Arnau Vergés builds concrete outbuilding for 17th-century Spanish farmhouse

A grassy lawn grows on top of this board-marked concrete farm building by Spanish architect Arnau Vergés, which is set into a slope beside an old stone house in rural Catalonia (+ slideshow).

Farm surroundings by Arnau Vergés

Arnau Vergés was asked to create a multi-purpose outbuilding next to a 17th-century farmhouse in La Vall d’en Bas, a municipality in eastern Spain, as part of a renovation and extension project called Farm Surroundings.

The architect had already renovated the main property to provide room for the fourth generation of the farm’s owners, the Carrera family, in 2011.

Farm surroundings by Arnau Vergés

Old animal shelters and sheds were cleared from the site to make way for the new concrete and timber-clad structure, which provides storage for farm machinery, a boiler room, a workshop and a changing area for farm workers.

Farm surroundings by Arnau Vergés

The family’s herds of Aberdeen Angus cattle graze on rolling hills around the property, and the architect envisioned the garage’s green roof as an extension of this landscape.

Farm surroundings by Arnau Vergés

“By analysing the structures that are to be found around the country house, some still standing and others already blurred, we laid out an intervention in the farmland based on demolishing, strengthening, and building new parts,” explained Vergés.



Farm surroundings by Arnau Vergés

“This project takes place in the transition strip between the country house and the animals; between the farm and the crops,” he added.

Farm surroundings by Arnau Vergés

A black metal bridge juts from the upper storey of the farmhouse onto the green roof of the structure, where a circular atrium funnels down to a ground-level courtyard frequented by livestock as well as human residents. A tree grows through the opening, which marks the spot of a former well.

Farm surroundings by Arnau Vergés

A flight of concrete steps concealed behind a concrete wall leads down the grassy slope to a narrow passageway below the bridge.

Farm surroundings by Arnau Vergés

This courtyard between the stone gable of the farmhouse and the concrete walls of the outbuilding provides a transitional area between home and workplace for the residents.

Farm surroundings by Arnau Vergés

“Just by the home entrance, the new building meets the rest of the actors in the play: some new-born walls, the courtyard where there used to be the former well, the bridge, a set of cross sights of the animals and crops,” said the architect.

Farm surroundings by Arnau Vergés

Timber shutters, made from slats of wood with the same width as the boards used to form the concrete walls, open from one side of the tubular lightwell into the garage and workshop.

Farm surroundings by Arnau Vergés

The wooden shutters run the full height of the building and hinge upwards to accommodate tall machinery.

Farm surroundings by Arnau Vergés

Photography is by Marc Torra Ferrer.

Farm surroundings by Arnau Vergés
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Farm surroundings by Arnau Vergés
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Can a Huge Tabletop Tablet Bring Families Together Again?

My local coffeeshops are all filled with people, none of them talking to each
other; they’re all staring into individual smartphones, tablets or laptop
screens. Screens are items for individuals, not groups.

However, recent industrial design grad Benjamin Sowa has a radically different idea:

For his graduate thesis at the University of Wuppertal, Sowa—who spent seven
months (presumably interning) at Nintendo of Europe for two
semesters—envisioned a huge, half-meter-square tablet meant to be laid flat on
a table surrounded by people. And crucially, his Big Table Top would not have
internet connectivity.

Instead of being a web-surfing device, the tablet is meant to take the place of traditional board games played by
groups of family members or friends.

Games would be inserted old-school style—via media, in this case SD cards rather than bulky cartridges. “For many people it is important to physically hold and feel what we care about,” Sowa writes. “The digital distribution of gaming content…leads to a situation where people don’t appreciate it the way [they used to].”

The device’s lack of connectivity not only precludes downloadable games, but is
also meant to increase human interaction and give parents peace of mind.
“This gaming platform is about a social gathering as well as for children.
It’s about shutting internet devices off and putting phones aside. Further,
parents should have a good feeling when they leave their kids playing on this
tablet without having to be afraid that they might go online and do something
stupid or carry out some in-app purchases or micropayments.”

As for the screen itself, it would feature the expected multitouch as well as
sensors to detect physical objects—game pieces, for instance—placed atop the
tablet. As additional input devices, Sowa has designed individual controllers
whose stark simplicity is meant to lower the barrier to entry for the
tech-averse older generation.

Here’s what the BTT would look like in action, by the way:

Now we get to the sad part: It is just a concept, a thesis project, with no
apparent plans for production (although Sowa has gone to a lot of trouble to
lay out what the technical aspects would be). But there’s a chance Sowa might
have something planned for the future: In the section of the device’s website
titled “Prospect,” it features the line “Content coming
soon.” Assuming he could undertake the massive task of finding
manufacturers and game developers, I’m guessing this one would be a successful
Kickstart project.

Marr Sans

Marr Sans embodies a process that I find most significant in typeface design. It might be called referism: the smart use of references and history in contemporary design.

Far from being a bland revival (a slavish digitization of patrimonial marks), Marr Sans unravels a deep thinking behind the shapes and is a successful example of the “modern history” principle, where knowledge of the past fuels a current practice. The original samples used were scarce and limited — “From a few lines in three sizes, and only one weight” — thus leading me to think that Paul Barnes and Dave Foster had to make a lot of painstaking choices when developing this core design into a full-fledged fourteen-member family: digging for small, lesser-known works, researching across documentation to build an informal visual library, and finally reviving the work of James Marr & Co. in Edinburgh, successors to Alexander Wilson & Sons.

In typeface design, “liberated” is often a poor argument for self-centered expression, thoughtlessly misused to a point where the letters themselves are impractical. Barnes & Foster did not go this route, and instead crafted very discreet yet mischievous features, like the witty punctuation. All the adorable quirkiness of early sans serifs is found in Marr Sans, and the family revives this specific period of history with flair, from the seemingly unbalanced ‘S’ that still strives to depart from its serifed origins to the lowercase ‘g’ with hints of to Baskervillian and Wilsonian flavors. The lowercase ‘t’, with its typical nineteenth-century long ascender, and the lowercase numerals and the ampersand recall a charm that could have been purely vintage, but is in fact completely suited for modern use. Cherry on top: I like the subtle touch of fake-but-not-quite italics, where the corrected sloped romans are joined by an otherwise unexpected single-story ‘a’ and ‘g’. Marr Sans is a triumphant response to the challenge of designing a consistent system with myriad eccentricities. In that way it is a fresh breeze that contrasts with other sleek superfamilies.

Essay Text

Essay Text is an anachronism and an antidote. It provides an excellent counter­argument to the speculative superfamilies that overwhelm specimens these days: it is unapologetic about doing a few things well (rather than many, in an above-average way at best). It also serves as a reminder that informed, controlled contrast in documents does not require nine equidistant weight variants — and, by implication, questions how strongly typography features in the deliber­ations of many contemporary type designers.

This enforced lack of typographic complication can be transformative for the text. Eschewing the Bold makes using this typeface more than a typographic decision: it becomes an integral element of the editorial process, placing restrictions on authorship. (This is not as heavy-handed as it sounds: text editors today are increasingly channeling typewriters, through plain interfaces with a single typeface and no styling.)

It reminds of pre-digital times, when typefaces for continuous reading offered just two options other than the regular, and typeface choice assumed a full understanding (and some degree of control) of the final output environment. To drive the point home, Essay Text renders absolutely terribly on low-resolution printing, and all screens other than retina-class devices. Give it high resolution, though, and the clunky blobs coalesce into graceful extrusions of tense, organic forms; the subtle deviations from rectilinear angles counteract the overdue allure of Cartesian point alignments, and show a whole class of explorations in typeface design that — I am willing to wager — we will witness much more of in the coming half-decade.

In this way, Essay Text takes complexity and explor­ation of forms away from the level of the family comp­osition to the level of the line of text, with panache: the ampersands, section marks, and fleurons are little sparkles of typographic fun. A minus point? It could do without the outdated affectations of ligatures, and certainly the twee ‘c’- and ‘s’- combinations.

Pique

Let’s stick with tradition here and introduce our subject with a dictionary definition. I’m assuming that Pique is named for “a feeling of irritation or resentment.” Wait, no, that doesn’t work, except in the sense that I’m resentful I wasn’t the one who drew it. Nicole Dotin of Process Type did, and now we all have to settle for my being the one rambling about it at you. I know, I know, but this is where we’ve found ourselves.

Pique catches my eye among brush scripts for how effortlessly it is translated to a modular system. As we know, it’s one (time-consuming) thing to make a brush script with as many alternates and ligatures as there are sinners in hell. It’s another to draw a face that eschews all the un-type-like things that make brush lettering great, like bubbly baselines, subtle variations, and gratuitous swashes, yet still retains its hand-written essence.

For having such uniform forms (the way, you know, a typeface does), Pique suggests bounce and sparkle. The exit strokes are elegant at the ends of words, as if they might not make an effort to glide into the next letter, yet the connections are graceful.

You don’t see very many casual scripts where two of the same letters following each other don’t look off. You’ve had that uncanny valley moment where you’re looking at a word that seems like real lettering, but then you see a double ‘f’ (or something) and you’re like: “Touché, typeface, you almost got me.” But nobody’s going to look at Pique and think, “That could really use an alternate f.” I find that such an admirable feat.

What I love about Pique is how it’s not trying to look like genuine brush lettering; it just takes its cues from the tool and neatly assembles a bulk of information into a framework with shapes that are repeated as much as a picket fence’s. Except that it’s a very lively and animated picket fence. That metaphor falls apart, but the point is: As much as I love OpenType features that mimic the handmade, Pique makes me very excited to see what can be possible for an energetic brush script when we restrain ourselves.

TwoPoint, ThreePoint, FourPoint, and TenPoint

Since the release of FF ThreeSix in 2011, Hamish Muir and Paul McNeil have been busy digging more deeply into the world of parametric type design. The studio published an updated and greatly expanded version of (Muir’s old studio gig) 8vo’s Interact (1984) in 2013, along with three further experimental display fonts: Intersect, Panopticon, and Nine (the last in both a Metric and a Mono version). Like ThreeSix, the 2013 releases won MuirMcNeil the International Society of Typographic Designers’s Premier Award for that year.

Last November, the duo released another set of fonts: TwoPoint, ThreePoint, FourPoint, and TenPoint. All four, like their predecessors, are geometric display designs that rely on strict grids and sets of rules — rules that enlarge, puncture, offset, multiply, and rotate the shapes that make up the glyphs — to create variations on an initial design, and weights within each variation. There is some continuity between the new fonts and MuirMcNeil’s previous work in the relationship between ThreePoint and Panopticon; Panopticon imagined the strokes of letterforms made out of isometrically projected planes, seen from four different viewpoints; ThreePoint represents those planes with dots. But the other faces are completely new, though obviously informed in approach by the team’s experience with their last release.

It’s hard to give a comprehensive overview of the new work, because there’s so much of it. Fortunately, on their website, the designers provide not just thorough specimens of all of the designs, but beautiful images of silkscreened posters they made using them.

Here is what I can say about the new fonts, and about the studio’s work in general: while ThreeSix, in most of its weights and styles, was (surprisingly) not only legible, but also readable in text sizes, the later fonts aren’t so much. But that’s hardly their point.

Rather, Muir and McNeil are letting the logic of the rules they have constructed push the designs far past the boundaries of the legible. Their process and method are on full display in the letterforms. Some of the variations even verge on parody — TenPoint’s 01 series, for example, where every glyph is a single disc. The effect overall is to make text into texture, into gesture, into suggestion, into image, into idea.

These fonts could keep designers busy at play for weeks, should they be willing to indulge themselves. Members within each family of faces can be layered, knocked out of one another, offset, overlaid in various sizes; TwoPoint even comes with grids of dots to layer over or behind the glyphs. The posters the designers have made only begin to capture the possibilities of their designs.

But MuirMcNeil’s new fonts, like their older siblings, are not just elaborate versions of amateur “techno” display designs. They demand to be taken seriously, and not just because of the obvious care with which Muir and McNeil have prepared and presented them. The more time I spend with them, following the process of their construction and investigating their formal logic, the more I think they can teach a patient and thoughtful designer about the possibilities of experimental type.

When you abstract the shapes of letters, break them into their components, and start to build them with something other than simulated pen strokes, you begin to see relationships between them you would not have found otherwise. You start, as well, to think about context: how two nearly identical glyphs could read differently when surrounded by different glyphs; how little it takes to suggest an ascender or descender, an aperture, a stem, a handle, an ear. If people read not letters, but shapes of words and clusters of wordshapes, these fonts can help us learn not to be surprised to find that we can make at least some sense of even the vaguest of forms. Looking at these fonts, I am sometimes reminded of accounts I’ve read of the aural patterns of West African talking drums: so much can be conveyed with rhythm and color, even in the absence of detailed articulation.

One more comparison: think of these typefaces like Legos; you can play with them and learn from them at the same time. Is it just because I’m wrapping up an MFA thesis that this seems like a big deal to me? Maybe; but try them yourself and I think you’ll agree that Muir and McNeil are onto something. I hope they keep investigating.

Audimat 3000

Jack Usine is behind many different websites, all of which testify to his incredible versatility — he is a graphic designer, an artist, a collector, an observer, and of course also a typeface designer.

All of his work carries a very distinctive, unmistakeable style — it’s cool.

Audimat 3000 is described by its creator as “DIN-like with French touch”. This is certainly correct, but for me it almost sounds like an understatement. I might describe it as “DIN’s badass cousin from France”, or maybe “What DIN would look like on a wild Saturday night”.

Audimat 3000 is perhaps one of the most generic designs among the many Usine has created, but his authorship is still evident. In spite of a stiff skeleton, it is a very joyful typeface, with small details and idiosyncrasies that make it charming and a little quirky. All of this personality does not come out of thin air; Audimat 3000 is inspired by constructed type found in vernacular signage, which Usine has been collecting for years on his Jules Vernacular blog.

In Audimat 3000, unexpected details do not come at the cost of inferior functionality. Quite the opposite: it works very well when set without any special treatment, but it can do so much more — it is chock-full of alternate glyphs, OpenType features, ligatures, and ornaments.

There are no less than fourteen stylistic sets, and they are really fun to work with! Swapping construction details, circling letters, or working with an instant license-plate generator — anything is possible! A kind of Herb-Lubalinesque style can be achieved (similar to Avant Garde, Usine calls it “LIGATUROGRAPHIE”) — just activate Stylistic Set 12.

All the other “normal” OpenType features are there as well. Some handy arrows and a bunch of symbols (☠) are accessible via discretionary ligatures. And there are even titling alternates for when a more exuberant, huge style of punctuation is required — this works particularly well in the Light styles.

I promised last year that moving forward I would only review fonts containing the HEAVY DOUBLE TURNED COMMA QUOTATION MARK ORNAMENT glyph. Obviously, Audimat 3000 has it.

Audimat 3000 is the third revision of the AUdimat (2003, 2006) family, which is still available (for free) on Usine’s website. However, I would recommend Audimat 3000 over any older version. The features are not comparable; the technical quality is so much better, and the price of this latest iteration is not much higher. In fact, all things considered, Audimat 3000 is quite cheap. The Regular is still free, and the whole family of four weights plus Italics costs just $12 each. This is type-Christmas.

As a font-tech guy, I not only appreciate the amount of love that Usine poured into the outlines and OpenType features — I’d also like to high-five him for adding proper style linking across the whole family.

If you are looking for a typeface family that is versatile, fresh, and a pure joy to use, look no further than Audimat 3000. The specimen alone is worth spending an afternoon with — a delicate piece of design that makes me laugh every time I open it.

The only thing I would criticize about Audimat 3000 is the microsite, which (at this point) just hosts a low-resolution version of the PDF specimen. Once this is changed, no criticism will persist, and this paragraph will be removed.

Don’t be shy, let’s 3000!

Woodkit

Woodkit is a toy disguised as a typeface. And like any toy, it takes me back to my formative years.

Woodkit’s Letterpress style, a mishmash of eccentric forms, takes me back to my college days when I first worked with wood type. Armed only with a haphazard mix of styles, incomplete alphabets, and damaged letters, the game was to piece together designs from what I had on hand. I joyfully arranged and rearranged the wooden blocks, experiencing the thrill of the hunt as I searched for the right fit. The letterpress workshop became my playground.

That sense of play is what Woodkit is all about. It is certainly not a revival in the traditional sense, but Ondrej Jób breathes new life into the otherwise mundane act of setting type on a computer. Woodkit encapsulates all that is fun about building up words and images out of prefabricated blocks (toypography?).

Woodkit’s positive and negative Alphabet styles take me back even further; after all, I was playing with wooden blocks long before I first set type. These styles are reminiscent of the ABC blocks of my youth, but rendered in a slick, round sans that makes them so much cooler, and so much more appropriate for titles and drop caps.

The Ornaments style takes me back to my mom’s office, where I would bang rubber stamps into ink pads and then all over the papers on her desk. Ondrej’s 500-piece ornaments set is a lively take on midcentury designs, complete with standalone dingbats and repeatable patterns.

And let’s not forget the Figures style, which contains a variety of heads, arms, legs, and bodies that can be swapped and stacked in different combinations to form nearly 400,000 modular little people. Take that, Mr. Potato Head!

But it’s my favorite style, Blocks, that takes me back the furthest. I’m sure I stuck many of its shapes into my mouth in my early days. This toddler-meets-Bauhaus design features three chunky geometric alphabets, each imaginatively constructed from the soft, primitive shapes of toy blocks.

Woodkit is playful, but it transcends novelty or nostalgia. It is a unique and elaborate system, complete with Latin/Greek/Cyrillic and three levels of distress. It is a system not unified by a single typographic style, but by a simple idea: each glyph is drawn to fill a square or half-square block, so everything is stackable, rearrangeable, and interchangeable. And this rigid, typographic structure is what gives us the freedom to play.

Phoreus Cherokee

Four years ago, in a conference room filled with type enthusiasts, three representatives of the Cherokee Nation explained why the world still needs more fonts.

Of their 316,000 members (the largest tribal nation in the USA), only 22,000 native Cherokee speakers remain, and only a handful of Cherokee fonts exist, most of poor quality. Users have no way to make a headline bold or to italicize words for emphasis. Traditional Cherokee type designs are intricate and of high contrast, poorly suited for reading on screen. New, multifunctional Cherokee fonts are an essential tool necessary for the education, communication, and survival of their language.

That is why I salute Mark Jamra. He stepped up.

His Phoreus Cherokee typeface is the first complete Cherokee / Latin typeface family, with multiple weights and styles. Phoreus’ informal, low-contrast design is modern, inviting, and, most importantly, optimized for on-screen use. Jamra has created the very first Cherokee typographic italic by integrating cursive forms found in manuscripts. Phoerus’ matching Latin harmoniously integrates for use within texts, and an innovative “small cap” Cherokee was created to match text density when the scripts are used in parallel.

Jamra knew that a Cherokee font would never be on an “all-time best-sellers” list, or bring him celebrity through its ubiquitous use; he was motivated by compassion. He has chosen to give the Cherokee people a communication tool at the level of quality that we 4.9 billion Latin script users take for granted. For that, he has my utmost respect.

Baselworld 2015: Bulgari's Magnesium Collection: Smartwatches crafted from three groundbreaking materials, and attached to data vaults in Swiss bunkers

Baselworld 2015: Bulgari's Magnesium Collection

At this year’s Baselworld watch and jewelry fair, we got hands-on with Bulgari’s new smartwatch concept pieces. And while it’s just a concept now (with a superb functional demo model already in existence), the luxury brand plans on taking it to market……

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