. All in all, the works were somehow totemic or elemental, unified by a kind of “prehistoric chic.”
On the occasion of LDF, the well-curated stationery shop Present & Correct exhibited “Cliptomania,” a graphically appealing (read: highly Instagrammable) display of the humble objects.
Viaduct Gallery’s furniture and lighting showcase Punctuating Space included Child Studio‘s “In the Shadow of a Man,” which debuted in Milan this year.
Central St. Martin’s Creative Unions featured 50 projects that broadly responded to the geopolitical upheaval since the Brexit. From a Lars von Trier-inspired design “dogme” to speculations on climate change and cartography, the exhibition showcased the full spectrum of design.
Nestled in a side street of Clerkenwell, Candid Arts Trust hosted Graduated, an exhibition of student projects from Kingston University. With some 90 pieces on view, the exhibition was understandably uneven but refreshingly playful on the balance.

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