Tech-tacular Forum Frenzy: Should Modeling Knowledge Be Deep Or Wide? 

As much fun as it is to fill a notebook with sketches of fast shoes and sexy cars, ID is definitely a digital field. As we trawled around the forums looking for interesting tech issues we noticed several queries about which programs beginning designers really ought to know. 

One 3D-dabbling graphic designer seeking input about programs for modeling got several pieces of advice most new designers can use. In this case the asker had a bit of experience in Rhino already, but wondered whether having more programs or something like SolidWorks would be vital on a resume. Cyberdemon advocated staying the course… mostly:

As a surfacing tool, Rhino is a great place to start. Solidworks is also valuable, but ultimately as a young employee they would rather see a portfolio of what you can currently do fluently with any 3D tool, rather than read on your resume you are familiar with several tools, but not proficient in any of them. If you have been using Rhino I would keep up with it and develop your skill rather than trying to jump ship to a new tool. Key shot is probably the best choice for an easy to pick up, quick to get good results, renderer right now…The cheap version of Keyshot is probably fine (they also have a trial with watermark I believe) if you just want to learn the tool or do web-sized renders.

User Cameron agreed and took a step back to clarify how the programs are largely distinguished:

I’d Just keep getting better at the path you’ve already gone down. At this point, you might dabble in other programs for fun, but don’t personally invest your own money in new programs. I’d say Rhino/Alias are the go-to surfacing platforms most commonly used, and Solidworks/Pro-E are the most common parametric ones. 

RalphZoontjens also agreed, pointing out the increasing parametric options for Rhino:

I agree that you better work mainly on your design skills and creativity in this phase, and go along with one tool of your choice to get your designs ready for prototyping/production.
It has become possible to do parametric design with the recent (and free!) Grasshopper plugin, which works fantastic. It is a completely different way of modeling but I would highly recommend learning it if you’re already familiar with Rhinoceros. It opens up a whole new realm of possibilities.

Hkoehl20 noted the efficiency of using a single program and the importance of considering the desired end product when choosing:

If you have access to solidworks, I suggest spending a little bit of time to get familiar with it. I tend to use solid works more because I can create a general outline of a design then dial in the details pretty easily and efficiently. The things I make in solid works tend to look a little more professional than the the things I model in rhino. Solidworks is especially effective when designing that you plan to create in real life because it is grounded in many of the manufacturing processes. 

For career-tailored decisions, user Design-Engine suggested that learning which tools specific companies use can help guide your choice:

I suggest looking at manufactures that you would love to work with …. for example Trek uses SolidWorks, Caterpillar uses Pro/ENGINEER & Alias. Make your decision from looking at the job descriptions.

In a similar thread, a young ID grad asked about the pros and cons of how designers use SolidWorks and Rhino in their own workflow. While a lot of responses hinged on sheer personal preference, a lot of it boils down to the work environment and your end product or goal. Having an entire engineering team will change what you’re expected to produce, and a model for a mass produced injection molded widget and a 3D printed object will have different requirements. 

Many people use a one way flow from Rhino (or other surfacing tools) to SolidWorks (or other parametric options) to go from ideation to full on build mode. However, the determining balance between what you need to do and what you are comfortable using is inherently a subjective one. On one hand a lot of users resent the restrictive, sometimes labyrinthine structures of SolidWorks. On the other, as Cadjunkie notes: 

…just because the program “allows” you to make something on the screen because a couple of buttons have been pushed doesn’t equate it to being a good idea in the end. If you aren’t thinking about the product with regards to some type of manufacturing process in mind then its a disservice in the long run to have to rebuild the model from scratch.

As Cyberdemon summed it up breezily:

As they say there’s a right tool for every job. Not all of our jobs are the same. The guy doing concept modelling, the guy doing interior renderings, the guy doing automotive surfacing, the guy doing rotomolded garbage cans, and the guy designing a space shuttle all need 3D software but each one has its own particular nooks and crannies. A shot glass and a swimming pool both hold liquids. But one makes for a terrible swim.

Overall the advice leans towards deeper, rather than broader, knowledge of programs. Strength of portfolio comes first, and being really dextrous in a commonly used program will likely be more attractive than a cursory understanding of several. However, getting a feel for how other programs work isn’t a bad idea if they’re likely to pop up in your line of work. This is particularly well advised to make going from the sketching and surface modeling stage through to building a functional solid model. 

In sum, consider your desired type of work and desired type of work environment, and then dabble, but deeply!

This article is part of the Core77 Tech-tacular, an editorial series exploring the myriad ways that technologies are shaping the future of design.

Filmmaker Cleverly Wrangles Footage for JT LeRoy Documentary

It’s been a long while since we covered the topic of literary huckster JT LeRoy. But no doubt the theatrical debut later this month of Marjorie Sturm’s documentary The Cult of JT LeRoy will renew interest in the exploits of this one-time Brooklyn-based faux sensation.

As the Bay Area-based Sturm tells the San Francisco Chronicle, she turned the tables on JT-slash-LauraAlbert a few years ago in our fair city to gain some critical more recent footage:

Albert cut off contact with Sturm in 2003, but Cult manages to include fresh footage filmed during her 2010 New York City bookstore appearance. Sturm acquired the video through a bit of fakery that Albert herself might appreciate. She explains, “I had my friend in New York shoot Laura by pretending to be a fan.”

The documentary will screen March 13-19 at the Roxie Theatre in San Francisco, the very same location where it recently won SF IndieFest’s prize for Best Documentary Feature. This all follows The Cult of JT LeRoy’s world premiere last fall at DOC NYC.

Link About It: Muslim Holy Days Added to NYC School Calendars

Muslim Holy Days Added to NYC School Calendars


New York City took a leap forward in inclusivity and fairness this week when Mayor Bill de Blasio announced that the city’s public schools will be observing two Muslim holy days, Eid al-Fitr and Eid al-Adha. Although a few other municipalities have……

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ListenUp: Nosaj Thing feat. Chance The Rapper and The O'Mys: Cold Stares

Nosaj Thing feat. Chance The Rapper and The O'Mys: Cold Stares


Nosaj Thing and Chance the Rapper continue their collaboration run with “Cold Stares”—a quiet, slow-burning track that also features The O’Mys’ frontman Maceo Haymes. The song is the first single from Nosaj Thing’s upcoming LP Fated, which is set for……

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ListenUp: Tobias Jesso Jr: Without You

Tobias Jesso Jr: Without You


Vancouver’s Tobias Jesso Jr has seen the music business from varied perspectives. After a stint in LA as a bassist for a short-lived pop starlet and attempting to sell songs to other artists, a bike accident and family crisis brought the 29-year-old……

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Link About It: Why Indian Food Tastes Good

 Why Indian Food Tastes Good


Ask anyone if they want to get Indian food for lunch, and you’ll probably hear a resounding “Yes.” But why is Indian cuisine so delicious? After analyzing over 17,000 recipes, researchers have found scientific evidence. The complex flavors of Indian……

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Air France – France is in The Air

Voici la nouvelle campagne publicitaire d’Air France. Réalisée par le duo de réalisateurs We Are From LA en collaboration avec l’agence BETC, la vidéo met en scène une jolie chorégraphie de balançoires qui, à l’intérieur de l’habitacle d’un avion, nous rappelle le savoir-voyager à la française.

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Google's new HQ will be "more like a workshop than a corporate office" says Bjarke Ingels

Exclusive: BIG founder Bjarke Ingels says Google’s ambitions for its Silicon Valley campus had to be reigned in to create a unique working environment that is “buildable and doable” (+ movie).

Speaking to Dezeen today, Ingels said that he and project collaborator Thomas Heatherwick are aiming to set the “industry standard” for workplace design with Google’s new headquarters in Mountain View, California.



But the duo – whose assorted portfolios include a garden bridge across London’s Thames and a combined power plant and ski slope – had to manage the tech giant’s expectations to create a buildable scheme.

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“In this case, both Heatherwick and ourselves had the feeling that we were working with a client that was constantly setting the goal way further then we were used to,” said Ingels.

“Our job, rather than trying to stretch everybody’s imagination, was to actually try to land someone’s imagination in a way that would be buildable and doable.”

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BIG and Heatherwick Studio unveiled their collaborative plan to redevelop four sites last week, creating a flexible new headquarters of buildings and gardens sheltered beneath translucent canopies.

Ingels said the result would be “more like a workshop than a corporate office” – and described it as a series of structures that can be adapted or replaced as Google’s needs change.

“We are trying to retain this feeling of having an environment that anyone can actually hack if they want to,” he said. “It doesn’t exactly look like a boring office building.”

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Silicon Valley’s two other big tech companies – Apple and Facebook – also have new campuses underway, with designs by architectural heavyweights Norman Foster and Frank Gehry. But Ingels said that Google North Bayshore is the one that will become a model for the workplace of the future.

The design will follow in the footsteps of the Googleplex, designed by architect Clive Wilkinson and also located in Mountain View, where the company has been based for the last 15 years.

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“With Google came the success of their working environment; everybody knew that they had foosball and slides and beanbags and snacks,” said Ingels.

“What came from that pioneering experience has become the new established way of doing things, and one of Google’s ambitions with this project was to do it again. The Google workplace 1.0 has become the industry standard and there is a genuine ambition to try to look at the Google 2.0.”

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According to the architect, the project will continue the technology industry’s shift away from the cubicle in office design, which he says will soon disappear in favour of “more flexible and interconnected floor plates”.

“Paradigms are changing across the board,” he said. “The emphasis is on the importance of creative work – that you have visual relationships and physical relationships between as many co-workers as possible.”

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Ingels and Heatherwick, both still in their 40s, have been working on the project for just under a year. Their proposal involves not only buildings, but trees, landscaping, cafes, and bike paths, all sheltered beneath the network of canopies.

Bjarke Ingels
Bjarke Ingels

Watch the full interview with Bjarke Ingels in our exclusive movie series, coming soon on Dezeen.

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than a corporate office” says Bjarke Ingels
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Competition: five London Landmarks and Elevations posters to be won

Competition: Dezeen has teamed up with Gothenburg-based Studio Esinam to give readers the chance to win its latest monochrome prints showing elevations of iconic structures in London.

Studio Esinam has added prints of architectural elevations in London to its Landmarks and Elevations range, which currently includes Tokyo, Berlin, Paris, Brooklyn, Stockholm and Gothenburg.

London Landmarks and Elevations posters by Studio Esinam

Detailed line drawings are used to represent each of the buildings and structures, which studio founders Josefine Lilljegren and Sebastian Gokah believe typify the UK capital.



“When making the prints we are in a way searching for the character or soul of the city’s architecture. The unique feel to it,” Gokah told Dezeen.

“However we didn’t feel that the unique character of London was connected to the city’s architectural incoherence but rather rooted in its historical architecture and qualities of scale proportion, materiality, details and craftsmanship.”

London Landmarks and Elevations posters by Studio Esinam

The new Elevations posters illustrates five London buildings. St Paul’s Cathedral, Nelson’s Column and Marble Arch are shown alongside the Elizabeth Tower – which houses the bell named Big Ben – and typical Georgian townhouses that can be found across the city.

“To us, the story of London is anchored in its historic architecture from the 18th, 19th and early 20th century,” said Gokah.

“When working with these prints we looked at the city of London as a creative process unfolding over time, rather than as a geographical area.”

London Landmarks and Elevations posters by Studio Esinam

The Landmarks edition follows the same theme, but juxtaposes the contemporary London Eye against Marble Arch and Big Ben’s clock tower.

Sized 50 by 70 centimetres, the Landmarks poster comes as an edition of 1000. The larger Elevations print – measuring 65 by 100 centimetres – has been produced in the same number.

The London posters can be purchased along with the other city versions from Studio Esinam’s website.

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Competition closes 2 April 2015. Five winners will be selected at random and notified by email. Winners’ names will be published in a future edition of our Dezeen Mail newsletter and at the top of this page. Dezeen competitions are international and entries are accepted from readers in any country.

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and Elevations posters to be won
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Fiskars "Gears" Up to Launch PowerGear2 Line of Cutting Tools

Last year I stood in a snow-dusted field in Finland, about 100 kilometers west of Helsinki, handling a variety of bladed tools. There at Fiskars’ proving grounds, a bunch of us visitors took turns chopping, cutting and slicing wood with a series of ingeniously-designed gardening tools that surprised me with their ease-of-use.

Case in point, I was handed a pair of loppers (the ones you see below) and provided with a branch—a sapling, really—that I did not think loppers were appropriate for; at roughly two inches in diameter it seemed to call for a saw. But as I brought the handles together there was little resistance, the blades felt like they were cutting through a thick noodle, and the branch separated cleanly. This will sound silly, but it was fun; I wanted to spend half an hour wandering through the nearby forest cutting things in half.

“That’s the PowerGear,” the Fiskars executive overseeing us explained to me, pointing to the geared mechanism near the blades. “That’s what makes it so easy.” By employing mechanical advantage, we were told, the force exerted by the user was multiplied by better than a factor of three, versus your standard single-pivot-point pair of cutters.

I handled several different tools varying in length and blade size, from the SWAT-team-boltcutter-length, to handheld, to Zombie-Apocalypse-size. All of these were the second-generation versions of the tools, the PowerGear2 line, which had been tweaked (see video below) over the first generation. At the time the PowerGear 2 line was not available in North America, but Fiskars is finally launching it here this month.

At the proving grounds the Fiskars exec explained some more of the technical details to us while pointing to the different parts of the mechanism, but at the risk of me sounding like an American idiot, I have to confess I had trouble cutting through his Finnish accent. Here, however, is a new video from Fiskars with Dan Cunningham, a Senior Design R&D Engineer based at their Wisconsin facility, explaining the mechanisms, the improvements, the different tools in the line and what they’re going for ergonomically: