This Week in 3D Printing: New Ways to Make Babies, Candy, etc.

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Baby steps, as the saying goes. This week saw one of the wackier 3D-printing news items in recent memory: Expecting parents now have the option to celebrate gestation with a life-size model of their progeny in utero. 3D Babies uses ultrasound data to generate a fetus figurine, a kind of memento partum: “Your 3D Baby will be a treasured family remembrance of your pregnancy and new baby.”

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If we’re a decade out from the first generation of Facebook babies—a generation that has had its entire life documented, from delivery to present-day, in digital media—just give it a few more years for kids to be embarrassed by that weird ABS curio next to the baby pictures on the mantle… or stranger yet, a sculpture of a certain enfant célèbre (pardon my French), North West herself. If the availability of Kanye & Kim’s kid is where it gets into possible hoax territory, let’s just say it was kind of a stillborn idea from the start, elevating helicopter parenthood into something rather creepier.

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3D-Printed Brain Surgery

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We’ve explored 3D printing from lasercused bike porn to the new domain of litigators to the surge in cheap consumer-level printers. But here’s an area about to be changed by 3D printing that you might not have considered: Brain surgery.

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Scientists from the University of Malaya in Kuala Lumpur recently created a realistic 3D-printed skull that matches the dense grey matter texture of our brain, including the layers of connective tissue. So maybe no more cutting into cadavers, med students can practice on 3D models, that are more realistic than anything previously produced (see photo at top for a sample of a previous model.)

You can watch a student cutting into the more realistic model in this video, but be forewarned, it’s quite realistic:

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Core77 2013 Year in Review: Digital Fabrication, Part 4 – Research & Education

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Core77 2013 Year in Review: Top Ten Posts · Furniture, Pt. 1 · Furniture, Pt. 2
Digital Fabrication, Pt. 1 · Digital Fabrication, Pt. 2 · Digital Fabrication, Pt. 3 · Digital Fabrication, Pt. 4
Insights from the Core77 Questionnaire · Maker Culture: The Good, the Bad and the Future · Food & Drink
Materials, Pt. 1: Wood

When it comes to boundary-pushing research, MIT Media Lab is no slouch. This year their Mediated Matter Group stunned with their Silk Pavilion, which harnessed architecture, design and biomimicry with digital fabrication in an unusual way: The two-part structure was begun using CNC-deposited silk fibers laid out by an algorithm, then actual silkworms themselves were used to fill in the gaps with their own material, behaving as “biological printers.”

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Across MIT’s campus, meanwhile, Skylar Tibbits and his Self-Assembly Lab are themselves adding a new dimension to 3D printing: Time. Tibbits and his team’s research into how 3D-printed objects can be induced into changing their form over time has yielded what they’re calling 4D printing. One of their goals, as the organization’s name suggests, will be to create self-assembling objects and structures.

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Jake Evill isn’t from MIT, but rather Victoria University of Wellington, and the freshly-minted ID grad has been experimenting with 3D-Printed Exoskeletal Casts. Protective, lightweight, breathable, and fully customizable to the user, Evill’s concept makes itchy plaster casts look as primitive as leeching people for blood.

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Core77 2013 Year in Review: Digital Fabrication, Part 3 – What Designers Did

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Core77 2013 Year in Review: Top Ten Posts · Furniture, Pt. 1 · Furniture, Pt. 2
Digital Fabrication, Pt. 1 · Digital Fabrication, Pt. 2 · Digital Fabrication, Pt. 3 · Digital Fabrication, Pt. 4
Insights from the Core77 Questionnaire · Maker Culture: The Good, the Bad and the Future · Food & Drink
Materials, Pt. 1: Wood

There was plenty of eye candy and food for design thought in this year’s crop of digitally fabricated projects. The monster draw was, hands-down, this straight-up piece of bike porn: industrial designer Ralf Holleis’ VRZ 2 Track Bike. This trickily-made fixie boasts lugs that one might think are laser sintered; instead, they’re laserCUSED, which is the name of a proprietary process so complicated to explain it will get its own entry in future.

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A very different type of bicycle also drew many mouseclicks: the “Draisienne” by Samuel Bernier and Andreas Bhend. But like Holleis’ creation, you won’t be able to buy this one in stores; it was hacked together from an IKEA Frosta stool and bespoke parts produced in a Makerbot Replicator 2, in a collaboration between Bernier and Bhend that (exhaling on fingernails) we believe we inspired.

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We all know vinyl doesn’t grow on trees, but maple sure does. Instructables editor Amanda Ghassaei blew our minds by turning the stuff into records, after coaxing an Epilog laser cutter into etching the strains of Radiohead and The Velvet Underground into the material’s surface.

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Core77 2013 Year in Review: Digital Fabrication, Part 2 – Materials, Processes and Business Developments

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Core77 2013 Year in Review: Top Ten Posts · Furniture, Pt. 1 · Furniture, Pt. 2
Digital Fabrication, Pt. 1 · Digital Fabrication, Pt. 2 · Digital Fabrication, Pt. 3 · Digital Fabrication, Pt. 4
Insights from the Core77 Questionnaire · Maker Culture: The Good, the Bad and the Future · Food & Drink
Materials, Pt. 1: Wood

For the story of digital fabrication in 2013, it hasn’t just been the rise of the machines; we’ve also seen developments in materials, processes and business.

Materialise’s TPU-92A-1

For starters, Belgian digital fabrication company Materialise released TPU 92A-1, a new material for laser sintering. Durable yet elastic, the new stuff is a counterintuitive blend of flexible, durable, abrasion- and tear-resistant, and when sintered into a matrix-like form, has impressive shape memory. A certain fashion designer has taken to the material with a vengeance, but we’ll get around to actual applications in the next entry.

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Shapeways’ Brass and Gold

On a more conventional front, Materialise competitor Shapeways brings two classic elements into their materials stable: gold and brass, now available through a combination of 3D printing, casting and old-fashioned hand polishing (and electroplating, in the case of gold). And unlike TPU 92A-1, which seems to be available only to industrial customers, anyone using Shapeways’ services can order the stuff.

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LAYWOO-D3 Wooden 3D Printing Filament

From Germany came LAYWOO-D3, a 3D-printing filament made from 40% recycled wood bound together by polymer. Advertised as “cherry,” the stuff reportedly looks like wood, smells like wood, and can be sanded, worked and painted like wood once it’s out of the printer.

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Modern Meadow 3D Printed Meat

A material for 3D printing that none of you may be clamoring for is… meat. Andras Forgacs and his Modern Meadow company are seeking to produce meat-based protein for human consumption by bioengineering the stuff and having it spit out of a printer; for the sake of—I dunno, authenticity?—they’ll reportedly keep the meat animal-specific, “Pig stays pig. Cow stays cow. Etc.” to “ensure purity.” Mmmmmmm. [retch]

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Core77 2013 Year in Review: Digital Fabrication, Part 1 – New Machines for Consumers

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Unsurprisingly, 2013 was a big year for digital fabrication, as the technology continues to trickle down into the affordable consumer category. So before we even get into what designers have done with the new technologies available to us, let’s take a look at what the companies responsible for those technologies have gifted us with this year.

ShopBot Tools Handibot

The runaway Kickstarter digital fabrication success of the year was the HandiBot. North-Carolina-based ShopBot Tools’ unusual concept—a portable CNC mill whose man-handle-ability gives it an infinite work area footprint–was a smashing success, hitting and more than doubling its funding target within days of going live (the first 150 units have since been delivered). “We really love the idea of a highly portable and affordable little CNC,” says ShopBot founder Ted Hall. “The fact that you ‘take the tool to the material’ creates all sorts of new options for CNC… but the real aspiration for Handibot is to break the ease-of-use barrier for CNC-style, subtractive, digital fabrication.” To that end, Hall and team are working on creating an app environment for the Handibot; in the company’s vision of the Handibot’s future, users will download apps for specific operations they want to perform, call them up on a paired smartphone, tablet or computer, then “click ‘Start’ and have the tool get to work right in front of you.”

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Inventables Shapeoko 2

On the open-source front, Inventables launched their Shapeoko 2 CNC mill, a small-footprint (12×12×2.5) desktop machine going for $650–685 depending on configuration. Some five years in the making, the Shapeoko 2 can also be ordered in a $300 kit form for those tinkerers willing to supply the electronics, belts, pulleys, etc. and assemble it themselves.

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MATAERIAL Anti-Gravity Object Modeling 3D Printer

If there’s a 3D-printing version of the Handibot—which is to say, a machine independent of a build platform—it’s the MATAERIAL Anti-Gravity Object Modeling 3D Printer. The machine’s articulating, robotic arm extrudes material in 3D space, rather than depositing it layer-by-layer, and the thing is so radical we expect it will take a little time for designers’ imagination can catch up to what the machine is capable of.

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Autodesk 360 Tech Preview: It’s Like Facebook for Designers

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Another piece of software we got a good look at at this year’s Autodesk University is Autodesk 360. The company has created a Facebook-like interface for projects and design teams; collaborators log on to a cleanly-designed dashboard page containing “all of the data, projects, people, tasks, discussions, activities, issues and alerts that are associated with design or architecture projects that they are working on.”

Clicking on a project, for instance, is like clicking on someone’s Facebook wall; you get a linear view of all developments concerning that project, with your fellow collaborators’ updates taking the place of comments. People can upload relevant files as updates, and anyone with access can view any file, regardless of whether it’s an Autodesk format or not. (This includes non-design data, like spreadsheets and such.) And yes, Autodesk 360 can also be used from your phone or tablet, just as with Facebook.

While we were treated to an on-stage, well-explained visual presentation of how it all works, we realize text is not the best way to drive home how this software would impact your workflow. Thankfully, Autodesk has made available the videos they used for their presentation. These are hot off the presses so they haven’t added the voiceover yet, but we’ll provide the relevant text:

Projects at the Center

In Autodesk 360 users can see all the projects they are working on in one place. Because customers work on lots of projects, they can pin or unpin them, to indicate which ones are most important.

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Autodesk Announces CAM 360, World’s First Cloud-Based CAM Solution

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So you’ve designed your product, run simulations on the model, figured out the PLM and rendered countless iterations. Now it’s time to actually machine the thing. Autodesk is now addressing this final step, taking advantage of Autodesk University’s packed attendance (10,000-plus people this year!) to announce their new CAM 360 software, which they’re billing as the world’s first cloud-based CAM solution.

CAM 360 is seen as the final puzzle piece in their cloud-based digital manufacturing software suite, following on the heels of PLM 360 (product lifecycle management), Sim 360 (analysis) and Fusion 360 (design). By finally integrating the thing that actually generates the toolpaths for CNC, the company reckons manufacturers will enjoy a huge time savings. And the cloud-based approach confers three distinct benefits: 1) Customers no longer need worry which version of the software they and their collaborators are on; 2) Files can be accessed anywhere, anytime; and 3) they’ve got virtually limitless cloud-based computing power available to quickly crunch those monster files.

The CAM 360 release date is pegged for next year.

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‘Design & Thinking’ Team to Release ‘Maker,’ Full-Length Doc Charting the Maker Movement

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While “We Are Makers” was the first documentary looking at the burgeoning Maker Movement, it certainly won’t be the last. As of this week, we know what the next one will be: The team behind 2011’s Design & Thinking doc are gearing up for their next effort, Maker, whose successful Kickstarting period ends today.

The paltry $15,000 budget belies what we’re hoping will be a meaty flick on the movement, this one feature-length and interviewing more than two dozen folks ranging from Chris Anderson to Autodesk CEO Carl Bass to Local Motors designer Jacob Ferguson.

“Maker” delves deep into [the] ecosystem of design and manufacturing in the Internet era. The film explores the ideas, tools, and personalities that are driving the Maker Movement – and returns with a timely snapshot of one of the transforming influences of the current age.

Due to budget constraints the doc will only examine the Maker Movement in America, though the finished film will screen in over 40 countries worldwide. And while most of the shooting has already been completed, postproduction is expected to be time-consuming, with a projected launch of sometime “before May of 2014.” In the meantime, you’ll have to sate yourself with the trailer:

Hit the jump for the rather impressive list of subjects they’ve already managed to lense:

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The T-Shirt Issue’s Muybridge Pt_2 Puts a Bird on MAD’s “Out of Hand” Exhibit

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The jersey T is classic, but a bit boring. The T-Shirt Issue has once again upped the traditional T’s drama with a touch of 3D rendering and design. We chatted with the T-Shirt Issue back in 2011 when they were looking to fund a Kickstarter campaign to launch a line of clothing basics that broke all rules when it came to seams. Following the successfully-funded crowdfunding campaign, the group has a series titled “Muybridge Pt_2,” on view now at “Out of Hand: Materializing the Postdigital” exhibition in NYC, alongside some 120 other pieces that illustrate the role of digital fabrication in contemporary art, architecture and design.

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The name of the collection, of course, refers to the seminal photographer; Hande Akcayli, Creative Director at the T-Shirt Issue elaborates:

We were fascinated by the idea of translating movements into garments. The study leans on Eadweard Muybdridge’s photography work in the late 1800s, with which he pioneered in the field of capturing animal and human motion. The Muybridge series is a digital approach to transporting classic dynamics onto standalone jersey garments and capturing temporal change in 3D.

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