Core77 Design Awards 2014: The Best Interaction Designs of the Year

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Interaction design has increasingly been supplementing (if not outright supplanting) industrial design when it comes to many of the products that we use on a daily basis, and technology continues to promise new ways to interact with objects, both within and without ubiquitous touchscreens. The Internet of Things may not yet be evenly distributed, but the Interaction category of the Core77 Design Awards continues to celebrate not only what’s new and next but also the experiments and breakthroughs of the future made real.

Even so, the content itself is often familiar—if not outright commonplace—which only underscores how new modes of interactions have the potential to reinvent age-old experiences such as socializing, storytelling and wayfinding. Led by Jury Captain Aaron Siegel of Fabrica, the jury selected these projects and products—over a dozen in all—for top honors in the Interaction category of the 2014 Core77 Design Awards.<!– We all crave interaction from the design we decide to incorporate into our daily lives. Whether it's being the subject of a data-collecting wearable or submitting a favorite cocktail recipe to a robotic bartender (and enjoying the other collected recipes, of course), we crave some sort of feedback. This year's Core77 Design Awards program saw some fantastic submissions that opened eyes (and ears) while re-introducing us to some designs we've known most of our lives as consumers.

This year’s jury consisted of Christine Outram of City Innovation Group, Dan Goods of Directed Play, Damon Seeley of Electroland and Jury Captain Aaron Siegel of Fabrica—you can read more about the team here. Read on for more information on the Interaction submissions that made it to the top of the list and why the jury thought they were worthy of the title: –>


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Professional Winner: Sadly By Your Side, by Angelo Semeraro and Davide Cairo

Turn your iPhone into a visual and musical remixing tool with Angelo Semeraro and Davide Cairo‘s Sadly By Your Side. Bring each song in the 8-track album to life by using the app in conjunction with the imagery in the accompanying booklet, or by ‘scanning’ the real world. By deeply integrating disparate media—an album, book and iOS app—the project easily stood out to the jury: “Sadly by Your Side captivated us visually and emotionally. It explored an interaction paradigm that was new to most people, and it bridged a number of disciplines and mediums while also rethinking how we experience music, causing the user to become a part of the composition process.”

» Learn more about Sadly By Your Side


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Student Winner: inFORM: A Dynamic Shape Display, by Tangible Media Group

MIT Media Lab’s Tangible Media Group turned heads with their Dynamic Shape Display, and for good reason. The device turns digital data into virtual objects that can be manipulated in real life, allowing users to play with things that aren’t actually there. “The integration of telepresent characteristics helps bridge the virtual divide with the additional fidelity of experience through haptic feedback,” says the jury. “While we would love to see this scaled, we thought that even this prototype demonstration was extremely compelling and the fact that it got us talking for a lengthy amount of time about its different applications in the world very much pointed to its worthiness.”

» Learn more about inFORM: A Dynamic Shape Display


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Three Summer Photography Shows: Group exhibitions on both coasts that explore and survey the current state of the medium

Three Summer Photography Shows


As the art season slows down for the summer months and galleries take a breather from the rush of global art fairs, many gallerists take this time to identify and unify themes that reflect some of the concepts being expressed by contemporary artists, and put together group shows. Here are…

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East London Liquor Company: Bringing distilling back to the East End with distinct craft spirits done in the old style

East London Liquor Company


by Cajsa Lykke Carlson Gin has long been the classic London drink, and the spirit is making a comeback in the city’s cocktail scene. At the border of Victoria Park in Tower Hamlets, a new distillery and bar, );…

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Tonight at Curiosity Club: Kate Bingaman-Burt "8 Days A Week"

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Tonight’s Curiosity Club is “8 Days A Week” with the prolific Kate Bingaman-Burt, illustrator, educator and all-round creative badass. As she puts it: Kate will involve colorful visuals, excitement about personal projects (both hers and others), her path from wanting to be a morning TV personality (watch out Kathie Lee) to teaching (it was an accident, I swear) to drawing every day (my hand is cramping as I type this). Also, she has a problem with slipping from third person to first person while writing (I am so sorry). Also, she usually gives away stuff at her talks (Will the TSA confiscate a t-shirt cannon? What if it shot confetti? Hmmm…how about hot dogs? I love hot dogs). Bring your own ketchup and mustard. I look forward to seeing you all.

Come by Hand-Eye Supply at 6pm PT, or tune in as we stream live.

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About Kate Bingaman-Burt

Kate makes piles of work about the things that we BUY (and want) and the emotions attached to our STUFF. She also happily think and draw for good people and companies. She has been making work about consumption since 2002, teaching since 2004 and drawing until her hand cramps since 2006 (ouch).Along with being an educator and illustrator, she organize events, installations, workshops and she probably talks a bit too much.

Her first book, Obsessive Consumption: What Did You Buy Today? was published by Princeton Architectural Press in 2010. Since then, she has collaborated with them to produce two more titles about documentation and consumption in 2012 and 2014. Her design clients include Chipotle, Hallmark, IDEO, VH1, Girl Scouts of America, Madewell and the Gap as well as locally loved institutions like the Museum of Contemporary Craft, Reading Frenzy and Know Your City. She am also actively involved in the organization of Design Week Portland.

Kate is an Associate Professor of Graphic Design at Portland State University. In 2013, she was the recipient of the 2013 College of the Arts Kamelia Massih Outstanding Faculty Prize as well as a TEDXPortland Speaker. She is the faculty advisor for the PSU.GD student design group Friends of Graphic Design (FoGD) and the in-house student design studio A+D Projects. She also coordinates the weekly Show & Tell Lecture Series. For her, teaching and making go hand in hand. Without one, the other wouldn’t exist.

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Three Experimental Hoodies from Outlier: Somewhere between fashion and performance sportswear, the Brooklyn designers deliver forward-thinking concepts

Three Experimental Hoodies from Outlier


With a focus on melding fashion, function and performance, Brooklyn-based apparel maker Outlier continues to deliver for the fast-paced active urban lifestyle while offering a simple, elegant aesthetic. Continually blurring the line between activewear and fashion, the brand is unafraid of pushing the envelope in hopes of forging a…

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Oregon Manifest 2014: Industry on Working with Ti Cycles and Immersing Yourself in Portland

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This weekend saw the unveiling of the collaborative bicycle designs that are going head to head in the third edition of the Oregon Manifest, in which five teams in as many cities set out to create and craft the best urban utility bike. As of Monday morning, the public is invited to vote on their favorite one, which may well be produced by Fuji Bikes in the near future. We are pleased to present exclusive Q&As with each team so they have a chance to explain why their bicycle is the best before the voting period closes this Sunday, August 3.

Yesterday, we heard from NYC’s Pensa × Horse Cycles. Here’s the story behind Industry × Ti Cycles‘s “SOLID,” representing Portland, Ore.

Core77: Did you and Ti Cycles know (or know of) each other before the collaboration? What was the matchmaking process like?

Garett Stenson (Industry): We knew of Ti Cycles’ reputation, their 25 years of experience, and expertise in bike craftsmanship. They are experts in metal, most notably, pushing the boundaries of titanium. The matchmaking and selection process for us was about close collaboration—is our builder willing to change the game, redefine the category, and truly make things better?

By its nature, the design/fabrication relationship for this collaboration is far more intimate than your average designer’s relationship with a contractor or manufacturer. To what degree did you educate each other on your respective areas of expertise?

To disrupt any category you need friction. Innovation hurts—tension is an important part of the process. We believe the best idea needs to be stress tested and the process, iterative. Bringing together Ti Cycles’ craftsman mentality with INDUSTRY’s modern and agile approach was the perfect marriage. We aligned on pushing the boundaries early on, yet respected each other’s expertise. At the end of the day, it was about creating a meaningful (and winning) result—together.

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Curio LED Lighting For The Home: Scanner and copy machine technology reimagined as efficient lighting systems

Curio LED Lighting For The Home


With each design based on Light Guide technology (traditionally used in scanners and copiers), San Francisco’s Curio creates playful, linear lighting options for the home, giving the fading technology a second shot at technical relevancy. Set…

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Todd St. John on Hiring Good People, Getting Sawdust in the Computers, and Striving to Make Designs That Seem Inevitable

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This is the latest installment of our Core77 Questionnaire. Previously, we talked to IKEA creative director Mia Lundström.

Name: Todd St. John

Occupation: Designer/illustrator/animator. Founder of HunterGatherer.

Location: Brooklyn

Current projects: We are doing some ongoing work with Pilgrim, which is a surf shop in Brooklyn run by a friend. We just finished up some animation for AM Labs, which is a cleaning-product company based in Denmark. And we’re working on our own product designs.

Mission: Striving to make designs that seem inevitable

ToddStJohn-HunterGatherer-2a.jpgFrom Photo-Graphics, an ongoing series of cameras rendered in wood

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When did you decide that you wanted to be a designer? When I was younger I was interested in too many things. At some point in school, when I understood what design could encompass, it really appealed to me. Since it was so expansive, you could do quite a number of things and still call them “design.”

Education: My degree is in graphic design, from the University of Arizona. Later I taught a design class for 10 years in Yale’s graduate program, and I feel like I learned quite a bit from the faculty and students there. I also absorbed a lot about woodworking and engineering from my father.

First design job: In school, my first “design” internship was in Hawaii, where I grew up. I worked for a small agency, doing illustrations for a local ice cream shop and coffee packaging and things like that. Out of school, it was for a small firm in San Diego, doing identities and packaging.

Who is your design hero? The answer to that question changes. But I recently read a Jim Henson biography, and I’ve always thought really highly of him and how he combined communication and fun and visual innovation in ways that do great things for the world.

ToddStJohn-HunterGatherer-4.jpgInside HunterGatherer’s studio in Brooklyn

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Onboard Storage Design: Why Vikings Never Fought For Overhead Bin Space

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Vikings loved to brawl, with both their enemies and with each other. Viking sagas are filled with tales of even longstanding friends happy to settle disagreements with steel. But as they piled onto their longships to go pillaging, their boarding process was a good deal more civilized than the melee that is modern air travel. For one thing, their storage was one-to-one; when 30 Vikings got onto a ship, there were 30 places to store things.

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That’s because they carried their seating on board with them, and their seating doubled as their storage. Prior to boarding, the decks of a ship were bare. Each Viking plunked his chest down at his own rowing position.

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Enough Viking chests have been found, and replicas made, that we can take a look at their design. It’s both intelligent and purposeful. The first thing you notice is that the tops were rounded to shed water, and perhaps to provide a modicum of comfort.

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Music and More at Faroe Island's G! Festival: Nordic acts converge for a raucous and magical annual multi-day event

Music and More at Faroe Island's G! Festival


The clouds sit very low atop rugged mountains, each rising in a dramatic curve directly from the sea. Birds circle overhead while music seems to infuse with the mysticism of the landscape and oscillates over the sea. From 17 to 19 July 2014,…

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