Link About It: Germany Combats Public Peeing

Germany Combats Public Peeing


The smell of stale urine is an unfortunate issue that many city dwellers must endure on a daily basis. After becoming fed up with the omnipresent stench, citizens of the St. Pauli neighborhood in Hamburg, Germany decided to take action against the……

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Pax 2 Vaporizer Improves on the Original: Smaller, lighter and faster—our favorite vaporizer has been redesigned

Pax 2 Vaporizer Improves on the Original

Over two years ago we reviewed and adored the Pax Vaporizer. Today Ploom has released its successor, the Pax 2—an improvement on the original in every way. The general Kazoo-like design remains the same, but the device is now smaller, lighter and……

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Buy: Evil Eye Cufflinks

Evil Eye Cufflinks


Inspired by her childhood surrounded by stunning and rare artworks and objects, Turkish designer Begüm Kiroglu’s affinity with the Ottoman style and all things Istanbul is echoed in these cufflinks. The opulent accessories boast plenty of sapphires……

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Nokē Smart U-Lock: A connected, app-enable and handsome device to protect your beloved urban steed

Nokē Smart U-Lock

No matter how structurally sound one’s bike lock is, there’s always the sneaking suspicion that somewhere a thief’s bolt-cutters are equally capable. As home lock systems become connected, smarter and thus better at their job of protecting, so too……

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ENTRIES OPEN for Electrolux Design Lab 2015!

To match Electrolux’s spiffy new look (dat logo tho!), Electrolux Design Lab is getting a makeover of its own! The 13th year of the challenge features a new theme, new focus areas, new judges, new experts to guide the finalists, and… DOUBLE PRIZE MONEY! Mmmhmm. So get amped about this year’s theme, Happy Healthy Kids… because… after all, you were a tike once too! REGISTER HERE and get your submission in by the April 8th deadline. Then hit the jump to check out our very own brainstorming tips!

Stumped on where to start? That’s normal. If we learned anything from interviewing last years finalists, it’s that inspiration can come from anywhere and everywhere, sometimes when you least expect it. Here are a few of our pointers to get your wheels turning!

  • Read the 2015 brief… over… and over… and over.
  • Don’t procrastinate. Register now so you can focus on your submission.
  • Check out the 2014 finalists and see what set the winners apart from the rest.
  • Watch last year’s live presentations. Listen to the judges’ questions!
  • Get in the field: Go where kids go! Hang out with a little brother, niece, or friend’s kiddo! Ask their parents questions!
  • Fall in love with Electrolux: Familiarize yourself with the brand’s aesthetic, history, products, and design principles.
  • Play: Pick up some kid-centric products and channel your inner youngster.
  • Imagine yourself as the user. After all, YOUR design is a reflection of YOU!
  • Relax: Take a warm bath. Walk in the park. Let your brain reset.
  • Don’t relax: Go on a hike! Hit the gym! Endorphins get your mind moving.
  • Think BIG. Don’t play it safe.
  • Read the brief. AGAIN!


Yanko Design
Timeless Designs – Explore wonderful concepts from around the world!
Shop CKIE – We are more than just concepts. See what’s hot at the CKIE store by Yanko Design!
(ENTRIES OPEN for Electrolux Design Lab 2015! was originally posted on Yanko Design)

Related posts:

  1. A’ Design Awards 2015 – International Call for Entries
  2. The Top 25 Entries of Electrolux Design Lab 2010
  3. Top 25 Entries of Electrolux Design Lab 2011



The Fusion of Dance and Motion Capture

Asphyxia est un projet de film expérimental réalisé par Maria Takeuchi et Frederico Phillips. Les artistes explorent le mouvement humain grâce à la technologie de motion capture. L’équipe a utilisé deux capteurs Kinect Xbox pour capturer les mouvements de la danseuse Shiho Tanaka afin de reproduire les données produites dans un environnement photo-réaliste.

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Pixar Inside Out New Trailer

Voici le trailer de la dernière pépite de Pixar : « Vice-Versa ». Le pitch ? A l’intérieur du cerveau de la petite Riley, toutes ses émotions se trouvent incarnées par des personnages. Mais petit problème, la joie et la peur vont se perdre dans l’imagination de la protagoniste et lui causer quelques troubles mentaux dont on aura compris qu’il s’agit de la métaphore de notre esprit pendant l’enfance. Une sortie prévue le 17 Juin.

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"Apple is putting form over function"

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Comments update: Apple’s newly launched MacBook computer and Will.i.am’s comments on 3D-printing human bodies were the most discussed stories this week.

Unveiled during a live event in California yesterday, Apple’s new MacBook is just 13.1 millimetres thick, doesn’t have a fan to cool it down, and only features one USB port.

“Good luck doing anything serious with this,” said a commenter calling themselves buddy guy. “Apple is putting form over function.”



Other readers agreed. “It’s designed for someone who wants to use a computer as an iPad with a keyboard,” said WaxWing. “It’s pretty junk, but still junk.”

One reader said that the increasingly minimal number of components used in Apple’s devices would eventually enable fully automated production.

“Its products are becoming so precise that human beings will no longer be needed in their manufacture,” said The Liberty Disciple. “Raw materials, research, design, marketing, and retail will be all that’s left when robots take over manufacture and shipping.” Read the comments on this story »


Will.i.am

Will.i.print? In an interview with Dezeen, music producer and chief creative officer at 3D Systems Will.i.am predicted that 3D printing would be used to create human bodies in “our lifetime”, provoking a strong response from readers.

“Rest easy Will, I think replicating the central nervous system with a 3D printer may prove to be a challenge,” said Denise Grayson.

“The process of development the body goes through from conception to maturity can’t be replicated through 3D printing,” added generalpopulation. “This is just plain arrogance on behalf of humanity, thinking it can do in a couple of decades what it took over three billion years of evolution to do.”

Not all commenters agreed. “Growing a clone and transferring your consciousness will be possible in our lifetime,” wrote Nils Hitze. “We will get there soon, but not the way Will.i.am predicts.” Read the comments on this story »


Foster + Partners wins Lusail Stadium job for Qatar 2022 FIFA World Cup

Soccer scorcher: Foster + Partners will design the football stadium that will host the opening game of the controversial 2022 FIFA World Cup in Qatar. Holding the competition in a country with an extremely hot climate has focused attention on the stadium’s cooling capabilities.

“They want to keep the temperature below 26 degrees Celsius?” asked Leo. “Good luck with that, unless all the matches are played at night.”

“It will be a triumph of design to keep the players cool enough to play in this country,” added James. “But what about the fans travelling to and from the stadium?”

However, one reader suggested the design by Foster + Partners could offer new solutions to living in searingly hot countries. “I’m sure the stadium will be suitable for competitive matches,” said Marie. “It might even provide us all with new ways of dealing with a global temperature rise.”

“We should welcome the opportunity to explore new architectural challenges,” she added. Read the comments on this story »


Jean Nouvel's Philharmonie de Paris

Orchestrated dispute: Readers discussed the role of developers, politicians and architects following Jean Nouvel’s legal move to disassociate himself from his “unfinished” Paris concert hall.

“Bravo,” exclaimed one commenter calling themselves argh. “It is time for the architects to stand against developers close to the politicians”.

ArchiPol disagreed, claiming that “a lot of architects are not willing to take part in a more responsible role in concerns of costs and timing.”

“If this project is spiralling with cost overruns it was doomed from the beginning,” added Paul Puzzello. Read the comments on this story »

The post “Apple is putting form over function” appeared first on Dezeen.

Designing a New Mobility

In the last century, cars transformed American life and its landscape—city surfaces became places of vibrant, visceral physicality and driving ushered in the viability of suburban developments and the notion of travel by expressway. When cars were first created, design departments didn’t exist — that came much later when Harley Earl established the concept at General Motors in the 1950s. Instead, in the early days of the automobile, design was an inherent aspect of product development, a carryover from the bespoke coach build process.

Today, the concept of mobility is being challenged as alternative fuel sources, computerized cars and self-driving technology become reality. These changes are ushering in a return to the early days of the auto industry, where automotive designers are working in tandem with engineering to play a key role in the development process. At this year’s North American International Auto Show (NAIAS), lead designers provide insight into how designers are in a unique position to steer the auto industry into the future.

Automotive UX

As technology transforms the car industry, the role of an automotive designer is also shifting to define the way drivers interact with their vehicles. Designers determine and mitigate the pace of technology as its introduced into the car. They flesh out touch and appearance of user interfaces, integrate the sound of sophisticated sensors and select the myriad of materials used on hard surfaces.

Karim Habib, BMW Group

“I realized that being a car designer today is not the same thing as being a car designer in the past,” says Karim Habib, who heads BMW Design. “Building these beautiful sexy shapes, these driving machines, is not only what we do. We have to do a lot more and a lot of that has to do with the experience, the user interface.”

Habib leads 120 designers at the iconic German luxury performance brand. BMW is known for it’s driver-centric experience, but one that prides itself on being perceived as cutting edge; it introduced iDrive’s high-speed function in 2001 production vehicles. “We have to keep the driver and the act of driving in the forefront,” Habib says. BMW designers create the layout of the head-up display, shape the look of the digital cluster and will eventually integrate the autonomous driving experience for the consumer.

I spoke to Habib at NAIAS, where the company was focused on launching the new BMW 6 Series model. But Habib, like many other auto industry professionals, was still buzzing from the recent announcement at the Consumer Electronic Show in Las Vegas, where BMW introduced its latest technological thinking with the next generation iDrive: gesture-based commands. Staying true to BMW’s driver-centric philosophy, his team had to determine what gestures would be intuitive, while mitigating risk and the propensity for distraction.

BMW’s next generation iDrive with gesture control.

The race to introduce new technologies tasks the design team to sort out the user experience and implementation of the technology—this is where car design departments are recruiting and hiring. For a new generation of automotive designers, it’s not enough to be able to model the shape of a car. Designers must be able to think in more expansive, future-minded ways, and quickly adapt to shifts in consumer perception.

The year car companies and technologists came together

Ralph Gilles, Fiat Chrysler

“It’s amazing how the tech world is diving into the auto world,” explains Ralph Gilles, Senior Vice President Product Design for Fiat Chrysler Automobiles. “It’s colliding in an interesting way. I’ve gone to the last four Consumer Electronic Shows and I’ve seen a dramatic interest in the automotive world as they see the potential in this huge market. People are in their cars for hours and hours and they want to tap into that time.”

One of the most innovative strides in the car industry was discussed just outside of the auto show at the Automotive News World Congress, where Chris Urmson, head of autonomous vehicle research for Google, addressed the audience. He expressed Google’s interest in working with major manufacturers to have autonomous cars on the market in five years, an ambitious assertion, but one that is backed up by Google’s high profile engineering and testing efforts.

These industry shifts also open the doors for new players. The Phoenix-based company Local Motors demonstrated the potential of a fully operational 3D-printed car built in micro-factories at Cobo Hall. Some of the tech progress won’t be brand driven, but collaborative efforts, which will ultimately impact policy. The University of Michigan plans to open M City, a test roadway to collect autonomous data, by this Spring. 

A Google engineer talks about designing a self-driving car from the ground up.

The Anthropology of Automobiles

It is these sorts of innovations that are transforming the role of automotive design departments— how much digitized information is necessary, what makes sense for the consumer and how technology should be consumed. “One of the more interesting things for those who are involved with cars is that certain objects have a different meaning as society evolves and changes, and the car is definitely one of those. The meaning of what cars stand for is changing, and it’s changing quickly,” Habib says.

As long as consumers invest in automobiles, human behavior and the desire for individuality remains key to creating and selling successful cars. But as lifestyles continue to reflect an increasingly digitized world, out-of-the-box thinking becomes necessary. Even the way cars are being imagined requires a new approach to design. BMW’s context design team reports to Habib and is charged with studying future trends around the globe. Instead of dreaming up the shape of cars, this group of 8 designers embedded within BMW Group Design Munich study and anticipate the future of mobility by traveling the world and studying how people in different cultures live.

To sort through these questions, Habib turns to the tenets of classic design. “In my experience, really good designers are the ones that worry about two things — one is authenticity. What are the intrinsic values of an object? What does it do well? The second aspect is the environment and sociological changes and how we evolve and the values that come with those changes. That’s the amazing thing. [In car design] there’s anthropology and urbanism.”

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We’re in the early stages of a new tech-driven auto industry. As car companies move toward autonomous driving, key developments will demand the skills of designers as consumers use their sense of touch, sight and sound to operate their cars. It’s a heady time for the automotive industry, in which the pace of progress seems to be stepping ahead of the product and predictions. It’s the designers who are in the position to translate that imagined experience into the tangible aspects in the new world of mobility.

Branded Content Studio’s Study Reveals Branded Content is Fantastic

T Brand Studio, The New York Times’ in-house sponsored content agency, wants you to know that sponsored content is great.

The agency partnered with Chartbeat to analyze its native advertising, and the results showed that not only do people enjoy sponsored content, they enjoy the sponsored content created by T Brand Studio the most.

Native ads from T Brand Studio were analyzed for unique visitors, total engagement and visits from Facebook, Twitter and Google. Sponsored content created by third party advertisers that ran on the Times’ site was analyzed as well. The ads created by the Times outperformed the ads created by advertisers in each category. Also, some of the Times sponsored ads fared well when compared with Times editorial content.

Everyone at T Brand Studio, please pat yourselves on the back. Everyone who engages with native ads, consider finding a hobby.

We’re having fun with this report, but the research is helpful for the Times. Ads are rarely exciting, but they do help keep the lights on.