Dave McKean art for Terror and Wonder show

The British Library’s forthcoming Terror and Wonder exhibition devoted to all things Gothic is set to open this October – this morning a six metre high poster featuring the work of comic book artist and illustrator Dave McKean was unveiled on site…

The exhibition celebrates 250 years of Gothic literature with over 200 objects on show including handwritten drafts of Mary Shelley’s Frankenstein, Bram Stoker’s Dracula and Clive Barker’s Hellraiser. Posters, books, films – even a vampire-slaying kit – will also be on display.

“Ever since the publication of Horace Walpole’s The Castle of Otranto in 1764, Gothic themes and ideas have provided a rich source of inspiration for writers, filmmakers, artists, musicians and fashion designers; adding colour, wonder and a dash of delicious fear to our lives,” says Greg Buzwell, co-curator of the exhibition.

“Dave’s artwork brilliantly captures the drama and intensity of the Gothic imagination, something which we explore in detail in Terror and Wonder.”

Terror and Wonder: The Gothic Imagination opens on October 3. Here’s the artwork for the finished poster:

littlebits is Looking for a Superstar Maker to be Their Design Intern in NYC

Work for littleBits!

littleBits is looking for an energetic, creative and talented Design Intern to work with them in New York, NY. The right person for this opportunity is a superstar maker with a great sense of aesthetic and experience with concept development and prototyping. The ability to convey the littleBits brand is a must as is being well versed in Adobe Creative Suite. This isn’t just a go-get-coffee internship – it’s your chance to get in on the ground level with a stipend and a chance at full time employment.

If you have an undergraduate or Master’s Degree in, Industrial Design, Physical Computing, Product Design, Architecture, Mechanical Engineering and are very well versed in the design process, from brainstorm to iteration to final product/project with a focus on user experience, Apply Now.

$(function() { $(“#a20140822”).jobWidget({ amount_of_jobs: 5, specialty: “industrial design, model making & prototyping” }); }); (more…)

Bombay Bicycle Club tour visuals

Bombay Bicycle Club’s hypnotic visuals for their recent tour made for a sensory-stimulating show, and they stood-out as the new experiential players at major festivals this summer including dreamy Suffolk weekender Latitude and the hedonistic paradise of Glastonbury. We talk to filmmaker Anna Ginsburg and video designer Adam Young about what it took to create the impressive stage aesthetic and why intensifying the audience’s live show tingle is so important.

As part of the tour for Bombay Bicycle Club’s latest, critically acclaimed 2014 album, So Long, See You Tomorrow, Ginsburg and Young, in collaboration with the band and lighting designer Squib Swain, created a series of hand-drawn looping images for 12 tracks.

Conversations began in part with the album cover (see below), which was designed by London studio La Boca, and inspired by the work of nineteenth century photographer and stop-motion pioneer Eadweard Muybridge, and his work using a zoopraxiscope – a device created in 1879 for motion-picture projection. In particular the band were struck by Muybridge’s walking man cycle, which inspired the album artwork (and also features in the video for Alright Now), depicting a male and a female walking in concentric circles under the moon and sun.

“We thought this kind of ties in with the theme of loops there’s a lot of cycles in the lyrics and the lyrical themes. It just worked.” says vocalist Jack Steadman in a video on their website. “We started to base our artwork on animation. The front cover itself can be animated if you spin it around. It was only natural that we were going to try to incorporate that into our live show.”

Ginsburg, who studied traditional animation at Edinburgh College of Art, had previously worked on three music videos for the band, adding hand-drawn elements to live action in Luna and Carry Me, and creating a BAFTA-winning stop-motion video for How Can You Swallow So Much Sleep. And Young studied lighting design at Central School of Speech and Drama, but soon realised he was more interested in video design, working mainly in theatre and opera since, with this project being his first departure into tour visuals.

“We turned up to their studio one day with books and pages and various different things and went through what would and wouldn’t be possible. We had listened to the album, and they had sent a short brief with the type of thing they wanted to get across with the visual side of their tour,” explains Young. “There was definitely the brief that it should look hand-drawn and shouldn’t look like it was easy to produce on a computer. It should feel like a lot of time and effort has gone into making it, and shouldn’t just feel like normal touring graphics. It should have some heart and meaning to it.”

(Work in progress images)

Although it was the first time the duo had worked together, Ginsburg and Young’s skills complimented each other perfectly. “It was a great collaboration, as he’s got this real technical knowhow in terms of understanding how the projections will work, and because I’m so traditional, sometimes my process can be quite crazy impossible in terms of time. So once I’d figured out an animated loop, he’d often find ways of making it last longer in terms of content,” Ginsburg says.

Alongside the duo, a small team of four illustrators helped to produce several thousands of images that made up hundreds of loops. These were drawn directly into Photoshop using Wacom Graphics Tablets, and created using the same Photoshop brush and line weight, with careful attention paid to stylistically match all the drawings so they appeared to be from the same hand, with Ginsburg directing and working on specific loops that required more design such as Feel, which features a snake charmer’s snake, linking in with the old Bollywood song sampled in the track.

Young used Adobe After Effects for the animation process, which was almost plug-in free, and created the animations in seven circular disk templates that could be used for individual animations or as one long screen.

From storyboarding to final results, the project took an intense six weeks, with the team primarily working from studio based under a railway arch in Hoxton. Part of the process was ensuring one unified design direction, and creating bespoke content that fitted the themes and feelings of each track, which spanned from psychedelic morphing animals to dancing figures, to narrative based sections and even the band members’ faces.

“We set ourselves design rules before we even started thinking about the ideas. It’s something that we do quite a lot in theatre, to try to make a show look uniform across three hours, rather than lots of random ideas,” Young explains. “We ended up with a very narrow colour palette, inspired by the album cover. And as much as it’s going to be displayed on a digital form, we tried to pick colours that don’t look too ‘digital’, to fit in with the hand-drawn organic feel.”

Another rule involved the looping matching the music: “It linked nicely into the Muybridge style of 12 frame loop cycles, with everything looping over 12, 16, or 14 frames throughout the show,” says Young.

And another restricted content to people and nature over inanimate objects or patterns: “There’s so many tour graphics that are just swirly patterns – we were trying to make it about something real and trying to get across real emotions,” he says. “You see a lot of shows that have really generic video, with a big LED wall and stock video content that’s vaguely been arranged in time with the music. But I think people are turning their backs on that now, and starting to pay for bespoke content that actually means something relevant to the band and the music, rather than something that can be cheaply purchased off the shelf.”

“I don’t think abstract stuff is completely lost, but I think listening is the key,” says Ginsburg. “If you’re going to do something abstract make it really lyrically or rhythmically synced to the track. If it’s just random, it’s like wallpaper, or a screensaver – there’s no point.”

The resulting visuals are synced to perfection, played live using Timecode, so the music on stage corresponds with what the audience see and hear. It is this audio-visual, multi-sensory live experience that more and more musicians and their collaborative creatives are starting to experiment with, adding in another sensory layer to the performance, in hope of intensifying the live show euphoria felt by the audience.

“I think its going to become expected, the norm, that when you buy a ticket to a tour, you expect a certain level of visual stimulation. You could say it’s a bit of a curse, because you don’t want to be distracted from live musicians. But at the same time, if it’s used well, it can heighten emotional reactions, or stimulate them,” says Ginsburg. “In a climate where we are used to having visual stimulation all the time, via the internet or via YouTube, our attention spans are getting shorter too. And you’re more likely to make money from touring than record sales now, so the prices of tours are going up, and in turn our expectations are going to go up.”

“We are going to see more and more of it. When someone pays to go to a festival or a gig, they are expecting more than the just seeing the band performing – they are expecting a full show,” says Young. “It largely comes down to money, and bands being willing to put money into their shows – to initially produce something that people will want to come and see, and I think it’s going to become increasingly important.”

Ginsburg says this is the biggest budget she has ever had for a project, and recognises a continual shift towards money being spent on live shows rather than music videos. “To be honest I don’t see budgets for music videos increasing ever again – it’s going to be about being ingenious and economic when directing music videos. People will be more willing to pump resources into tour visuals, because its what makes money,” says Ginsburg. “I think there’s always going to be a place for music video. But instead of making one stand-out viral video, artists are now more inclined to want everything they put on YouTube to have visual content, so quality might go down. But I think quality of live shows will increase.”

It’s is often the sense of a ‘visual hyperreality’ that wows the audience – where real and simulated elements merge, and artists push the boundaries of the live experience. “Personally I love Beyoncé, and her absolute commitment to the design idea, and seeing it through to the extreme,” says Young, referencing her performance for 2011 MTV Awards using interactive projection and strict choreography. “It’s artists like that who buy into the idea so whole heartedly that they will shape an entire show around it.”

“I’d love to do the visuals for something super crazy like MIA or Dizzy Rascal or someone who takes risks visually – an artist who doesn’t take themselves too seriously, because you could do some really out-there stuff,” says Ginsburg.

So as budgets and priorities change, so too does the way we consume and share our experiences of music. Long gone is the era of MTV, and the visual emphasis has shifted towards the audience’s experience being a key element for a musician’s success – whether a live encounter or through sharing the spectacle.

“There’s that other layer to the live shows – the more people get out their phones because they think its worthy of filming, the more promotion you get,” says Ginsburg. “On the [non-festival] tour, the visuals come in half way though the set, there a little sleeping man that rises with dandelions either side of him, and as he appears, at that moment, a sea of iPhones appeared. Normally, I just watch my work on a tiny screen – just that so many people are interested, it was a cool moment,” says Ginsburg.

“I think it’s part of it – after the shows it you search Twitter or Instagram, its full of pictures of the band with projection,” says Young. “It’s a nice feeling that people have noticed it and think of it being part of the show and part of the Bombay Bicycle Club experience that they’ve seen that night.”

Favorites for the duo include Home by Now, depicting a female figure dancing, which was one of the animations that had been through several changes from a clubby dancing vibe to Victorian women twirling with parasols and back again (initial sketches and final animation shown above).

“It was one of the tracks that we wanted to do something playful with. We had this Beyoncé thing happening and made it really silly,” says Ginsburg. “Some of the visuals are trying to communicate that euphoric, generally laid-back ambience that’s so characteristic of Bombay Bicycle Club. But this is the only one I’ve heard with a slightly hip-hop beat so we thought it would be funny.”

Carry Me was another favourite, often used as the finale, with dancing figures and faces in black and white, flashing to match the extensive build up of strobing. It is moments like this and other simple techniques like animating stars falling at speed, that intensify the audience’s experience. There was certainly something pretty epic about this as the sun went down at Latitude – the timing was just right, and the skin-tingling energy spread from screen and stage, out across the field.

“There’s something spectacular about festivals,” says Ginsburg. “There was a moment when I saw the show at Glastonbury, and during Home By Now there was a laugh. It was a career highlight for me – hearing people actually react and being able to hear their reaction to your work on that kind of scale was really cool.”

These are the type of visuals that work particularly well in a festival setting. The fact that they ‘mean something’ as the duo describe, seems to encourage a stronger connection between the audience and the band. Maybe it’s the heady atmosphere, the throng of a massive crowd, when eyes are wider and ears more eager – the environment melds perfectly with audio-visual delights on this scale.

Inspiration images: (top row:) Eadweard Muybridge; (second row:) Suehiro Maruo Molg H; Johannes Kepler; (thrid row:) Katie Scott; (bottom row:) From The Japanese Popstars Let Go video; Luke Pearson.

The Animations



 

www.annaginsburg.co.uk

www.mradamyoung.co.uk

www.bombaybicycleclubmusic.com

Show photos: Scott Davies (Brighton Dome). Video by LoveLive

London Design Festival 2014: 100% Norway Preview: Three standouts from the forthcoming exhibition at Tent London this September

London Design Festival 2014: 100% Norway Preview


Bergen, Norway, has a reputation for being the rainiest city in Europe, but it’s also one of the prettiest—colorful, historic wooden houses overlook its harbor and the city is set in a picturesque valley surrounded by green mountains. Additionally, Bergen might just be one of the most creative places in…

Continue Reading…

Body Fuel

I am training hard and on a mission to knock off some excess weight, so I totally understand the need to eat the right food at the right time. According to my trainer, the timing of our meals should be set, which is why the FuelME concept is apt for us. It is a customizable and sustainable meal box that features room for utensils, snacks and supplements. One can carry three to six meals at a time and the food remains fresh as ever.

Designer: Han Huynh


Yanko Design
Timeless Designs – Explore wonderful concepts from around the world!
Shop CKIE – We are more than just concepts. See what’s hot at the CKIE store by Yanko Design!
(Body Fuel was originally posted on Yanko Design)

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Students/Grads, We Want Your Photos! Send Us Shots of Your Design School Days

PhotoCall-SVALastDay.jpgLast day of the semester at SVA, photo by Jeffrey Zeldman

With the start of the fall term just around the corner, the smell of freshly sharpened pencils (er, stylii?) is in the air. While there’s no denying the excitement of new classes, spaces and professors, not to mention old friends and hangouts, we know that you’re really looking forward to getting your hands dirty and making those spaces your own over the course of the semester. After all, it’s these signs of life—of being inhabited and used—that truly mark a time and a place in memory.

With that in mind, we’re looking to feature your photos from bygone years. Whether you’re a rising sophomore, a recent grad or a nostalgic alum, we want to see candid shots of you and your classmates in deep D-school mode. We want to know what your cafeteria looked like, how you hacked your dorm room, where you met your bestie, where you snuck cigarettes—and, of course, what the studio looked like the night before (or should we say morning of?) a deadline. You can even send us pictures of an awesome campus bathroom if you’ve got ’em.

Here are a few examples of the kind of thing we’re looking for:

PhotoCall-PrattEngineRoom.jpgThe engine room at Pratt Institute, photo by George Estreich

PhotoCall-RISDNatureLab.jpgThe Nature Lab at RISD, photo by Emily Hummel

(more…)

Deborah Sussman, 1931-2014

Deborah Sussman, centre, in 1965

We were very sad to learn of the death of the designer Deborah Sussman yesterday. As a champion of bold and brightly-coloured supergraphics, epitomised in her work for the Los Angeles Olympics in 1984, her creations were much loved by designers and the public alike. Here, we republish our profile of her from our January issue…

In December of last year, I had the opportunity to interview Deborah over the phone prior to a new exhibition of her work at the WUHO space at Woodbury University. We’d arranged a date and time to talk by email (hers were written in alternate black and pink), and after a few technical hitches we settled into discussing some of her most famous projects, most of which were to be celebrated in the Deborah Sussman Loves Los Angeles! show.

Deborah was gracious and funny and not afraid to talk poetically about projects she’d been involved with since the early 1950s: her move from New York to Chicago’s Institute of Design; her time at the Eames’ studio on the West coast; the work she’d made with artists and architects; the formation of the Sussman/Prejza studio with her husband Paul Prejza; and the famous LA Olympics project.

Looking over the few emails I received from her around that time, one particular sign off stands out (not least for the lowercase pink type). I’d asked her what she liked most about LA and whether the city had offered her the chance to do things that might not be achievable anywhere else. She wrote back: “It’s probably the sky at sunset, in late fall; fluorescent peaches among a Tintoretto cloudful wave of the arm, in the simple southern California air.”

If you didn’t know her work we hope that the feature below, which we ran as ‘LA Woman’, gives a flavour of a uniquely Californian personality; someone who believed in, as she said, sometimes challenging the “less is more” doctrine with “more is more”. The feature ran in the January 2014 issue of CR.

Deborah Sussman is a designer very much at home with the bold, bright colours and expansive canvases of California. Originally from New York, via Chicago’s Institute of Design, she is – at 82 – still something of an adopted daughter of the American west coast. This month she is exhibiting some of her earliest commissions across two different galleries in Los Angeles, the city in which she has lived and worked since the early 1950s.

From her first job at the Eames studio in Venice, CA, to the large-scale graphics she has created with a range of architects over the years, including those for the LA Olympic Games in 1984, Sussman’s design approach has found a home in this special city. Of the new shows, Deborah Sussman Loves Los Angeles! at the Woodbury University gallery takes this relationship as its starting point and, for the first time, surveys her early work in California as it grew both in terms of scope and size.

The determination by the exhibition’s organisers to display Sussman’s formative projects, culminating with the Olympics work, resulted in a successful Kickstarter appeal to help fund it, but also told of a strong desire to see her design celebrated in this way. The gallery claims that the show will reveal “Sussman traversing office cultures, figures and collaborators of different generations, and types and styles of work”. In as much as she has made this cross-disciplinary role her own, initially the city itself was not the reason Sussman ended up there in 1953. It was simply where the Eames’ happened to be based.

As two of the most recognised designers in the world, earlier that year Charles and Ray Eames had visited Chicago’s Bauhaus-influenced ID school, to give a lecture. “People were hanging from the rafters,” Sussman recalls. “We all went crazy for it.” While there, Charles Eames asked the school’s Konrad Wachsmann if he could recommend a student who would be willing to come out and work for them that summer. “I found out about it by accident,” says Sussman. “Walking down the street one of the faculty said, ‘So you’re going to Eames?’ And I said, ‘What?!’ I packed up my belongings, went to New York to say goodbye to my parents and flew out to Los Angeles as quickly as I could.” Sussman was 22.

In an interview filmed for the Los Angeles County Museum of Art, the designer has said that in studying theatre and art at New York’s Bard College (1948-1950) and designing stage sets while in Chicago, she was already developing an Eames-like approach. “There was such a compatibility between the aesthetic that I had unconsciously been using and the ‘disciplined’ playfulness of what the Eames’ were doing,” she recalled.

Giant House of Cards, 1953 via modernconscience.com

One of her first jobs at Eames was to design the instruction sheet for the studio’s illustrated House of Cards game. This meant “drawing the cards in perspective, and [the] configurations they could take,” she says in the LACMA film. While drawing was no problem for Sussman, this particular task required using the ruling pen – “the world’s cruellest tool,” she adds. “Charles could always psych out your Achilles heel, and expect you to succeed in spite of it.”

After four years with the Eames’, Sussman was awarded a Fulbright Scholarship to study at the Hochschule für Gestaltung in Ulm in Germany, also working briefly in Milan and Paris, before returning to the US studio in 1961. “When I went to Europe I became passionate about photographing the ‘art of the street’,” she says. “Everything that caught my eye – the architecture without architects. I think now that most of the things I photographed were made by hand, while the education of the Hochschule in Ulm was really quite the opposite.”

Nehru: His Life and His India exhibition, 1965 by Deborah Sussman and The Eames Office

In the late 1960s, Sussman began to take on projects outside of the Eames office, remaining there until 1967. “The Los Angeles County Museum of Art had very adventurous curators,” she says. “The director came up with a programme to commission Los Angeles graphic designers to design catalogues for their exhibitions, sometimes the exhibitions themselves. And in the middle of that I went to India in 1965 as a member of the Eames Nehru exhibition team. When I came back I really began to do more work on my own, such as packaging for the LACMA museum store.”

It also became apparent that her skills were beginning to be highly sought after – particularly by architects. Sussman recalls that she was first asked to work on the interior of an advertising agency, and soon after was approached to produce large-scale graphics for a series of Standard Shoes stores. “Then I moved into a shared space with Frank Gehry and worked on several stores with him. One thing grew into another. Retail was very free.”

Standard Shoes store interior, 1970. Graphics and interior by Deborah Sussman

Archival photographs of a Standard Shoes store in 1970 go some way to document Sussman’s progressive vision two years into her own practice. Brightly coloured strips hang from the ceiling, while bold graphic shapes and patterns emerge from the wallspace. Displayed in shallow mirrored cabinets, the shoes appear to float freely in the room. “They loved it,” she says of the company’s reaction. “But then Los Angeles was very different from New York. It was not corporate-dominated in the same way. The physical cityscape was, in many ways, the opposite of what I had known in Chicago and New York. And it was much more free. There was a certain openness in the civic landscape and in people’s minds. There was a lot more sky, a lot more horizontality – a lot more space.”

While it is difficult to imagine the case today, within this unique climate Sussman says that it was the retail market that was “open to daring”. By 1980, the Sussman/ Prejza studio she formed with husband Paul Prejza was working on entire shopping centres for The Rouse Company. “At least in those years, and even after the Olympics, Rouse was very innovative, they weren’t just in it for the bottom line. So we worked on projects with their design team, who were mostly trained as architects, and went to different parts of the country. I got involved in the culture of the place where the shopping centres were going to be, which was reflected back into the work.”

Interviewed for the Autry National Centre’s exhibition, Designing Women 1896-1986, Sussman also defined her idea of “supergraphics”, the method that would form an important part of her work as an environmental graphic designer. “The idea of supergraphics was not that it was just ‘big’ but that it was ‘bigger’ than the architecture,” she said. “It didn’t have to fit in to prescribed spaces in a traditional way. It could have its own life and go beyond the ceiling, be cropped, be as though it had almost flown over the architecture. Much of the pioneering work was done by women in California.”

Graphics for Joseph Magnin Stores by Deborah Sussman. Architect: Frank Gehry, 1968-1969

This point was echoed in Supergraphics, Adrian Shaughnessy’s 2010 book on the movement and its contemporary incarnations. In it Shaughnessy interviewed seven leading practitioners who had worked in the medium from the 1960s onwards, five of whom were women. Was there a reason that this niche area of design had been so dominated by female designers? “I don’t think there is one answer,” says Sussman. “It was a time when most architects were male but there were quite a number of females working in male-dominated offices. In the case of Barbara Stauffacher, Margaret Larsen and myself, who were all in California, there were architects and clients who were ‘open’ and who saw what we were doing as an asset.”

It was also a time for perceived doctrines to be challenged. “It’s still a very valid position that ‘Less can be more’,” says Sussman, “but other voices had come up, like Robert Venturi who had said ‘Less is a bore’ [in 1966]. And some people like me said ‘More is more! Sometimes less is even less!’ This is not to say that one is bad and the other is good, there is room for both. Fortunately, the Eames office and all my mentors had no allegiance to ‘isms’.”

Hollywood Bowl program and patches, 1970

By 1984, Sussman had taken the notion of absorbing cultural influences and also some of her more-is-more concerns to inform what would become perhaps her most celebrated project, completed by the Sussman/Prejza studio. Working in collaboration with architects The Jerde Partnership, the studio’s identity and environmental graphics system for the Los Angeles Olympics changed the way the look of an Olympic Games could be achieved on a number of levels. In a way, it needed to – after a massive overspend at the Montreal Games in 1976, followed by the lowest attended Games by country in Moscow in 1980, the US had an opportunity to rethink the Olympics.

Souvenir stands and the Olympic Arts Village sporting graphics by Sussman/Prejza

“The government wasn’t paying for the Games, so since it was privately funded, the money had to be raised,” says Sussman. “There was neither the time nor the funding to build big monstrous buildings.” Instead, what Jon Jerde proposed was a ‘pop-up’ Olympic site with large gateways, towers and walls made from inexpensive scaffolding, repurposed tents, nylon banners and canopies.

While Peter Ueberroth was responsible for the overall organisation of the Games (and instigating the use of corporate sponsorship), it was the attorney Harry Usher, general manager of the Los Angeles Olympic Organising Committee, who proved to be the key figure in enabling Sussman/Prejza to fulfil their ideas. “Harry believed in us,” says Sussman. “He was intuitive, fearless, he could take risks and he could feel in his gut what was right. He backed us 100% of the way. And even when people in his committee said, ‘I hate those colours’, Harry never told us that. It’s a supreme example of where the client is at least half the story.”

Sussman/Prejza and The Jerde Partnership created the ‘look’ of the Los Angeles Olympics in 1984, deploying a bold colour palette of ‘Pacific rim’ colours and ephemeral materials to unify the appearance of 28 athletic facilities, 43 cultural locations and three Olympic villages. Shown here: Tower graphics for the Los Angeles Olympics by Sussman/Prejza

In its refusal to put national colours at the forefront of the Games’ image, the palette of hot majenta, vermillion, aqua and chrome yellow would prove to be one of the most radical aspects of the Los Angeles Games. It was less about reflecting the fact that it was being held in the nation of red, white and blue; and more about the city itself, its mix of cultures and place in the world. The main influences were “the colours of the Pacific rim”, says Sussman, who adopted hues from Mexico and Japan along with the “technologies of celebration” unique to those cultures.

“To explain our ideas, I used pictures of those huge papier-mâché figures made in Asia and Mexico which go up in flames – and bamboo for the scaffolding,” Sussman recalls. “The cultures of the Pacific rim, especially Mexico and Japan were appropriate to the culture of Los Angeles; while India and its attitude towards ‘celebration’ was of enormous influence on what we did.”

Thirty years after working on the Olympics, the celebrations are now directed at Sussman’s own work. While the host city of 1984 has changed a lot in that time, for Sussman it seems that the “open-mindedness” and “psyche” of Los Angeles is what has enabled her to do things that might not have been possible anywhere else. And she is still doing them. With one exhibition under way and another just about to open, at the end of our conversation she mentions the text she is editing for the new catalogue. “I’ve got to get back on it,” she says.


Deborah Sussman Loves Los Angeles! was at WUHO, Woodbury University, LA in December 2013 and January 2014. See
Sussman/Prejza.

Tenth Dongguan Cup International Industrial Design Competition 2014

Someone rightly said, “don’t try and reinvent the wheel – just work on making it better than anyone else.” The Dongguan Cup international Industrial Design Competition is a great opportunity for you to do just that. Dongguan is one of the most famous manufacturing cities in China and home to this competition since 2005. This year, you can participate and showcase your version of the wheel and take home a sizeable chunk from the 9 million RMB (approx. $150,000) prize money!

Dongguan Cup International Industrial Design Competition is a renowned, influential and effective industrial competition in China. In the past 9 years about 15000 Universities, collages, design agencies, and enterprises and nearly 250 thousand business representatives have participated in the competition.

Dongguan Municipal people’s Government and China Industrial Design Association host the Tenth Dongguan Cup International Industrial Design Competition 2014. Organized by Dongguan Economy, Information Technology Bureau and Guangdong South China Institute of Industrial Design, the theme of this year’s competition is “Innovative Design and Leading Dongguan.

The competition is open to all design agencies, designers, students, faculties in high education colleges and enterprises across the globe.

Who can apply?

Concept Group: Applicants’ Qualification – Industrial design academics and students in higher education schools from across the globe; Designers in design agencies or companies; Others who are keen on industrial design.

Product Group: Applicants’ Qualification – Enterprises located in Dongguan City.

Categories:

  • Electronic Devices: e.g. Telecommunication, Entertainment, wearable smart devices and etc.
  • Household: e.g. Home Furniture, Home facilities, living products, smart living systems and etc.
  • Equipment: e.g. Industrial Robot, Numerical Control, Electrical automation devices and etc.
  • Lightings: e.g. Public Lightings, Commercial Lightings, Household Lightings and etc.
  • Toys, Stationery& Sports: e.g. educational toys, smart toys, Pram, school supplies, sports products etc.
  • Packing: e.g. Commercial Packaging (Food, Beverage, Medicine, Household .etc), Industrial Packaging (large devices, Numerical Control), Transport Packaging etc.
  • Others.

How to apply?

  • Please visit www.dgawards.com, register and log in submission system.
  • Please apply for application number according to categories, fill the document information and download the entry form.
  • Each document is required to include a copy of registration form and two design effect drawings. Every single document is less than 5M. If uploading is successful, the submission is complete.

PS: Contestant may submit more than one design project with one username and password. One design project can be only submitted once and you are not allowed to participate with the project in other competitions with the same project.

Requirements – Visit Here.

Timetable

  • Submission of entries: 30th June, 2014 to 20th September, 2014
  • Preliminary Selection: 28th September, 2014
  • Second Selection: 10th October, 2014
  • Modeling: 15th October, 2014 to 25th November, 2014
  • Final Selection: 1st December, 2014
  • Outstanding Works Exhibition, Innovative Design Forum, Awarding
  • Ceremony: 2nd December, 2014 to 5th December, 2014

Note: Final timetable and details will be available on www.dgawards.com.


Yanko Design
Timeless Designs – Explore wonderful concepts from around the world!
Shop CKIE – We are more than just concepts. See what’s hot at the CKIE store by Yanko Design!
(Tenth Dongguan Cup International Industrial Design Competition 2014 was originally posted on Yanko Design)

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Bad Seed's Chili Granola: A spicy but sweet treat co-created by respected NYC chef Sara Jenkins and app developer Peter Cortez

Bad Seed's Chili Granola


by Jenny Miller Occasionally an idea comes along that’s so good it seems astounding nobody’s thought of it before. This just happens to be the case with Chili Granola, a new product from Brooklyn-based company …

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Deborah Sussman: A Super Graphic Life

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We’re sad to note the passing of bold designer Deborah Sussman, who died on Wednesday at the age of 83 after a long battle with cancer. Sussman was a Brooklyn-born artist of many interests, known for colorful large-scale design work that often included whole built environments. Growing up in an artistic family, she was encouraged to explore many disciplines, attending Black Mountain School during the summers, and later studying painting and theater at Bard College.

Sussman first heard her calling “like thunder” at age 22 in the Eames’ studio, where the refined combination of drawing and physical creation immediately attracted her. Her own work must have made a positive impact too – she worked for Eames for the next several years. As their Art Director her projects at the firm spanned graphics, print, exhibition layout, showroom design and film. She cut her teeth on both internal work and designing for clients like the Ford Foundation and IBM at the 1964 World’s Fair.

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