Kengo Kuma wins bid to design station for new Paris Metro line

Japanese firm Kengo Kuma & Associates has won a competition to design the Gare Saint-Denis Pleyel, one of three key stations that will be built to serve a new stretch of the Paris Metro.

The station by Kengo Kuma & Associates will be located in Saint-Denis, a suburb to the north of Paris, and is one of the main interchanges for an extension to the metro that will create a circuit around the capital.

Kuma’s 45,000-square-metre station will be nine stories tall – with five levels above ground and four below – and will also house shops, a multimedia library and a business centre.

“The project is designed as a unique opportunity to open up the district by connecting the two sides of the city over a huge railway network of the Parisian North station,” said Kengo Kuma & Associates. “It will enable the site and the city to increase its metropolitan scale significantly.”

Saint-Denis Pleyel railway station by Kengo Kuma

Kuma’s Gare Saint-Denis Pleyel will comprise wedge-shaped tiers constructed from glass and steel, which according to the architects pay homage to the rail tracks. Overground train tracks will run across the front of the building, while access to the metro station will be at basement level.

“The station becomes an extension of the public spaces on many levels,” said the architects. “Multiple levels continue in spiral, so the station functions as a complex that brings in streets in vertical layers.”

The building will be surrounded by a large pedestrianised plaza broken up by patches of planting. Sloping terraces will run around the exterior of the three upper stories, providing access to a roof garden.

“The station will be a new centre of the city, and its complementary programme will bring about a dynamic social and cultural dimension to the district of Pleyel,” added the architects.

Saint-Denis Pleyel railway station by Kengo Kuma

The station is part of the Grand Paris Express project, which aims to build an automated metro ring-route around the outskirts of the city. Three branches from this route will serve developing neighbourhoods – Saint-Denis, Clichy-Montfermeil and Le Bourget.

A total of 72 new stations will be built, but each of the branches has a main station that has been designated as an “iconic” project, with the designs commissioned via international competitions.

Spanish architecture firm EMBT is designing the Clichy-Montfermeil station in collaboration with French architects and engineers Bordas + Peiro, while Brazilian-born Paris-based Elizabeth de Portzamparc will design the Le Bourget station.

Construction dates for the project have not been released, however in 2013 €300 million (£220 million) was invested in the first 20 miles of the Express network.

It is expected that 130 miles of track will be laid by 2030, connecting the new network to airports and major TGV high-speed train stations that link Paris to other regions of the country.

Images courtesy Kengo Kuma & Associates.


Project credits:
Architects: Kengo Kuma & Associates
Developer: Société du Grand Paris
Quantity Surveyor: LTA
Landscape design: AC&T Paysage
Lighting design: 8’18”
Acoustics: PEUTZ & Associés
Sustainibility: AIA Studio Environnement
Facade engineer: RFR
Security and fire consultant: VULCANE

Saint-Denis Pleyel railway station by Kengo Kuma
Section – click for larger image

 

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"The car industry is on the verge of its biggest design opportunity ever"

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Opinion: despite tweaks and refinements, car design has been restricted by mechanics for over 100 years. Now the development of driverless and electric technologies offers a bewildering array of possibilities, explains branding expert Dylan Stuart.


With driverless cars now being trialled in the real world, the automotive industry is set to face its biggest revolution in 100 years. Car design in the near future will not be bound by the constraints of the last century – like internal combustion engines, forward-facing seats, static dashboards and many other familiar elements. In fact, the automobile could be completely reimagined.

It’s about time. Few devices in our lives have advanced so much technologically but remained so static in their overall design. Now, the driverless and electric revolution could radically change how the vehicle is packaged inside and out. The mechanical constraints that limit how the interior is configured – like gearboxes, engines and drive shafts – will be removed.

Suddenly, there is an opportunity to think about how cars can truly become living spaces. Do seats always need to face forward? Do windows always need to show what’s going on outside? How should all the entertainment, communication and information possibilities be configured once the driver is freed from driving?

Car brands that already know how to create desirability through seductive sheet metal and driving pleasure will now need to consider how to provide a very different experience – from entertainment and communication right through to the mobility experience beyond the car. This will mean thinking much more broadly about where to create lasting emotional brand connections, even though the end consumer may neither drive or own the car anymore. In a nutshell, this means creating a completely different consumer experience.

Most car brands today are recognisable because they have a visual language grown out of constraints set by 20th-century technology – the “face” of the car created by intake grilles and lights; proportions usually dictated by having an engine in the front, external mirrors, etc. Will car manufacturers attempt to preserve the design cues that have historically defined their brands? Or will they evolve and change based on new parameters?

To give a very real example, electric cars don’t have radiators so they don’t require a front grill. However, the grill is one of the most distinctive design elements car brands use to create product recognition. The challenge will be creating something immediately recognisable, without the familiar cues.



California’s Tesla brand has already made the conscious decision that the car of tomorrow should look very much like the car of today. Their products have not been conceived with a futuristic and paradigm-breaking design. If anything, they are rather conservative. There’s still a front grill – but it’s completely fake. This was done intentionally to enable more people to accept what is a very progressive product through its reassuringly familiar appearance.

If Tesla’s success is an indication of things to come, there will be a significant period of time where car design remains broadly similar to today despite huge technological shifts, if only to promote consumer acceptance of new technology.

Skeuomorphism, the idea that led to Apple’s original camera app looking like an old camera on screen, will play a major role. We take touchscreen technology for granted now but when gesture control first came into existence, skeuomorphism allowed something very new to feel familiar and intuitive.

The same will happen with the car. There will come a point when many of those familiar design cues will simply not be required. But because people typically need time to adjust, a lot of redundant design features will linger. The key unknown is how long it will take for consumers to accept and trust new technology without the need to hold on to the familiar, and subsequently how car brands will respond to a new freedom in design.

I believe that we’ll see a faster change in the use of interior finishes and materials. Cars of today are often woefully traditional, largely sticking with wood, leather and plastic – and the plastic usually has a leather effect! The materials used in car interiors may differ in quality across different models and brands, but are surprisingly consistent in how they are applied.

As the car evolves, more high-function and high-tech materials will be allied to unique, proprietary finishes. Is leather really the most premium material for a car seat? Is wood really the cue that’s most appropriate to connote luxury? If more surfaces become interactive, do finishes need to be completely rethought? Do they even need to be real? As the car becomes a platform for communication, transportation, work and entertainment, the possibilities for reimagining the car interior – the way it’s laid out, constructed and finished – become almost infinite.

At a more fundamental level, the way a car looks on the outside will only remain something that matters as long as the car continues to be a means of self-expression – a road-going avatar. If people still want to self-actualise through the car, then the exterior styling will still be crucial: projected image and pride of ownership will still have value.

Perhaps the real differentiation will move inward, the exterior being irrelevant and the interior becoming the only thing that matters. Think of a first class seat on an aircraft that looks the same as every other.

Of course there will still be enthusiasts who love cars as they always have; for the beauty of the object and the visceral experience of driving. I’m going to be one of them. But this will become a narrow, expensive niche. Much like owning a horse.

The car industry is on the verge of its biggest design opportunity ever. Technology is allowing us to completely reinvent the aesthetics and experience of mobility. The transition will, of course, take time. But the shift has begun.


Dylan Stuart is a partner in charge of strategy at design and branding firm Lipincott. His previous clients have included American Express, BP, Four Seasons Hotels, Land Rover, Mercedes-Benz and NBC. He was previously a brand strategist with Landor Associates, focusing on the automotive, entertainment and aviation sectors.

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Candy Crush offices are designed as a cartoon "kingdom"

Carousel dining tables and trampoline seats are among the cartoonish fittings in the Stockholm offices for King, the company behind popular video game Candy Crush Saga (+ slideshow).

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Created by Swedish design agency Adolfsson & Partners, the offices for interactive game developer King are split over two floors within a large 1940s building located at Sveavägen 44.

The spaces are divided into zones themed around different landscapes, incorporating characters and designs from King games.



Photo by Kristian Pohl
Photo by Kristian Pohl

The agency’s aim for the project was to design “a creative office landscape that communicates King’s soul, a place that with ‘fun’ and ‘magic’ as its watchwords can be called a kingdom”.

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“We created a colourful and energy-filled office featuring both humour and intelligent solutions,” said Adolfsson & Partners. “This is an office that reflects King – what they create and what they believe in.”

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Visitors are greeted at a white, egg-shaped reception desk and directed to the coloured meeting areas by coordinated signage.

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The largest space is called Pavilion Park and is designed as a “party room” to accommodate all of the company’s employees at once.

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Green planks cover the walls and form picnic tables in the centre of the space, while booth seating is created inside carousel-like structures.

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Desk spaces around the outside of the lower level are zoned into flexible areas named Magic Forest, Green Hills, Treasure Island, Countryside and Deep Sea – each with its own meeting facilities, private work rooms and relaxation spaces.

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Photo by Kristian Pohl

Meeting rooms are based on different King games, with their characters displayed as vinyls on the tinted glass walls.

Photo by Kristian Pohl
Photo by Kristian Pohl

“King uses a scrum-based work method and therefore requires a flexible solution for its workstations when the teams change their size and composition, as well as places for both quick stand-up meetings and longer meetings in rooms,” said Adolfsson & Partners.

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The work areas are divided by mobile textile screens shaped like trees, waves and other landscape features depending on the zone they are located in. These help to provide sound insulation along with the grey carpet, which is speckled in different hues from zone to zone.

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Perforated partitions, custom-designed furniture units and other office accessories are also coloured to match their “landscape”.

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An internal staircase links the upper and lower floors, located in a communal area called Kingtown that is split over the two levels.

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“The theme is the city with its outdoor life, building sites and street art,” said the agency. “A meeting place for everyone and a space for playing, lounging about in the sofas or chillaxing in the giant hammocks.”

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More open-plan office space in areas named Sandy Dunes, Mountain Tops and Wild Jungle can be found on the upper floor, which measures around half the size of the storey below.

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Sandy Dunes features desert-coloured partitions and cacti plants, as well as a yellow relaxation room furnished with the Spanish designer Patricia Urquiola’s Bandas seating, which is patterned with oversized stitches.

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Elsewhere, a carpentry workshop has walls lined with yellow-painted pegboard, while a library designed for quiet activities is coloured dark green. There’s also a games room and a pinball hall for employees to use during their breaks.

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“Using King’s 200 games for inspiration, we created an environment where all the employees can work and be inspired within a world of games,” the designers said. “We didn’t build an office – we created a kingdom.”

Photography is by Joachim Belaieff unless specified otherwise.

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First look at Design Museum's Designs of the Year show

From left: Kano Computer Kit, The Extrapolation Factory & Grow It Yourself Mushroom Materials

The Design Museum’s annual Designs of the Year exhibition opens to the public tomorrow – as always, it’s a fascinating show, but a challenging one to put together.

This year’s exhibition showcases 76 projects (more than 60 percent of which are from overseas) spanning architecture, digital, fashion, graphics, product and transport. Chosen by a panel of industry experts, it’s a vast and disparate collection, with banknotes, cars and a toilet that could save millions displayed alongside couture fashion and crowdfunded games.

The show’s graphics were devised by London studio Kellenberger-White (whose handpainted typographic identity for Glasgow International is one of this year’s showcased projects), with 3D design by Benjamin Hubert Ltd. The modular construction aims to make use of the venue’s vertical space while concealing the ‘nuts and bolts’ of individual stands, and the typographic identity helps unify displays.

 

 

The graphics build on last year’s concept of using a simple headline above each display to draw visitors in, a system that works particularly well for smaller objects or those which are difficult to comprehend at first glance. The same typeface is used throughout, ensuring every stand receives the same treatment. Headlines and captions are printed in black, but an entrance display uses neon pink and orange lettering, while a wall of credits and another featuring a running total of people’s choice votes combine lilac and aqua text.

Instead of being arranged by category, projects are loosely grouped into seven themes: ‘sharing what we have’ (projects financed by public donations or crowdfunding); ‘sharing what we know’ (projects born out of collaborations); sustainable designs; projects which ‘encourage exploration’ (such as medical technology and games); design with everyday impact (from everyday clothes to buildings); designs for change and designs which aim to stimulate our emotions.

 

 

Each theme is explained in more detail at the exhibition entrance, but with no map or graphics to signpost sections, it can be difficult to tell which is which – particularly as several projects fulfill the criteria for more than one category. This system can be difficult to make sense of, but offers a much more engaging walk through than grouping projects by type (though Asif Khan’s 3D Megafaces feel oddly isolated alongside Alexandra Daisy Ginsberg’s Designing for the Sixth Extinction in a central corridor, particularly as the small screen and model in Khan’s display do little to convey the impressive scale of the project).


Sawdust’s 3D type for the UK edition of Wired & Pentagram’s identity for MIT Media Lab

 

In previous years, graphics has perhaps received less attention than other categories. This year, however, it features some of the most eye-catching displays – from Kellenberger-White’s section which showcases printed communications for Glasgow International alongside a sample of the original, hand painted lettering, to Sawdust’s, which uses large-scale images and close-ups to show the detail and depth of its 3D type for Wired magazine. (Irma Boom’s beautiful all-white embossed book for Chanel No 5, however, doesn’t fare so well against the minimal white display).

 

 

Of the architectural displays, the most engaging are those which feature plans, scaled models, materials or films explaining the process behind finished buildings and complexes. It’s difficult to showcase architectural projects in such a small space, but these added extras help give some sense of the scale and complexity of the work featured – a difficult thing to get your head around in displays which rely solely on photographs.

On the product side, it was also great to see displays with swatches or prototypes giving some insight into the product’s development. This isn’t always possible given the space, of course, and the museum has no control over what visuals and items nominees submit, but for visitors, this can help provide some much-needed context when viewing what can seem an overwhelming array of inventions.

It’s a great snapshot of the year, however, offering a glimpse of 2014’s most exciting innovations, from the socially conscious to the beautiful, as well as projects which could have a significant impact on learning, medicine and science. It’s also a rare chance to view some luxury concept cars and catwalk designs up close.

 

 

Putting a show like Designs of the Year together is a hugely challenging task – there is no one overarching theme, narrative or aesthetic, and with nominations announced in January, there’s just a couple of months to work on the layout – but Kellenberger-White and Benjamin Hubert have made a great job of the design, providing a simple, unifying system with some lovely added touches (such as curved displays and the peg board for visitors’ votes).

As always, it’s impossible to predict what will be named this year’s overall winner on June 4 – especially after last year’s winner, Zaha Hadid’s Heydar Aliyev Center in Baku, departed from the trend towards honouring projects for social good – and with so many great designs on show, the judges have an unenviable task.


Designs of the Year 2015 is open until August 23 at Design Museum, Shad Thames, London SE1 2YD. See designmuseum.org for details or to view the full list of nominees. Category winners and an overall winner will be announced on June 4.

Ineke Hans on Designing Products That Are Clean, Clear and Clever

Name: Ineke Hans

Occupation: Industrial designer

Location: Arnhem, the Netherlands

Current projects: We recently launched two new products: the Drawer Table for the Dutch brand Arco, and the Aline bar stool for the Swedish company Johanson. In addition, we recently designed one kilometer of balconies for an apartment building in Haarlem, the Netherlands.

Portrait by Gerard van Bree

Mission: I’d like to design products and projects that are clear, clean and clever. I try to make them innovative by using new materials or techniques, or because they deal with changing social habits. I like to look at my work as “characters”—but they have to be able to stand the test of time.

When did you decide that you wanted to be a designer? I started to study art, but soon realized that I was not a painter but a sculptor, and that I liked to think about how people deal with objects: how they use them, or not use them, or recognize their use. 

Education: I studied 3D Design at the ArtEZ Institute of the Arts in Arnhem, then did an M.A. in furniture design at the Royal College of Art, London.

First design job: I was an intern at Studio Sipek in Amsterdam. I worked on all kinds of jobs that came up in the studio, but also had a project on my own and designed special packages for Sipek’s glass works. That was presented during the Milan fair in 1989, but it did not really get produced. (Welcome to the world of design!)

Inside Hans’s studio in Arnhem

Who is your design hero? Rietveld is one of them. His furniture changed a lot from the red/blue/yellow chair to the more “industrial-thought” work of his later years. I like all of it also because he dared to change along the years!

Describe your workspace: Colorful and spacious, with lots of loose papers and notes on my desk, lots of plants and lots of light

Other than the computer, what is your most important tool? My brain, my pen, my sketchbook and my hands

Hans’s new Drawer Table is a rethinking of the classic kitchen table, intended to be used for a variety of activities throughout the day.
The drawers are lined with recycled PET.

What is the best part of your job? Puzzling and thinking about difficult problems. Solving them and turn things into products that look like they have always been meant to be like that.

What is the worst part of your job? Administration, paperwork and dealing with the business part. I really hate it and find that it makes it difficult to start conversations with new people.

What time do you get up and go to bed? I’m out of bed at 7:30 to 8:00 in the morning, and back into bed at 2:00 a.m.

Also new for this year, the Aline bar stool

How do you procrastinate? By watering the plants

What is your favorite productivity tip or trick? Not too many people and no noises around me, and a serious deadline coming up

What is the most important quality in a designer? Clever thinking and poetic hands. I like it when head and heart go together in products.

What is exciting you in design right now? We have some great projects and collaborations coming up, with nice clients. This April in Milan we’ll be showing work with Iittala, and it looks like we might start doing some projects in London.

In Haarlem, Hans designed one kilometer worth of balconies for an apartment building by the architects Kühne & Co.
The balcony “leaves” hang out from the facade and prevent pedestrians on street level from seeing onto the balconies.

If you could redesign anything, what would you choose? I have thought for a long time that I wanted to work on a camper van. The idea is that you are out for a holiday and it’s supposed to be more flexible than camping—but there is a total lack of a camping feeling with most of them. Nowadays, most of them contain what you already have at home: a TV, even a shower! And I have always found it unbelievable that campers look like movable fridges. So I would love to have a go at one. It feels like a super interesting project where you have to deal with how you experience space and deal with space where there is little available.

What do you hope to be doing in ten years? I hope I’m still working with some of the clients we work for today—perhaps art directing for one or two of them—and also with potential new clients that we have been in touch with over the last number of years, but so far haven’t been able to start collaborating with because of time or other commitments. Other than that, I’d like to mix working on furniture and products with working on public spaces—I see the studio doing a mix of interiors, installations, exhibitions, architecture and outdoor spaces.

Lastly, who’s more fun to have a drink with: architects, industrial designers, or graphic designers? All of them, but also: ARTISTS! I live with one!

This was the latest installment of our Core77 Questionnaire. Previously, we talked to Gadi Amit

Holy Cow: OK Go Does a Commercial for a Chinese Furniture Brand

Content guidelines be damned, we always feel compelled to post OK Go’s music videos because they’re just so damned creative. So when we heard they were doing a commercial for Chinese furniture brand Red Star Macalline—which is something like China’s Ikea—we didn’t know what to expect: Would the company reign them in? Sinicize the content? Or do the smart thing and let them do whatever they want with their visual trickery galore?

Well here’s the video, hot from the hard drive, see for yourself:

And in the following vid—not so much a behind-the-scenes as a brief explanation—you can see why they opted not to have the band sing in Mandarin. The dubbing is not hard to spot:

BuzzFeed Launches Two Podcasts

It is 2009 all over again, and so podcasts are suddenly (and weirdly) all the rage. Hoping to cash in on the recycled trend is BuzzFeed, which has launched two new podcasts — Another Round and Internet Explorer.

Another Round is hosted by Heben Nigatu and Tracy Clayton and produced by Jenna Weiss-Berman. It focuses on race, gender and pop culture and is probably worth a listen. A new episode is available every Tuesday.

Internet Explorer is hosted by Ryan Broderick and Katie Notopoulos and produced by Julia Furlan. According to an announcement, the podcast “guides you through bizarre hidden corners of the internet, enlightening listeners to strange communities like otherkin and furries, and games like pigeon dating simulators.” Non-Internet nerds will want to skip this one. A new episode of Internet Explorer is available every Wednesday.

Paying Tribute to a Trailblazing Female Journalist

GlobeandMailLogoThis week’s warm remembrance of Australian-born journalist Betty Lee, who passed away earlier this month at age 93 in Toronto, appears in the paper where she made her most lasting contributions, the Globe and Mail. It was penned by another very capable Toronto-based writer, Lisa Fitterman.

Lee began making her mark at the Globe and Mail in 1959, when she returned from a six-year undocumented professional stint in New York City. From Fitterman’s obituary:

Over the years, Lee wrote numerous important features and series, including one in 1963 about Arthur Lucas, a soft-spoken giant of a man with a long criminal history who, with Ronald Turpin, had been hanged at Toronto’s Don Jail the year before. Their deaths would mark the last time capital punishment was enforced in Canada and Ms. Lee, who used trial transcripts and extensive interviews to produce the series, sharply questioned the fairness of Mr. Lucas’s double-murder trial from the get-go. She wrote that every bit of evidence presented had been circumstantial and not a single witness placed him at or near the house in Toronto’s Annex neighborhood where two bodies were found…

Lee traveled the world for the Globe, won a National Newspaper Award for a lengthy hard-hitting series on the insurance industry and, in 1972, became the first female Southam Journalism Fellow at Massey College, at the University of Toronto, to be allowed to use the college on a daily basis – just like the men.

Fitterman, on her personal blog, links to the obituary with the tease: ‘How amazing to think of a time when newspaper scribes were given a year to write articles such as a 32-part series on the insurance industry!’ In the early 1970s, Lee also wrote in the Globe and Mail about how her retina became detached while watching Last Tango in Paris. It was the beginning of long-lasting vision problems.

Lee’s partner Dorothy Knight, who survives her, inspired her to write the 1975 book Lutiapik, all about the latter’s experiences as a nurse in the Arctic region. RIP.

Jill Abramson: My Return to Harvard Has Been ‘Heaven’

A visiting lecturer for the Department of English since last fall, Harvard alum Jill Abramson has today shared invigorating essay in the Harvard Gazette. She became enamored with the power of the press during her freshman year (1972-73), and writes that it is truly inspiring to be back in the student newspaper trenches:

It’s heaven. What better salve for a battle-scarred reporter and editor than to be reminded of what made me fall in love with journalism in the first place. How wonderful to share the reportorial rigor of Isabel Wilkerson or the splendor of Gay Talese’s writing with a dozen of the brightest students in the world. How delightful to invite author Ron Suskind, a former Journal colleague, to class and spend two hours listening to him spill the secret to making a narrative gripping.

Abramson teaches “Introduction to Journalism from 4 p.m. to 7 p.m. on Monday nights. And when she writes dozen, that is exactly correct. Only 12 students were accepted for each semester.

Read the rest of the essay from the Class of 1976 alum here.
 
[Image via: harvard.edu]

Casa Cavia, Buenos Aires: A wondrous multi-purpose location for food, conversation and art

Casa Cavia, Buenos Aires


by Caroline Kinneberg

Lupe García—the creative director of recently Casa Cavia in Buenos Aires—is following in her parents’ footsteps. Her father opened La Panaderia de Pablo restaurant, while her mother founded Ampersand—a publishing house rooted……

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