Flotspotting: Marc Levinson and Protos 3D-Printed Eyewear

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The ‘clever material swap’ gets to be a bit trendy in the industrial design game after awhile. We usually have trouble to finding projects that both employ a new material intelligently (and with good intent) but don’t immediately fall into ‘can’t-believe-its-a-cement-lamp’ category. Likewise, as far as bandwagons go, 3D printing doesn’t seem to be slowing down in the slightest with projects like the 3Doodle pen and 3D photo booths. But while we all wait for either 3D printed houses or organs, we have to ask: when are all the innovative 3D printed consumer products going to catch up?

Upon perusing our sister portfolio site Coroflot, we came across the portfolio of Marc Levinson, the chief executive officer of Protos Eyewear. Protos boasts that their line of 3D printed eyewear is both consumer grade and yields “striking designs that are impossible to make through standard manufacturing methods.”

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Levinson deals with some pretty solid applications for 3D printing market-ready products. Originally considered to be a technique primarily for prototyping, many companies are looking to 3D print directly to market. Levinson’s 3D printed frames for San Francisco-based Protos Eyewear are a great example of manufacturing process informing aesthetics. We’re particularly fond of the Hal Pixel frames, perhaps a not-so-subtle nod to the digital age.

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Facebooks, Literally

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Dutch creative director Raphael Dahan has nearly 20 years of experience as a digital artist and photo retoucher, and he demonstratess his expert hand in a series of images of books that are intended to look like busts… which is to say that you the images are remarkably photorealistic renderings, easily mistaken for photos of actual books that have been carved to resemble faces.

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Dahan created several of these images for Bookweek 2011; the digital portrait of Anne Frank features an excerpt from her diary.

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Flotspotting: Martina Fugazzotto’s Brooklyn Backyard Farm

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Facebook founder Mark Zuckerberg famously embarked on a mission to only eat meat that he’d killed himself—an achievable goal when you’re a dot-com millionaire and have the resources to set up the logistics. Brooklyn-based designer Martina Fugazzotto, however, is a woman of more humble means who set a slightly different quest for herself: She would grow her own food. First on a balcony, then in a concrete backyard in Brooklyn.

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Though she’s a designer, Coroflotter Fugazzoto is one of our brethren in Graphics/Web/Digital rather than Industrial; that being the case, she doesn’t have that closet some of us ID’ers have to keep physical objects we’ve worked on. And though she enjoys her 2D design work, “At the end of the day, there’s nothing that physically exists that I’ve made,” she explains.

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Feeling that void led her to start a garden, where she could exchange physical toil for the reward of bringing something three-dimensional into existence. “I needed something more tangible, something that was so much more real in the world,” she says. Working out of a tiny concrete plot behind her Brooklyn building, Fugazzotto soon branched out (pun! Sweet!) from houseplants into vegetables.

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Flotspotting: Ricardo Freisleben Lacerda’s Space-Saving Table, and a Breakdown Closet

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Brazil-based industrial designer Ricardo Freisleben Lacerda either lives in a small space or likes thinking about how to reduce the size of furniture when it’s not in use. Check out his Gaming Table, done as his graduation project from the Universidade do Estado de Minas Gerais in Barbacena:

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Assuming the cantilevered tops are strong enough to support even my heaviest friends, I’d say that’s a cool design for saving some space. It’d be a welcome addition to my space-tight Manhattan digs for having friends over, though we might be chugging rather than checkmating.

Another project Lacerda has worked on, this one in conjunction with fellow designer Andre Pedrini under their Oboio brand name, is their Nomad Closet.

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Flotspotting: Scott Alberstein’s Color Wheel Timepiece

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Many a young design student has searched for a way to manufacture the feeling sentimentality in object design—it’s a great moment when you buy a product and build a special type of inherent knowledge of its quirks and inter workings. In the Color Wheel Timepiece, ID Student Scott Albertson of Carnegie Mellon has attempted to shake up the traditional use of a watch and challenge the user to build their own understanding via color rather than a traditional analog face.

Alberstein says of the timepiece:

The type of watch one wears can tell a great deal about someone. In order to build a personal relationship with this watch I decided to represent the passage of time through color. If used regularly, the user will develop associations between time and color patterns. Eventually, the user could tell the time based on what colors are shown.

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Don’t get me wrong; the color wheel clock is a poetic idea. In use, you realize analog clocks might be slipping into object nostalgia territory, replaced by ever-present digital displays. If 20-somethings do use analog displays- they tend to be by way of screens. While the IPhone seems a pretty good stand in for watch, timer, alarm… the list goes on, it’s good to see someone tackle the wrist watch – one of designer’s greatest fetish items. We’ve seen a few variations on color watch faces (The Ziiiro Gravity and Proton lines come to mind), and Alberstein’s Color Wheel Timepiece is a nicely resolved challenge to the archetype.

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RCA’s Gabriele Meldaikyte Reimagines Digital Gestures as Analog (Mechanical) Ones

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A couple months ago, I posted about “Curious Rituals,” a research project by a team of designers at the Art Center College of Design, which I discovered on Hyperallergic. In his post, editor Kyle Chayka also drew a connection to another project concerning touchscreen gestures IRL, “Multi-Touch Gestures” by Gabriele Meldaikyte, who is currently working towards her Master’s in Product Design at RCA.

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Where Richard Clarkson’s “Rotary Smartphone” concept incorporated an outdated dialing concept into a contemporary mobile phone, Meldaikyte explores interaction design by effectively inverts this approach to achieve an equally thought-provoking result. The five objects are somehow intuitive and opaque (despite their transparent components) at the same time, transcribing the supposedly ‘natural’ gestures to mechanical media.

There are five multi-touch gestures forming the language we use between our fingers and iPhone screens. This is the way we communicate, navigate and give commands to our iPhones.

Nowadays, finger gestures like tap / scroll / flick / swipe / pinch are considered to be ‘signatures’ of the Apple iPhone. I believe that in ten years or so these gestures will completely change. Therefore, my aim is to perpetuate them so they become accessible for future generations.

I have translated this interface language of communication into 3D objects which mimic every multi-touch gesture. My project is an interactive experience, where visitors can play, learn and be part of the exhibition.

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Flotspotting: Joe Warren’s Quad Micro Bar

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Joe Warren’s QMB, or Quad Micro Bar, is nifty way to seat four in a temporary setting. Washington-based industrial designer Warren observed that “bars and chairs are cumbersome, space-consuming assemblies that take up extra space when they are not in use,” and set out to design a piece of furniture whose footprint was shrinkable.

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The QMB is made from natural growth forest products and uses non-polluting dyes, retaining that American Northwest healthy-living vibe. And while I’m not sure about the price point from a consumer perspective—Warren’s aiming for $700 a pop on Kickstarter—I could see a bunch of these rolling off of a catering truck for on-site events.

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Flotspotting: Lawrence Chu’s Tuck Storage Box

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What does it take to design a bestseller for the MoMA Store? Industrial designer Lawrence Chu knocked one out of the park with his Tuck storage box, designed for Umbra back in ’09 and subsequently picked up by MoMA scouts. The scale of the photos might be deceptive; the bamboo box is roughly 5″ x 5″ x 5″ and rings up at $35, making it a popular gift.

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Where is Chu now? After departing Umbra to set up his own shop, Chu—a Hong-Kong-born native Chinese speaker educated in Canada—jumped on an opportunity. He’s now helping American home appliance company Bissell expand far beyond their Grand Rapids, Michigan home base, by setting up their China-based industrial design branch in Shenzhen.

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Flotspotting: Dana Ramler’s Smart and Soft Product Design

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Dana Ramler is a Vancouver-based designer with a knack for unconventional design combinations. Speaking the language of industrial, fashion, interactive and media design simultaneously; her projects and collaborations hit that sweet spot between thought-provoking conceptual design and the intelligent products for market.

Bio Circuit is a vest that provides a form of bio feedback using data from the wearer’s heart rate to determine what “sounds” they hear through the speaker embedded in the collar of the garment. The wearer places the heart rate monitor around the ribcage, resting against the skin and close to the heart. An MP3 audio player embedded in the vest plays the audio track related to that specific heart rate. The audio tracks are soundscapes mixed from a range of ambient sounds.

Bio Circuit was created at Emily Carr University by Industrial Design student Dana Ramler, and MAA student Holly Schmidt.

While the Biocircuit probably won’t be hitting the market anytime soon, Ramler’s work in technical running accessories for lulumon athletica definitely deserves a look as well. They almost make running in sub-zero temperatures sound appealing… almost.

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Check out more on Ramler’s Coroflot page for everything from inflatable belts to an interactive nest

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Symmetry Is Overrated: Paolo de Giusti’s XXXVI DG Bicycle Concept

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Based on the description of his latest project, it’s safe to assume that Paolo de Giusti is sick of all of the newfangled concept bikes that seem to be all the rage these days. Whether they’re design competition entries or simply eye-catching renderings, the Italian art director simply isn’t impressed. But beyond hoarding vintage Campy components like your average retrogrouch (not that there’s anything wrong with that), he proposes yet another variation of the concept bike:

It is not a folding bike, nor is it an electric- or battery-powered bike. It is not iOS-ready. You can’t plug your music/phone/camera into it. This is the XXXVI DG—quite simply, this is a bicycle. Two wheels. Two pedals. One Seat. Inspired by bicycles for bicycle lovers, combining traditional elements and components in an unconventional yet innovative way. The frame takes its shape from a simple desire for asymmetric aesthetics, while at the same time providing a stable cave-like covering for the wheels and preserving the bicycle’s ergonomic features.

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Its name, of course, refers to the diameter of its wheels: “The 36” wheels are, themselves, blasts from the past, having been commonplace many years ago for their uniquely smooth, relaxed and sturdy rolling, perfect for the everyday cruiser.”

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Of course, a particularly jaded cycling enthusiast might cite Cannondale’s “Lefty” single-bladed fork and similarly experimental asymmetric frames as precedents to de Giusti’s XXXVI DG. But in fairness to the designer, the highly unorthodox bicycle merits consideration beyond its overlapping frame and fork: from the undersized chainring—presumably to compensate for the placement of the single chainstay—to the angled line of the top tube, the XXXVI DG would likely make for an unconventional ride… to say nothing of actually building the thing.

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See additional zoomable views over on the Coroflot project page for XXXVI DG.

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