UNStudio selected by residents of Den Bosch to design new city theatre

UNStudio has been selected to design the new theatre for Den Bosch, the Netherlands, after winning a city-wide public vote (+ slideshow).

Theatre on the Parade by UNStudio

Citizens were given final say over the design selected to replace the city’s existing Theater aan de Parade. The proposal by Amsterdam-based UNStudio won 57 per cent of the vote, beating the other shortlisted design by Rotterdam studio Ector Hoogstad Architects, and will now progress towards a planning application.

Public participation via online voting or crowdfunding is starting to become more common for large-scale projects. Last week, work completed on a 400-metre-long pedestrian bridge in Rotterdam described as the “world’s first crowdfunded public infrastructure project”, while designer Karim Rashid took to Facebook earlier this year to encourage New York residents to vote for the facade of a building he is designing for the city.

Theatre on the Parade by UNStudio

Intended to reference geological formations, the theatre is conceived as four separate but connected volumes, featuring facades of natural stone.

Large windows will line the gaps between the four volumes, framing views of the nearby St John’s Cathedral and Parade Square. The building will also open out to its surroundings during major public events, including the city’s annual carnival.

“Ideas surrounding sensation and cultural expression form the conceptual basis of the design,” explained Ben van Berkel, the founder and principal architect of UNStudio.

Theatre on the Parade by UNStudio

“The massing of the building is simultaneously single and multiple,” he continued. “The shifting displacement of the volumes suggests separation and fragmentation, while moments of intersection fuse the volumes and result in an autonomous, single object within the urban fabric.”



The existing theatre was built in the 1970s but is considered an eyesore by many local residents. The two main aims of the new Theatre on the Parade are to improve the visitor experience and to create a building that fits in with its setting.

Theatre on the Parade by UNStudio

To achieve this, UNStudio’s design centres around a public foyer that sits at the same level as the public square. This foyer will be a column-free 19-metre-high space that extends through four levels.

Theatre on the Parade by UNStudio

“The various levels of the vertical foyer can be utilised simultaneously for a variety of commercial functions,” said van Berkel. “This enables flexible programming for public and private events, shows and conferences. Such additional programming adds liveliness and versatility to the theatre building and extends its public function.”

Theatre on the Parade by UNStudio

The building will accommodate two auditoriums. The largest, with 950 seats, will be housed in a volume that is slightly sunken underground to reduce its visual impact. Internally, its walls will be covered with wooden lamellas to improve acoustics.

Theatre on the Parade by UNStudio
Model photograph by Marc Bolsius

The smaller auditorium, named Paradezaal, will seat 420 people. It will feature both a flexible stage and retractable seating to allow various types of performance – some shows could take over the entire space and offer no seating at all.


Related stories: see more from UNStudio


Sliding walls will allow the theatre cafe to open out to the square, while a terrace on the third floor will offer views over the city skyline. Logistics areas, including loading bays and changing rooms, will be located out of sight in the basement.

Theatre on the Parade by UNStudio
Model photograph by Marc Bolsius

The designs by both UNStudio and Ector Hoogstad Architects for Theatre on the Parade were selected by a panel of judges. Van Berkel and Joost Ector were then invited to present their ideas to an audience of local residents, ahead of the vote.

A total of 2,681 people cast a valid online vote, according to UNStudio, plus the municipality conducted a separate survey of 5,000 people.

Theatre on the Parade by UNStudio
Model photograph by Marc Bolsius

The firm will now develop its design ahead of a planning application. Construction is scheduled to begin in 2017, with an anticipated opening date in 2020.

UNStudio has previously completed theatres in the Dutch town of Spijkenisse and in Graz, Austria.

Theatre on the Parade by UNStudio
Volume diagram – click for larger image
Theatre on the Parade by UNStudio
Orientation plan – click for larger image
Theatre on the Parade by UNStudio
Plan – click for larger image
Theatre on the Parade by UNStudio
Volume diagram – click for larger image
Theatre on the Parade by UNStudio
Long section – click for larger image
Theatre on the Parade by UNStudio
Cross section – click for larger image

The post UNStudio selected by residents of Den Bosch to design new city theatre appeared first on Dezeen.

The Path to Global Design Director

Whether you just landed your first industrial design internship, are a Junior designer, or managing a small army of industrial design talent, you’ve probably wondered how high you’ll climb the corporate ladder. Of course, the number of rungs on that ladder will vary depending on the size of the organization. With over 30 years of design management experience, Jeff Reuschel, Global Director of Design & Innovation at Haworth, international office furniture manufacturer, offers valuable insight applicable to industrial designers, regardless of their experience and seniority.

When I was a product design student at CCS, I interned for a summer under Reuschel and I thought he’d be the perfect person to ask about how an industrial designer can move into a Director role. During my conversation with Reuschel, it quickly became apparent that each company and employer has a unique hierarchy and path to upper management. Haworth is one of the largest office furniture companies in the world. With international sales at almost $2B annually, over 6,500 employees and 20 factories, Haworth is a privately-owned competitor to Herman Miller and Steelcase. At Haworth, Reuschel is responsible for identifying and establishing the direction of growth in the evolution of the work environment.

Don’t be bashful of your ambitions. Most companies will respect your desire to grow to by letting you try something new. – Jeff Reuschel, Global Director of Design & Innovation

Reuschel’s style of communication is concise and matter-of-fact. It takes a unique balance of skills to be a global director while retaining a sense of design-based abstract critical thinking. Most people are either right- or left-brain dominant thinkers and few are able to balance creative, abstract thought and analytical reasoning. It was a privilege to speak with Reuschel about his experiences and opinions moving from an entry-level industrial design role to Global Director of Design & Innovation for such a successful and respected company.

Reuschel first explained what the hierarchy of designers and design management looks like at Haworth. Beginning with the Associate and ranging to Director, Haworth has six levels which has much to do with information flow and communication. “In our case, Senior and above may or may not have direct reports,” said Reuschel. Often, each will report to the designer above him or her which also ensures each design task is assigned and accounted for.

• Associate Industrial Designer
• Industrial Designer
• Senior Industrial Designer
• Principal Industrial Designer
• Manager of Industrial Design
• Director of Design & Innovation
• Vice President of Design & Innovation

So how does the Director of Industrial Design’s job differ from an Associate or Standard Industrial Designer? 

Reuschel highlighted a few key differences. First, an Associate or Standard ID will likely be working on specific products or smaller product groups, such as a storage component, fixture or desktop accessory family. A Director of ID or Manager of ID, on the other hand, will focus on macro projects that address performance, efficiency, process and other organizational matters of the product development pipeline. Another difference is in management. An Associate or Standard ID doesn’t spend time managing a design team. A manager assumes responsibility for his team and makes sure that all tasks are accounted for, budgets are met and projects are adequately staffed.

Reuschel offered, “Unfortunately, not all brilliant design minds are natural managers.” This is an interesting observation because often, the more experience an industrial designer has, the more designers he or she has to manage. Reuschel quickly noticed my assumption that moving up the chain is a unanimous goal of industrial designers. For those who love creative problem solving but aren’t interested in managing a team of designers, remaining a Standard or Senior ID would likely be more ideal.

I was curious to learn more about Reuschel’s experience. 

Will Gibbons: How long was it before you entered a senior-level position?

Jeff Reuschel: About ten years.

And how does a designer at Haworth go about getting promoted and taking on more responsibilities?

You basically need to show evidence of performing at the next level before change happens. Most designers organically grow into the next position rather than declaring they’re ready or asking for the opportunity.

So, by stepping up, promotion eventually happens?

Yes, you could say that. If a designer begins asking questions that address items outside of his or her responsibility or begin designing solutions for problems that the Senior, Principal or Manager are often tasked with, it becomes apparent that he or she may be ready for more responsibility.

So, rather than gunning for a promotion, a designer should notice when she finds herself seeking bigger-picture solutions?

Yeah, it’s never impressed me when someone says, ‘I plan to be a Manager before I’m 30.’ I’d rather hear what a designer wants to accomplish. For example, tell me that you want to make a specific part of our process more efficient, or help us serve a new market or volunteer to take on the supervision of an intern.

Openest furniture collection designed by Patricia Urquiola. 

What are your favorite aspects of being Global Director of Design & Innovation?

I certainly feel like I have an influence on the efforts of the company. That’s not to say that I didn’t feel I was making an impact or contribute to the company’s success before. But now I make more far-reaching decisions in my current position.

Who do you spend most of your time meeting with? 

My peer group is different now than that of a Standard or Senior ID. I spend more time working with the head of various departments such as engineering and marketing to make sure all their efforts are aligned.

Are there skills required to be a good manager or director that an Associate or Standard ID don’t necessarily need? 

Designers are generally more right-brained individuals. This means that they’re okay with ambiguity, are able to hold competing ideas long enough to sort them out mentally and they’re good at divergent thinking. Those abilities get even more abstracted as you become more of a senior designer.

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For example, a less-experienced designer might be asked to design a stool and she will draw upon what she knows a stool to look like and how it is used. A more senior designer might ask what the definition of a stool is and how a stool would be used if we didn’t already have preconceived notions of how it functions. Finally, a Director of ID might be questioning if the company should even be designing stools in the first place, if there’s another vertical market that they should be investigating or if they should pursue licensing rather than development.

In concluding our conversation, I asked Reuschel if he could offer advice to designers who aspire to move into a managerial role. “Don’t be bashful of your ambitions. Most companies will respect your desire to grow to by letting you try something new.” He added that you shouldn’t go chasing a title or become focused on a particular time line, but focus on contribution. Begin conversations about how you’d like to contribute be it through learning, research, collaborating in new ways or improving a craft or service. Through contribution and continual learning, your role will evolve as you do as a designer.

Pet People Magazine: 60 feel-good pages of families and their furry friends

Pet People Magazine

The bond between people and their pets is fascinating. Years of nuanced looks, noises and nudges form an unspoken understanding that often transcends many human relationships. Pet People Magazine understands this, and has set out to explore the……

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Six Eye-Catching Planters: From statement metallic pots to dinosaurs, thoughtfully designed pieces to house your beloved greenery

Six Eye-Catching Planters


Once you’ve gotten the knack of keeping finicky houseplants healthy and green, they’ll soon outgrow their current residences, and when they do—consider upgrading to one of these eye-catching planters. From the statement metallics to minimalist designs……

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'Attack On Titan' Trailer ( Video )

The official trailer for Attack on Titan has officially been released. Based on Hajime Isayama’s grand Japanese comic, tell the tale of “Titans” — giant humanoids with a hunger for humans.(Read…)

Kevlar Fiber iPhone Case

LIKECOOLSTORE’S Kevlar Fiber iPhone Case(Pre-order, ship from 24 July, this Friday), is made from 100% DuPont™ ballistic Kevlar. The case is only 0.4mm, and only 12 grams(0.42 ounces). Kevlar is exceptionally strong at 5 times strength of steel on equal weight basis. No any signal eliminate.(Read…)

Giant Horse Earth Sculpture

L’artiste gallois Mick Petts a élevé une large et haute sculpture naturelle intégrée au paysage et à la terre du Parc Penalta à Caerphilly. Sultan the Pit Pony représente un cheval sur une étendue de 200 mètres. Cette oeuvre a été construite avec 60 000 tonnes de charbon et d’argile ; en écho au fait que les chevaux étaient utilisés, du XVIII au XIXe siècle, pour transporter le charbon des mines.

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Game of Thrones Iconic Architecture Posters

En hommage à la très célèbre série Game of Thrones, l’artiste Dean Robert Smith a récemment réalisé une série de quatre posters représentant les architectures de Westeros et d’Essos, univers dans lesquels se déroulent de nombreuses intrigues. À travers des tracés graphiques, on retrouve les architectures iconiques de Braavos, Port Réal, Winterfell et de Châteaunoir.

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Game of Thrones Iconic Architecture Posters

Handmade Rings with Animals Around Your Fingers

Basé au Japon, l’artiste Jiro Miura (connu sous le pseudonyme « Count Blue ») a conçu une collection de bagues mettant à l’honneur les animaux. Les bagues Animal Cling Rings ont été créées pour habiller vos doigts de fennecs, tigres, ours, oiseaux, hérissons et lézards. Chaque pièce a été faite à la main, méticuleusement sculptée et peinte.

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Female Characters in Movies and TV

Après son premier poster Hall of Heroes consacré à des illustrations de personnages féminins issus de la pop-culture, le designer Scott Park revient pour compléter ce projet avec 63 nouveaux personnages. On y trouve Furiosa, Agent Carter, Eowyn ou encore Avatar. Vous pouvez acheter son poster sur Society6.

Furiosa.

Agent Carter.

Avatar.

Big Hero.

Eowyn.

Padme.

Rebels.

Tank Girl.

Wreck it.

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