The GAYTMs are back!

Last year, Australian bank ANZ caused a stir with its makeover of a selection of cash points in Sydney in celebration of the Gay and Lesbian Mardi Gras in the city. Following the massive success of this first campaign, the GAYTMs are back again this year, with more elaborate designs and even music…

The campaign is the brainchild of ANZ and its agency Whybin/TBWA Melbourne, with the design of the GAYTMs created by artistic collective The Glue Society. Last year’s campaign was a massive hit with the public, and went on to pick up the Outdoor Grand Prix in Cannes, so for this year, the challenge was how to create something as eye-catching the second time around.

To do this, James Dive and Pete Baker of The Glue Society have moved on from rhinestones – the dominant material used to decorate the ATMs in 2014 – and created a series of elaborate 3D designs, made from thousands of individual laser cut pieces, which have all been constructed by hand. The designs light up at night (see film below), and motion detectors set off music when someone withdraws money.

“The process was achingly exacting,” says Dive. “There were over 30,000 individually cut pieces that had to be assembled by hand. An enormous jigsaw puzzle basically.”

“Our challenge was to build on the success of last year’s installations and take the concept to a new level artistically,” says Baker. “That meant introducing new materials, breaking the confines of the canvas and introducing features like light and sound.”

ANZ has been a major sponsor of the Sydney Mardi Gras since 2007, and as with last year’s GAYTMs, all the operating fees from the machines (which are standard in Australia if using a teller machine from a bank other than your own to take out cash) will be donated to Twenty10, a non-profit gay and lesbian charity. And again like last year, the machines will feature rainbow receipts.

New for this year though is the ‘only GAYTM in the village’, where a GAYTM will be installed in a rural town voted for by the public, with the winner being the town of Daylesford, Victoria.

Credits:
Agency: WhybinTBWA Melbourne
Creatives: Paul Reardon, Tara Ford, Daniel Pizzato
Project and artistic directors: James Dive, Pete Baker, The Glue Society
Production: Will O’Rourke

How Ikea is Managing Their Natural Wood Push

Ikea recently launched their NORNÄS line, “a modern collection in raw, untreated, high-quality pine from slow-growing forests in Northern Sweden.” When they announced it earlier this year it was a bit of a surprise, for two reasons: One, the company is known for using MDF or particle board more than natural wood; and two—how can they possibly manage, from a resource standpoint? Wouldn’t a company doing Ikea levels of volume—the kickoff shipment alone was 200,000 pieces—quickly deforest all of Scandinavia?

To address that second point somewhat tangentially, I want to show you a couple of photos. Last year as I traveled through Helsinki, I passed what appeared to be a massive highway construction project:

As you can see, it’s all framed in timber scaffolding. And yes, Finland is not Sweden, but the two countries are side-by-side and share a common topography. My point is that the construction crew didn’t use this absurd amount of wood because they like the smell of fresh-cut timber, but because the region has so much of it that it’s the most economical material for them to use here. I.e. if this was in Vietnam, that would all be bamboo.

Before I get you a more satisfying answer, I’ll point out there was a third surprise to Ikea’s announcement. The NORNÄS line took just 14 months “from the first design sketch to the finished products on the shelves,” according to Ikea Product Developer Roger Olandersson. “Close collaboration between the designers and the production team allowed quick decisions to be made, which helped speed up the process.”

All of this made us very curious. In our previous entries on Ikea, we’ve covered the company’s mastery of production methods—for example, the board-on-frame technology that goes into the Lack table and others, creating a perfectly flat, sturdy, yet lightweight panel. However, working with natural wood brings great challenges: Wood is a more “alive” material that does not always cooperate with being uniformly machined with affordable yields. And veteran furniture makers must all deal with the science of countering wood movement.

Our interest piqued, we reached out to Ikea to get some more detailed answers. With the exception of one glaring omission, here’s what we got back from them. It appears these answers came directly from HQ in Sweden, as there are some slight translation quirks that we left as-is:

Core77: Can you walk us through how one of the NORNÄS pieces is manufactured, literally starting from the tree in the ground and ending with the finished product?

Ikea: NORNÄS production starts with cutting of Pine logs (Pinus Sylvestris) from the sub-arctic region in the northwest part of Sweden where Pine forests are covering huge landscapes. The forests are grown up after plantation or reforestation with Pine seeds.

The logs are cut in length of 2,8 m and diameter from 100 up to 180 mm which means very small logs in purpose to get as much wood with small and fresh knots as possible. This means also that we can utilize a lot of logs from thinning operations and not only clear cutting.

In the sawmill at Glommersträsk the logs are sawn with fix thickness but the width of every board vary in purpose to maximize the utilization of the log. The boards are dried directly to 8% moisture content after cutting in sawmill and then the operation of making glueboard and components starts.

This operation we do in the glue board factory in Malå where the boards is cut in to 2,8 m lamellas and is moulded to their optimal dimension. These lamellas are pressed together to glueboard and then cut to size of different component sizes.
The furniture production in Lycksele starts with glueboard components from Malå where edges are moulded, drilling operations, final surface sanding and the packing in to boxes. The deliveries from the factory goes then either by train or truck.

How has Ikea’s production team managed to streamline the harvesting/manufacturing process of using natural wood?

During the development of the NORNÄS range the technical specification were written according to the natural features of the raw material. Typical for the Northwest Swedish Pine is slow growth with lot of very small black knots like spots and fresh knots with same colour as surrounding wood (red/yellow).

High raw material utilization is crucial not only for sustainability but also prerequisite to be able to reach a price level on the final furniture so that the many people can afford to buy.

The dimensions of the products were also adapted to the length of the logs so that the utilisation of the logs where optimised.

So the NORNÄS range were optimized both from the natural variation and outlook of the Swedish Pine and from the dimensions of logs available in the forest.

What happens to the waste material?

The waste material from the sawmill like the chips and sawdust goes to the pulp/paper industry and the bark is used for heating to the drying kilns. The energy in the bark is used to dry the wood. From the glue board and the furniture factory the waste is compressed to bio fuel products and the sold to the local and regional heating plants.

What steps have Ikea’s designers taken to counter and compensate for wood movement of the final pieces?

[Despite two tries, this was never answered by Ikea.]

What sustainability practices are involved with the NORNÄS line?

Related to production:

– IWAY* at all suppliers (new suppliers have max. 12 months implementation time)

– IWAY Must at critical sub-suppliers (IWAY Must represent the most essential IWAY requirements that need to be in place to start a business relation)

– Supplier development in areas like energy efficiency and energy management, renewable energy solutions, raw material efficiency, the Sustainability Scorecard rate is quite high due to the material.

*By way of explanation, IWAY is the IKEA Way on Purchasing Home Furnishing Products, is our code of conduct. It specifies the minimum requirements we place on suppliers and describes what they can expect from us in return.

* * *

Lastly they sent along this video, which touches on the production while explaining the motivation to pursue more pine:

Tech Specs: Paul Hoppe, Art Director at Local Projects

This is the second of our ten Tech Specs interviews. Previously, we talked to Bresslergroup’s Thomas Murray.

Name: Paul Hoppe

Job title: Art director at Local Projects, a New York–based media design firm for museums and public spaces

Background: I got a B.A. in graphic design and fine art at Azusa Pacific University, worked for a few years, then went to Art Center College of Design for a B.F.A. in graphic design. At Art Center, I started with a motion-graphics emphasis but then began learning to code and moved more toward interaction design, and starting to meld installation and interaction together. That’s how I ended up at Local Projects—I’ve been here for just over a year.

Computer setup: At my desk I have a 27-inch iMac, which is pretty standard issue for the graphic design department, plus my own personal 15-inch MacBook Pro that I use for meetings. They’re both 2011 models, and in my MacBook I swapped out the optical drive for an SSD so I can run it a lot faster. I also have a vertical external monitor that I put next to the horizontal iMac—so my e-mail, calendar and web stuff is on the vertical monitor and then I do all my design work on the iMac screen. 

Other than that, I use a wireless mouse—the two-button, wheel style, not a Mac mouse—and I have my headphones. That’s about it. 

How much of your workday do you spend in front of the computer? It varies, but somewhere between 50 to 90 percent of the day. As an art director, I do a lot of walking around to visit the different designers whose projects I’m overseeing—sitting with them at their computers or in meetings, brainstorming and working through ideas. But on some days I’m doing heavy production work, not talking to people, and then I’m in front of my computer most of day.

Paul Hoppe
Hoppe’s desk at Local Projects

Most used software: I use Adobe Illustrator most heavily. After that, Keynote, which is basically the Mac version of PowerPoint. We use it for client presentations, bringing together all the graphics from our designers. Keynote also does a great job of making rough animated prototypes of our wireframes, so we can say, “If someone taps here, then this happens.” It’s faster than animating everything in After Effects and rendering out into video—and it’s a lot more flexible because we can iterate on it. But I do use After Effects as well, and then Photoshop would be the other big one. 

Software that you thought you’d use more often than you do: Processing. I know it and use it sometimes, but for a place that does so much interactive work, I thought I would be using it more. It turns out that the developers here as so good at what they do that it’s much more efficient for them to handle this work than for me to do it.

Phone: iPhone 6

Favorite apps: Nothing special, really. Google Maps, Spotify, Podcasts, Twitter. I really like Dark Sky for the weather.

Apps that are actually useful for your work: We use Basecamp for our project management, and I use the app for that—it’s decent. I also use the Sonos app for our office speaker system and playlists. And the app that I rely on when I really need to focus is called SimplyNoise. It’s just different colors of noise that I play through my headphones to drown out everything else.

Other devices: Nothing, really. I don’t have a Wacom tablet or anything like that.

Other machinery/tools in your workspace: We have a mock-up room that’s a mashup of different things. Sometimes it’s full of projectors and monitors; other times there’s someone in there with a saw, making some weird, rigged-up projector mount. I do wish we had a proper shop—that’s on my wish list of things I hope we can get soon, because we are moving toward doing more architectural design, and being able to build things in 3D with real materials would be super helpful. Hopefully we will be able to make it happen soon.

Tools or software you’re thinking of purchasing: It would be great to get a big plotter to do full-size graphics. Also, a laser-cutter and a 3D printer for more material kind of stuff. Those would both fall under my shop wish list.

Local Projects has done several projects for the 9/11 Memorial Museum in New York City, including a custom software application for the arrangement of names on the memorial. 
For the Cleveland Museum of Art, Local Projects created Gallery One, a suite of new interactive installations.

How has new technology changed your job in the last 5–10 years? Ten years ago, I was doing mostly installation art; I was really interested in augmenting physical spaces to create meaningful experiences. So I would basically make videos and project them—there wasn’t a huge amount of interactivity, other than people moving through the space. In the last five years, as programming and interaction design has become more accessible, that’s really opened up ways for me to get involved with that. 

Most recently, that would be the advent of programming language like Processing or vvvv for prototyping through code and patching. Being able to prototype and design through code and see the results immediately is something that has really grown a lot recently, and it leads to design solutions much more quickly. In the past, that kind of thing was possible but a lot less accessible. So that has really changed the way I work.

When it comes to new tech, are you a Luddite, an early adopter or somewhere in between? Somewhere in between. I’m super interested in, and try to be aware of, what’s happening on the “bleeding edge” of technology. But when it comes to spending my own personal money on new tech, I like to wait until it has proven itself and gone through a couple release versions. 

Do you outsource any of your tech tasks? When we’re doing more 3D architectural design—which is a relatively new area for us—we will outsource work to different fabricators, to get samples of materials and to build small-scale prototypes. Like I said, we don’t have room for a proper shop in-house, so that’s work we have to outsource for now.

We also outsource our A/V hardware and installation—so when we’re installing a huge monitor wall, we’re not the ones going out and buying the monitors and so on. We do oversee that process really closely, however; we’re in constant communication about the specs and how the hardware will work with the software. And we get test models in the studio. But at the end of the day, someone else is handling the nuts and bolts of actually installing that stuff.

Being able to prototype and design through code and see the results immediately is something that has really grown a lot recently, and it leads to design solutions much more quickly. In the past, that kind of thing was possible but a lot less accessible.

What are your biggest tech gripes? I think this culture of cool new technology is causing us to become a little myopic. The technology is fascinating and it allows us to do what we do—but if that becomes the focus of the work, instead of thoughtful ideas and compelling stories, then we’re missing the point of why we’re designing and who we’re designing for. So my biggest tech frustration would just be when the technology gets in the way of the story or the human aspect of the design.

And on a more day-to-day workflow level, one minor gripe would be keyboard shortcuts across Adobe programs—they don’t line up. Some are the same and some aren’t, and when you’re jumping around between different Adobe software all the time, that can get very annoying.

What do you wish software could do that it can’t now? Do my job for me? It’s funny, because some clients think that’s how it works already: “Oh, just throw it in there and it will be great.” And it’s like, “Uh, no, there’s not a button that says ‘Design it’—the computer doesn’t just spit it out automatically.”

Finally, we’ve all had instances of software crashing at the worst possible moment, or experienced similar stomach-churning tech malfunctions. Can you tell us about your most memorable tech-related disaster? As I mentioned, we outsource the final installation of certain pieces—but we’re always on-site during install, doing final tweaks for the interaction settings and the motion and that kind of thing. In one instance, we were on a project on the final day of installation. It was a large-scale touchscreen wall, and the way it was put together, the monitors were separate from the touch hardware. So the night before the client presentation, everything was working fine. Then we come in the next morning and the monitors are working but the touch isn’t working at all, and we can’t figure out what’s wrong. There was no reason for it to just stop working overnight. It was a real freak-out moment, like, Why isn’t this working? What happened? 

Finally, we came to find out that the building was still kind of under construction, and one of the construction guys had leaned his ladder against our wall to reach something higher up. He didn’t lean it against the actual monitor, but against the frame right above the monitor—not realizing that was our infrared-emitting frame, which shoots an infrared field across the whole monitor and reads where users’ fingers are for the touchscreen functions. So the guy thought he was leaning his ladder against a normal frame when, in fact, it was this very delicate LED infrafed hardware. It took us forever to figure out that he had knocked out our touch hardware—and, fortunately, once we figured it out we were able to fix it before the client presentation. But it was a close call.

This article is part of the Core77 Tech-tacular, an editorial series exploring the myriad ways that technologies are shaping the future of design.

Curt Schilling Twitter Trolls Stink Up the Garden State

ESPN commentator Curt Schilling is all over the radio this morning, doing interviews with Dan Patrick, Colin Cowherd and WEEI-FM in Boston, among others. He continues to talk about the swift effects of his targeting of several Twitter users who went way over the line.

The two main Twitter accounts in question have been suspended. Both men outed by Schilling have New Jersey ties and are quickly paying a heavy professional price for their actions as well. From a report by Star-Ledger writer Erin O’Neill:

Sean MacDonald  was hired as a part-time ticket seller for the New York Yankees at the end of January, according to Jason Zillo, the team’s director of communications. Zillo said MacDonald worked about 18 hours over four days for the Yankees. Zillo said MacDonald was fired Monday.

…  Adam Nagel enrolled at Brookdale Community College in the fall of 2013, according to college officials, and, as a member the school’s student radio club, had a one-hour weekly spot on WBJB’s student radio streams. The college issued a statement saying “the Twitter comments posted by this student are unacceptable and clearly violate the standards of conduct that are expected of all Brookdale students. The student has been summarily suspended and will be scheduled for a conduct hearing where further disciplinary action will be taken.”

The comments to Schilling’s original WordPress blog post are worth reading. While folks are generally applauding the idea that several someones have finally paid a price for Twitter abuse, mirroring the social media platform’s recent pledge to better monitor and control that side of the service, some are also expressing concern about the hate now being heaped on the outed individuals.

Schilling told Cowherd that having played in Philadelphia for ten years and Boston for another five, he has heard every imaginable form of insult and slur. But that when it comes to this sort of abuse being hurled at his daughter, he will now and forever do everything he can to protect her from it.

[Photo of Schilling and wife Shonda at 2010 Sports Illustrated Sportsman of the Year Awards: Debby Wong/Shutterstock.com]

Stephen Colvin Joins Robb Report

Stephen Colvin, former CEO of Newsweek and The Daily Beast, is joining Robb Report as chief operating officer and president of its digital division, a new role at the company.

Colvin comes to Robb Report from VC firm Lerer Ventures, where he served as executive in residence. He previously served as CEO of Newsweek and The Daily Beast for three years.

Colvin will report to Robb Report CEO William Curtis.

Earn $1 a Word at Latina

Latina-ArticleLatina magazine came on the scene 20 years ago, before the growing Hispanic market loomed large in the minds of marketers and reporters alike. The prize for owning this trend before it was a trend is that, according to the magazine’s staff, “its team considers itself to be the definitive publication for Latinas, covering topics ranging from fashion and beauty to food, travel, and social and political activism.”

No, you don’t need to be Latina yourself in order to write for the magazine, but you do need to be able to demonstrate that you have a good sense of the interests of the mag’s target audience of “women who were born and educated in the United States, speak English and are immersed in American culture while maintaining a firm connection to their Latina roots. ”

Your best bets for pitching to this largely freelance-written publication?

Departments to pitch include “The Good Life,” the magazine’s lifestyle section, which offers service-oriented stories on work, money, health and fitness, parenting, and relationships. A sense of lightheartedness characterizes these one- to two-page pieces. Greater emotional complexity is typical of the personal essay that appears in each issue.

For more, including editors’ contact info, read: How To Pitch: Latina

The full version of this article is exclusively available to Mediabistro AvantGuild subscribers. If you’re not a member yet, register now for as little as $55 a year for access to hundreds of articles like this one, discounts on Mediabistro seminars and workshops, and all sorts of other bonuses.

The Cindy Crawford Reveal That Wasn’t

Photographer John Russo today works and plays a long way from Ventnor, New Jersey. But as far as that famous “leaked” photo of Cindy Crawford from a 2013 December Marie Claire cover shoot is concerned, he wants everybody to know that it merits a good old-fashioned home state “fuggedaboutit.”

We really hope TMZ follows up its report about Russo’s cease-and-desist letter with an interview of the person(s) who engineered this upside-down Photoshop fakery. Are we talking exasperated housewife? A couple of high school kids? George Clooney, rocking another prank?

In retrospect, it’s a little preposterous that so many believed the brutal shot of the 49-year-old Crawford was authentic. Yes, she’s probably gained a few wrinkles here and there, but nothing like what was shown.

On Russo’s behalf, UK law firm Johnsons has targeted a media outlet in England, where laws covering this sort of thing are much stricter. The Telegraph Media Group was asked not only to remove the image from all outlets but also issue a “categoric clarification and apology.”
 
[Photo of Crawford at Los Angeles County Museum of Art Art+Film Gala November 2014: Jaguar PS/Shutterstock.com]

ListenUp: Kelela: A Message

Kelela: A Message


Back in 2013, DC-born and LA-based singer/songwriter Kelela thrilled us with her mixtape Cut 4 Me. Now she’s announced her upcoming EP Hallucinogen—set to drop in early May—and released a slow-burning but spectacular track from it, called “A Message……

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Photographer Jessica Yatrofsky's "I Heart Girl": A book exploring the dynamic concept of feminine beauty via intimate portraits


For a portrait photographer, mastering the finer points of three-point lighting is as important as bringing out the best in your subjects. Brooklyn-based multimedia artist and photographer Jessica Yatrofsky has clearly excelled in both; constructing……

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Watch this guy get punched in his homemade Batsuit

It can take blows from baseball bats, machetes and punches. Made with kevlar and silicone molds,..(Read…)